// Mask /datum/gear/mask display_name = "bandana, blue" path = /obj/item/clothing/mask/bandana/blue slot = slot_wear_mask sort_category = "Masks and Facewear" /datum/gear/mask/gold display_name = "bandana, gold" path = /obj/item/clothing/mask/bandana/gold /datum/gear/mask/green display_name = "bandana, green 2" path = /obj/item/clothing/mask/bandana/green /datum/gear/mask/red display_name = "bandana, red" path = /obj/item/clothing/mask/bandana/red /datum/gear/mask/sterile display_name = "sterile mask" path = /obj/item/clothing/mask/surgical cost = 2 /datum/gear/mask/veil display_name = "black veil" path = /obj/item/clothing/mask/veil /datum/gear/mask/plaguedoctor2 display_name = "golden plague doctor's mask" path = /obj/item/clothing/mask/gas/plaguedoctor/gold cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage. /datum/gear/mask/papermask display_name = "paper mask" path = /obj/item/clothing/mask/paper /datum/gear/mask/emotionalmask display_name = "emotional mask" path = /obj/item/clothing/mask/emotions /datum/gear/mask/gaiter display_name = "neck gaiter selection" path = /obj/item/clothing/mask/gaiter cost = 1 /datum/gear/mask/gaiter/New() ..() var/list/gaiters = list() for(var/gaiter in typesof(/obj/item/clothing/mask/gaiter)) var/obj/item/clothing/mask/gaiter_type = gaiter gaiters[initial(gaiter_type.name)] = gaiter_type gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc))