#define STATE_UNDOCKED 0 #define STATE_DOCKING 1 #define STATE_UNDOCKING 2 #define STATE_DOCKED 3 #define MODE_NONE 0 #define MODE_SERVER 1 #define MODE_CLIENT 2 //The one who initiated the docking, and who can initiate the undocking. The server cannot initiate undocking. (Think server == station, client == shuttle) /* *** STATE TABLE *** MODE_CLIENT|STATE_UNDOCKED sent a request for docking and now waiting for a reply. MODE_CLIENT|STATE_DOCKING server told us they are OK to dock, waiting for our docking port to be ready. MODE_CLIENT|STATE_DOCKED idle - docked as client. MODE_CLIENT|STATE_UNDOCKING we are either waiting for our docking port to be ready or for the server to give us the OK to finish undocking. MODE_SERVER|STATE_UNDOCKED should never happen. MODE_SERVER|STATE_DOCKING someone requested docking, we are waiting for our docking port to be ready. MODE_SERVER|STATE_DOCKED idle - docked as server MODE_SERVER|STATE_UNDOCKING client requested undocking, we are waiting for our docking port to be ready. MODE_NONE|STATE_UNDOCKED idle - not docked. MODE_NONE|anything else should never happen. *** Docking Signals *** Docking Client sends request_dock When server is ready, sends confirm_dock Client sends confirm_dock back Undocking Client sends request_undock When server is ready, sends confirm_dock Client sends confirm_dock back Note that in both cases each side exchanges confirm_dock before the docking operation is considered done. *** Override, what is it? *** The purpose of enabling the override is to prevent the docking program from automatically doing things with the docking port when docking or undocking. Maybe the shuttle is full of plamsa/phoron for some reason, and you don't want the door to automatically open, or the airlock to cycle. This means that the prepare_for_docking/undocking and finish_docking/undocking procs don't get called. The docking controller will still check the state of the docking port, and thus prevent the shuttle from launching unless they force the launch (handling forced launches is not the docking controller's responsibility). In this case it is up to the players to manually get the docking port into a good state to undock (which usually just means closing and locking the doors). In line with this, docking controllers should prevent players from manually doing things when the override is NOT enabled. */ /datum/computer/file/embedded_program/docking var/tag_target //the tag of the docking controller that we are trying to dock with var/dock_state = STATE_UNDOCKED var/control_mode = MODE_NONE var/response_sent = 0 //so we don't spam confirmation messages var/override_enabled = 0 //skips checks for the docking port being ready var/received_confirm = 0 //for undocking, whether the client has recieved a confirmation from the server /datum/computer/file/embedded_program/docking/receive_signal(datum/signal/signal, receive_method, receive_param) var/receive_tag = signal.data["tag"] //for docking signals, this is the sender id var/command = signal.data["command"] var/recipient = signal.data["recipient"] //the intended recipient of the docking signal if (recipient != id_tag) return //this signal is not for us switch (command) if ("confirm_dock") if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKED && receive_tag == tag_target) dock_state = STATE_DOCKING if (!override_enabled) prepare_for_docking() else if (control_mode == MODE_SERVER && dock_state == STATE_DOCKING && receive_tag == tag_target) //client just sent us the confirmation back, we're done with the docking process dock_state = STATE_DOCKED if (!override_enabled) finish_docking() //server done docking! response_sent = 0 else send_docking_command(tag_target, "abort_dock") //not expecting confirmation for anything - tell the other guy. if ("request_dock") if (control_mode == MODE_NONE && dock_state == STATE_UNDOCKED) control_mode = MODE_SERVER dock_state = STATE_DOCKING tag_target = receive_tag if (!override_enabled) prepare_for_docking() if ("confirm_undock") if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKING && receive_tag == tag_target) received_confirm = 1 else if (control_mode == MODE_SERVER && dock_state == STATE_UNDOCKING && receive_tag == tag_target) if (!override_enabled) finish_undocking() reset() //server is done undocking! if ("request_undock") if (control_mode == MODE_SERVER && dock_state == STATE_DOCKED && receive_tag == tag_target) dock_state = STATE_UNDOCKING if (!override_enabled) prepare_for_undocking() if ("dock_error") if (receive_tag == tag_target) reset() /datum/computer/file/embedded_program/docking/process() switch(dock_state) if (STATE_DOCKING) //waiting for our docking port to be ready for docking if (ready_for_docking()) if (!response_sent) send_docking_command(tag_target, "confirm_dock") //tell the other guy we're ready response_sent = 1 if (control_mode == MODE_CLIENT) //client doesn't need to do anything further dock_state = STATE_DOCKED if (!override_enabled) finish_docking() //client done docking! response_sent = 0 if (STATE_UNDOCKING) if (ready_for_undocking()) if (control_mode == MODE_CLIENT && received_confirm) send_docking_command(tag_target, "confirm_undock") //tell the server we are done undocking. if (!override_enabled) finish_undocking() reset() //client is done undocking! else if (control_mode == MODE_SERVER) send_docking_command(tag_target, "confirm_undock") //tell the client we are OK to undock. if (dock_state != STATE_DOCKING && dock_state != STATE_UNDOCKING) response_sent = 0 //handle invalid states if (control_mode == MODE_NONE && dock_state != STATE_UNDOCKED) if (tag_target) send_docking_command(tag_target, "dock_error") reset() if (control_mode == MODE_SERVER && dock_state == STATE_UNDOCKED) control_mode = MODE_NONE /datum/computer/file/embedded_program/docking/proc/initiate_docking(var/target) if (dock_state != STATE_UNDOCKED || control_mode == MODE_SERVER) //must be undocked and not serving another request to begin a new docking handshake return tag_target = target control_mode = MODE_CLIENT send_docking_command(tag_target, "request_dock") /datum/computer/file/embedded_program/docking/proc/initiate_undocking() if (dock_state != STATE_DOCKED || control_mode != MODE_CLIENT) //must be docked and must be client to start undocking return dock_state = STATE_UNDOCKING if (!override_enabled) prepare_for_undocking() send_docking_command(tag_target, "request_undock") //tell the docking port to start getting ready for docking - e.g. pressurize /datum/computer/file/embedded_program/docking/proc/prepare_for_docking() return //are we ready for docking? /datum/computer/file/embedded_program/docking/proc/ready_for_docking() return 1 //we are docked, open the doors or whatever. /datum/computer/file/embedded_program/docking/proc/finish_docking() return //tell the docking port to start getting ready for undocking - e.g. close those doors. /datum/computer/file/embedded_program/docking/proc/prepare_for_undocking() return //we are docked, open the doors or whatever. /datum/computer/file/embedded_program/docking/proc/finish_undocking() return //are we ready for undocking? /datum/computer/file/embedded_program/docking/proc/ready_for_undocking() return 1 /datum/computer/file/embedded_program/docking/proc/enable_override() override_enabled = 1 /datum/computer/file/embedded_program/docking/proc/disable_override() override_enabled = 0 /datum/computer/file/embedded_program/docking/proc/reset() dock_state = STATE_UNDOCKED control_mode = MODE_NONE tag_target = null response_sent = 0 received_confirm = 0 /datum/computer/file/embedded_program/docking/proc/force_undock() world << "[id_tag]: forcing undock" if (tag_target) send_docking_command(tag_target, "dock_error") reset() /datum/computer/file/embedded_program/docking/proc/docked() return (dock_state == STATE_DOCKED) /datum/computer/file/embedded_program/docking/proc/undocked() return (dock_state == STATE_UNDOCKED) //returns 1 if we are saftely undocked (and the shuttle can leave) /datum/computer/file/embedded_program/docking/proc/can_launch() return undocked() /datum/computer/file/embedded_program/docking/proc/send_docking_command(var/recipient, var/command) var/datum/signal/signal = new signal.data["tag"] = id_tag signal.data["command"] = command signal.data["recipient"] = recipient post_signal(signal) //this is mostly for NanoUI /datum/computer/file/embedded_program/docking/proc/get_docking_status() switch (dock_state) if (STATE_UNDOCKED) return "undocked" if (STATE_DOCKING) return "docking" if (STATE_UNDOCKING) return "undocking" if (STATE_DOCKED) return "docked" #undef STATE_UNDOCKED #undef STATE_DOCKING #undef STATE_UNDOCKING #undef STATE_DOCKED #undef MODE_NONE #undef MODE_SERVER #undef MODE_CLIENT