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SatinIsle 57499402c0 Bluespace Collars
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.

Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
2023-09-06 16:24:28 +01:00

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/datum/design/item/general/hyperfiber_jumpsuit
name = "HYPER jumpsuit"
id = "hfjumpsuit"
req_tech = list(TECH_BLUESPACE = 2)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/under/hyperfiber
sort_string = "TAVAA"
/datum/design/item/general/bluespace_jumpsuit
name = "Bluespace jumpsuit"
id = "bsjumpsuit"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000)
build_path = /obj/item/clothing/under/hyperfiber/bluespace
sort_string = "TAVAB"
/datum/design/item/general/sizegun
name = "Size gun"
id = "sizegun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000)
build_path = /obj/item/weapon/gun/energy/sizegun
sort_string = "TAVBA"
/datum/design/item/general/sizegun_gradual
name = "Gradual size gun"
id = "gradsizegun"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000)
build_path = /obj/item/device/slow_sizegun
sort_string = "TAVBB"
/datum/design/item/general/bluespace_collar
name = "Bluespace collar"
id = "bluespacecollar"
req_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000)
build_path = /obj/item/clothing/accessory/collar/shock/bluespace
sort_string = "TAVBC"
/datum/design/item/general/bodysnatcher
name = "Body Snatcher"
id = "bodysnatcher"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000)
build_path = /obj/item/device/bodysnatcher
sort_string = "TBVAA"
/datum/design/item/general/inducer_sci
name = "Inducer (Scientific)"
id = "inducersci"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6)
materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000)
build_path = /obj/item/weapon/inducer/sci
sort_string = "TCVAA"
/datum/design/item/general/inducer_eng
name = "Inducer (Industrial)"
id = "inducerind"
req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000)
build_path = /obj/item/weapon/inducer/unloaded
sort_string = "TCVAB"
/datum/design/item/weapon/mining/mining_scanner
id = "mining_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1)
materials = list(MAT_STEEL = 1000,MAT_GLASS = 500)
build_path = /obj/item/weapon/mining_scanner/advanced
sort_string = "FBAAB"
/datum/design/item/general/walkpod
name = "PodZu Music Player"
id = "walkpod"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000)
build_path = /obj/item/device/walkpod
sort_string = "TCVAD"
/datum/design/item/general/juke_remote
name = "BoomTown Cordless Speaker"
id = "juke_remote"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000)
build_path = /obj/item/device/juke_remote
sort_string = "TCVAE"