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* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616. * Attempt to normalize example.yml (and another file I guess) * Try again
85 lines
2.0 KiB
Plaintext
85 lines
2.0 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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/obj/item/weapon/melee/baton/robot/arm
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name = "electrified arm"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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hitcost = 750
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agonyforce = 70
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/obj/item/weapon/melee/baton/robot/arm/update_icon()
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if(status)
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set_light(1.5, 1, lightcolor)
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else
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set_light(0)
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/obj/item/borg/overdrive
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name = "overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/**********************************************************************
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HUD/SIGHT things
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***********************************************************************/
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/obj/item/borg/sight
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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var/sight_mode = null
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/obj/item/borg/sight/xray
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name = "\proper x-ray vision"
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sight_mode = BORGXRAY
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/obj/item/borg/sight/thermal
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name = "\proper thermal vision"
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sight_mode = BORGTHERM
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icon_state = "thermal"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/meson
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name = "\proper meson vision"
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sight_mode = BORGMESON
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icon_state = "meson"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/material
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name = "\proper material scanner vision"
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sight_mode = BORGMATERIAL
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icon_state = "material"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud
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name = "hud"
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var/obj/item/clothing/glasses/hud/hud = null
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/obj/item/borg/sight/hud/med
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name = "medical hud"
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icon_state = "healthhud"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud/med/New()
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..()
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hud = new /obj/item/clothing/glasses/hud/health(src)
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return
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/obj/item/borg/sight/hud/sec
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name = "security hud"
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icon_state = "securityhud"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud/sec/New()
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..()
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hud = new /obj/item/clothing/glasses/hud/security(src)
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return
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