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2024-10-02 21:10:31 +02:00

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/*
CONTAINS:
MATCHES
CIGARETTES
CIGARS
SMOKING PIPES
CUSTOM CIGS
CHEAP LIGHTERS
ZIPPO
CIGARETTE PACKETS ARE IN FANCY.DM
*/
//For anything that can light stuff on fire
/obj/item/flame
var/lit = 0
/obj/item/flame/is_hot()
return lit
///////////
//MATCHES//
///////////
/obj/item/flame/match
name = "match"
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
var/burnt = 0
var/smoketime = 5
w_class = ITEMSIZE_TINY
origin_tech = list(TECH_MATERIAL = 1)
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
drop_sound = 'sound/items/drop/food.ogg'
pickup_sound = 'sound/items/pickup/food.ogg'
/obj/item/flame/match/process()
if(isliving(loc))
var/mob/living/M = loc
M.IgniteMob()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
burn_out()
return
if(location)
location.hotspot_expose(700, 5)
return
/obj/item/flame/match/dropped(mob/user as mob)
//If dropped, put ourselves out
//not before lighting up the turf we land on, though.
if(lit)
spawn(0)
var/turf/location = src.loc
if(istype(location))
location.hotspot_expose(700, 5)
burn_out()
return ..()
/obj/item/flame/match/proc/light(var/mob/user)
playsound(src, 'sound/items/cigs_lighters/matchstick_lit.ogg', 25, 0, -1)
lit = 1
damtype = "burn"
icon_state = "match_lit"
name = "burning match"
desc = "A match. This one is presently on fire."
START_PROCESSING(SSobj, src)
/obj/item/flame/match/proc/burn_out()
lit = 0
burnt = 1
damtype = "brute"
icon_state = "match_burnt"
item_state = "cigoff"
name = "burnt match"
desc = "A match. This one has seen better days."
STOP_PROCESSING(SSobj, src)
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/smokable
name = "smokable item"
desc = "You're not sure what this is. You should probably ahelp it."
body_parts_covered = 0
var/lit = 0
var/icon_on
var/type_butt = null
var/chem_volume = 0
var/max_smoketime = 0 //Related to sprites
var/smoketime = 0
var/is_pipe = 0 //Prevents a runtime with pipes
var/matchmes = "USER lights NAME with FLAME"
var/lightermes = "USER lights NAME with FLAME"
var/zippomes = "USER lights NAME with FLAME"
var/weldermes = "USER lights NAME with FLAME"
var/ignitermes = "USER lights NAME with FLAME"
var/brand
blood_sprite_state = null //Can't bloody these
drop_sound = 'sound/items/cigs_lighters/cig_snuff.ogg'
/obj/item/clothing/mask/smokable/Initialize()
. = ..()
flags |= NOREACT // so it doesn't react until you light it
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
if(smoketime && !max_smoketime)
max_smoketime = smoketime
/obj/item/clothing/mask/smokable/proc/smoke(amount)
if(smoketime > max_smoketime)
smoketime = max_smoketime
smoketime -= amount
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(ishuman(loc))
var/mob/living/carbon/human/C = loc
if (src == C.wear_mask && C.check_has_mouth()) // if it's in the human/monkey mouth, transfer reagents to the mob
reagents.trans_to_mob(C, amount, CHEM_INGEST, 1.5) // I don't predict significant balance issues by letting blunts actually WORK.
else // else just remove some of the reagents
reagents.remove_any(REM)
/obj/item/clothing/mask/smokable/process()
var/turf/location = get_turf(src)
smoke(1)
if(smoketime < 1)
die()
return
if(location)
location.hotspot_expose(700, 5)
/obj/item/clothing/mask/smokable/update_icon()
if(lit)
icon_state = "[initial(icon_state)]_on"
item_state = "[initial(item_state)]_on"
else if(smoketime < max_smoketime)
if(is_pipe)
icon_state = initial(icon_state)
item_state = initial(item_state)
else
icon_state = "[initial(icon_state)]_burnt"
item_state = "[initial(item_state)]_burnt"
if(ismob(loc))
var/mob/living/M = loc
M.update_inv_wear_mask(0)
M.update_inv_l_hand(0)
M.update_inv_r_hand(1)
..()
/obj/item/clothing/mask/smokable/examine(mob/user)
. = ..()
if(!is_pipe)
var/smoke_percent = round((smoketime / max_smoketime) * 100)
switch(smoke_percent)
if(90 to INFINITY)
. += "[src] is still fresh."
if(60 to 90)
. += "[src] has a good amount of burn time remaining."
if(30 to 60)
. += "[src] is about half finished."
if(10 to 30)
. += "[src] is starting to burn low."
else
. += "[src] is nearly burnt out!"
/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
playsound(src, 'sound/items/cigs_lighters/cig_light.ogg', 75, 1, -1)
damtype = "fire"
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
flags &= ~NOREACT // allowing reagents to react after being lit
reagents.handle_reactions()
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
update_icon()
set_light(2, 0.25, "#E38F46")
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
transfer_fingerprints_to(butt)
if(brand)
butt.desc += " This one is \a [brand]."
if(ismob(loc))
var/mob/living/M = loc
if (!nomessage)
to_chat(M, span_notice("Your [name] goes out."))
M.remove_from_mob(src) //un-equip it so the overlays can update
M.update_inv_wear_mask(0)
qdel(src)
else
new /obj/effect/decal/cleanable/ash(T)
if(ismob(loc))
var/mob/living/M = loc
if (!nomessage)
to_chat(M, span_notice("Your [name] goes out, and you empty the ash."))
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
lit = 0
icon_state = initial(icon_state)
item_state = initial(item_state)
M.update_inv_wear_mask(0)
smoketime = 0
reagents.clear_reagents()
name = "empty [initial(name)]"
/obj/item/clothing/mask/smokable/proc/quench()
lit = 0
STOP_PROCESSING(SSobj, src)
update_icon()
/obj/item/clothing/mask/smokable/attack(mob/living/carbon/human/H, mob/user, def_zone)
if(lit && H == user && istype(H))
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
to_chat(H, span_warning("\The [blocked] is in the way!"))
return 1
to_chat(H, span_notice("You take a drag on your [name]."))
playsound(src, 'sound/items/cigs_lighters/inhale.ogg', 50, 0, -1)
smoke(5)
return 1
return ..()
/obj/item/clothing/mask/smokable/attackby(obj/item/W as obj, mob/user as mob)
..()
if(W.is_hot())
var/text = matchmes
if(istype(W, /obj/item/flame/match))
text = matchmes
else if(istype(W, /obj/item/flame/lighter/zippo))
text = zippomes
else if(istype(W, /obj/item/flame/lighter))
text = lightermes
else if(istype(W, /obj/item/weldingtool))
text = weldermes
else if(istype(W, /obj/item/assembly/igniter))
text = ignitermes
text = replacetext(text, "USER", "[user]")
text = replacetext(text, "NAME", "[name]")
text = replacetext(text, "FLAME", "[W.name]")
light(text)
/obj/item/clothing/mask/smokable/attack(var/mob/living/M, var/mob/living/user, def_zone)
if(istype(M) && M.on_fire)
user.do_attack_animation(M)
light(span_notice("[user] coldly lights the [name] with the burning body of [M]."))
return 1
else
return ..()
/obj/item/clothing/mask/smokable/water_act(amount)
if(amount >= 5)
quench()
/obj/item/clothing/mask/smokable/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon_state = "cig"
item_state = "cig"
throw_speed = 0.5
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS | SLOT_MASK
attack_verb = list("burnt", "singed")
type_butt = /obj/item/trash/cigbutt
chem_volume = 15
max_smoketime = 300
smoketime = 300
var/nicotine_amt = 2
matchmes = span_notice("USER lights their NAME with their FLAME.")
lightermes = span_notice("USER manages to light their NAME with FLAME.")
zippomes = span_rose("With a flick of their wrist, USER lights their NAME with their FLAME.")
weldermes = span_notice("USER casually lights the NAME with FLAME.")
ignitermes = span_notice("USER fiddles with FLAME, and manages to light their NAME.")
/obj/item/clothing/mask/smokable/cigarette/Initialize()
. = ..()
if(nicotine_amt)
reagents.add_reagent("nicotine", nicotine_amt)
/obj/item/clothing/mask/smokable/cigarette/attackby(obj/item/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/melee/energy/sword))
var/obj/item/melee/energy/sword/S = W
if(S.active)
light(span_warning("[user] swings their [W], barely missing their nose. They light their [name] in the process."))
return
/obj/item/clothing/mask/smokable/cigarette/afterattack(obj/item/reagent_containers/glass/glass, mob/user as mob, proximity)
..()
if(!proximity)
return
if(istype(glass)) //you can dip cigarettes into beakers
var/transfered = glass.reagents.trans_to_obj(src, chem_volume)
if(transfered) //if reagents were transfered, show the message
to_chat(user, span_notice("You dip \the [src] into \the [glass]."))
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, span_notice("[glass] is empty."))
else
to_chat(user, span_notice("[src] is full."))
/obj/item/clothing/mask/smokable/cigarette/attack_self(mob/user as mob)
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message(span_notice("[user] drops and treads on the lit [src], putting it out instantly."))
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message(span_notice("[user] puts out \the [src]."))
quench()
return ..()
////////////
// CIGARS //
////////////
/obj/item/clothing/mask/smokable/cigarette/cigar
name = "premium cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
description_fluff = "While the label does say that this is a 'premium cigar', it \
really cannot match other types of cigars on the market. Is it a quality \
cigarette? Perhaps. Was it hand-made with care? No."
icon_state = "cigar2"
type_butt = /obj/item/trash/cigbutt/cigarbutt
throw_speed = 0.5
item_state = "cigar"
max_smoketime = 1500
smoketime = 1500
chem_volume = 20
nicotine_amt = 4
matchmes = span_notice("USER lights their NAME with their FLAME.")
lightermes = span_notice("USER manages to offend their NAME by lighting it with FLAME.")
zippomes = span_rose("With a flick of their wrist, USER lights their NAME with their FLAME.")
weldermes = span_notice("USER insults NAME by lighting it with FLAME.")
ignitermes = span_notice("USER fiddles with FLAME, and manages to light their NAME with the power of science.")
/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba
name = "\improper Cohiba Robusto cigar"
desc = "There's little more you could want from a cigar."
description_fluff = "Cohiba has been a popular cigar company for centuries. \
They are still based out of Cuba and refuse to expand and therefore have a very \
limited quantity, making their cigars coveted all through known space. Robusto \
is one of their most popular shapes of cigars."
icon_state = "cigar2"
nicotine_amt = 7
/obj/item/clothing/mask/smokable/cigarette/cigar/havana
name = "premium Havanian cigar"
desc = "Save these for the fancy-pantses at the next CentCom black tie reception. \
You can't blow the smoke from such majestic stogies in just anyone's face."
description_fluff = "'Havanian' is an umbrella term for any cigar made in the \
typical handmade style of Cuba. This particular cigar is from Gilthari's cigar \
manufacturers and produced galaxy-wide. While this way of making quality cigars \
has become slightly bastardized over the years, overall quality has remained \
relatively the same, even if there is a large quantity of 'Havanian' cigars."
icon_state = "cigar2"
max_smoketime = 7200
smoketime = 7200
chem_volume = 30
nicotine_amt = 10
/obj/item/trash/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/inventory/face/item.dmi'
icon_state = "cigbutt"
randpixel = 10
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
throwforce = 1
/obj/item/trash/cigbutt/Initialize()
. = ..()
randpixel_xy()
transform = turn(transform,rand(0,360))
/obj/item/trash/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigarbutt"
/obj/item/clothing/mask/smokable/cigarette/cigar/attackby(obj/item/W as obj, mob/user as mob)
..()
user.update_inv_wear_mask(0)
user.update_inv_l_hand(0)
user.update_inv_r_hand(1)
/////////////////
//SMOKING PIPES//
/////////////////
/obj/item/clothing/mask/smokable/pipe
name = "smoking pipe"
desc = "A pipe, for smoking. Made of fine, stained cherry wood."
description_fluff = "ClassiCo Accessories and Haberdashers, originating out of Mars, \
claim to produce products 'for the modern gentlefolk'. Most of their items are high-end \
and expensive, but they pledge to back their prices up with quality, and usually do."
icon_state = "pipe"
item_state = "pipe"
smoketime = 0
chem_volume = 50
matchmes = span_notice("USER lights their NAME with their FLAME.")
lightermes = span_notice("USER manages to light their NAME with FLAME.")
zippomes = span_rose("With much care, USER lights their NAME with their FLAME.")
weldermes = span_notice("USER recklessly lights NAME with FLAME.")
ignitermes = span_notice("USER fiddles with FLAME, and manages to light their NAME with the power of science.")
is_pipe = 1
/obj/item/clothing/mask/smokable/pipe/New()
..()
name = "empty [initial(name)]"
/obj/item/clothing/mask/smokable/pipe/attack_self(mob/user as mob)
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message(span_notice("[user] empties the lit [src] on the floor!."))
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message(span_notice("[user] puts out \the [src]."))
quench()
/obj/item/clothing/mask/smokable/pipe/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/melee/energy/sword))
return
..()
if (istype(W, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/grown/G = W
if (!G.dry)
to_chat(user, span_notice("[G] must be dried before you stuff it into [src]."))
return
if (smoketime)
to_chat(user, span_notice("[src] is already packed."))
return
max_smoketime = 1000
smoketime = 1000
if(G.reagents)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
name = "[G.name]-packed [initial(name)]"
qdel(G)
else if(istype(W, /obj/item/flame/lighter))
var/obj/item/flame/lighter/L = W
if(L.lit)
light(span_notice("[user] manages to light their [name] with [W]."))
else if(istype(W, /obj/item/flame/match))
var/obj/item/flame/match/M = W
if(M.lit)
light(span_notice("[user] lights their [name] with their [W]."))
else if(istype(W, /obj/item/assembly/igniter))
light(span_notice("[user] fiddles with [W], and manages to light their [name] with the power of science."))
user.update_inv_wear_mask(0)
user.update_inv_l_hand(0)
user.update_inv_r_hand(1)
/obj/item/clothing/mask/smokable/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters."
icon_state = "cobpipe"
item_state = "cobpipe"
chem_volume = 35
/obj/item/clothing/mask/smokable/pipe/bonepipe
name = "Europan bone pipe"
desc = "A smoking pipe made out of the bones of the Europan bone whale."
description_fluff = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a \
variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of \
available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have \
scenes etched into their bones, and can tell the story of their owner's time on Europa."
icon_state = "bonepipe"
item_state = "bonepipe"
chem_volume = 30
///////////////
//CUSTOM CIGS//
///////////////
//and by custom cigs i mean craftable joints. smoke weed every day
/obj/item/clothing/mask/smokable/cigarette/joint
name = "joint"
desc = "A joint lovingly rolled and crafted with care. Blaze it."
icon_state = "joint"
max_smoketime = 400
smoketime = 400
chem_volume = 25
/obj/item/clothing/mask/smokable/cigarette/joint/blunt
name = "blunt"
desc = "A blunt lovingly rolled and crafted with care. Blaze it."
icon_state = "cigar"
max_smoketime = 500
smoketime = 500
nicotine_amt = 4
chem_volume = 45
/obj/item/reagent_containers/rollingpaper
name = "rolling paper"
desc = "A small, thin piece of easily flammable paper, commonly used for rolling and smoking various dried plants."
description_fluff = "The legalization of certain substances propelled the sale of rolling \
papers through the roof. Now almost every Trans-stellar produces a variety, often of questionable quality."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig paper"
volume = 25
var/obj/item/clothing/mask/smokable/cigarette/crafted_type = /obj/item/clothing/mask/smokable/cigarette/joint
/obj/item/reagent_containers/rollingpaper/blunt
name = "blunt wrap"
desc = "A small piece of easily flammable paper similar to that which encases cigars. It's made out of tobacco, bigger than a standard rolling paper, and will last longer."
icon_state = "blunt paper"
volume = 45
crafted_type = /obj/item/clothing/mask/smokable/cigarette/joint/blunt
/obj/item/reagent_containers/rollingpaper/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/grown/G = W
if (!G.dry) //This prevents people from just stuffing cheeseburgers into their joint
to_chat(user, span_notice("[G.name] must be dried before you add it to [src]."))
return
if (G.reagents.total_volume + src.reagents.total_volume > src.reagents.maximum_volume) //Check that we don't have too much already in the paper before adding things
to_chat(user, span_warning("The [src] is too full to add [G.name]."))
return
if (src.reagents.total_volume == 0)
if (istype(src, /obj/item/reagent_containers/rollingpaper/blunt)) //update the icon if this is the first thing we're adding to the paper
src.icon_state = "blunt_full"
else
src.icon_state = "paper_full"
to_chat(user, span_notice("You add the [G.name] to the [src.name]."))
src.add_fingerprint(user)
if(G.reagents)
G.reagents.trans_to_obj(src, G.reagents.total_volume) //adds the reagents from the plant into the paper
user.drop_from_inventory(G)
qdel(G)
/obj/item/reagent_containers/rollingpaper/attack_self(mob/living/user)
if(!src.reagents) //don't roll an empty joint
to_chat(user, span_warning("There is nothing in [src]. Add something to it first."))
return
var/obj/item/clothing/mask/smokable/cigarette/J = new crafted_type()
to_chat(user,span_notice("You roll the [src] into a blunt!"))
J.add_fingerprint(user)
if(src.reagents)
src.reagents.trans_to_obj(J, src.reagents.total_volume)
user.drop_from_inventory(src)
user.put_in_hands(J)
qdel(src)
/////////
//CHEAP//
/////////
/obj/item/flame/lighter
name = "cheap lighter"
desc = "A cheap-as-free lighter."
description_fluff = "The 'hand-made in Altair' sticker underneath is a charming way of \
saying 'Made with prison labour'. It's no wonder the company can sell these things so cheap."
icon = 'icons/obj/lighters.dmi'
icon_state = "lighter"
item_state = "lighter"
w_class = ITEMSIZE_TINY
throwforce = 4
slot_flags = SLOT_BELT
attack_verb = list("burnt", "singed")
var/base_state
/// Sounds
var/activation_sound = 'sound/items/lighter_on.ogg'
var/deactivation_sound = 'sound/items/lighter_off.ogg'
/// Color of the flame and how big the flame is (pulled from Welder code)
var/flame_color = "#FF9933"
var/flame_intensity = 2
/// Color List
var/random_color = FALSE
var/available_colors = list(COLOR_ASSEMBLY_BLACK,
COLOR_ASSEMBLY_BGRAY,
COLOR_ASSEMBLY_WHITE,
COLOR_ASSEMBLY_RED,
COLOR_ASSEMBLY_ORANGE,
COLOR_ASSEMBLY_BEIGE,
COLOR_ASSEMBLY_BROWN,
COLOR_ASSEMBLY_GOLD,
COLOR_ASSEMBLY_YELLOW,
COLOR_ASSEMBLY_GURKHA,
COLOR_ASSEMBLY_LGREEN,
COLOR_ASSEMBLY_GREEN,
COLOR_ASSEMBLY_LBLUE,
COLOR_ASSEMBLY_BLUE,
COLOR_ASSEMBLY_PURPLE,
COLOR_ASSEMBLY_HOT_PINK)
// TODO: Remove this path from POIs and loose maps (it's no longer needed)
/obj/item/flame/lighter/random
// Randomizes Cheap Lighters on Spawn
/obj/item/flame/lighter/Initialize()
. = ..()
var/image/I = image(icon, "lighter-[pick("trans","tall","matte")]")
I.color = pick(available_colors)
add_overlay(I)
/obj/item/flame/lighter/attack_self(mob/living/user)
if(!lit)
lit = 1
icon_state = "lighteron"
playsound(src, activation_sound, 75, 1)
user.visible_message(span_notice("After a few attempts, [user] manages to light the [src]."))
set_light(2, 0.5, "#FF9933")
START_PROCESSING(SSobj, src)
update_icon()
else
lit = 0
icon_state = "lighter"
playsound(src, deactivation_sound, 75, 1)
user.visible_message(span_notice("[user] quietly shuts off the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
update_icon()
return
/obj/item/flame/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if(lit == 1)
M.IgniteMob()
add_attack_logs(user,M,"Lit on fire with [src]")
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if(M == user)
cig.attackby(src, user)
else
if(istype(src, /obj/item/flame/lighter/zippo))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/process()
var/turf/location = get_turf(src)
if(location)
location.hotspot_expose(700, 5)
return
/////////
//ZIPPO//
/////////
/obj/item/flame/lighter/zippo
name = "\improper Zippo lighter"
desc = "The zippo."
description_fluff = "Still going after all these years."
icon_state = "zippo"
item_state = "zippo"
activation_sound = 'sound/items/zippo_on.ogg'
deactivation_sound = 'sound/items/zippo_off.ogg'
/obj/item/flame/lighter/zippo/Initialize()
. = ..()
cut_overlays() //Prevents the Cheap Lighter overlay from appearing on this
/obj/item/flame/lighter/zippo/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
user.visible_message(span_rose("Without even breaking stride, [user] flips open and lights [src] in one smooth movement."))
set_light(2, 0.5, "#FF9933")
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
user.visible_message(span_rose("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing."))
set_light(0)
STOP_PROCESSING(SSobj, src)
return
//Here we add Zippo skins.
/obj/item/flame/lighter/zippo/black
name = "\improper holy Zippo lighter"
desc = "Only in regards to Christianity, that is."
icon_state = "blackzippo"
/obj/item/flame/lighter/zippo/blue
name = "\improper blue Zippo lighter"
icon_state = "bluezippo"
/obj/item/flame/lighter/zippo/engraved
name = "\improper engraved Zippo lighter"
icon_state = "engravedzippo"
item_state = "zippo"
/obj/item/flame/lighter/zippo/gold
name = "\improper golden Zippo lighter"
icon_state = "goldzippo"
/obj/item/flame/lighter/zippo/moff
name = "\improper moth Zippo lighter"
desc = "Too cute to be a Tymisian."
icon_state = "moffzippo"
/obj/item/flame/lighter/zippo/red
name = "\improper red Zippo lighter"
icon_state = "redzippo"
/obj/item/flame/lighter/zippo/ironic
name = "\improper ironic Zippo lighter"
desc = "What a quiant idea."
icon_state = "ironiczippo"
/obj/item/flame/lighter/zippo/capitalist
name = "\improper capitalist Zippo lighter"
desc = "Made of gold and obsidian, this is truly not worth however much you spent on it."
icon_state = "cappiezippo"
/obj/item/flame/lighter/zippo/communist
name = "\improper communist Zippo lighter"
desc = "All you need to spark a revolution."
icon_state = "commiezippo"
/obj/item/flame/lighter/zippo/royal
name = "\improper royal Zippo lighter"
desc = "An incredibly fancy lighter, gilded and covered in the color of royalty."
icon_state = "royalzippo"
/obj/item/flame/lighter/zippo/gonzo
name = "\improper Gonzo Zippo lighter"
desc = "A lighter with the iconic Gonzo fist painted on it."
icon_state = "gonzozippo"
/obj/item/flame/lighter/zippo/rainbow
name = "\improper rainbow Zippo lighter"
icon_state = "rainbowzippo"
/obj/item/flame/lighter/zippo/skull
name = "\improper badass Zippo lighter"
desc = "An absolutely badass zippo lighter. Just look at that skull!"
icon_state = "skullzippo"