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YWPolarisVore/code/game/objects/items/weapons/material/misc.dm
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/obj/item/weapon/material/harpoon
name = "harpoon"
sharp = 1
edge = 0
desc = "Tharr she blows!"
icon_state = "harpoon"
item_state = "harpoon"
force = 20
throwforce = 15
w_class = 3
attack_verb = list("jabbed","stabbed","ripped")
/obj/item/weapon/material/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon_state = "hatchet"
flags = CONDUCT
force = 12.0
w_class = 2
throwforce = 15
throw_speed = 4
throw_range = 4
sharp = 1
edge = 1
matter = list(DEFAULT_WALL_MATERIAL = 15000)
origin_tech = "materials=2;combat=1"
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
/obj/item/weapon/material/hatchet/unathiknife
name = "duelling knife"
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
icon = 'icons/obj/weapons.dmi'
icon_state = "unathiknife"
attack_verb = list("ripped", "torn", "cut")
default_material = "bone"
/obj/item/weapon/material/hatchet/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Nyx."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
attack_verb = list("stabbed", "chopped", "cut")
applies_material_colour = 1
/obj/item/weapon/material/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = CONDUCT | NOBLUDGEON
force = 5
throwforce = 7
w_class = 2
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
/obj/item/weapon/material/scythe
icon_state = "scythe0"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force = 13
throwforce = 5
throw_speed = 1
throw_range = 3
w_class = 4
flags = NOSHIELD
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")