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https://github.com/Yawn-Wider/YWPolarisVore.git
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Cleaned up the objectives a bit and made a new "kill" one for rev. Cleaned up implants and implanters a bit. Cleaned up the prisoner computer a bit. Sec Huds can be placed on security helmets (Still needs a sprite) The beachball now has in hand sprites (Kor) Cult: Heads other than the Captain and HoS are now able to start as or be converted to a cultist. Loyalty implants will block conversion but will not unconvert cultists. Rev: Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level. Loyalty implants will block conversion and will unconvert revs upon injection. Once a mind has been unconverted it may not be reconverted New items: Loyalty implants, small implant that prevents reving/cult The Captain, Warden, Officers, and Detective all start with one already implanted Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/obj/item/weapon/implanter
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name = "implanter"
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icon = 'items.dmi'
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icon_state = "implanter0"
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item_state = "syringe_0"
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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var
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obj/item/weapon/implant/imp = null
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proc
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update()
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update()
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if (src.imp)
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src.icon_state = "implanter1"
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else
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src.icon_state = "implanter0"
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return
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attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if (user && src.imp)
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for (var/mob/O in viewers(M, null))
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O.show_message("\red [M] has been implanted by [user].", 1)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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src.imp.implanted(M)
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src.imp = null
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user.show_message("\red You implanted the implant into [M].")
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src.icon_state = "implanter0"
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return
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/obj/item/weapon/implanter/loyalty
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name = "implanter-loyalty"
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New()
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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update()
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return |