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YWPolarisVore/code/modules/clothing/under/accessories/lockets.dm
T

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/obj/item/clothing/accessory/locket
name = "silver locket"
desc = "A small locket of high-quality metal."
icon_state = "locket"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_MASK | SLOT_TIE
slot = ACCESSORY_SLOT_DECOR
var/base_icon
var/open
var/obj/item/held //Item inside locket.
/obj/item/clothing/accessory/locket/attack_self(mob/user as mob)
if(!base_icon)
base_icon = icon_state
if(!("[base_icon]_open" in cached_icon_states(icon)))
to_chat(user, "\The [src] doesn't seem to open.")
return
open = !open
to_chat(user, "You flip \the [src] [open?"open":"closed"].")
if(open)
icon_state = "[base_icon]_open"
if(held)
to_chat(user, "\The [held] falls out!")
held.loc = get_turf(user)
held = null
else
icon_state = "[base_icon]"
/obj/item/clothing/accessory/locket/attackby(var/obj/item/O as obj, mob/user as mob)
if(!open)
to_chat(user, "You have to open it first.")
return
if(istype(O,/obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
if(held)
to_chat(usr, "\The [src] already has something inside it.")
else
to_chat(usr, "You slip [O] into [src].")
user.drop_item()
O.loc = src
held = O
return
..()