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Moves Quirk assignment a bit backwards in the spawn sequence
This is to make sure that quirks are already set up by the time we're setting up the mind with user preferences, as it now depends on if they have some quirks.
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@@ -371,8 +371,6 @@ SUBSYSTEM_DEF(ticker)
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captainless=0
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if(player.mind.assigned_role != player.mind.special_role)
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SSjob.EquipRank(N, player.mind.assigned_role, 0)
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if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
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SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
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CHECK_TICK
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if(captainless)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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