Moves Quirk assignment a bit backwards in the spawn sequence

This is to make sure that quirks are already set up by the time we're setting up the mind with user preferences, as it now depends on if they have some quirks.
This commit is contained in:
Gary Lafortune
2020-01-30 20:38:45 -06:00
parent a04d51d149
commit 00b3c33137
2 changed files with 2 additions and 5 deletions

View File

@@ -371,8 +371,6 @@ SUBSYSTEM_DEF(ticker)
captainless=0
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)