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Two-handed component (#19365)
* Adds twohanded and ports some things to use it
this will require update_appearance to properly compile.
Haven't ran updatepaths yet, I'm just saving my progress.
* Saving my progress again.
* Nearly finished
* Fixes
* test commit
* Revert "test commit"
This reverts commit 6e4e79a57a.
* existing base_icon_state
* base to atom
* Update twohanded.dm
* map updates and updatepaths relocation
* merge conflicts
* Fixes in local testing
* call parent
* fuck you admins have to wait procs out
* wielded stats
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@@ -177,10 +177,6 @@
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/obj/item/proc/onMouseUp(object, location, params, mob)
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return
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/obj/item
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var/canMouseDown = FALSE
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var/syndicate = FALSE // Does this item have syndicate only functionality via hud buttons? Needs to be in this scope to encompass all Chameleon items - Hopek
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/obj/item/gun/CanItemAutoclick(object, location, params)
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. = automatic
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