Hmm explicit might have been better for readability.

This commit is contained in:
AnturK
2018-02-02 22:03:51 +01:00
committed by KorPhaeron
parent 25433e05cb
commit 05aa7257b1

View File

@@ -29,7 +29,7 @@
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), FLOAT_LAYER)
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
blood_splatter_appearances[index] = pic
return TRUE