diff --git a/code/modules/projectiles/projectile/bullets/pistol.dm b/code/modules/projectiles/projectile/bullets/pistol.dm index 538a045c14ef..1b9e9a7473cd 100644 --- a/code/modules/projectiles/projectile/bullets/pistol.dm +++ b/code/modules/projectiles/projectile/bullets/pistol.dm @@ -3,6 +3,7 @@ /obj/item/projectile/bullet/c9mm name = "9mm bullet" damage = 20 + wound_bonus = -10 /obj/item/projectile/bullet/c9mm/ap name = "9mm armor-piercing bullet" @@ -19,6 +20,7 @@ /obj/item/projectile/bullet/c10mm name = "10mm bullet" damage = 30 + wound_bonus = -30 /obj/item/projectile/bullet/c10mm/ap name = "10mm armor-piercing bullet" diff --git a/code/modules/projectiles/projectile/bullets/revolver.dm b/code/modules/projectiles/projectile/bullets/revolver.dm index 67c2fa24bfe3..a5e7051d43d4 100644 --- a/code/modules/projectiles/projectile/bullets/revolver.dm +++ b/code/modules/projectiles/projectile/bullets/revolver.dm @@ -3,12 +3,16 @@ /obj/item/projectile/bullet/n762 name = "7.62x38mmR bullet" damage = 20 + wound_bonus = -5 + wound_falloff_tile = -2.5 // .50AE (Desert Eagle) /obj/item/projectile/bullet/a50AE name = ".50AE bullet" damage = 40 + wound_bonus = -35 + wound_falloff_tile = -2.5 // .38 (Detective's Gun) @@ -17,6 +21,7 @@ damage = 25 //High damaging but... armour_penetration = -40 //Almost doubles the armor of any bullet armor it hits wound_bonus = -10 + wound_falloff_tile = -2.5 bare_wound_bonus = 10 /obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail @@ -74,7 +79,9 @@ /obj/item/projectile/bullet/a357 name = ".357 bullet" damage = 40 - wound_bonus = -70 + armour_penetration = 15 + wound_bonus = -45 + wound_falloff_tile = -2.5 /obj/item/projectile/bullet/pellet/a357_ironfeather name = ".357 Ironfeather pellet" @@ -87,7 +94,7 @@ /obj/item/projectile/bullet/a357/nutcracker name = ".357 Nutcracker bullet" damage = 20 //Twice the damage of a breaching slug - wound_bonus = -60 + wound_bonus = -10 /obj/item/projectile/bullet/a357/nutcracker/on_hit(atom/target) //Basically breaching slug with 1.5x damage if(istype(target, /obj/structure/window) || istype(target, /obj/machinery/door) || istype(target, /obj/structure/door_assembly)) @@ -97,6 +104,7 @@ /obj/item/projectile/bullet/a357/metalshock name = ".357 Metalshock bullet" damage = 10 + wound_bonus = -5 /obj/item/projectile/bullet/a357/metalshock/on_hit(atom/target, blocked = FALSE) ..() @@ -106,14 +114,14 @@ /obj/item/projectile/bullet/a357/heartpiercer name = ".357 Heartpiercer bullet" damage = 35 - armour_penetration = 30 //Not as good AP-wise relative to the stechy - both are a 5-hit against bulletproof armor, whereas this 3-hits normal armor versus 4 hits. Revolver has much lower RoF, too + armour_penetration = 45 penetrating = TRUE //Goes through a single mob before ending on the next target penetrations = 1 /obj/item/projectile/bullet/a357/wallstake name = ".357 Wallstake bullet" damage = 36 //Almost entirely a meme round at this point. 36 damage barely four-shots standard armor - wound_bonus = -60 //Minor chance of dislocation from the bullet itself + wound_bonus = -40 sharpness = SHARP_NONE //Blunt /obj/item/projectile/bullet/a357/wallstake/on_hit(atom/target, blocked = FALSE)