[Ready]You can now select what your pills will look like when making pills from the Chem Master (#41825)

cl Floyd/Qustinnus, paid for by Kryson
add: You can now select what your pills will look like when making pills from the Chem Master
/cl

we had 21 pill sprites and used 1. waste. now you can pick from our list of 21 and it'll show you beforehand what they look like

== Original commit names==

* pillshere

* names for fruit-kun

* they do

* they do

* done

* thanks mr mrdoombringer

* reeling it in

* Revert "reeling it in"

This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62.

* [maximum peepee]

* u got a boyfriend

i bet he ddoesnt kiss ya

* redpilled

* adds random pills

* boom

* mrdoombringer is fat
This commit is contained in:
Qustinnus
2018-12-16 00:57:36 +01:00
committed by Nich
parent 1983b13c40
commit 0d019c80b7
26 changed files with 67 additions and 13 deletions

View File

@@ -467,6 +467,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
)
/datum/asset/simple/IRV
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
@@ -559,6 +560,32 @@ GLOBAL_LIST_EMPTY(asset_datums)
"none_button.png" = 'html/none_button.png',
)
/datum/asset/simple/pills
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))

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@@ -1,3 +1,6 @@
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
#define RANDOM_PILL_STYLE 22 //Dont change this one though
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to separate chemicals and distribute them in a variety of forms."
@@ -13,6 +16,7 @@
var/obj/item/storage/pill_bottle/bottle = null
var/mode = 1
var/condi = FALSE
var/chosenPillStyle = 1
var/screen = "home"
var/analyzeVars[0]
var/useramount = 30 // Last used amount
@@ -125,6 +129,9 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
@@ -138,7 +145,7 @@
data["condi"] = condi
data["screen"] = screen
data["analyzeVars"] = analyzeVars
data["chosenPillStyle"] = chosenPillStyle
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
@@ -156,7 +163,12 @@
for(var/datum/reagent/N in reagents.reagent_list)
bufferContents.Add(list(list("name" = N.name, "id" = N.id, "volume" = N.volume))) // ^
data["bufferContents"] = bufferContents
var/list/pillStyles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
pillStyles += list(SL)
data["pillStyles"] = pillStyles
return data
/obj/machinery/chem_master/ui_act(action, params)
@@ -231,6 +243,12 @@
else
P = new(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each, transfered_by = usr)
else
@@ -245,6 +263,10 @@
reagents.trans_to(P,10, transfered_by = usr)
. = TRUE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if("createPatch")
var/many = params["many"]
if(reagents.total_volume == 0)
@@ -365,3 +387,6 @@
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE

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@@ -50,14 +50,16 @@
{{#if !data.condi}}
<ui-display title='Pills, Bottles and Patches' >
{{#each data.pillStyles}}
<ui-button state='{{id==data.chosenPillStyle ? "selected" : null}}' action='pillStyle' params='{"id": "{{id}}"}'><img src='pill{{id}}'></ui-button>
{{/each}}
<br>
{{#if data.isPillBottleLoaded}}
<ui-button action='ejectp' state='{{data.isPillBottleLoaded ? null : "disabled"}}'>{{data.isPillBottleLoaded ? "Eject" : "No Pill bottle loaded"}}</ui-button>
<span class='content'>{{data.pillBotContent}}/{{data.pillBotMaxContent}}</span>
{{else}}
<span class='average'>No Pillbottle</span>
{{/if}}
<br/>
<br/>
<ui-button action='createPill' params='{"many": 0}' state='{{data.bufferContents ? null : "disabled"}}' >Create Pill (max 50µ)</ui-button>
<br/>