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Changed AI core programming so it functions like the AI Upload. (#18004)
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@@ -130,30 +130,7 @@
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/datum/ai_laws/malfunction/New()
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..()
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set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*<2A>&110010</span>")
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switch(config.default_laws) //We don't want people metagaming malf, do we?
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if(0)
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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if(1)
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for(var/line in file2list("config/silicon_laws.txt"))
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if(!line)
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continue
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if(findtextEx(line,"#",1,2))
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continue
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add_inherent_law(line)
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if(!inherent.len)
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log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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WARNING("Invalid custom AI laws, check silicon_laws.txt")
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return
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if(2)
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var/datum/ai_laws/lawtype = pick(subtypesof(/datum/ai_laws/default))
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var/datum/ai_laws/templaws = new lawtype()
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inherent = templaws.inherent
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set_laws_config()
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/datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws.
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..()
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@@ -174,6 +151,40 @@
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/* General ai_law functions */
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/datum/ai_laws/proc/set_laws_config()
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switch(config.default_laws)
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if(0)
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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if(1)
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for(var/line in file2list("config/silicon_laws.txt"))
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if(!line)
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continue
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if(findtextEx(line,"#",1,2))
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continue
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add_inherent_law(line)
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if(!inherent.len)
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log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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WARNING("Invalid custom AI laws, check silicon_laws.txt")
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return
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if(2)
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var/datum/ai_laws/lawtype = pick(subtypesof(/datum/ai_laws/default))
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var/datum/ai_laws/templaws = new lawtype()
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inherent = templaws.inherent
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else:
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log_law("Invalid law config. Please check silicon_laws.txt")
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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WARNING("Invalid custom AI laws, check silicon_laws.txt")
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/datum/ai_laws/proc/set_zeroth_law(law, law_borg = null)
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src.zeroth = law
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if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
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@@ -232,7 +243,7 @@
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src.zeroth_borg = null
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return
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else
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if(src.owner.mind.special_role)
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if(owner && owner.mind.special_role)
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return
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else
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src.zeroth = null
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@@ -58,11 +58,11 @@ AI MODULES
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var/law2log = src.transmitInstructions(law_datum, user) //Freeforms return something extra we need to log
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if(law_datum.owner)
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user << "Upload complete. [law_datum.owner]'s laws have been modified."
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user << "<span class='notice'>Upload complete. [law_datum.owner]'s laws have been modified.</span>"
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law_datum.owner.show_laws()
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law_datum.owner.law_change_counter++
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else
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user << "Upload complete."
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user << "<span class='notice'>Upload complete.</span>"
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var/time = time2text(world.realtime,"hh:mm:ss")
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var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core"
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@@ -9,6 +9,9 @@
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/device/mmi/brain = null
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/obj/structure/AIcore/New()
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..()
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laws.set_laws_config()
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/obj/structure/AIcore/attackby(obj/item/P, mob/user, params)
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switch(state)
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@@ -182,8 +185,6 @@
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "<span class='notice'>You connect the monitor.</span>"
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if(!laws.inherent.len) //If laws isn't set to null but nobody supplied a board, the AI would normally be created lawless. We don't want that.
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laws = null
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new /mob/living/silicon/ai (loc, laws, brain)
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feedback_inc("cyborg_ais_created",1)
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qdel(src)
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