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Merge pull request #28404 from Expletive/fancymedalbox
Medal lockboxes are now fancy, and will accurately represent their contents.
This commit is contained in:
@@ -8,8 +8,9 @@
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max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
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max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
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storage_slots = 4
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storage_slots = 4
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req_access = list(GLOB.access_armory)
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req_access = list(GLOB.access_armory)
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var/locked = 1
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var/locked = TRUE
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var/broken = 0
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var/broken = FALSE
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var/open = FALSE
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var/icon_locked = "lockbox+l"
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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var/icon_broken = "lockbox+b"
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@@ -48,8 +49,8 @@
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/obj/item/weapon/storage/lockbox/emag_act(mob/user)
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/obj/item/weapon/storage/lockbox/emag_act(mob/user)
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if(!broken)
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if(!broken)
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broken = 1
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broken = TRUE
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locked = 0
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locked = FALSE
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desc += "It appears to be broken."
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desc += "It appears to be broken."
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icon_state = src.icon_broken
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icon_state = src.icon_broken
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if(user)
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if(user)
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@@ -67,6 +68,7 @@
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if(locked)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return 0
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return 0
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open = TRUE
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return ..()
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return ..()
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/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
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/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
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@@ -74,6 +76,15 @@
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return 0
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return 0
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return ..()
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return ..()
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/obj/item/weapon/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
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open = TRUE
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update_icon()
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return ..()
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/obj/item/weapon/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
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open = TRUE
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update_icon()
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return ..()
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/obj/item/weapon/storage/lockbox/loyalty
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/obj/item/weapon/storage/lockbox/loyalty
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name = "lockbox of mindshield implants"
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name = "lockbox of mindshield implants"
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req_access = list(GLOB.access_security)
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req_access = list(GLOB.access_security)
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@@ -107,51 +118,60 @@
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icon_broken = "medalbox+b"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/medal/AltClick()
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if(!locked)
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open = (open ? FALSE : TRUE)
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update_icon()
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..()
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/obj/item/weapon/storage/lockbox/medal/PopulateContents()
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/obj/item/weapon/storage/lockbox/medal/PopulateContents()
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new /obj/item/clothing/accessory/medal/gold/captain(src)
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new /obj/item/clothing/accessory/medal/silver/valor(src)
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new /obj/item/clothing/accessory/medal/silver/valor(src)
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new /obj/item/clothing/accessory/medal/silver/valor(src)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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new /obj/item/clothing/accessory/medal/bronze_heart(src)
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new /obj/item/clothing/accessory/medal/bronze_heart(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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for(var/i in 1 to 3)
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/conduct(src)
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new /obj/item/clothing/accessory/medal/conduct(src)
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new /obj/item/clothing/accessory/medal/gold/captain(src)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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new /obj/item/clothing/accessory/medal/plasma(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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new /obj/item/clothing/accessory/medal/gold/heroism(src)
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/obj/item/weapon/storage/lockbox/secmedal
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/obj/item/weapon/storage/lockbox/medal/update_icon()
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cut_overlays()
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if(locked)
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icon_state = "medalbox+l"
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open = FALSE
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else
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icon_state = "medalbox"
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if(open)
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icon_state += "open"
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if(broken)
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icon_state += "+b"
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if(contents && open)
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for (var/i in 1 to contents.len)
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var/obj/item/clothing/accessory/medal/M = contents[i]
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var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
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if(i > 1 && i <= 5)
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medalicon.pixel_x += ((i-1)*3)
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else if(i > 5)
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medalicon.pixel_y -= 7
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medalicon.pixel_x -= 2
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medalicon.pixel_x += ((i-6)*3)
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add_overlay(medalicon)
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/obj/item/weapon/storage/lockbox/medal/sec
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name = "security medal box"
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name = "security medal box"
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desc = "A locked box used to store medals to be given to members of the security department."
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desc = "A locked box used to store medals to be given to members of the security department."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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max_combined_w_class = 20
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req_access = list(GLOB.access_hos)
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req_access = list(GLOB.access_hos)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/secmedal/PopulateContents()
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/obj/item/weapon/storage/lockbox/medal/sec/PopulateContents()
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for(var/i in 1 to 3)
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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/obj/item/weapon/storage/lockbox/scimedal
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/obj/item/weapon/storage/lockbox/medal/sci
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name = "science medal box"
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name = "science medal box"
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desc = "A locked box used to store medals to be given to members of the science department."
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desc = "A locked box used to store medals to be given to members of the science department."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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max_combined_w_class = 20
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req_access = list(GLOB.access_rd)
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req_access = list(GLOB.access_rd)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/scimedal/PopulateContents()
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/obj/item/weapon/storage/lockbox/medal/sci/PopulateContents()
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for(var/i in 1 to 3)
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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@@ -24,4 +24,4 @@
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new /obj/item/device/laser_pointer(src)
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new /obj/item/device/laser_pointer(src)
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new /obj/item/weapon/door_remote/research_director(src)
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new /obj/item/weapon/door_remote/research_director(src)
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new /obj/item/weapon/storage/box/firingpins(src)
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new /obj/item/weapon/storage/box/firingpins(src)
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new /obj/item/weapon/storage/lockbox/scimedal(src)
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new /obj/item/weapon/storage/lockbox/medal/sci(src)
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@@ -83,7 +83,7 @@
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/weapon/pinpointer(src)
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new /obj/item/weapon/pinpointer(src)
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new /obj/item/clothing/under/rank/head_of_security/grey(src)
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new /obj/item/clothing/under/rank/head_of_security/grey(src)
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new /obj/item/weapon/storage/lockbox/secmedal(src)
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new /obj/item/weapon/storage/lockbox/medal/sec(src)
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/obj/structure/closet/secure_closet/warden
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/obj/structure/closet/secure_closet/warden
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name = "\proper warden's locker"
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name = "\proper warden's locker"
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@@ -85,6 +85,7 @@
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item_color = "bronze"
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item_color = "bronze"
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materials = list(MAT_METAL=1000)
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materials = list(MAT_METAL=1000)
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resistance_flags = FIRE_PROOF
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resistance_flags = FIRE_PROOF
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var/medaltype = "medal" //Sprite used for medalbox
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var/commended = FALSE
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var/commended = FALSE
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//Pinning medals on people
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//Pinning medals on people
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@@ -138,6 +139,7 @@
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desc = "A silver medal."
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desc = "A silver medal."
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icon_state = "silver"
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icon_state = "silver"
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item_color = "silver"
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item_color = "silver"
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medaltype = "medal-silver"
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materials = list(MAT_SILVER=1000)
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materials = list(MAT_SILVER=1000)
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/obj/item/clothing/accessory/medal/silver/valor
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/obj/item/clothing/accessory/medal/silver/valor
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@@ -153,6 +155,7 @@
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desc = "A prestigious golden medal."
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desc = "A prestigious golden medal."
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icon_state = "gold"
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icon_state = "gold"
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item_color = "gold"
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item_color = "gold"
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medaltype = "medal-gold"
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materials = list(MAT_GOLD=1000)
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materials = list(MAT_GOLD=1000)
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/obj/item/clothing/accessory/medal/gold/captain
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/obj/item/clothing/accessory/medal/gold/captain
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@@ -169,6 +172,7 @@
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desc = "An eccentric medal made of plasma."
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desc = "An eccentric medal made of plasma."
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icon_state = "plasma"
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icon_state = "plasma"
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item_color = "plasma"
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item_color = "plasma"
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medaltype = "medal-plasma"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
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materials = list(MAT_PLASMA=1000)
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materials = list(MAT_PLASMA=1000)
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