Ubercharge (#10875)

* IM FULLY CHARGED

* why is this caps locked

* indentation

* needs to call parent apparently?

* Update code/modules/projectiles/guns/misc/medbeam.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update medbeam.dm

* Update medbeam.dm

* delta time & action fix?

* typo

* buggy spelling

* appropriate removal of godmode

* .status_flags

* bit operators

* ~

* uber overlay

* funnier desc

* shitcode indicator

* poke

* Update medbeam.dm

* )

* not shitcode

Co-Authored-By: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* caps

* round

* name fluff

* uplink

* advertisement

* prevent uber flashing

* patch exploit

* turn off if uber flash

* comments and autodocs maybe

* no uber flashing to save uber

* fix flash detection

* clean up

* stolen from timestop

* 40-80 seconds for uber charge

* push

* unpush

* poke merge conflict

* godmode tell

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
This commit is contained in:
ynot01
2021-02-13 11:18:07 -05:00
committed by GitHub
parent a2f96db573
commit 0f3f1e5f26
6 changed files with 138 additions and 2 deletions

View File

@@ -184,3 +184,9 @@
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE
//Triggered by übercharge activation
/obj/screen/fullscreen/uber
icon_state = "uberoverlay"
plane = FULLSCREEN_PLANE
layer = CURSE_LAYER