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Revert "Freezers and heaters now drop the correct materials (Fixes #28560)"
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@@ -11,7 +11,7 @@
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max_integrity = 300
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 30)
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layer = OBJ_LAYER
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var/on = FALSE
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var/min_temperature = 0
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var/max_temperature = 0
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@@ -32,18 +32,17 @@
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 2,
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/obj/item/weapon/stock_parts/micro_laser = 2,
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/obj/item/stack/cable_coil/one = 1,
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/obj/item/stack/cable_coil = 1,
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/obj/item/weapon/stock_parts/console_screen = 1)
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/obj/item/weapon/circuitboard/machine/thermomachine/Initialize()
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. = ..()
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if(!build_path)
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if(prob(50))
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name = "Freezer (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
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else
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name = "Heater (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
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/obj/item/weapon/circuitboard/machine/thermomachine/New()
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..()
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if(prob(50))
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name = "Freezer (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
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else
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name = "Heater (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
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/obj/item/weapon/circuitboard/machine/thermomachine/attackby(obj/item/I, mob/user, params)
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var/obj/item/weapon/circuitboard/machine/freezer = /obj/item/weapon/circuitboard/machine/thermomachine/freezer
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