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* Hmm * work please * Fixes * Ack * REEE * EEEE * e * e * e * STAND FIX * Update code/game/machinery/autolathe.dm Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com> * Update code/game/machinery/autolathe.dm Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com> Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
This commit is contained in:
@@ -67,19 +67,6 @@
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//let's just pretend fulltile windows being children of border windows is fine
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#define FULLTILE_WINDOW_DIR NORTHEAST
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//Material defines, for determining how much of a given material an item contains
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BLUESPACE "$bluespace"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TITANIUM "$titanium"
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#define MAT_BIOMASS "$biomass"
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#define MAT_PLASTIC "$plastic"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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32
code/__DEFINES/exosuit_fab.dm
Normal file
32
code/__DEFINES/exosuit_fab.dm
Normal file
@@ -0,0 +1,32 @@
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/// Module is compatible with Security Cyborg models
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#define BORG_MODULE_SECURITY (1<<0)
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/// Module is compatible with Miner Cyborg models
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#define BORG_MODULE_MINER (1<<1)
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/// Module is compatible with Janitor Cyborg models
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#define BORG_MODULE_JANITOR (1<<2)
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/// Module is compatible with Medical Cyborg models
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#define BORG_MODULE_MEDICAL (1<<3)
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/// Module is compatible with Engineering Cyborg models
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#define BORG_MODULE_ENGINEERING (1<<4)
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/// Module is compatible with Ripley Exosuit models
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#define EXOSUIT_MODULE_RIPLEY (1<<0)
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/// Module is compatible with Odyseeus Exosuit models
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#define EXOSUIT_MODULE_ODYSSEUS (1<<1)
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/// Module is compatible with Clarke Exosuit models
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#define EXOSUIT_MODULE_CLARKE (1<<2)
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/// Module is compatible with Gygax Exosuit models
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#define EXOSUIT_MODULE_GYGAX (1<<3)
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/// Module is compatible with Durand Exosuit models
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#define EXOSUIT_MODULE_DURAND (1<<4)
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/// Module is compatible with H.O.N.K Exosuit models
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#define EXOSUIT_MODULE_HONK (1<<5)
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/// Module is compatible with Phazon Exosuit models
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#define EXOSUIT_MODULE_PHAZON (1<<6)
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/// Module is compatible with "Working" Exosuit models - Ripley and Clarke
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#define EXOSUIT_MODULE_WORKING EXOSUIT_MODULE_RIPLEY | EXOSUIT_MODULE_CLARKE
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/// Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon
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#define EXOSUIT_MODULE_COMBAT EXOSUIT_MODULE_GYGAX | EXOSUIT_MODULE_HONK | EXOSUIT_MODULE_DURAND | EXOSUIT_MODULE_PHAZON
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/// Module is compatible with "Medical" Exosuit modelsm - Odysseus
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#define EXOSUIT_MODULE_MEDICAL EXOSUIT_MODULE_ODYSSEUS
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12
code/__DEFINES/materials.dm
Normal file
12
code/__DEFINES/materials.dm
Normal file
@@ -0,0 +1,12 @@
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/// Is the material from an ore? currently unused but exists atm for categorizations sake
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#define MAT_CATEGORY_ORE "ore capable"
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/// Hard materials, such as iron or metal
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#define MAT_CATEGORY_RIGID "rigid material"
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/// Gets the reference for the material type that was given
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#define getmaterialref(A) (SSmaterials.materials[A])
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/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
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#define MATERIAL_NO_COLOR (1<<0)
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@@ -1,12 +1,12 @@
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//! Defines for subsystems and overlays
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//!
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//!
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//! Lots of important stuff in here, make sure you have your brain switched on
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//! when editing this file
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//! ## DB defines
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/**
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* DB major schema version
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*
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*
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* Update this whenever the db schema changes
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*
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* make sure you add an update to the schema_version stable in the db changelog
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@@ -15,7 +15,7 @@
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/**
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* DB minor schema version
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*
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*
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* Update this whenever the db schema changes
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*
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* make sure you add an update to the schema_version stable in the db changelog
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@@ -108,6 +108,7 @@
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#define INIT_ORDER_SOUNDS 83
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#define INIT_ORDER_INSTRUMENTS 82
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#define INIT_ORDER_VIS 80
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#define INIT_ORDER_MATERIALS 76
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#define INIT_ORDER_RESEARCH 75
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#define INIT_ORDER_EVENTS 70
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#define INIT_ORDER_MAPPING 65
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@@ -47,11 +47,6 @@
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for(var/path in subtypesof(/datum/surgery))
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GLOB.surgeries_list += new path()
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//Materials
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for(var/path in subtypesof(/datum/material))
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var/datum/material/D = new path()
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GLOB.materials_list[D.id] = D
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GLOB.emote_list = init_emote_list()
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//Skillcapes
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for(var/path in subtypesof(/datum/skillcape))
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@@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the stati
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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25
code/controllers/subsystem/materials.dm
Normal file
25
code/controllers/subsystem/materials.dm
Normal file
@@ -0,0 +1,25 @@
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/*! How material datums work
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Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
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These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
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*/
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SUBSYSTEM_DEF(materials)
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name = "Materials"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_MATERIALS
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///Dictionary of material.type || material ref
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var/list/materials = list()
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///Dictionary of category || list of material refs
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var/list/materials_by_category = list()
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/datum/controller/subsystem/materials/Initialize(timeofday)
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InitializeMaterials()
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return ..()
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
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for(var/type in subtypesof(/datum/material))
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var/datum/material/ref = new type
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materials[type] = ref
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for(var/c in ref.categories)
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materials_by_category[c] += list(ref)
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@@ -157,6 +157,7 @@ SUBSYSTEM_DEF(research)
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stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
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errored_datums[DN] = initial(DN.id)
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continue
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DN.InitializeMaterials() //Initialize the materials in the design
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returned[initial(DN.id)] = DN
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techweb_designs = returned
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verify_techweb_designs()
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106
code/datums/components/explodable.dm
Normal file
106
code/datums/components/explodable.dm
Normal file
@@ -0,0 +1,106 @@
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///Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
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/datum/component/explodable
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var/devastation_range = 0
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var/heavy_impact_range = 0
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var/light_impact_range = 2
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var/flash_range = 3
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var/equipped_slot //For items, lets us determine where things should be hit.
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/datum/component/explodable/Initialize(devastation_range_override, heavy_impact_range_override, light_impact_range_override, flash_range_override)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack)
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RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item)
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RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate)
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if(ismovable(parent))
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RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
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RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(devastation_range_override)
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devastation_range = devastation_range_override
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if(heavy_impact_range_override)
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heavy_impact_range = heavy_impact_range_override
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if(light_impact_range_override)
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light_impact_range = light_impact_range_override
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if(flash_range_override)
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flash_range = flash_range_override
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/datum/component/explodable/proc/explodable_insert_item(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
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check_if_detonate(I)
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/datum/component/explodable/proc/explodable_impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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check_if_detonate(hit_atom)
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/datum/component/explodable/proc/explodable_bump(datum/source, atom/A)
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check_if_detonate(A)
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///Called when you use this object to attack sopmething
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/datum/component/explodable/proc/explodable_attack(datum/source, atom/movable/target, mob/living/user)
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check_if_detonate(target)
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///Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
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/datum/component/explodable/proc/explodable_attack_zone(datum/source, damage, damagetype, def_zone)
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if(!def_zone)
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return
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if(damagetype != BURN) //Don't bother if it's not fire.
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return
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if(!is_hitting_zone(def_zone)) //You didn't hit us! ha!
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return
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detonate()
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/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
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RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, .proc/explodable_attack_zone, TRUE)
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/datum/component/explodable/proc/on_drop(datum/source, mob/user)
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UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
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/// Checks if we're hitting the zone this component is covering
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/datum/component/explodable/proc/is_hitting_zone(def_zone)
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var/obj/item/item = parent
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var/mob/living/L = item.loc //Get whoever is equipping the item currently
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if(!istype(L))
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return
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var/obj/item/bodypart/bodypart = L.get_bodypart(check_zone(def_zone))
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var/list/equipment_items = list()
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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equipment_items += list(C.head, C.wear_mask, C.back, C.gloves, C.shoes, C.glasses, C.ears)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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equipment_items += list(H.wear_suit, H.w_uniform, H.belt, H.s_store, H.wear_id)
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for(var/bp in equipment_items)
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if(!bp)
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continue
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var/obj/item/I = bp
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if(I.body_parts_covered & bodypart.body_part)
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return TRUE
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return FALSE
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/datum/component/explodable/proc/check_if_detonate(target)
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if(!isitem(target))
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return
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var/obj/item/I = target
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if(!I.is_hot())
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return
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detonate() //If we're touching a hot item we go boom
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/// Expldoe and remove the object
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/datum/component/explodable/proc/detonate()
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var/atom/A = parent
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explosion(A, devastation_range, heavy_impact_range, light_impact_range, flash_range) //epic explosion time
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qdel(A)
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@@ -1,4 +1,4 @@
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/*
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/*!
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This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
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Variables:
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@@ -13,7 +13,7 @@
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var/total_amount = 0
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var/max_amount
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var/sheet_type
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var/list/materials
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var/list/materials //Map of key = material ref | Value = amount
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var/show_on_examine
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var/disable_attackby
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var/list/allowed_typecache
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@@ -22,6 +22,7 @@
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var/datum/callback/precondition
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var/datum/callback/after_insert
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/// Sets up the proper signals and fills the list of materials with the appropriate references.
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/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
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materials = list()
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max_amount = max(0, max_amt)
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@@ -40,23 +41,19 @@
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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var/list/possible_mats = list()
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for(var/mat_type in subtypesof(/datum/material))
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var/datum/material/MT = mat_type
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possible_mats[initial(MT.id)] = mat_type
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for(var/id in mat_list)
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if(possible_mats[id])
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var/mat_path = possible_mats[id]
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materials[id] = new mat_path()
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for(var/mat in mat_list) //Make the assoc list ref | amount
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var/datum/material/M = getmaterialref(mat) || mat
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materials[M] = 0
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
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if(show_on_examine)
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for(var/I in materials)
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var/datum/material/M = materials[I]
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var/amt = amount(M.id)
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var/datum/material/M = I
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var/amt = materials[I]
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if(amt)
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to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
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/// Proc that allows players to fill the parent with mats
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/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
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var/list/tc = allowed_typecache
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if(disable_attackby)
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@@ -81,6 +78,7 @@
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return
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user_insert(I, user)
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|
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/// Proc used for when player inserts materials
|
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/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
|
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set waitfor = FALSE
|
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var/requested_amount
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@@ -112,23 +110,33 @@
|
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else if(I == active_held)
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user.put_in_active_hand(I)
|
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|
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//For inserting an amount of material
|
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/datum/component/material_container/proc/insert_amount(amt, id = null)
|
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
|
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if(id)
|
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var/datum/material/M = materials[id]
|
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if(M)
|
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M.amount += amt
|
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total_amount += amt
|
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else
|
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for(var/i in materials)
|
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var/datum/material/M = materials[i]
|
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M.amount += amt
|
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total_amount += amt
|
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return (total_amount - total_amount_saved)
|
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return FALSE
|
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/// Proc specifically for inserting items, returns the amount of materials entered.
|
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/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
|
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if(!I)
|
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return FALSE
|
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if(istype(I, /obj/item/stack))
|
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return insert_stack(I, stack_amt, multiplier)
|
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|
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multiplier = CEILING(multiplier, 0.01)
|
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|
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var/material_amount = get_item_material_amount(I)
|
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if(!material_amount || !has_space(material_amount))
|
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return FALSE
|
||||
|
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last_inserted_id = insert_item_materials(I, multiplier)
|
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return material_amount
|
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|
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/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
|
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var/primary_mat
|
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var/max_mat_value = 0
|
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for(var/MAT in materials)
|
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materials[MAT] += I.materials[MAT] * multiplier
|
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total_amount += I.materials[MAT] * multiplier
|
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if(I.materials[MAT] > max_mat_value)
|
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primary_mat = MAT
|
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return primary_mat
|
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|
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/// Proc for putting a stack inside of the container
|
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/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
|
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if(isnull(amt))
|
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amt = S.amount
|
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@@ -147,250 +155,198 @@
|
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if(!amt)
|
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return FALSE
|
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|
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last_inserted_id = insert_materials(S,amt * multiplier)
|
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last_inserted_id = insert_item_materials(S,amt * multiplier)
|
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S.use(amt)
|
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return amt
|
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|
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/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt)
|
||||
if(!I)
|
||||
return FALSE
|
||||
if(istype(I, /obj/item/stack))
|
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return insert_stack(I, stack_amt, multiplier)
|
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/// For inserting an amount of material
|
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/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
|
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if(!istype(mat))
|
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mat = getmaterialref(mat)
|
||||
if(amt > 0 && has_space(amt))
|
||||
var/total_amount_saved = total_amount
|
||||
if(mat)
|
||||
materials[mat] += amt
|
||||
else
|
||||
for(var/i in materials)
|
||||
materials[i] += amt
|
||||
total_amount += amt
|
||||
return (total_amount - total_amount_saved)
|
||||
return FALSE
|
||||
|
||||
var/material_amount = get_item_material_amount(I)
|
||||
if(!material_amount || !has_space(material_amount))
|
||||
return FALSE
|
||||
|
||||
last_inserted_id = insert_materials(I, multiplier)
|
||||
return material_amount
|
||||
|
||||
/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
|
||||
var/datum/material/M
|
||||
var/primary_mat
|
||||
var/max_mat_value = 0
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
M.amount += I.materials[MAT] * multiplier
|
||||
total_amount += I.materials[MAT] * multiplier
|
||||
if(I.materials[MAT] > max_mat_value)
|
||||
primary_mat = MAT
|
||||
return primary_mat
|
||||
|
||||
//For consuming material
|
||||
//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
|
||||
/datum/component/material_container/proc/use_amount(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
return FALSE
|
||||
|
||||
var/total_amount_save = total_amount
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
M.amount -= mats[MAT] * multiplier
|
||||
total_amount -= mats[MAT] * multiplier
|
||||
|
||||
return total_amount_save - total_amount
|
||||
|
||||
|
||||
/datum/component/material_container/proc/use_amount_type(amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M)
|
||||
if(M.amount >= amt)
|
||||
M.amount -= amt
|
||||
/// Uses an amount of a specific material, effectively removing it.
|
||||
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
var/amount = materials[mat]
|
||||
if(mat)
|
||||
if(amount >= amt)
|
||||
materials[mat] -= amt
|
||||
total_amount -= amt
|
||||
return amt
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id)
|
||||
if((amt==0)||(!T)||(!id))
|
||||
/// Proc for transfering materials to another container.
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
if((amt==0)||(!T)||(!mat))
|
||||
return FALSE
|
||||
if(amt<0)
|
||||
return T.transer_amt_to(src, -amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
|
||||
if(M)
|
||||
var/tr = min(amt, M.amount,T.can_insert_amount(amt, id))
|
||||
if(tr)
|
||||
use_amount_type(tr, id)
|
||||
T.insert_amount(tr, id)
|
||||
return tr
|
||||
return T.transer_amt_to(src, -amt, mat)
|
||||
var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
|
||||
if(tr)
|
||||
use_amount_mat(tr, mat)
|
||||
T.insert_amount_mat(tr, mat)
|
||||
return tr
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/can_insert_amount(amt, id)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
|
||||
/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
|
||||
if(amt && mat)
|
||||
var/datum/material/M = mat
|
||||
if(M)
|
||||
if((total_amount + amt) <= max_amount)
|
||||
return amt
|
||||
else
|
||||
return (max_amount-total_amount)
|
||||
|
||||
/datum/component/material_container/proc/can_use_amount(amt, id, list/mats)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M && M.amount >= amt)
|
||||
return TRUE
|
||||
else if(istype(mats))
|
||||
for(var/M in mats)
|
||||
if(materials[M] && (mats[M] <= materials[M]))
|
||||
continue
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//For spawning mineral sheets; internal use only
|
||||
/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
|
||||
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
|
||||
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
|
||||
if(!mats || !length(mats))
|
||||
return FALSE
|
||||
|
||||
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
|
||||
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
req_mat = getmaterialref(req_mat) //Get the ref if necesary
|
||||
if(!materials[req_mat]) //Do we have the resource?
|
||||
return FALSE //Can't afford it
|
||||
var/amount_required = mats[x] * multiplier
|
||||
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
|
||||
return FALSE //Can't afford it
|
||||
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
|
||||
continue
|
||||
|
||||
var/total_amount_save = total_amount
|
||||
|
||||
for(var/i in mats_to_remove)
|
||||
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
|
||||
|
||||
return total_amount_save - total_amount
|
||||
|
||||
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
|
||||
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
|
||||
if(!M.sheet_type)
|
||||
return 0
|
||||
return 0 //Add greyscale sheet handling here later
|
||||
if(sheet_amt <= 0)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
target = get_turf(parent)
|
||||
if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
|
||||
sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT)
|
||||
if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
|
||||
sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
|
||||
var/count = 0
|
||||
while(sheet_amt > MAX_STACK_SIZE)
|
||||
new M.sheet_type(target, MAX_STACK_SIZE)
|
||||
count += MAX_STACK_SIZE
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
|
||||
sheet_amt -= MAX_STACK_SIZE
|
||||
if(sheet_amt >= 1)
|
||||
new M.sheet_type(target, sheet_amt)
|
||||
count += sheet_amt
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
|
||||
return count
|
||||
|
||||
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
|
||||
if(materials[id])
|
||||
return retrieve(sheet_amt, materials[id], target)
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/retrieve_amount(amt, id, target)
|
||||
return retrieve_sheets(amount2sheet(amt), id, target)
|
||||
|
||||
/// Proc to get all the materials and dump them as sheets
|
||||
/datum/component/material_container/proc/retrieve_all(target = null)
|
||||
var/result = 0
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
|
||||
var/amount = materials[MAT]
|
||||
result += retrieve_sheets(amount2sheet(amount), MAT, target)
|
||||
return result
|
||||
|
||||
/// Proc that returns TRUE if the container has space
|
||||
/datum/component/material_container/proc/has_space(amt = 0)
|
||||
return (total_amount + amt) <= max_amount
|
||||
|
||||
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
|
||||
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in mats)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
if(ispath(req_mat)) //Is this an actual material, or is it a category?
|
||||
req_mat = getmaterialref(req_mat) //Get the ref
|
||||
|
||||
else // Its a category. (For example MAT_CATEGORY_RIGID)
|
||||
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
|
||||
return FALSE
|
||||
else
|
||||
continue
|
||||
|
||||
if(!has_enough_of_material(req_mat, mats[req_mat], multiplier))//Not a category, so just check the normal way
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/// Returns all the categories in a recipe.
|
||||
/datum/component/material_container/proc/get_categories(list/mats)
|
||||
var/list/categories = list()
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
if(!istext(x)) //This means its not a category
|
||||
continue
|
||||
categories += x
|
||||
return categories
|
||||
|
||||
|
||||
/// Returns TRUE if you have enough of the specified material.
|
||||
/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
|
||||
if(!materials[req_mat]) //Do we have the resource?
|
||||
return FALSE //Can't afford it
|
||||
var/amount_required = amount * multiplier
|
||||
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
|
||||
return TRUE
|
||||
return FALSE //Can't afford it
|
||||
|
||||
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
|
||||
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
|
||||
for(var/i in SSmaterials.materials_by_category[category])
|
||||
var/datum/material/mat = i
|
||||
if(materials[mat] >= amount) //we have enough
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/// Turns a material amount into the amount of sheets it should output
|
||||
/datum/component/material_container/proc/amount2sheet(amt)
|
||||
if(amt >= MINERAL_MATERIAL_AMOUNT)
|
||||
return round(amt / MINERAL_MATERIAL_AMOUNT)
|
||||
return FALSE
|
||||
|
||||
/// Turns an amount of sheets into the amount of material amount it should output
|
||||
/datum/component/material_container/proc/sheet2amount(sheet_amt)
|
||||
if(sheet_amt > 0)
|
||||
return sheet_amt * MINERAL_MATERIAL_AMOUNT
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/amount(id)
|
||||
var/datum/material/M = materials[id]
|
||||
return M ? M.amount : 0
|
||||
|
||||
//returns the amount of material relevant to this container;
|
||||
//if this container does not support glass, any glass in 'I' will not be taken into account
|
||||
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
|
||||
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
var/material_amount = 0
|
||||
for(var/MAT in materials)
|
||||
for(var/MAT in I.materials)
|
||||
material_amount += I.materials[MAT]
|
||||
return material_amount
|
||||
|
||||
|
||||
/datum/material
|
||||
var/name
|
||||
var/amount = 0
|
||||
var/id = null
|
||||
var/sheet_type = null
|
||||
var/coin_type = null
|
||||
|
||||
/datum/material/metal
|
||||
name = "Metal"
|
||||
id = MAT_METAL
|
||||
sheet_type = /obj/item/stack/sheet/metal
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
/datum/material/glass
|
||||
name = "Glass"
|
||||
id = MAT_GLASS
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
|
||||
/datum/material/silver
|
||||
name = "Silver"
|
||||
id = MAT_SILVER
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
/datum/material/gold
|
||||
name = "Gold"
|
||||
id = MAT_GOLD
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
/datum/material/diamond
|
||||
name = "Diamond"
|
||||
id = MAT_DIAMOND
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
/datum/material/uranium
|
||||
name = "Uranium"
|
||||
id = MAT_URANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
/datum/material/plasma
|
||||
name = "Solid Plasma"
|
||||
id = MAT_PLASMA
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
coin_type = /obj/item/coin/plasma
|
||||
|
||||
/datum/material/bluespace
|
||||
name = "Bluespace Mesh"
|
||||
id = MAT_BLUESPACE
|
||||
sheet_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
|
||||
/datum/material/bananium
|
||||
name = "Bananium"
|
||||
id = MAT_BANANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
coin_type = /obj/item/coin/bananium
|
||||
|
||||
/datum/material/titanium
|
||||
name = "Titanium"
|
||||
id = MAT_TITANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/datum/material/biomass
|
||||
name = "Biomass"
|
||||
id = MAT_BIOMASS
|
||||
|
||||
/datum/material/plastic
|
||||
name = "Plastic"
|
||||
id = MAT_PLASTIC
|
||||
sheet_type = /obj/item/stack/sheet/plastic
|
||||
/// Returns the amount of a specific material in this container.
|
||||
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
return(materials[mat])
|
||||
@@ -18,7 +18,7 @@
|
||||
hl3_release_date = _half_life
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
if(istype(parent, /atom))
|
||||
if(istype(parent, /atom))
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
|
||||
if(istype(parent, /obj/item))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
|
||||
@@ -89,6 +89,8 @@
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
target.rad_act(strength/2)
|
||||
if(!hl3_release_date)
|
||||
return
|
||||
strength -= strength / hl3_release_date
|
||||
|
||||
#undef RAD_AMOUNT_LOW
|
||||
|
||||
@@ -54,7 +54,7 @@ handles linking back and forth.
|
||||
/datum/component/remote_materials/proc/_MakeLocal()
|
||||
silo = null
|
||||
mat_container = parent.AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
|
||||
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
|
||||
local_size,
|
||||
FALSE,
|
||||
/obj/item/stack)
|
||||
|
||||
67
code/datums/materials/_material.dm
Normal file
67
code/datums/materials/_material.dm
Normal file
@@ -0,0 +1,67 @@
|
||||
/*! Material datum
|
||||
|
||||
Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/datum/material
|
||||
var/name = "material"
|
||||
var/desc = "its..stuff."
|
||||
///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
|
||||
var/id = "mat"
|
||||
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
|
||||
var/color
|
||||
///Base alpha of the material, is used for greyscale icons.
|
||||
var/alpha
|
||||
///Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for.gold
|
||||
var/list/categories = list()
|
||||
///The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets.
|
||||
var/sheet_type
|
||||
///The type of coin this material spawns. This should be replaced as soon as possible by greyscale coins.
|
||||
var/coin_type
|
||||
///This is a modifier for force, and resembles the strength of the material
|
||||
var/strength_modifier = 1
|
||||
///This is a modifier for integrity, and resembles the strength of the material
|
||||
var/integrity_modifier = 1
|
||||
|
||||
///This proc is called when the material is added to an object.
|
||||
/datum/material/proc/on_applied(atom/source, amount, material_flags)
|
||||
if(!(material_flags & MATERIAL_NO_COLOR)) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
|
||||
if(color) //Do we have a custom color?
|
||||
source.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
if(alpha)
|
||||
source.alpha = alpha
|
||||
|
||||
if(istype(source, /obj)) //objs
|
||||
on_applied_obj(source, amount, material_flags)
|
||||
|
||||
///This proc is called when the material is added to an object specifically.
|
||||
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
|
||||
// This is to keep the same damage relative to the max integrity of the object
|
||||
o.obj_integrity = (o.obj_integrity / o.max_integrity) * new_max_integrity
|
||||
o.max_integrity = new_max_integrity
|
||||
o.force *= strength_modifier
|
||||
o.throwforce *= strength_modifier
|
||||
|
||||
|
||||
///This proc is called when the material is removed from an object.
|
||||
/datum/material/proc/on_removed(atom/source, material_flags)
|
||||
if(!(material_flags & MATERIAL_NO_COLOR)) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
|
||||
if(color)
|
||||
source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color)
|
||||
source.alpha = initial(source.alpha)
|
||||
|
||||
if(istype(source, /obj)) //objs
|
||||
on_removed_obj(source, material_flags)
|
||||
|
||||
///This proc is called when the material is removed from an object specifically.
|
||||
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = initial(o.max_integrity)
|
||||
// This is to keep the same damage relative to the max integrity of the object
|
||||
o.obj_integrity = (o.obj_integrity / o.max_integrity) * new_max_integrity
|
||||
|
||||
o.max_integrity = new_max_integrity
|
||||
o.force = initial(o.force)
|
||||
o.throwforce = initial(o.throwforce)
|
||||
147
code/datums/materials/basemats.dm
Normal file
147
code/datums/materials/basemats.dm
Normal file
@@ -0,0 +1,147 @@
|
||||
///Has no special properties.
|
||||
/datum/material/iron
|
||||
name = "iron"
|
||||
id = "iron"
|
||||
desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
|
||||
color = "#878687"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/metal
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
///Breaks extremely easily but is transparent.
|
||||
/datum/material/glass
|
||||
name = "glass"
|
||||
id = "glass"
|
||||
desc = "Glass forged by melting sand."
|
||||
color = "#dae6f0"
|
||||
alpha = 210
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE)
|
||||
integrity_modifier = 0.1
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
|
||||
|
||||
///Has no special properties. Could be good against vampires in the future perhaps.
|
||||
/datum/material/silver
|
||||
name = "silver"
|
||||
id = "silver"
|
||||
desc = "Silver"
|
||||
color = "#bdbebf"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
///Slight force increase
|
||||
/datum/material/gold
|
||||
name = "gold"
|
||||
id = "gold"
|
||||
desc = "Gold"
|
||||
color = "#f0972b"
|
||||
strength_modifier = 1.2
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
///Has no special properties
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
id = "diamond"
|
||||
desc = "Highly pressurized carbon"
|
||||
color = "#22c2d4"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
///Is slightly radioactive
|
||||
/datum/material/uranium
|
||||
name = "uranium"
|
||||
id = "uranium"
|
||||
desc = "Uranium"
|
||||
color = "#1fb83b"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
/datum/material/uranium/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
source.AddComponent(/datum/component/radioactive, amount / 10, source, 0) //half-life of 0 because we keep on going.
|
||||
|
||||
/datum/material/uranium/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/radioactive))
|
||||
|
||||
|
||||
///Adds firestacks on hit (Still needs support to turn into gas on destruction)
|
||||
/datum/material/plasma
|
||||
name = "plasma"
|
||||
id = "plasma"
|
||||
desc = "Isn't plasma a state of matter? Oh whatever."
|
||||
color = "#c716b8"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
coin_type = /obj/item/coin/plasma
|
||||
|
||||
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(ismovable(source))
|
||||
source.AddComponent(/datum/component/explodable, 0, 0, amount / 1000, amount / 500)
|
||||
|
||||
/datum/material/plasma/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/explodable))
|
||||
|
||||
///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)
|
||||
/datum/material/bluespace
|
||||
name = "bluespace crystal"
|
||||
id = "bluespace_crystal"
|
||||
desc = "Crystals with bluespace properties"
|
||||
color = "#506bc7"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
|
||||
///Honks and slips
|
||||
/datum/material/bananium
|
||||
name = "bananium"
|
||||
id = "bananium"
|
||||
desc = "Material with hilarious properties"
|
||||
color = "#fff263"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
coin_type = /obj/item/coin/bananium
|
||||
|
||||
/datum/material/bananium/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
source.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
source.AddComponent(/datum/component/slippery, min(amount / 10, 80))
|
||||
|
||||
/datum/material/bananium/on_removed(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/slippery))
|
||||
qdel(source.GetComponent(/datum/component/squeak))
|
||||
|
||||
|
||||
///Mediocre force increase
|
||||
/datum/material/titanium
|
||||
name = "titanium"
|
||||
id = "titanium"
|
||||
desc = "Titanium"
|
||||
color = "#b3c0c7"
|
||||
strength_modifier = 1.3
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
///Force decrease
|
||||
/datum/material/plastic
|
||||
name = "plastic"
|
||||
id = "plastic"
|
||||
desc = "plastic"
|
||||
color = "#caccd9"
|
||||
strength_modifier = 0.85
|
||||
sheet_type = /obj/item/stack/sheet/plastic
|
||||
|
||||
///Force decrease and mushy sound effect. (Not yet implemented)
|
||||
/datum/material/biomass
|
||||
name = "biomass"
|
||||
id = "biomass"
|
||||
desc = "Organic matter"
|
||||
color = "#735b4d"
|
||||
strength_modifier = 0.8
|
||||
@@ -69,6 +69,11 @@
|
||||
/// Radiation insulation types
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
|
||||
var/list/custom_materials
|
||||
///Bitfield for how the atom handles materials.
|
||||
var/material_flags = NONE
|
||||
|
||||
var/chat_color_name // Last name used to calculate a color for the chatmessage overlays
|
||||
|
||||
var/chat_color // Last color calculated for the the chatmessage overlays
|
||||
@@ -156,6 +161,15 @@
|
||||
if (canSmoothWith)
|
||||
canSmoothWith = typelist("canSmoothWith", canSmoothWith)
|
||||
|
||||
if(custom_materials && custom_materials.len)
|
||||
var/temp_list = list()
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/material = getmaterialref(i) || i
|
||||
temp_list[material] = custom_materials[material] //Get the proper instanced version
|
||||
|
||||
custom_materials = null //Null the list to prepare for applying the materials properly
|
||||
set_custom_materials(temp_list)
|
||||
|
||||
ComponentInitialize()
|
||||
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
@@ -448,6 +462,11 @@
|
||||
if(desc)
|
||||
. += desc
|
||||
|
||||
if(custom_materials)
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
. += "<u>It is made out of [M.name]</u>."
|
||||
|
||||
if(reagents)
|
||||
if(reagents.flags & TRANSPARENT)
|
||||
. += "It contains:"
|
||||
@@ -1111,7 +1130,7 @@
|
||||
|
||||
/**
|
||||
* Recursive getter method to return a list of all ghosts orbitting this atom
|
||||
*
|
||||
*
|
||||
* This will work fine without manually passing arguments.
|
||||
*/
|
||||
/atom/proc/get_all_orbiters(list/processed, source = TRUE)
|
||||
@@ -1127,3 +1146,18 @@
|
||||
var/atom/atom_orbiter = o
|
||||
output += atom_orbiter.get_all_orbiters(processed, source = FALSE)
|
||||
return output
|
||||
|
||||
///Sets the custom materials for an item.
|
||||
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
|
||||
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/custom_material = i
|
||||
custom_material.on_removed(src, material_flags) //Remove the current materials
|
||||
|
||||
custom_materials = list() //Reset the list
|
||||
|
||||
for(var/x in materials)
|
||||
var/datum/material/custom_material = x
|
||||
|
||||
custom_material.on_applied(src, materials[custom_material] * multiplier, material_flags)
|
||||
custom_materials[custom_material] += materials[x] * multiplier
|
||||
@@ -40,14 +40,14 @@
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
bananium.insert_amount(max_recharge, MAT_BANANIUM)
|
||||
bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/bananium_amount = bananium.amount(MAT_BANANIUM)
|
||||
var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
|
||||
if(bananium_amount < max_recharge)
|
||||
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
|
||||
bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
|
||||
ui_action_click(user)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
var/list/categories = list("Tools","Electronics","Construction","T-Comm","Security","Machinery","Medical","Misc","Dinnerware","Imported", "Search")
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
@@ -74,8 +74,8 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
data["total_amount"] = materials.total_amount
|
||||
data["max_amount"] = materials.max_amount
|
||||
data["metal_amount"] = materials.amount(MAT_METAL)
|
||||
data["glass_amount"] = materials.amount(MAT_GLASS)
|
||||
data["metal_amount"] = materials.get_material_amount(/datum/material/iron)
|
||||
data["glass_amount"] = materials.get_material_amount(/datum/material/glass)
|
||||
data["rightwall"] = wallcheck(4) // Wall data for ui
|
||||
data["leftwall"] = wallcheck(8)
|
||||
data["abovewall"] = wallcheck(1)
|
||||
@@ -95,7 +95,9 @@
|
||||
design["category"] = D.category
|
||||
var/max_multiplier_list = list()
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ? round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
var/max_multiplier
|
||||
for(var/datum/material/mat in D.materials)
|
||||
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
|
||||
if (max_multiplier > 10 && !disabled)
|
||||
max_multiplier_list += "10"
|
||||
if (max_multiplier > 25 && !disabled)
|
||||
@@ -222,9 +224,9 @@
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
switch(id_inserted)
|
||||
if (MAT_METAL)
|
||||
if (/datum/material/iron)
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (MAT_GLASS)
|
||||
else
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
use_power(min(1000, amount_inserted / 100))
|
||||
updateUsrDialog()
|
||||
@@ -250,29 +252,33 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
|
||||
var/datum/material/M = mat_id
|
||||
var/mineral_amount = materials.materials[mat_id]
|
||||
if(mineral_amount > 0)
|
||||
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
var/list/required_materials = list()
|
||||
|
||||
for(var/i in D.materials)
|
||||
required_materials[i] = D.materials[i] * coeff * amount
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
return FALSE
|
||||
if(wallcheck(printdirection))
|
||||
say("Output blocked, please remove obstruction.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
return materials.has_materials(required_materials)
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost_metal(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat = D.materials[MAT_METAL] * coeff
|
||||
if(D.materials[/datum/material/iron])
|
||||
dat = D.materials[/datum/material/iron] * coeff
|
||||
else
|
||||
dat = 0
|
||||
return dat
|
||||
@@ -280,8 +286,8 @@
|
||||
/obj/machinery/autolathe/proc/get_design_cost_glass(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_GLASS])
|
||||
dat = D.materials[MAT_GLASS] * coeff
|
||||
if(D.materials[/datum/material/glass])
|
||||
dat = D.materials[/datum/material/glass] * coeff
|
||||
else
|
||||
dat = 0
|
||||
return dat
|
||||
@@ -333,18 +339,37 @@
|
||||
/obj/machinery/autolathe/proc/make_item(datum/design/D, multiplier)
|
||||
var/is_stack = ispath(request.build_path, /obj/item/stack)
|
||||
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
|
||||
var/metal_cost = request.materials[MAT_METAL]
|
||||
var/glass_cost = request.materials[MAT_GLASS]
|
||||
var/power = max(2000, (metal_cost + glass_cost) * multiplier / 5)
|
||||
var/total_amount = 0
|
||||
for(var/MAT in request.materials)
|
||||
total_amount += request.materials[MAT]
|
||||
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if (!materials)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if(can_build(D, multiplier)) // Check if we can build if not, return
|
||||
if((materials.amount(MAT_METAL) >= metal_cost * multiplier * coeff) && (materials.amount(MAT_GLASS) >= glass_cost * multiplier * coeff))
|
||||
var/list/materials_used = list()
|
||||
var/list/picked_materials
|
||||
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
|
||||
for(var/MAT in request.materials)
|
||||
var/datum/material/used_material = MAT
|
||||
var/amount_needed = request.materials[MAT] * coeff * multiplier
|
||||
if(istext(used_material)) //This means its a category
|
||||
var/list/list_to_show = list()
|
||||
for(var/i in SSmaterials.materials_by_category[used_material])
|
||||
if(materials.materials[i])
|
||||
list_to_show += i
|
||||
|
||||
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
|
||||
if(!used_material)
|
||||
return //Didn't pick any material, so you can't build shit either.
|
||||
custom_materials[used_material] += amount_needed
|
||||
|
||||
materials_used[used_material] = amount_needed
|
||||
|
||||
if(materials.has_materials(materials_used))
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost * coeff * multiplier, MAT_GLASS=glass_cost * coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
materials.use_materials(materials_used)
|
||||
being_built = list(D, multiplier)
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
icon_state = "autolathe_n"
|
||||
@@ -367,6 +392,9 @@
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
if(picked_materials.len)
|
||||
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
|
||||
|
||||
item_beingbuilt = null
|
||||
icon_state = "autolathe"
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -164,7 +164,7 @@ GLOBAL_LIST_EMPTY(request_list)
|
||||
name = "disassembled bounty board"
|
||||
desc = "Used to build a new bounty board, just secure to the wall."
|
||||
icon_state = "request_kiosk"
|
||||
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
|
||||
materials = list(/datum/material/iron = 14000, /datum/material/glass = 8000)
|
||||
result_path = /obj/machinery/bounty_board
|
||||
|
||||
/**
|
||||
|
||||
@@ -287,4 +287,4 @@
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
materials = list(/datum/material/iron=400, /datum/material/glass=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
desc = "A frame for a defibrillator mount. It can't be removed once it's placed."
|
||||
icon = 'icons/obj/machines/defib_mount.dmi'
|
||||
icon_state = "defibrillator_mount"
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
result_path = /obj/machinery/defibrillator_mount
|
||||
pixel_shift = -28
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
density = TRUE
|
||||
max_integrity = 100
|
||||
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
|
||||
var/material = METAL
|
||||
var/bar_material = METAL
|
||||
|
||||
/obj/structure/barricade/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
@@ -26,7 +26,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM && material == METAL)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM && bar_material == METAL)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
@@ -60,7 +60,7 @@
|
||||
desc = "This space is blocked off by a wooden barricade."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "woodenbarricade"
|
||||
material = WOOD
|
||||
bar_material = WOOD
|
||||
var/drop_amount = 3
|
||||
|
||||
/obj/structure/barricade/wooden/attackby(obj/item/I, mob/user)
|
||||
@@ -112,7 +112,7 @@
|
||||
max_integrity = 280
|
||||
proj_pass_rate = 20
|
||||
pass_flags = LETPASSTHROW
|
||||
material = SAND
|
||||
bar_material = SAND
|
||||
climbable = TRUE
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/obj/structure/barricade/sandbags, /turf/closed/wall, /turf/closed/wall/r_wall, /obj/structure/falsewall, /obj/structure/falsewall/reinforced, /turf/closed/wall/rust, /turf/closed/wall/r_wall/rust, /obj/structure/barricade/security)
|
||||
|
||||
@@ -50,10 +50,10 @@
|
||||
|
||||
/obj/machinery/droneDispenser/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
|
||||
materials.insert_amount(starting_amount)
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
|
||||
materials.insert_amount_mat(starting_amount)
|
||||
materials.precise_insertion = TRUE
|
||||
using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
|
||||
using_materials = list(/datum/material/iron=metal_cost, /datum/material/glass=glass_cost)
|
||||
|
||||
/obj/machinery/droneDispenser/preloaded
|
||||
starting_amount = 5000
|
||||
@@ -138,7 +138,7 @@
|
||||
update_icon()
|
||||
|
||||
if(DRONE_PRODUCTION)
|
||||
materials.use_amount(using_materials)
|
||||
materials.use_materials(using_materials)
|
||||
if(power_used)
|
||||
use_power(power_used)
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
name = "newscaster frame"
|
||||
desc = "Used to build newscasters, just secure to the wall."
|
||||
icon_state = "newscaster"
|
||||
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
|
||||
materials = list(/datum/material/iron=14000, /datum/material/glass=8000)
|
||||
result_path = /obj/machinery/newscaster
|
||||
|
||||
|
||||
|
||||
@@ -954,7 +954,7 @@
|
||||
desc = "Used for building turret control panels."
|
||||
icon_state = "apc"
|
||||
result_path = /obj/machinery/turretid
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/gun/proc/get_turret_properties()
|
||||
. = list()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plasma, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/butchering, 1, amount_produced,amount_produced/5)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
var/selectable = 1 // Set to 0 for passive equipment such as mining scanner or armor plates
|
||||
var/harmful = FALSE //Controls if equipment can be used to attack by a pacifist.
|
||||
var/destroy_sound = 'sound/mecha/critdestr.ogg'
|
||||
/// Bitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.
|
||||
var/mech_flags = NONE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/update_chassis_page()
|
||||
if(chassis)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Sleeper, Medical Beam, and Syringe gun
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical
|
||||
|
||||
mech_flags = EXOSUIT_MODULE_MEDICAL
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -529,7 +529,7 @@
|
||||
range = MELEE|RANGED
|
||||
equip_cooldown = 0
|
||||
var/obj/item/gun/medbeam/mech/medigun
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
|
||||
materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -167,4 +167,4 @@
|
||||
mineral_scan_pulse(get_turf(src))
|
||||
|
||||
#undef DRILL_BASIC
|
||||
#undef DRILL_HARDENED
|
||||
#undef DRILL_HARDENED
|
||||
@@ -400,7 +400,8 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
|
||||
var/output = ..()
|
||||
if(output)
|
||||
return "[output] \[[fuel]: [round(fuel.amount*fuel.perunit,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
|
||||
return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/generator/action(target)
|
||||
if(chassis)
|
||||
@@ -410,9 +411,9 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P)
|
||||
if(P.type == fuel.type && P.amount > 0)
|
||||
var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0)
|
||||
var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0)
|
||||
if(to_load)
|
||||
var/units = min(max(round(to_load / P.perunit),1),P.amount)
|
||||
var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount)
|
||||
fuel.amount += units
|
||||
P.use(units)
|
||||
occupant_message("[units] unit\s of [fuel] successfully loaded.")
|
||||
@@ -448,7 +449,7 @@
|
||||
if(cur_charge < chassis.cell.maxcharge)
|
||||
use_fuel = fuel_per_cycle_active
|
||||
chassis.give_power(power_per_cycle)
|
||||
fuel.amount -= min(use_fuel/fuel.perunit,fuel.amount)
|
||||
fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount)
|
||||
update_equip_info()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/projectile_delay = 0
|
||||
var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the weapon is fired.
|
||||
var/kickback = TRUE //Will using this weapon in no grav push mecha back.
|
||||
mech_flags = EXOSUIT_MODULE_COMBAT
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/can_attach(obj/mecha/M)
|
||||
if(!..())
|
||||
@@ -153,7 +154,7 @@
|
||||
fire_sound = 'sound/weapons/plasma_cutter.ogg'
|
||||
harmful = TRUE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/working/M)
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M)
|
||||
if(..()) //combat mech
|
||||
return 1
|
||||
else if(M.equipment.len < M.max_equip && istype(M))
|
||||
@@ -178,6 +179,7 @@
|
||||
equip_cooldown = 150
|
||||
range = MELEE|RANGED
|
||||
kickback = FALSE
|
||||
mech_flags = EXOSUIT_MODULE_HONK
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/honker/can_attach(obj/mecha/combat/honker/M)
|
||||
if(..())
|
||||
@@ -428,6 +430,7 @@
|
||||
missile_speed = 1.5
|
||||
projectile_energy_cost = 100
|
||||
equip_cooldown = 20
|
||||
mech_flags = EXOSUIT_MODULE_HONK
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar/can_attach(obj/mecha/combat/honker/M)
|
||||
if(..())
|
||||
@@ -445,6 +448,7 @@
|
||||
missile_speed = 1.5
|
||||
projectile_energy_cost = 100
|
||||
equip_cooldown = 10
|
||||
mech_flags = EXOSUIT_MODULE_HONK
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/mousetrap_mortar/can_attach(obj/mecha/combat/honker/M)
|
||||
if(..())
|
||||
@@ -470,6 +474,7 @@
|
||||
projectiles = 10
|
||||
projectile_energy_cost = 500
|
||||
diags_first = TRUE
|
||||
mech_flags = EXOSUIT_MODULE_HONK
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove/can_attach(obj/mecha/combat/honker/M)
|
||||
if(..())
|
||||
@@ -499,4 +504,4 @@
|
||||
if(ismovable(hit_atom))
|
||||
var/atom/movable/AM = hit_atom
|
||||
AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), 7, 2)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
@@ -9,22 +9,44 @@
|
||||
active_power_usage = 5000
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/machine/mechfab
|
||||
var/time_coeff = 1
|
||||
var/component_coeff = 1
|
||||
var/datum/techweb/specialized/autounlocking/exofab/stored_research
|
||||
var/sync = 0
|
||||
var/part_set
|
||||
var/datum/design/being_built
|
||||
subsystem_type = /datum/controller/subsystem/processing/fastprocess
|
||||
|
||||
/// Current items in the build queue.
|
||||
var/list/queue = list()
|
||||
var/processing_queue = 0
|
||||
var/screen = "main"
|
||||
var/temp
|
||||
/// Whether or not the machine is building the entire queue automagically.
|
||||
var/process_queue = FALSE
|
||||
|
||||
/// The current design datum that the machine is building.
|
||||
var/datum/design/being_built
|
||||
/// World time when the build will finish.
|
||||
var/build_finish = 0
|
||||
/// World time when the build started.
|
||||
var/build_start = 0
|
||||
/// Reference to all materials used in the creation of the item being_built.
|
||||
var/list/build_materials
|
||||
/// Part currently stored in the Exofab.
|
||||
var/obj/item/stored_part
|
||||
|
||||
/// Coefficient for the speed of item building. Based on the installed parts.
|
||||
var/time_coeff = 1
|
||||
/// Coefficient for the efficiency of material usage in item building. Based on the installed parts.
|
||||
var/component_coeff = 1
|
||||
|
||||
/// Reference to the techweb.
|
||||
var/datum/techweb/stored_research
|
||||
|
||||
/// Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.
|
||||
var/link_on_init = TRUE
|
||||
|
||||
/// Reference to a remote material inventory, such as an ore silo.
|
||||
var/datum/component/remote_materials/rmat
|
||||
|
||||
/// A list of categories that valid MECHFAB design datums will broadly categorise themselves under.
|
||||
var/list/part_sets = list(
|
||||
"Cyborg",
|
||||
"Ripley",
|
||||
"Firefighter",
|
||||
"Odysseus",
|
||||
"Clarke",
|
||||
"Gygax",
|
||||
"Durand",
|
||||
"H.O.N.K",
|
||||
@@ -32,12 +54,16 @@
|
||||
"Exosuit Equipment",
|
||||
"Exosuit Ammunition",
|
||||
"Cyborg Upgrade Modules",
|
||||
"Cybernetics",
|
||||
"Implants",
|
||||
"Control Interfaces",
|
||||
"Misc"
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize(mapload)
|
||||
stored_research = new
|
||||
rmat = AddComponent(/datum/component/remote_materials, "mechfab", mapload)
|
||||
stored_research = SSresearch.science_tech
|
||||
rmat = AddComponent(/datum/component/remote_materials, "mechfab", mapload && link_on_init)
|
||||
RefreshParts() //Recalculating local material sizes if the fab isn't linked
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
@@ -60,347 +86,520 @@
|
||||
T += Ml.rating
|
||||
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
|
||||
|
||||
// Adjust the build time of any item currently being built.
|
||||
if(being_built)
|
||||
var/last_const_time = build_finish - build_start
|
||||
var/new_const_time = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
var/const_time_left = build_finish - world.time
|
||||
var/new_build_time = (new_const_time / last_const_time) * const_time_left
|
||||
build_finish = world.time + new_build_time
|
||||
|
||||
update_static_data(usr)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[rmat.local_size]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.<span>"
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[rmat.local_size]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/emag_act()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
say("DB error \[Code 0x00F1\]")
|
||||
sleep(10)
|
||||
say("Attempting auto-repair...")
|
||||
sleep(15)
|
||||
say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...")
|
||||
sleep(30)
|
||||
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
|
||||
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
output += "<div class='part'>[output_part_info(D)]<br>\["
|
||||
if(check_resources(D))
|
||||
output += "<a href='?src=[REF(src)];part=[D.id]'>Build</a> | "
|
||||
output += "<a href='?src=[REF(src)];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[REF(src)];part_desc=[D.id]'>?</a>\]</div>"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
|
||||
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
|
||||
var/i = 0
|
||||
var/output
|
||||
/**
|
||||
* Generates an info list for a given part.
|
||||
*
|
||||
* Returns a list of part information.
|
||||
* * D - Design datum to get information on.
|
||||
* * categories - Boolean, whether or not to parse snowflake categories into the part information list.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D, categories = FALSE)
|
||||
var/cost = list()
|
||||
for(var/c in D.materials)
|
||||
output += "[i?" | ":null][get_resource_cost_w_coeff(D, c)] [material2name(c)]"
|
||||
i++
|
||||
return output
|
||||
var/datum/material/M = c
|
||||
cost[M.name] = get_resource_cost_w_coeff(D, M)
|
||||
|
||||
var/obj/built_item = D.build_path
|
||||
|
||||
var/list/category_override = null
|
||||
var/list/sub_category = null
|
||||
|
||||
if(categories)
|
||||
// Handle some special cases to build up sub-categories for the fab interface.
|
||||
// Start with checking if this design builds a cyborg module.
|
||||
if(built_item in typesof(/obj/item/borg/upgrade))
|
||||
var/obj/item/borg/upgrade/U = built_item
|
||||
var/module_types = initial(U.module_flags)
|
||||
sub_category = list()
|
||||
if(module_types)
|
||||
if(module_types & BORG_MODULE_SECURITY)
|
||||
sub_category += "Security"
|
||||
if(module_types & BORG_MODULE_MINER)
|
||||
sub_category += "Mining"
|
||||
if(module_types & BORG_MODULE_JANITOR)
|
||||
sub_category += "Janitor"
|
||||
if(module_types & BORG_MODULE_MEDICAL)
|
||||
sub_category += "Medical"
|
||||
if(module_types & BORG_MODULE_ENGINEERING)
|
||||
sub_category += "Engineering"
|
||||
else
|
||||
sub_category += "All Cyborgs"
|
||||
// Else check if this design builds a piece of exosuit equipment.
|
||||
else if(built_item in typesof(/obj/item/mecha_parts/mecha_equipment))
|
||||
var/obj/item/mecha_parts/mecha_equipment/E = built_item
|
||||
var/mech_types = initial(E.mech_flags)
|
||||
sub_category = "Equipment"
|
||||
if(mech_types)
|
||||
category_override = list()
|
||||
if(mech_types & EXOSUIT_MODULE_RIPLEY)
|
||||
category_override += "Ripley"
|
||||
if(mech_types & EXOSUIT_MODULE_ODYSSEUS)
|
||||
category_override += "Odysseus"
|
||||
if(mech_types & EXOSUIT_MODULE_CLARKE)
|
||||
category_override += "Clarke"
|
||||
if(mech_types & EXOSUIT_MODULE_GYGAX)
|
||||
category_override += "Gygax"
|
||||
if(mech_types & EXOSUIT_MODULE_DURAND)
|
||||
category_override += "Durand"
|
||||
if(mech_types & EXOSUIT_MODULE_HONK)
|
||||
category_override += "H.O.N.K"
|
||||
if(mech_types & EXOSUIT_MODULE_PHAZON)
|
||||
category_override += "Phazon"
|
||||
|
||||
|
||||
var/list/part = list(
|
||||
"name" = D.name,
|
||||
"desc" = initial(built_item.desc),
|
||||
"printTime" = get_construction_time_w_coeff(initial(D.construction_time))/10,
|
||||
"cost" = cost,
|
||||
"id" = D.id,
|
||||
"subCategory" = sub_category,
|
||||
"categoryOverride" = category_override,
|
||||
"searchMeta" = D.search_metadata
|
||||
)
|
||||
|
||||
return part
|
||||
|
||||
/**
|
||||
* Generates a list of resources / materials available to this Exosuit Fab
|
||||
*
|
||||
* Returns null if there is no material container available.
|
||||
* List format is list(material_name = list(amount = ..., ref = ..., etc.))
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
|
||||
var/output
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
|
||||
var/list/material_data = list()
|
||||
|
||||
if(materials)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[mat_id]'>1</a>\]"
|
||||
if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10))
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[mat_id]'>10</a>\]"
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[mat_id]'>All</a>\]</span>"
|
||||
output += "<br>"
|
||||
else
|
||||
output += "<font color='red'>No material storage connected, please contact the quartermaster.</font><br>"
|
||||
return output
|
||||
var/datum/material/M = mat_id
|
||||
var/list/material_info = list()
|
||||
var/amount = materials.materials[mat_id]
|
||||
|
||||
material_info = list(
|
||||
"name" = M.name,
|
||||
"ref" = REF(M),
|
||||
"amount" = amount,
|
||||
"sheets" = round(amount / MINERAL_MATERIAL_AMOUNT),
|
||||
"removable" = amount >= MINERAL_MATERIAL_AMOUNT
|
||||
)
|
||||
|
||||
material_data += list(material_info)
|
||||
|
||||
return material_data
|
||||
|
||||
return null
|
||||
|
||||
/**
|
||||
* Intended to be called when an item starts printing.
|
||||
*
|
||||
* Adds the overlay to show the fab working and sets active power usage settings.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_start_printing()
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/**
|
||||
* Intended to be called when the exofab has stopped working and is no longer printing items.
|
||||
*
|
||||
* Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_finish_printing()
|
||||
cut_overlay("fab-active")
|
||||
use_power = IDLE_POWER_USE
|
||||
desc = initial(desc)
|
||||
process_queue = FALSE
|
||||
|
||||
/**
|
||||
* Calculates resource/material costs for printing an item based on the machine's resource coefficient.
|
||||
*
|
||||
* Returns a list of k,v resources with their amounts.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
|
||||
var/list/resources = list()
|
||||
for(var/R in D.materials)
|
||||
resources[R] = get_resource_cost_w_coeff(D, R)
|
||||
var/datum/material/M = R
|
||||
resources[M] = get_resource_cost_w_coeff(D, M)
|
||||
return resources
|
||||
|
||||
/**
|
||||
* Checks if the Exofab has enough resources to print a given item.
|
||||
*
|
||||
* Returns FALSE if the design has no reagents used in its construction (?) or if there are insufficient resources.
|
||||
* Returns TRUE if there are sufficient resources to print the item.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
if(D.reagents_list.len) // No reagents storage - no reagent designs.
|
||||
if(length(D.reagents_list)) // No reagents storage - no reagent designs.
|
||||
return FALSE
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if(materials.has_materials(get_resources_w_coeff(D)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D)
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
/**
|
||||
* Attempts to build the next item in the build queue.
|
||||
*
|
||||
* Returns FALSE if either there are no more parts to build or the next part is not buildable.
|
||||
* Returns TRUE if the next part has started building.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_next_in_queue(verbose = TRUE)
|
||||
if(!length(queue))
|
||||
return FALSE
|
||||
|
||||
var/datum/design/D = queue[1]
|
||||
if(build_part(D, verbose))
|
||||
remove_from_queue(1)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Starts the build process for a given design datum.
|
||||
*
|
||||
* Returns FALSE if the procedure fails. Returns TRUE when being_built is set.
|
||||
* Uses materials.
|
||||
* * D - Design datum to attempt to print.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D, verbose = TRUE)
|
||||
if(!D)
|
||||
return FALSE
|
||||
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if (!materials)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return 0
|
||||
if(verbose)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if (rmat.on_hold())
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return 0
|
||||
if(verbose)
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if(!check_resources(D))
|
||||
say("Not enough resources. Queue processing stopped.")
|
||||
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
|
||||
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
|
||||
if(verbose)
|
||||
say("Not enough resources. Processing stopped.")
|
||||
return FALSE
|
||||
|
||||
build_materials = get_resources_w_coeff(D)
|
||||
|
||||
materials.use_materials(build_materials)
|
||||
being_built = D
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
materials.use_amount(res_coef)
|
||||
rmat.silo_log(src, "built", -1, "[D.name]", res_coef)
|
||||
build_finish = world.time + get_construction_time_w_coeff(initial(D.construction_time))
|
||||
build_start = world.time
|
||||
desc = "It's building \a [D.name]."
|
||||
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
updateUsrDialog()
|
||||
sleep(get_construction_time_w_coeff(D))
|
||||
use_power = IDLE_POWER_USE
|
||||
cut_overlay("fab-active")
|
||||
desc = initial(desc)
|
||||
rmat.silo_log(src, "built", -1, "[D.name]", build_materials)
|
||||
|
||||
var/location = get_step(src,(dir))
|
||||
var/obj/item/I = new D.build_path(location)
|
||||
I.materials = res_coef
|
||||
say("\The [I] is complete.")
|
||||
being_built = null
|
||||
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page()
|
||||
send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
|
||||
return
|
||||
/obj/machinery/mecha_part_fabricator/process()
|
||||
// If there's a stored part to dispense due to an obstruction, try to dispense it.
|
||||
if(stored_part)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
say("Obstruction cleared. \The [stored_part] is complete.")
|
||||
stored_part.forceMove(exit)
|
||||
stored_part = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(D)
|
||||
// If there's nothing being built, try to build something
|
||||
if(!being_built)
|
||||
// If we're not processing the queue anymore or there's nothing to build, end processing.
|
||||
if(!process_queue || !build_next_in_queue())
|
||||
on_finish_printing()
|
||||
end_processing()
|
||||
return TRUE
|
||||
on_start_printing()
|
||||
|
||||
// If there's an item being built, check if it is complete.
|
||||
if(being_built && (build_finish < world.time))
|
||||
// Then attempt to dispense it and if appropriate build the next item.
|
||||
dispense_built_part(being_built)
|
||||
if(process_queue)
|
||||
build_next_in_queue(FALSE)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Dispenses a part to the tile infront of the Exosuit Fab.
|
||||
*
|
||||
* Returns FALSE is the machine cannot dispense the part on the appropriate turf.
|
||||
* Return TRUE if the part was successfully dispensed.
|
||||
* * D - Design datum to attempt to dispense.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/dispense_built_part(datum/design/D)
|
||||
var/obj/item/I = new D.build_path(src)
|
||||
//I.set_custom_materials(build_materials)
|
||||
being_built = null
|
||||
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
desc = "It's trying to dispense \a [D.name], but the part outlet is obstructed."
|
||||
stored_part = I
|
||||
return FALSE
|
||||
|
||||
say("\The [I] is complete.")
|
||||
I.forceMove(exit)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Adds a list of datum designs to the build queue.
|
||||
*
|
||||
* Will only add designs that are in this machine's stored techweb.
|
||||
* Does final checks for datum IDs and makes sure this machine can build the designs.
|
||||
* * part_list - List of datum design ids for designs to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(list/part_list)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id in part_list))
|
||||
add_to_queue(D)
|
||||
|
||||
/**
|
||||
* Adds a datum design to the build queue.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if the design was not added to the queue.
|
||||
* * D - Datum design to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(datum/design/D)
|
||||
if(!istype(queue))
|
||||
queue = list()
|
||||
if(D)
|
||||
queue[++queue.len] = D
|
||||
return queue.len
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Removes datum design from the build queue based on index.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if a design was not removed from the queue.
|
||||
* * index - Index in the build queue of the element to remove.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index)
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>queue.len))
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>length(queue)))
|
||||
return FALSE
|
||||
queue.Cut(index,++index)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/process_queue()
|
||||
var/datum/design/D = queue[1]
|
||||
if(!D)
|
||||
remove_from_queue(1)
|
||||
if(queue.len)
|
||||
return process_queue()
|
||||
else
|
||||
return
|
||||
temp = null
|
||||
while(D)
|
||||
if(stat&(NOPOWER|BROKEN))
|
||||
return FALSE
|
||||
if(build_part(D))
|
||||
remove_from_queue(1)
|
||||
else
|
||||
return FALSE
|
||||
D = listgetindex(queue, 1)
|
||||
say("Queue processing finished successfully.")
|
||||
|
||||
/**
|
||||
* Generates a list of parts formatted for tgui based on the current build queue.
|
||||
*
|
||||
* Returns a formatted list of lists containing formatted part information for every part in the build queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/list_queue()
|
||||
var/output = "<b>Queue contains:</b>"
|
||||
if(!istype(queue) || !queue.len)
|
||||
output += "<br>Nothing"
|
||||
else
|
||||
output += "<ol>"
|
||||
var/i = 0
|
||||
for(var/datum/design/D in queue)
|
||||
i++
|
||||
var/obj/part = D.build_path
|
||||
output += "<li[!check_resources(D)?" style='color: #f00;'":null]>"
|
||||
output += initial(part.name) + " - "
|
||||
output += "[i>1?"<a href='?src=[REF(src)];queue_move=-1;index=[i]' class='arrow'>↑</a>":null] "
|
||||
output += "[i<queue.len?"<a href='?src=[REF(src)];queue_move=+1;index=[i]' class='arrow'>↓</a>":null] "
|
||||
output += "<a href='?src=[REF(src)];remove_from_queue=[i]'>Remove</a></li>"
|
||||
if(!istype(queue) || !length(queue))
|
||||
return null
|
||||
|
||||
output += "</ol>"
|
||||
output += "\[<a href='?src=[REF(src)];process_queue=1'>Process queue</a> | <a href='?src=[REF(src)];clear_queue=1'>Clear queue</a>\]"
|
||||
return output
|
||||
var/list/queued_parts = list()
|
||||
for(var/datum/design/D in queue)
|
||||
var/list/part = output_part_info(D)
|
||||
queued_parts += list(part)
|
||||
return queued_parts
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/sync()
|
||||
temp = "Updating local R&D database..."
|
||||
updateUsrDialog()
|
||||
sleep(30) //only sleep if called by user
|
||||
|
||||
for(var/obj/machinery/computer/rdconsole/RDC in oview(7,src))
|
||||
RDC.stored_research.copy_research_to(stored_research)
|
||||
temp = "Processed equipment designs.<br>"
|
||||
//check if the tech coefficients have changed
|
||||
temp += "<a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
|
||||
updateUsrDialog()
|
||||
say("Successfully synchronized with R&D server.")
|
||||
return
|
||||
|
||||
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1)
|
||||
/**
|
||||
* Calculates the coefficient-modified resource cost of a single material component of a design's recipe.
|
||||
*
|
||||
* Returns coefficient-modified resource cost for the given material component.
|
||||
* * D - Design datum to pull the resource cost from.
|
||||
* * resource - Material datum reference to the resource to calculate the cost of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, datum/material/resource, roundto = 1)
|
||||
return round(D.materials[resource]*component_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
|
||||
return round(initial(D.construction_time)*time_coeff, roundto)
|
||||
/**
|
||||
* Calculates the coefficient-modified build time of a design.
|
||||
*
|
||||
* Returns coefficient-modified build time of a given design.
|
||||
* * D - Design datum to calculate the modified build time of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(construction_time, roundto = 1) //aran
|
||||
return round(construction_time*time_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat, left_part
|
||||
user.set_machine(src)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
return
|
||||
if(temp)
|
||||
left_part = temp
|
||||
else if(being_built)
|
||||
var/obj/I = being_built.build_path
|
||||
left_part = {"<TT>Building [initial(I.name)].<BR>
|
||||
Please wait until completion...</TT>"}
|
||||
/obj/machinery/mecha_part_fabricator/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/sheetmaterials)
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "ExosuitFabricator")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/final_sets = list()
|
||||
var/list/buildable_parts = list()
|
||||
|
||||
for(var/part_set in part_sets)
|
||||
final_sets += part_set
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
// This is for us.
|
||||
var/list/part = output_part_info(D, TRUE)
|
||||
|
||||
if(part["category_override"])
|
||||
for(var/cat in part["category_override"])
|
||||
buildable_parts[cat] += list(part)
|
||||
if(!(cat in part_sets))
|
||||
final_sets += cat
|
||||
continue
|
||||
|
||||
for(var/cat in part_sets)
|
||||
// Find all matching categories.
|
||||
if(!(cat in D.category))
|
||||
continue
|
||||
|
||||
buildable_parts[cat] += list(part)
|
||||
|
||||
data["partSets"] = final_sets
|
||||
data["buildableParts"] = buildable_parts
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["materials"] = output_available_resources()
|
||||
|
||||
if(being_built)
|
||||
var/list/part = list(
|
||||
"name" = being_built.name,
|
||||
"duration" = build_finish - world.time,
|
||||
"printTime" = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
)
|
||||
data["buildingPart"] = part
|
||||
else
|
||||
switch(screen)
|
||||
if("main")
|
||||
left_part = output_available_resources()+"<hr>"
|
||||
left_part += "<a href='?src=[REF(src)];sync=1'>Sync with R&D servers</a><hr>"
|
||||
for(var/part_set in part_sets)
|
||||
left_part += "<a href='?src=[REF(src)];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=[REF(src)];partset_to_queue=[part_set]'>Add all parts to queue</a>\]<br>"
|
||||
if("parts")
|
||||
left_part += output_parts_list(part_set)
|
||||
left_part += "<hr><a href='?src=[REF(src)];screen=main'>Return</a>"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<meta charset='UTF-8'>
|
||||
<title>[name]</title>
|
||||
<style>
|
||||
.res_name {font-weight: bold; text-transform: capitalize;}
|
||||
.red {color: #f00;}
|
||||
.part {margin-bottom: 10px;}
|
||||
.arrow {text-decoration: none; font-size: 10px;}
|
||||
body, table {height: 100%;}
|
||||
td {vertical-align: top; padding: 5px;}
|
||||
html, body {padding: 0px; margin: 0px;}
|
||||
h1 {font-size: 18px; margin: 5px 0px;}
|
||||
</style>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
</head><body>
|
||||
<body>
|
||||
<table style='width: 100%;'>
|
||||
<tr>
|
||||
<td style='width: 65%; padding-right: 10px;'>
|
||||
[left_part]
|
||||
</td>
|
||||
<td style='width: 35%; background: #ccc;' id='queue'>
|
||||
[list_queue()]
|
||||
</td>
|
||||
<tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>"}
|
||||
user << browse(dat, "window=mecha_fabricator;size=1000x430")
|
||||
onclose(user, "mecha_fabricator")
|
||||
return
|
||||
data["buildingPart"] = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
|
||||
if(..())
|
||||
data["queue"] = list_queue()
|
||||
|
||||
if(stored_part)
|
||||
data["storedPart"] = stored_part.name
|
||||
else
|
||||
data["storedPart"] = null
|
||||
|
||||
data["isProcessingQueue"] = process_queue
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(href_list["part_set"])
|
||||
var/tpart_set = href_list["part_set"]
|
||||
if(tpart_set)
|
||||
if(tpart_set=="clear")
|
||||
part_set = null
|
||||
else
|
||||
part_set = tpart_set
|
||||
screen = "parts"
|
||||
if(href_list["part"])
|
||||
var/T = href_list["part"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
build_part(D)
|
||||
else
|
||||
add_to_queue(D)
|
||||
break
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = href_list["add_to_queue"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
|
||||
. = TRUE
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
|
||||
switch(action)
|
||||
if("sync_rnd")
|
||||
// Syncronises designs on interface with R&D techweb.
|
||||
update_static_data(usr)
|
||||
say("Successfully synchronized with R&D server.")
|
||||
return
|
||||
if("add_queue_set")
|
||||
// Add all parts of a set to queue
|
||||
var/part_list = params["part_list"]
|
||||
add_part_set_to_queue(part_list)
|
||||
return
|
||||
if("add_queue_part")
|
||||
// Add a specific part to queue
|
||||
var/T = params["id"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id == T))
|
||||
add_to_queue(D)
|
||||
break
|
||||
return update_queue_on_page()
|
||||
if(href_list["remove_from_queue"])
|
||||
remove_from_queue(text2num(href_list["remove_from_queue"]))
|
||||
return update_queue_on_page()
|
||||
if(href_list["partset_to_queue"])
|
||||
add_part_set_to_queue(href_list["partset_to_queue"])
|
||||
return update_queue_on_page()
|
||||
if(href_list["process_queue"])
|
||||
spawn(0)
|
||||
if(processing_queue || being_built)
|
||||
return FALSE
|
||||
processing_queue = 1
|
||||
process_queue()
|
||||
processing_queue = 0
|
||||
if(href_list["clear_temp"])
|
||||
temp = null
|
||||
if(href_list["screen"])
|
||||
screen = href_list["screen"]
|
||||
if(href_list["queue_move"] && href_list["index"])
|
||||
var/index = text2num(href_list["index"])
|
||||
var/new_index = index + text2num(href_list["queue_move"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,queue.len))
|
||||
queue.Swap(index,new_index)
|
||||
return update_queue_on_page()
|
||||
if(href_list["clear_queue"])
|
||||
queue = list()
|
||||
return update_queue_on_page()
|
||||
if(href_list["sync"])
|
||||
sync()
|
||||
if(href_list["part_desc"])
|
||||
var/T = href_list["part_desc"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
temp = {"<h1>[initial(part.name)] description:</h1>
|
||||
[initial(part.desc)]<br>
|
||||
<a href='?src=[REF(src)];clear_temp=1'>Return</a>
|
||||
"}
|
||||
break
|
||||
return
|
||||
if("del_queue_part")
|
||||
// Delete a specific from from the queue
|
||||
var/index = text2num(params["index"])
|
||||
remove_from_queue(index)
|
||||
return
|
||||
if("clear_queue")
|
||||
// Delete everything from queue
|
||||
queue.Cut()
|
||||
return
|
||||
if("build_queue")
|
||||
// Build everything in queue
|
||||
if(process_queue)
|
||||
return
|
||||
process_queue = TRUE
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
eject_sheets(href_list["material"], href_list["remove_mat"])
|
||||
if(!being_built)
|
||||
begin_processing()
|
||||
return
|
||||
if("stop_queue")
|
||||
// Pause queue building. Also known as stop.
|
||||
process_queue = FALSE
|
||||
return
|
||||
if("build_part")
|
||||
// Build a single part
|
||||
if(being_built || process_queue)
|
||||
return
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
var/id = params["id"]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
|
||||
if(!(D.build_type & MECHFAB) || !(D.id == id))
|
||||
return
|
||||
|
||||
if(build_part(D))
|
||||
on_start_printing()
|
||||
begin_processing()
|
||||
|
||||
return
|
||||
if("move_queue_part")
|
||||
// Moves a part up or down in the queue.
|
||||
var/index = text2num(params["index"])
|
||||
var/new_index = index + text2num(params["newindex"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,length(queue)))
|
||||
queue.Swap(index,new_index)
|
||||
return
|
||||
if("remove_mat")
|
||||
// Remove a material from the fab
|
||||
var/mat_ref = params["ref"]
|
||||
var/amount = text2num(params["amount"])
|
||||
var/datum/material/mat = locate(mat_ref)
|
||||
eject_sheets(mat, amount)
|
||||
return
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Eject material sheets.
|
||||
*
|
||||
* Returns the number of sheets successfully ejected.
|
||||
* eject_sheet - Byond REF of the material to eject.
|
||||
* eject_amt - Number of sheets to attempt to eject.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/eject_sheets(eject_sheet, eject_amt)
|
||||
var/datum/component/material_container/mat_container = rmat.mat_container
|
||||
if (!mat_container)
|
||||
@@ -415,23 +614,26 @@
|
||||
rmat.silo_log(src, "ejected", -count, "sheets", matlist)
|
||||
return count
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
var/stack_name = material2name(id_inserted)
|
||||
add_overlay("fab-load-[stack_name]")
|
||||
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[stack_name]"), 10)
|
||||
updateUsrDialog()
|
||||
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
|
||||
var/datum/material/M = id_inserted
|
||||
add_overlay("fab-load-[M.name]")
|
||||
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
|
||||
/obj/machinery/mecha_part_fabricator/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_screwdriver(user, "fab-o", "fab-idle", I)
|
||||
|
||||
if(default_deconstruction_crowbar(W))
|
||||
/obj/machinery/mecha_part_fabricator/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
|
||||
return copytext(ID,2)
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_crowbar(I)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
@@ -440,5 +642,7 @@
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
return TRUE
|
||||
/obj/machinery/mecha_part_fabricator/maint
|
||||
link_on_init = FALSE
|
||||
@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person
|
||||
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
|
||||
var/breakouttime = 0
|
||||
var/list/materials
|
||||
var/list/materials //materials in this object, and the amount
|
||||
|
||||
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
|
||||
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
|
||||
@@ -110,6 +110,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
materials = typelist("materials", materials)
|
||||
|
||||
if(materials) //Otherwise, use the instances already provided.
|
||||
var/list/temp_list = list()
|
||||
for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list.
|
||||
var/amount = materials[i]
|
||||
var/datum/material/M = getmaterialref(i)
|
||||
temp_list[M] = amount
|
||||
materials = temp_list
|
||||
|
||||
if (attack_verb)
|
||||
attack_verb = typelist("attack_verb", attack_verb)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ AI MODULES
|
||||
throw_range = 7
|
||||
var/list/laws = list()
|
||||
var/bypass_law_amt_check = 0
|
||||
materials = list(MAT_GOLD=50)
|
||||
materials = list(/datum/material/gold=50)
|
||||
|
||||
/obj/item/aiModule/examine(var/mob/user as mob)
|
||||
. = ..()
|
||||
|
||||
@@ -23,7 +23,7 @@ RLD
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=100000)
|
||||
materials = list(/datum/material/iron=100000)
|
||||
req_access_txt = "11"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -599,11 +599,11 @@ RLD
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=12000, MAT_GLASS=8000)
|
||||
materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
||||
var/ammoamt = 40
|
||||
|
||||
/obj/item/rcd_ammo/large
|
||||
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
|
||||
materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
||||
ammoamt = 160
|
||||
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@ GLOBAL_LIST_INIT(fluid_duct_recipes, list(
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
|
||||
materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=50)
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/wallframe
|
||||
icon = 'icons/obj/wallframe.dmi'
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
|
||||
flags_1 = CONDUCT_1
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -66,8 +66,8 @@
|
||||
if(iswallturf(T))
|
||||
T.attackby(src, user, params)
|
||||
|
||||
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
|
||||
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
|
||||
var/metal_amt = round(materials[/datum/material/iron]/MINERAL_MATERIAL_AMOUNT)
|
||||
var/glass_amt = round(materials[/datum/material/glass]/MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
|
||||
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
|
||||
@@ -119,5 +119,5 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=50)
|
||||
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_GLASS=1000)
|
||||
materials = list(/datum/material/glass=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
var/build_path = null
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=250, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=250, /datum/material/glass=500)
|
||||
var/max_duration = 3000
|
||||
var/duration = 300
|
||||
var/last_use = 0
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
force = 3
|
||||
attack_verb = list("blown up", "exploded", "detonated")
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=30)
|
||||
|
||||
/obj/item/doorCharge/ex_act(severity, target)
|
||||
switch(severity)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "boris"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 300)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
|
||||
var/recharging = FALSE
|
||||
var/circuits = 5 //How many circuits the pseudocircuit has left
|
||||
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=20)
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //range of light when on
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=250, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=250, /datum/material/glass=500)
|
||||
var/max_shield_integrity = 250
|
||||
var/shield_integrity = 250
|
||||
var/max_fields = 3
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
|
||||
var/grace = RAD_GRACE_PERIOD
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/turf/pointer_loc
|
||||
var/energy = 5
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=20)
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
toolspeed = 1
|
||||
usesound = 'sound/weapons/empty.ogg'
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
var/paint_color = "grey"
|
||||
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
|
||||
|
||||
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
materials = list(/datum/material/iron=750)
|
||||
var/drain_rate = 2000000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 6e8 // maximum power that can be drained before exploding
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
|
||||
var/on = TRUE
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
|
||||
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
materials = list(/datum/material/iron=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
else if(AIuser)
|
||||
return ..(freq, level)
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/radio/headset/ui_data(mob/user)
|
||||
. = ..()
|
||||
.["headset"] = TRUE
|
||||
|
||||
@@ -151,4 +151,4 @@
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
materials = list(/datum/material/iron=75, /datum/material/glass=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
@@ -22,7 +22,7 @@ GENE SCANNER
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=150)
|
||||
materials = list(/datum/material/iron=150)
|
||||
|
||||
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -86,7 +86,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
var/mode = 1
|
||||
var/scanmode = 0
|
||||
var/advanced = FALSE
|
||||
@@ -442,7 +442,7 @@ GENE SCANNER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
tool_behaviour = TOOL_ANALYZER
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
|
||||
var/cooldown = FALSE
|
||||
var/cooldown_time = 250
|
||||
@@ -630,7 +630,7 @@ GENE SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
|
||||
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
|
||||
if(user.stat || user.eye_blind)
|
||||
@@ -689,7 +689,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
|
||||
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
|
||||
@@ -715,7 +715,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
var/list/discovered = list() //hit a dna console to update the scanners database
|
||||
var/list/buffer
|
||||
var/ready = TRUE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=60, /datum/material/glass=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
@@ -220,7 +220,7 @@
|
||||
if(mytape.ruined)
|
||||
to_chat(user, "<span class='notice'>The tape inside the [src] appears to be broken.</span>")
|
||||
return
|
||||
|
||||
|
||||
update_available_icons()
|
||||
if(icons_available)
|
||||
var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
|
||||
@@ -283,7 +283,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
materials = list(/datum/material/iron=20, /datum/material/glass=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
|
||||
@@ -69,7 +69,7 @@ effective or pretty fucking useless.
|
||||
*/
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser
|
||||
materials = list(MAT_METAL=400)
|
||||
materials = list(/datum/material/iron=400)
|
||||
var/irradiate = TRUE
|
||||
var/stealth = FALSE
|
||||
var/used = FALSE // is it cooling down?
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
materials = list(MAT_METAL = 90)
|
||||
materials = list(/datum/material/iron = 90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -36,7 +36,7 @@
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/status = FALSE
|
||||
var/lit = FALSE //on or off
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
breakouttime = 600 //Deciseconds = 60s = 1 minute
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
@@ -116,7 +116,7 @@
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_GLASS=500)
|
||||
materials = list(/datum/material/glass=500)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type = null
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
materials = list(/datum/material/iron=80)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -73,7 +73,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
materials = list(/datum/material/iron=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
@@ -131,7 +131,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
materials = list(/datum/material/iron=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_price = 60
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/chainofcommand/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -57,7 +57,7 @@
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/cutlass
|
||||
name = "cutlass"
|
||||
@@ -71,7 +71,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target //The thing we're searching for
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
// if true, is not stored in the robot to be ejected
|
||||
// if module is reset
|
||||
var/one_use = FALSE
|
||||
/// Bitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.
|
||||
var/list/module_flags = NONE
|
||||
|
||||
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr)
|
||||
if(R.stat == DEAD)
|
||||
@@ -95,6 +97,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/security
|
||||
module_flags = BORG_MODULE_SECURITY
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -143,6 +146,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -175,6 +179,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R , user = usr) //yogs single line
|
||||
. = ..()
|
||||
@@ -207,6 +212,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_flags = BORG_MODULE_JANITOR
|
||||
|
||||
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R, user = usr)//yogs single line
|
||||
. = ..()
|
||||
@@ -239,6 +245,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_flags = BORG_MODULE_JANITOR
|
||||
|
||||
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R, user = usr)//yogs single line
|
||||
. = ..()
|
||||
@@ -293,6 +300,7 @@
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -424,6 +432,7 @@
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
var/list/additional_reagents = list()
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -483,6 +492,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -510,6 +520,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -600,6 +611,7 @@
|
||||
icon_state = "borgrped"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/engineering
|
||||
module_flags = BORG_MODULE_ENGINEERING
|
||||
|
||||
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -627,6 +639,7 @@
|
||||
icon_state = "adv_plasmacutter"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_flags = BORG_MODULE_MINER
|
||||
|
||||
/obj/item/borg/upgrade/plasmacutter/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -654,6 +667,7 @@
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_flags = BORG_MODULE_MEDICAL
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -701,4 +715,4 @@
|
||||
if(CONFIG_GET(flag/disable_secborg))
|
||||
to_chat(user, "<span class='warning'>Nanotrasen policy disallows the use of weapons of mass destruction.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
return ..()
|
||||
@@ -20,7 +20,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
@@ -87,7 +87,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
transparent = FALSE
|
||||
materials = list(MAT_METAL=8500)
|
||||
materials = list(/datum/material/iron=8500)
|
||||
max_integrity = 65
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_color = "cosmos"
|
||||
singular_name = "bluespace crystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 75
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/item/stack/ore/bluespace_crystal/artificial
|
||||
name = "artificial bluespace crystal"
|
||||
desc = "An artificially made bluespace crystal, it looks delicate."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 //nice try
|
||||
refined_type = null
|
||||
@@ -64,7 +64,7 @@
|
||||
item_state = "sheet-polycrystal"
|
||||
singular_name = "bluespace polycrystal"
|
||||
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/bluespace = 20)
|
||||
|
||||
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=1000)
|
||||
materials = list(/datum/material/iron=1000)
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
|
||||
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
item_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
singular_name = "plasma glass sheet"
|
||||
icon_state = "sheet-pglass"
|
||||
item_state = "sheet-pglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
@@ -145,7 +145,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
@@ -191,7 +191,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-prglass"
|
||||
item_state = "sheet-prglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
@@ -212,7 +212,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-titaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
@@ -234,7 +234,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-plastitaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
@@ -257,7 +257,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
item_state = "shard-glass"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -347,5 +347,5 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
force = 6
|
||||
throwforce = 11
|
||||
icon_state = "plasmalarge"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plasma"
|
||||
|
||||
@@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
|
||||
item_state = "sheet-sandstone"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
sheettype = "sandstone"
|
||||
merge_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
|
||||
@@ -103,7 +103,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
item_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/carbon = 30)
|
||||
point_value = 50
|
||||
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
item_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/uranium = 20)
|
||||
point_value = 35
|
||||
@@ -164,7 +164,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
sheettype = "plasma"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/toxin/plasma = 20)
|
||||
point_value = 25
|
||||
merge_type = /obj/item/stack/sheet/mineral/plasma
|
||||
@@ -208,7 +208,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
item_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/gold = 20)
|
||||
point_value = 30
|
||||
merge_type = /obj/item/stack/sheet/mineral/gold
|
||||
@@ -240,7 +240,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
item_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/silver = 20)
|
||||
point_value = 25
|
||||
merge_type = /obj/item/stack/sheet/mineral/silver
|
||||
@@ -272,7 +272,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
item_state = "sheet-bananium"
|
||||
singular_name = "bananium sheet"
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/consumable/banana = 20)
|
||||
point_value = 50
|
||||
@@ -307,7 +307,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 35
|
||||
merge_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
@@ -337,7 +337,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 45
|
||||
merge_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -160,7 +160,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
|
||||
materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
@@ -674,7 +674,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
singular_name = "plastic sheet"
|
||||
icon_state = "sheet-plastic"
|
||||
item_state = "sheet-plastic"
|
||||
materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 7
|
||||
merge_type = /obj/item/stack/sheet/plastic
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
novariants = FALSE
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
mats_per_stack = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
|
||||
var/is_fabric = FALSE //is this a valid material for the loom?
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
|
||||
var/mats_per_stack = 0
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "tile-plasma"
|
||||
turf_type = /turf/open/floor/mineral/plasma
|
||||
mineralType = "plasma"
|
||||
materials = list(MAT_PLASMA=500)
|
||||
materials = list(/datum/material/plasma=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/uranium
|
||||
name = "uranium tile"
|
||||
@@ -16,7 +16,7 @@
|
||||
item_state = "tile-uranium"
|
||||
turf_type = /turf/open/floor/mineral/uranium
|
||||
mineralType = "uranium"
|
||||
materials = list(MAT_URANIUM=500)
|
||||
materials = list(/datum/material/uranium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/gold
|
||||
name = "gold tile"
|
||||
@@ -26,7 +26,7 @@
|
||||
item_state = "tile-gold"
|
||||
turf_type = /turf/open/floor/mineral/gold
|
||||
mineralType = "gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
materials = list(/datum/material/gold=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/silver
|
||||
name = "silver tile"
|
||||
@@ -36,7 +36,7 @@
|
||||
item_state = "tile-silver"
|
||||
turf_type = /turf/open/floor/mineral/silver
|
||||
mineralType = "silver"
|
||||
materials = list(MAT_SILVER=500)
|
||||
materials = list(/datum/material/silver=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/diamond
|
||||
name = "diamond tile"
|
||||
@@ -46,7 +46,7 @@
|
||||
item_state = "tile-diamond"
|
||||
turf_type = /turf/open/floor/mineral/diamond
|
||||
mineralType = "diamond"
|
||||
materials = list(MAT_DIAMOND=500)
|
||||
materials = list(/datum/material/diamond=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/bananium
|
||||
name = "bananium tile"
|
||||
@@ -56,7 +56,7 @@
|
||||
item_state = "tile-bananium"
|
||||
turf_type = /turf/open/floor/mineral/bananium
|
||||
mineralType = "bananium"
|
||||
materials = list(MAT_BANANIUM=500)
|
||||
materials = list(/datum/material/bananium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/abductor
|
||||
name = "alien floor tile"
|
||||
@@ -76,7 +76,7 @@
|
||||
item_state = "tile-shuttle"
|
||||
turf_type = /turf/open/floor/mineral/titanium
|
||||
mineralType = "titanium"
|
||||
materials = list(MAT_TITANIUM=500)
|
||||
materials = list(/datum/material/titanium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/plastitanium
|
||||
name = "plastitanium tile"
|
||||
@@ -86,7 +86,7 @@
|
||||
item_state = "tile-darkshuttle"
|
||||
turf_type = /turf/open/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
|
||||
|
||||
/obj/item/stack/tile/mineral/snow
|
||||
name = "snow tile"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
max_amount = 60
|
||||
mats_per_stack = 500
|
||||
var/turf_type = null
|
||||
var/mineralType = null
|
||||
novariants = TRUE
|
||||
@@ -303,7 +304,7 @@
|
||||
icon_state = "tile"
|
||||
item_state = "tile"
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
turf_type = /turf/open/floor/plasteel
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
materials = list(/datum/material/iron=3000)
|
||||
|
||||
/obj/item/storage/bag/tray/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -342,7 +342,7 @@
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
materials = list(MAT_GOLD=400)
|
||||
materials = list(/datum/material/gold=400)
|
||||
|
||||
/obj/item/storage/belt/champion/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
icon_state = "toolbox_default"
|
||||
item_state = "toolbox_default"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -11,9 +11,10 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
custom_materials = list(/datum/material/iron = 500) //Toolboxes by default use iron as their core, custom material.
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
|
||||
@@ -41,6 +42,7 @@
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/emergency/PopulateContents()
|
||||
new /obj/item/crowbar/red(src)
|
||||
@@ -63,11 +65,13 @@
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
has_latches = FALSE
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -81,6 +85,7 @@
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
has_latches = FALSE
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/heirloom
|
||||
name = "toolbox" //this will be named "X family toolbox"
|
||||
@@ -128,6 +133,7 @@
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/electrical/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -149,6 +155,7 @@
|
||||
force = 15
|
||||
throwforce = 18
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -176,6 +183,7 @@
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/drone/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -197,6 +205,7 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/brass/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
actions_types = list(/datum/action/item_action/set_internals)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
materials = list(/datum/material/iron=400)
|
||||
var/tracking_range = 20
|
||||
|
||||
/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
|
||||
@@ -109,7 +109,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(/datum/material/iron=50)
|
||||
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
@@ -50,7 +50,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL=70)
|
||||
materials = list(/datum/material/iron=70)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar"
|
||||
toolspeed = 0.7
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
materials = list(/datum/material/iron=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
@@ -297,7 +297,7 @@
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_GLASS=60)
|
||||
materials = list(/datum/material/glass=60)
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
@@ -319,7 +319,7 @@
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
@@ -345,7 +345,7 @@
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
@@ -353,7 +353,7 @@
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
materials = list(/datum/material/iron=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
materials = list(MAT_METAL=150)
|
||||
materials = list(/datum/material/iron=150)
|
||||
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "357OLD-7"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
var/amount_left = 7
|
||||
|
||||
/obj/item/toy/ammo/gun/update_icon()
|
||||
|
||||
@@ -467,7 +467,7 @@
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_impact_pain_multiplier" = 3)
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
@@ -575,7 +575,7 @@
|
||||
throwforce = 13
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL=13000)
|
||||
materials = list(/datum/material/iron=13000)
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = "swing_hit"
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/item/banhammer/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
|
||||
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
|
||||
/*
|
||||
/*
|
||||
oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
|
||||
mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
|
||||
for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
|
||||
@@ -239,7 +239,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=75)
|
||||
materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
@@ -283,7 +283,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sharpness = IS_SHARP
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/throwing_star/magspear
|
||||
@@ -309,7 +309,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
materials = list(/datum/material/iron=12000)
|
||||
hitsound = 'sound/weapons/genhit.ogg'
|
||||
attack_verb = list("stubbed", "poked")
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -358,7 +358,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return(OXYLOSS)
|
||||
|
||||
|
||||
/obj/item/phone/real
|
||||
desc = "A bluespace last resort negotiation tool connected directly to the enemy should anything ever go wrong. Misuse will likely lead to the line being cut or anything else they're capable of. All communication is monitored by Nanotrasen Officials."
|
||||
|
||||
@@ -371,7 +371,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
to_chat(usr, "<span class='danger'>Message sent. Pray you made the right choice.</span>")
|
||||
usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
|
||||
deadchat_broadcast(" has messaged the Syndicate using the red phone, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
|
||||
|
||||
|
||||
/obj/item/phone/banana
|
||||
name = "banana phone"
|
||||
desc = "Direct telecommunications line to the Clown Planet. Use for emergencies only!"
|
||||
@@ -384,7 +384,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("called", "rang")
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
|
||||
/obj/item/phone/banana/attack_self(mob/user)
|
||||
var/input = stripped_input(usr, "Please choose a message to send. If you are unsure, you can still turn back.", "Send a message to the Clown Planet.", "")
|
||||
if(!input || !(usr in view(1,src)))
|
||||
@@ -394,7 +394,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
to_chat(usr, "<span class='danger'>Message sent. The Clown Planet will judge your message.</span>")
|
||||
usr.log_talk(input, LOG_SAY, tag="Clown Planet announcement")
|
||||
deadchat_broadcast(" has messaged the Clown Planet using the banana phone, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr)
|
||||
|
||||
|
||||
/obj/item/cane
|
||||
name = "cane"
|
||||
desc = "A cane used by a true gentleman. Or a clown."
|
||||
@@ -406,7 +406,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(/datum/material/iron=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
/obj/item/staff
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
materials = list(MAT_METAL = 2000)
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
if(remaining_mats)
|
||||
for(var/M=1 to remaining_mats)
|
||||
new stack_type(get_turf(loc))
|
||||
else if(materials[MAT_METAL])
|
||||
else if(materials[/datum/material/iron])
|
||||
new /obj/item/stack/rods(get_turf(loc), 2)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
integrity_failure = 30
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
|
||||
|
||||
|
||||
/** Performs a complex check for toe stubbing as people would scream "IMPROVE DONT REMOVE" if I had my way.
|
||||
* Uses an early probability based return for to save cycles which is perfectly valid since the highest probability is 20 anyway.
|
||||
* Chance of getting your toe stubbed: (regular = 0.033%, running = 0.1%, blind = 20%, blurry_eyes = 2%, congenitally blind = 1% )
|
||||
@@ -45,7 +45,7 @@
|
||||
return
|
||||
if(!istype(H) || H.shoes || !(H.mobility_flags & MOBILITY_STAND) || !H.dna.species.has_toes())
|
||||
return
|
||||
var/speed_multiplier = 2/H.cached_multiplicative_slowdown
|
||||
var/speed_multiplier = 2/H.cached_multiplicative_slowdown
|
||||
var/blindness_multiplier = 0
|
||||
if(H.eye_blurry)
|
||||
blindness_multiplier = 4
|
||||
@@ -56,7 +56,7 @@
|
||||
var/chance = 0.5*blindness_multiplier*speed_multiplier
|
||||
if(prob(chance))
|
||||
to_chat(H, "<span class='warning'>You stub your toe on the [name]!</span>")
|
||||
H.visible_message("[H] stubs their toe on the [name].")
|
||||
H.visible_message("[H] stubs their toe on the [name].")
|
||||
H.emote("scream")
|
||||
var/shiddedleg = pick(BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT)
|
||||
H.apply_damage(2*speed_multiplier, BRUTE, def_zone = shiddedleg)
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
if(istype(mover) && (mover.pass_flags & PASSTABLE))
|
||||
return TRUE
|
||||
|
||||
|
||||
if(iscarbon(mover))
|
||||
var/mob/living/carbon/C = mover
|
||||
var/obj/item/tank/jetpack/jetpacktable = C.get_jetpack()
|
||||
@@ -640,7 +640,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=2000)
|
||||
materials = list(/datum/material/iron=2000)
|
||||
var/building = FALSE
|
||||
|
||||
/obj/item/rack_parts/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/uses = 2
|
||||
|
||||
/obj/item/overthrow_converter/proc/convert(mob/living/carbon/human/target, mob/living/carbon/human/user) // Should probably also delete any mindshield implant. Not sure.
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = ""
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=100)
|
||||
materials = list(/datum/material/iron=100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
|
||||
var/scanning = FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustible substances."
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
var/datum/effect_system/spark_spread/sparks
|
||||
heat = 1000
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
item_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
materials = list(/datum/material/iron=100)
|
||||
attachable = TRUE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
var/armed = FALSE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "signaler"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=400, /datum/material/glass=120)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = TRUE
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
attachable = TRUE
|
||||
var/timing = FALSE
|
||||
var/time = 5
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user