removes every codebase side instance of the r word (#22587)

* bad bad

* yep

* forgot this one
This commit is contained in:
Byemoh
2024-09-07 19:19:19 -05:00
committed by GitHub
parent 37bf6f109f
commit 14969cc5fc
13 changed files with 14 additions and 14 deletions

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@@ -119,7 +119,7 @@
//flags for covering body parts
#define GLASSESCOVERSEYES (1<<0)
#define MASKCOVERSEYES (1<<1) // get rid of some of the other retardation in these flags
#define MASKCOVERSEYES (1<<1) // get rid of some of the other ridiculousness in these flags
#define HEADCOVERSEYES (1<<2) // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH (1<<3) // on other items, these are just for mask/head
#define HEADCOVERSMOUTH (1<<4)

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@@ -231,7 +231,7 @@
return
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
// Better recursive loop, technically sort of not actually recursive cause that shit is stupid, enjoy.
//No need for a recursive limit either
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)

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@@ -73,7 +73,7 @@
message = " [message] "
//Time for a friendly game of SS13
message = replacetext(message," stupid "," smart ")
message = replacetext(message," retard "," genius ")
message = replacetext(message," idiot "," genius ")
message = replacetext(message," unrobust "," robust ")
message = replacetext(message," dumb "," smart ")
message = replacetext(message," awful "," great ")

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@@ -12,5 +12,5 @@
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
if(!istype(D, /obj/machinery/door/window) && D.density)
return 0
//There are no false wall checks because that would be fucking retarded
//There are no false wall checks because that would be fucking stupid
return 1

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@@ -23,7 +23,7 @@
/obj/structure/sign/plaques/kiddie
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. \"The first child to be sent through a cable\" What? Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"

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@@ -455,7 +455,7 @@
var/datum/round_event/disease_outbreak/DO = E
DO.virus_type = virus
if("retardify")
if("stupify")
if(!check_rights_for(rights, R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))

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@@ -566,7 +566,7 @@
adjustHealth(round(S.get_reagent_amount(/datum/reagent/consumable/sodawater) * 0.1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/sodawater) * 0.1))
// Man, you guys are retards
// Man, you guys are ridiculous haha that's what it said before..
if(S.has_reagent(/datum/reagent/toxin/acid, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/toxin/acid) * 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/acid) * 1.5))

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@@ -104,7 +104,7 @@
B.name = "Fluorescent Incandescence"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off retarded as fuck
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off stupid as fuck
if("monkeyism","apism","gorillism","primatism")
B.name = pick("Going Bananas", "Bananas Out For Harambe")
if("mormonism")

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@@ -54,7 +54,7 @@
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
if(lying)
lying = 90 //Anything else looks retarded
lying = 90 //Anything else looks ridiculous
..()
update_icons()

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@@ -113,7 +113,7 @@
recharge_rate = 1.66
//I am retard
//I am ridiculous
/obj/item/gun/magic/rune/death_rune
name = "Death To The Dead Rune"

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@@ -60,7 +60,7 @@ export const SecretsPanel = (props, context) => {
<Button.Confirm color={'bad'} content={'Everyone is the IAA (except sec/cap/hop)'} onClick={() => act('iaa_all')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'There can only be one!'} onClick={() => act('onlyone')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'There can only be one! (40-second delay)'} onClick={() => act('delayed_onlyone')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'Make all players stupid'} onClick={() => act('retardify')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'Make all players stupid'} onClick={() => act('stupify')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'Egalitarian Station Mode (All doors are open access)'} onClick={() => act('eagles')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'Anarcho-Capitalist Station Mode (More things cost money)'} onClick={() => act('ancap')} disabled={!funRights} /><br />
<Button.Confirm color={'bad'} content={'Break all lights'} onClick={() => act('blackout')} disabled={!funRights} /><br />

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@@ -7,7 +7,7 @@
*/
/turf/Adjacent(atom/neighbor, atom/target = null, atom/movable/mover = null)
if(neighbor == src)
return TRUE //don't be retarded!!
return TRUE //don't be ridiculous!!
if(istype(neighbor, /atom/movable)) //fml
var/atom/movable/AM = neighbor

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@@ -7,7 +7,7 @@
cures = list(/datum/reagent/consumable/nothing)
agent = "Fury from the circus of hell itself."
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Subject will become dizzy, confused and steadily more retarded before being turned into a cluwne!"
desc = "Subject will become dizzy, confused and steadily more ridiculous before being turned into a cluwne!"
severity = DISEASE_SEVERITY_BIOHAZARD
bypasses_immunity = TRUE