mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Roundstart no longer delayed by initializations
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@@ -2,7 +2,7 @@ var/datum/subsystem/mapping/SSmapping
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/datum/subsystem/mapping
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name = "Mapping"
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init_order = 13
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init_order = 12
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flags = SS_NO_FIRE
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display_order = 50
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@@ -6,7 +6,7 @@ var/datum/subsystem/objects/SSobj
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/datum/subsystem/objects
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name = "Objects"
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init_order = 12
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init_order = 11
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priority = 40
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var/initialized = INITIALIZATION_INSSOBJ
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@@ -4,7 +4,7 @@ var/datum/subsystem/ticker/ticker
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/datum/subsystem/ticker
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name = "Ticker"
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init_order = 0
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init_order = 13
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priority = 200
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flags = SS_FIRE_IN_LOBBY|SS_KEEP_TIMING
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@@ -39,7 +39,8 @@ var/datum/subsystem/ticker/ticker
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var/tipped = 0 //Did we broadcast the tip of the day yet?
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var/selected_tip // What will be the tip of the day?
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var/timeLeft = 1200 //pregame timer
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var/timeLeft //pregame timer
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var/start_at
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var/totalPlayers = 0 //used for pregame stats on statpanel
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var/totalPlayersReady = 0 //used for pregame stats on statpanel
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@@ -66,19 +67,19 @@ var/datum/subsystem/ticker/ticker
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if(!syndicate_code_response)
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syndicate_code_response = generate_code_phrase()
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..()
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/datum/subsystem/ticker/fire()
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switch(current_state)
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if(GAME_STATE_STARTUP)
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timeLeft = config.lobby_countdown * 10
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start_at = world.time + (config.lobby_countdown * 10)
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world << "<span class='boldnotice'>Welcome to [station_name()]!</span>"
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world << "Please set up your character and select \"Ready\". The game will start in [config.lobby_countdown] seconds."
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world << "Please set up your character and select \"Ready\". The game will start in about [config.lobby_countdown] seconds."
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current_state = GAME_STATE_PREGAME
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for(var/client/C in clients)
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window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
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/datum/subsystem/ticker/fire()
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switch(current_state)
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if(GAME_STATE_PREGAME)
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//lobby stats for statpanels
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if(isnull(timeLeft))
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timeLeft = max(0,start_at - world.time)
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totalPlayers = 0
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totalPlayersReady = 0
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for(var/mob/new_player/player in player_list)
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@@ -707,3 +708,15 @@ var/datum/subsystem/ticker/ticker
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if(news_message)
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send2otherserver(news_source, news_message,"News_Report")
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/datum/subsystem/ticker/proc/GetTimeLeft()
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if(isnull(ticker.timeLeft))
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return max(0, start_at - world.time)
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return timeLeft
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/datum/subsystem/ticker/proc/SetTimeLeft(newtime)
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if(newtime >= 0 && isnull(timeLeft)) //remember, negative means delayed
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start_at = world.time + newtime
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else
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timeLeft = newtime
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@@ -569,11 +569,11 @@ var/global/BSACooldown = 0
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set desc="Delay the game start"
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set name="Delay pre-game"
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var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(ticker.timeLeft/10)) as num|null
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var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(ticker.GetTimeLeft()/10)) as num|null
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if(ticker.current_state > GAME_STATE_PREGAME)
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return alert("Too late... The game has already started!")
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if(newtime)
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ticker.timeLeft = newtime * 10
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ticker.SetTimeLeft(newtime * 10)
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if(newtime < 0)
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world << "<b>The game start has been delayed.</b>"
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log_admin("[key_name(usr)] delayed the round start.")
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@@ -75,7 +75,10 @@
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stat("Map:", MAP_NAME)
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if(ticker.current_state == GAME_STATE_PREGAME)
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stat("Time To Start:", (ticker.timeLeft >= 0) ? "[round(ticker.timeLeft / 10)]s" : "DELAYED")
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var/time_remaining = ticker.GetTimeLeft()
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if(time_remaining >= 0)
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time_remaining /= 10
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stat("Time To Start:", (time_remaining >= 0) ? "[round(time_remaining)]s" : "DELAYED")
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stat("Players:", "[ticker.totalPlayers]")
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if(client.holder)
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