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Refactors construction datums into components (#35894)
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@@ -1,104 +0,0 @@
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#define FORWARD 1
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#define BACKWARD -1
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#define ITEM_DELETE "delete"
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#define ITEM_MOVE_INSIDE "move_inside"
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/datum/construction
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var/list/steps
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var/atom/holder
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var/result
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var/index = 1
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/datum/construction/New(atom)
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..()
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holder = atom
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if(!holder) //don't want this without a holder
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qdel(src)
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update_holder(index)
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/datum/construction/proc/on_step()
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if(index > steps.len)
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spawn_result()
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else
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update_holder(index)
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/datum/construction/proc/action(obj/item/I, mob/living/user)
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return check_step(I, user)
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/datum/construction/proc/update_index(diff)
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index += diff
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on_step()
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/datum/construction/proc/check_step(obj/item/I, mob/living/user)
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var/diff = is_right_key(I)
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if(diff && custom_action(I, user, diff))
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update_index(diff)
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return TRUE
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return FALSE
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/datum/construction/proc/is_right_key(obj/item/I) // returns index step
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var/list/L = steps[index]
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if(check_used_item(I, L["key"]))
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return FORWARD //to the first step -> forward
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else if(check_used_item(I, L["back_key"]))
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return BACKWARD //to the last step -> backwards
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return FALSE
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/datum/construction/proc/check_used_item(obj/item/I, key)
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if(!key)
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return FALSE
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if(ispath(key) && istype(I, key))
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return TRUE
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else if(I.tool_behaviour == key)
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return TRUE
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return FALSE
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/datum/construction/proc/custom_action(obj/item/I, mob/living/user, diff)
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return TRUE
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/datum/construction/proc/spawn_result()
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if(result)
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new result(drop_location())
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qdel(holder)
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/datum/construction/proc/update_holder(step_index)
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var/list/step = steps[step_index]
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if(step["desc"])
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holder.desc = step["desc"]
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if(step["icon_state"])
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holder.icon_state = step["icon_state"]
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/datum/construction/proc/drop_location()
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return holder.drop_location()
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// Unordered construction.
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// Takes a list of part types, to be added in any order, as steps.
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// Calls spawn_result() when every type has been added.
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/datum/construction/unordered/check_step(obj/item/I, mob/living/user)
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for(var/typepath in steps)
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if(istype(I, typepath) && custom_action(I, user, typepath))
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steps -= typepath
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on_step()
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return TRUE
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return FALSE
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/datum/construction/unordered/on_step()
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if(!steps.len)
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spawn_result()
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else
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update_holder(steps.len)
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/datum/construction/unordered/update_holder(steps_left)
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return
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/datum/construction/unordered/custom_action(obj/item/I, mob/living/user, typepath)
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return TRUE
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