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Update lighting.dm
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@@ -492,7 +492,7 @@
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// if a light is turned off, it won't activate emergency power
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/obj/machinery/light/proc/turned_off()
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var/area/A = get_area(src)
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return !A.lightswitch && A.power_light && !flickering
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return !A.lightswitch && A.power_light || !flickering
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// returns whether this light has power
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// true if area has power and lightswitch is on
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