shotgun pellet negative AP (#17140)

This commit is contained in:
Skrem_7
2022-12-24 10:16:56 -06:00
committed by GitHub
parent 8e2af31db2
commit 1ade82f309

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@@ -1,7 +1,7 @@
/obj/item/projectile/bullet/shotgun/slug
name = "12g shotgun slug"
speed = 0.5 //Shotgun = slower
damage = 46
damage = 46 //About 2/3's the damage of buckshot but doesn't suffer from damage falloff, negative AP, or spread
sharpness = SHARP_POINTY
wound_bonus = -30
@@ -67,19 +67,20 @@
/obj/item/projectile/bullet/pellet
speed = 0.5 //Shotgun = slower
armour_penetration = -20 //Armor is 25% stronger against pellets
var/tile_dropoff = 0.45
var/tile_dropoff_s = 0.35
/obj/item/projectile/bullet/pellet/shotgun_buckshot
name = "buckshot pellet"
damage = 12
damage = 12 //Total of 72 (big)
wound_bonus = 5
bare_wound_bonus = 5
wound_falloff_tile = -2.5 // low damage + additional dropoff will already curb wounding potential anything past point blank
/obj/item/projectile/bullet/pellet/shotgun_buckshot/syndie
name = "syndicate buckshot pellet"
damage = 15.5 //7 damage more and crit instantly assuming PBS
damage = 15.5 //3.5 more damage so it sucks less?
wound_bonus = 2
bare_wound_bonus = 2
wound_falloff_tile = -2.5
@@ -90,7 +91,7 @@
damage = 13
wound_bonus = 4
bare_wound_bonus = 4
armour_penetration = 40
armour_penetration = 40 //You're the exception of pellets not sucking against armor because ??
tile_dropoff = 0.35 //Ranged pellet because I guess?
wound_falloff_tile = -1
@@ -102,7 +103,7 @@
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
name = "rubbershot pellet"
damage = 3
stamina = 14.5
stamina = 14.5 //Total of 87 (very big)
sharpness = SHARP_NONE
/obj/item/projectile/bullet/pellet/shotgun_cryoshot