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shotgun pellet negative AP (#17140)
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@@ -1,7 +1,7 @@
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/obj/item/projectile/bullet/shotgun/slug
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name = "12g shotgun slug"
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speed = 0.5 //Shotgun = slower
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damage = 46
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damage = 46 //About 2/3's the damage of buckshot but doesn't suffer from damage falloff, negative AP, or spread
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sharpness = SHARP_POINTY
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wound_bonus = -30
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@@ -67,19 +67,20 @@
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/obj/item/projectile/bullet/pellet
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speed = 0.5 //Shotgun = slower
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armour_penetration = -20 //Armor is 25% stronger against pellets
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var/tile_dropoff = 0.45
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var/tile_dropoff_s = 0.35
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/obj/item/projectile/bullet/pellet/shotgun_buckshot
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name = "buckshot pellet"
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damage = 12
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damage = 12 //Total of 72 (big)
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wound_bonus = 5
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bare_wound_bonus = 5
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wound_falloff_tile = -2.5 // low damage + additional dropoff will already curb wounding potential anything past point blank
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/obj/item/projectile/bullet/pellet/shotgun_buckshot/syndie
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name = "syndicate buckshot pellet"
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damage = 15.5 //7 damage more and crit instantly assuming PBS
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damage = 15.5 //3.5 more damage so it sucks less?
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wound_bonus = 2
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bare_wound_bonus = 2
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wound_falloff_tile = -2.5
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@@ -90,7 +91,7 @@
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damage = 13
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wound_bonus = 4
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bare_wound_bonus = 4
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armour_penetration = 40
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armour_penetration = 40 //You're the exception of pellets not sucking against armor because ??
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tile_dropoff = 0.35 //Ranged pellet because I guess?
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wound_falloff_tile = -1
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@@ -102,7 +103,7 @@
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/obj/item/projectile/bullet/pellet/shotgun_rubbershot
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name = "rubbershot pellet"
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damage = 3
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stamina = 14.5
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stamina = 14.5 //Total of 87 (very big)
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sharpness = SHARP_NONE
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/obj/item/projectile/bullet/pellet/shotgun_cryoshot
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