diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 90b3983d8216..c7ad66440ea7 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -13,7 +13,7 @@ /atom/proc/attack_tk(mob/user) if(user.stat) return - new /obj/effect/overlay/temp/telekinesis(loc) + new /obj/effect/temp_visual/telekinesis(loc) user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc return @@ -163,7 +163,7 @@ /obj/item/tk_grab/proc/apply_focus_overlay() if(!focus) return - new /obj/effect/overlay/temp/telekinesis(get_turf(focus)) + new /obj/effect/temp_visual/telekinesis(get_turf(focus)) /obj/item/tk_grab/update_icon() cut_overlays() diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm index 5b8b77cf8a50..8fc9e05fd188 100644 --- a/code/datums/diseases/advance/symptoms/heal.dm +++ b/code/datums/diseases/advance/symptoms/heal.dm @@ -36,7 +36,7 @@ Bonus /datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A) var/heal_amt = 0.5 if(M.toxloss > 0 && prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#66FF99") + new /obj/effect/temp_visual/heal(get_turf(M), "#66FF99") M.adjustToxLoss(-heal_amt) return 1 @@ -67,7 +67,7 @@ Bonus /datum/symptom/heal/plus/Heal(mob/living/M, datum/disease/advance/A) var/heal_amt = 1 if(M.toxloss > 0 && prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#00FF00") + new /obj/effect/temp_visual/heal(get_turf(M), "#00FF00") M.adjustToxLoss(-heal_amt) return 1 @@ -110,7 +110,7 @@ Bonus M.update_damage_overlays() if(prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#FF3333") + new /obj/effect/temp_visual/heal(get_turf(M), "#FF3333") return 1 @@ -148,7 +148,7 @@ Bonus if(M.getCloneLoss() > 0) M.adjustCloneLoss(-1) M.take_bodypart_damage(0, 1) //Deals BURN damage, which is not cured by this symptom - new /obj/effect/overlay/temp/heal(get_turf(M), "#33FFCC") + new /obj/effect/temp_visual/heal(get_turf(M), "#33FFCC") if(!parts.len) return @@ -158,7 +158,7 @@ Bonus M.update_damage_overlays() if(prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#CC1100") + new /obj/effect/temp_visual/heal(get_turf(M), "#CC1100") return 1 @@ -201,7 +201,7 @@ Bonus M.update_damage_overlays() if(prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#FF9933") + new /obj/effect/temp_visual/heal(get_turf(M), "#FF9933") return 1 @@ -248,7 +248,7 @@ Bonus M.update_damage_overlays() if(prob(20)) - new /obj/effect/overlay/temp/heal(get_turf(M), "#CC6600") + new /obj/effect/temp_visual/heal(get_turf(M), "#CC6600") return 1 diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index 46853995cb34..8ad8861cbd57 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -32,7 +32,7 @@ /mob/living/simple_animal/hostile/blob/blob_act(obj/structure/blob/B) if(stat != DEAD && health < maxHealth) for(var/i in 1 to 2) - var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(src)) //hello yes you are being healed + var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed if(overmind) H.color = overmind.blob_reagent_datum.complementary_color else diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index f9eb16c7a927..e80e92337ed3 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -140,7 +140,7 @@ loc.blob_act(src) //don't ask how a wall got on top of the core, just eat it /obj/structure/blob/proc/blob_attack_animation(atom/A = null, controller) //visually attacks an atom - var/obj/effect/overlay/temp/blob/O = new /obj/effect/overlay/temp/blob(src.loc) + var/obj/effect/temp_visual/blob/O = new /obj/effect/temp_visual/blob(src.loc) O.setDir(dir) if(controller) var/mob/camera/blob/BO = controller @@ -208,7 +208,7 @@ if(overmind) overmind.blob_reagent_datum.emp_reaction(src, severity) if(prob(100 - severity * 30)) - new /obj/effect/overlay/temp/emp(get_turf(src)) + new /obj/effect/temp_visual/emp(get_turf(src)) /obj/structure/blob/tesla_act(power) ..() diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index cf709f09b0d6..7d8c3eb1f976 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -73,7 +73,7 @@ L.visible_message("[src] appears around [L] in a burst of light!", \ "[target_flashed ? "An unseen force":"The glowing sigil around you"] holds you in place!") L.Stun(5) - new /obj/effect/overlay/temp/ratvar/sigil/transgression(get_turf(src)) + new /obj/effect/temp_visual/ratvar/sigil/transgression(get_turf(src)) qdel(src) @@ -102,7 +102,7 @@ L.visible_message("[src] begins to glow a piercing magenta!", "You feel something start to invade your mind...") var/oldcolor = color animate(src, color = "#AF0AAF", time = convert_time) - var/obj/effect/overlay/temp/ratvar/sigil/glow + var/obj/effect/temp_visual/ratvar/sigil/glow if(glow_type) glow = new glow_type(get_turf(src)) animate(glow, alpha = 255, time = convert_time) @@ -158,7 +158,7 @@ light_color = "#A97F1B" delete_on_finish = FALSE sigil_name = "Sigil of Accession" - glow_type = /obj/effect/overlay/temp/ratvar/sigil/accession + glow_type = /obj/effect/temp_visual/ratvar/sigil/accession resist_string = "glows bright orange" /obj/effect/clockwork/sigil/submission/accession/post_channel(mob/living/L) @@ -321,14 +321,14 @@ while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src)) sigil_active = TRUE if(animation_number >= 4) - new /obj/effect/overlay/temp/ratvar/sigil/vitality(get_turf(src)) + new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src)) animation_number = 0 animation_number++ if(!is_servant_of_ratvar(L)) var/vitality_drained = 0 if(L.stat == DEAD) vitality_drained = L.maxHealth - var/obj/effect/overlay/temp/ratvar/sigil/vitality/V = new /obj/effect/overlay/temp/ratvar/sigil/vitality(get_turf(src)) + var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src)) animate(V, alpha = 0, transform = matrix()*2, time = 8) playsound(L, 'sound/magic/WandODeath.ogg', 50, 1) L.visible_message("[L] collapses in on [L.p_them()]self as [src] flares bright blue!") @@ -356,7 +356,7 @@ if(ghost) ghost.reenter_corpse() L.revive(1, 1) - var/obj/effect/overlay/temp/ratvar/sigil/vitality/V = new /obj/effect/overlay/temp/ratvar/sigil/vitality(get_turf(src)) + var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src)) animate(V, alpha = 0, transform = matrix()*2, time = 8) playsound(L, 'sound/magic/Staff_Healing.ogg', 50, 1) L.visible_message("[L] suddenly gets back up, [GLOB.ratvar_awakens ? "[L.p_their()] body dripping blue ichor":"even as [src] scatters into blue sparks around [L.p_them()]"]!", \ diff --git a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm index 120ed0ff6011..ec35ae4c5b8c 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm @@ -124,15 +124,15 @@ /proc/get_component_animation_type(id) switch(id) if(BELLIGERENT_EYE) - return /obj/effect/overlay/temp/ratvar/component + return /obj/effect/temp_visual/ratvar/component if(VANGUARD_COGWHEEL) - return /obj/effect/overlay/temp/ratvar/component/cogwheel + return /obj/effect/temp_visual/ratvar/component/cogwheel if(GEIS_CAPACITOR) - return /obj/effect/overlay/temp/ratvar/component/capacitor + return /obj/effect/temp_visual/ratvar/component/capacitor if(REPLICANT_ALLOY) - return /obj/effect/overlay/temp/ratvar/component/alloy + return /obj/effect/temp_visual/ratvar/component/alloy if(HIEROPHANT_ANSIBLE) - return /obj/effect/overlay/temp/ratvar/component/ansible + return /obj/effect/temp_visual/ratvar/component/ansible else return null diff --git a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm index 529f38d832fb..963701062568 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm @@ -90,7 +90,7 @@ no_delete = TRUE use(amount_temp) amount_temp *= 12.5 //each tile is 12.5 power so this is 2 tiles to 25 power - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -amount_temp, "spawn_dir" = SOUTH, "no_target_deletion" = no_delete) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -amount_temp, "spawn_dir" = SOUTH, "no_target_deletion" = no_delete) if(amount_temp >= 20) var/sheets_to_make = round(amount_temp * 0.05) //and 20 to 1 brass var/used = sheets_to_make * 20 @@ -108,7 +108,7 @@ if(source) return FALSE if(proselytizer.metal_to_power) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_ROD), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_ROD), "spawn_dir" = SOUTH) if(get_amount() >= 10) var/sheets_to_make = round(get_amount() * 0.1) var/used = sheets_to_make * 10 @@ -126,7 +126,7 @@ if(source) return FALSE if(proselytizer.metal_to_power) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_METAL), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_METAL), "spawn_dir" = SOUTH) if(get_amount() >= 5) var/sheets_to_make = round(get_amount() * 0.2) var/used = sheets_to_make * 5 @@ -144,7 +144,7 @@ if(source) return FALSE if(proselytizer.metal_to_power) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_PLASTEEL), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_PLASTEEL), "spawn_dir" = SOUTH) if(get_amount() >= 2) var/sheets_to_make = round(get_amount() * 0.5) var/used = sheets_to_make * 2 @@ -162,7 +162,7 @@ /obj/item/stack/tile/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) if(source) return FALSE - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_FLOOR), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_FLOOR), "spawn_dir" = SOUTH) //Airlock conversion /obj/machinery/door/airlock/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) @@ -375,16 +375,16 @@ //Convert shards and gear bits directly to power /obj/item/clockwork/alloy_shards/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -POWER_STANDARD, "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -POWER_STANDARD, "spawn_dir" = SOUTH) /obj/item/clockwork/alloy_shards/medium/gear_bit/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.08), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.08), "spawn_dir" = SOUTH) /obj/item/clockwork/alloy_shards/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.06), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.06), "spawn_dir" = SOUTH) /obj/item/clockwork/alloy_shards/medium/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.04), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.04), "spawn_dir" = SOUTH) /obj/item/clockwork/alloy_shards/small/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) - return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.02), "spawn_dir" = SOUTH) + return list("operation_time" = 0, "new_obj_type" = /obj/effect/temp_visual/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.02), "spawn_dir" = SOUTH) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm index 57a68078df43..ccf7aead44ad 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm @@ -124,7 +124,7 @@ L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE) var/healseverity = max(round(totaldamage*0.05, 1), 1) //shows the general severity of the damage you just healed, 1 glow per 20 for(var/i in 1 to healseverity) - new /obj/effect/overlay/temp/heal(targetturf, "#1E8CE1") + new /obj/effect/temp_visual/heal(targetturf, "#1E8CE1") clockwork_say(ranged_ability_user, text2ratvar("Mend wounded flesh!")) add_logs(ranged_ability_user, L, "healed with Sentinel's Compromise") else @@ -173,7 +173,7 @@ if(usable_power > 0 && C.cell.use(usable_power)) multiplier += (usable_power * 0.001) qdel(VC) - new/obj/effect/overlay/temp/ratvar/volt_hit/true(targetturf, ranged_ability_user, multiplier) + new/obj/effect/temp_visual/ratvar/volt_hit/true(targetturf, ranged_ability_user, multiplier) add_logs(ranged_ability_user, targetturf, "fired a volt ray") remove_ranged_ability() diff --git a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm index 976cd1cb4b3e..a54b019d536a 100644 --- a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm +++ b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm @@ -96,13 +96,13 @@ impale_cooldown = world.time + initial(impale_cooldown) attack_cooldown = world.time + initial(attack_cooldown) //can't attack until we're done impaling if(target) - new /obj/effect/overlay/temp/dir_setting/bloodsplatter(get_turf(target), get_dir(user, target)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter(get_turf(target), get_dir(user, target)) target.Stun(2) //brief stun to_chat(user, "You prepare to remove your ratvarian spear from [target]...") var/remove_verb = pick("pull", "yank", "drag") if(do_after(user, 10, 1, target)) var/turf/T = get_turf(target) - var/obj/effect/overlay/temp/dir_setting/bloodsplatter/B = new /obj/effect/overlay/temp/dir_setting/bloodsplatter(T, get_dir(target, user)) + var/obj/effect/temp_visual/dir_setting/bloodsplatter/B = new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, get_dir(target, user)) playsound(T, 'sound/misc/splort.ogg', 200, 1) playsound(T, 'sound/weapons/pierce.ogg', 200, 1) if(target.stat != CONSCIOUS) @@ -151,5 +151,5 @@ T = get_turf(src) if(T) //make sure we're not in null or something T.visible_message("[src] [pick("cracks in two and fades away", "snaps in two and dematerializes")]!") - new /obj/effect/overlay/temp/ratvar/spearbreak(T) + new /obj/effect/temp_visual/ratvar/spearbreak(T) qdel(src) diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm index 6006c2572437..376526febb4b 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm @@ -150,7 +150,7 @@ if(iscarbon(host)) resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100) if(GLOB.ratvar_awakens || resulthealth <= MARAUDER_EMERGE_THRESHOLD) - new /obj/effect/overlay/temp/heal(host.loc, "#AF0AAF") + new /obj/effect/temp_visual/heal(host.loc, "#AF0AAF") host.heal_ordered_damage(4, damage_heal_order) /mob/living/simple_animal/hostile/clockwork/marauder/adjustHealth(amount, updating_health = TRUE, forced = FALSE) diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm index bc5ec1b9d83c..9efb9a8eb2cb 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm @@ -114,7 +114,7 @@ for(var/i in 1 to heal_attempts) if(S.health < S.maxHealth) S.adjustHealth(-heal_amount) - new /obj/effect/overlay/temp/heal(T, "#1E8CE1") + new /obj/effect/temp_visual/heal(T, "#1E8CE1") if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"") break @@ -129,7 +129,7 @@ for(var/i in 1 to heal_attempts) if(S.health < S.maxHealth) S.heal_ordered_damage(heal_amount, damage_heal_order) - new /obj/effect/overlay/temp/heal(T, "#1E8CE1") + new /obj/effect/temp_visual/heal(T, "#1E8CE1") if(i == heal_attempts && S.health >= S.maxHealth) to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"") break @@ -158,7 +158,7 @@ for(var/i in 1 to heal_ticks) if(H.health < H.maxHealth) H.heal_ordered_damage(heal_amount, damage_heal_order) - new /obj/effect/overlay/temp/heal(T, "#1E8CE1") + new /obj/effect/temp_visual/heal(T, "#1E8CE1") if(i == heal_ticks && H.health >= H.maxHealth) to_chat(H, "\"[text2ratvar(pick(heal_finish_messages))]\"") break @@ -174,10 +174,10 @@ if(C.obj_integrity < C.max_integrity) C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity) C.update_icon() - new /obj/effect/overlay/temp/heal(T, "#1E8CE1") + new /obj/effect/temp_visual/heal(T, "#1E8CE1") else break - new /obj/effect/overlay/temp/ratvar/mending_mantra(get_turf(invoker)) + new /obj/effect/temp_visual/ratvar/mending_mantra(get_turf(invoker)) return TRUE @@ -389,7 +389,7 @@ usable_power = min(Floor(C.cell.charge * 0.2, MIN_CLOCKCULT_POWER), 1000) - prev_power if(usable_power > 0 && C.cell.use(usable_power)) multiplier += (usable_power * 0.0005) - var/obj/effect/overlay/temp/ratvar/volt_hit/VH = new /obj/effect/overlay/temp/ratvar/volt_hit(get_turf(invoker), null, multiplier) + var/obj/effect/temp_visual/ratvar/volt_hit/VH = new /obj/effect/temp_visual/ratvar/volt_hit(get_turf(invoker), null, multiplier) invoker.visible_message("[invoker] is struck by [invoker.p_their()] own [VH.name]!", "You're struck by your own [VH.name]!") invoker.adjustFireLoss(VH.damage) //you have to fail all five blasts to die to this playsound(invoker, 'sound/machines/defib_zap.ogg', VH.damage, 1, -1) diff --git a/code/game/gamemodes/clock_cult/clock_structure.dm b/code/game/gamemodes/clock_cult/clock_structure.dm index 0a193e755857..64c713597196 100644 --- a/code/game/gamemodes/clock_cult/clock_structure.dm +++ b/code/game/gamemodes/clock_cult/clock_structure.dm @@ -131,7 +131,7 @@ if(anchored && unanchored_icon) anchored = FALSE update_anchored(null, obj_integrity > max_integrity * 0.25) - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) //for the ark and Ratvar @@ -222,7 +222,7 @@ /obj/structure/destructible/clockwork/powered/emp_act(severity) if(forced_disable(TRUE)) - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) /obj/structure/destructible/clockwork/powered/proc/total_accessable_power() //how much power we have and can use if(!needs_power || GLOB.ratvar_awakens) diff --git a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm b/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm index 1203c7119a7c..84098fca5789 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm @@ -31,7 +31,7 @@ return /obj/structure/destructible/clockwork/geis_binding/emp_act(severity) - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) qdel(src) /obj/structure/destructible/clockwork/geis_binding/post_buckle_mob(mob/living/M) @@ -54,8 +54,8 @@ if(!can_resist) repair_and_interrupt() else - var/obj/effect/overlay/temp/ratvar/geis_binding/G = new /obj/effect/overlay/temp/ratvar/geis_binding(M.loc) - var/obj/effect/overlay/temp/ratvar/geis_binding/T = new /obj/effect/overlay/temp/ratvar/geis_binding/top(M.loc) + var/obj/effect/temp_visual/ratvar/geis_binding/G = new /obj/effect/temp_visual/ratvar/geis_binding(M.loc) + var/obj/effect/temp_visual/ratvar/geis_binding/T = new /obj/effect/temp_visual/ratvar/geis_binding/top(M.loc) G.layer = mob_layer - 0.01 T.layer = mob_layer + 0.01 G.alpha = alpha @@ -93,10 +93,10 @@ var/mob/living/carbon/C = L C.silent += 4 visible_message("[src] flares brightly!") - var/obj/effect/overlay/temp/ratvar/geis_binding/G1 = new /obj/effect/overlay/temp/ratvar/geis_binding(loc) - var/obj/effect/overlay/temp/ratvar/geis_binding/G2 = new /obj/effect/overlay/temp/ratvar/geis_binding(loc) - var/obj/effect/overlay/temp/ratvar/geis_binding/T1 = new /obj/effect/overlay/temp/ratvar/geis_binding/top(loc) - var/obj/effect/overlay/temp/ratvar/geis_binding/T2 = new /obj/effect/overlay/temp/ratvar/geis_binding/top(loc) + var/obj/effect/temp_visual/ratvar/geis_binding/G1 = new /obj/effect/temp_visual/ratvar/geis_binding(loc) + var/obj/effect/temp_visual/ratvar/geis_binding/G2 = new /obj/effect/temp_visual/ratvar/geis_binding(loc) + var/obj/effect/temp_visual/ratvar/geis_binding/T1 = new /obj/effect/temp_visual/ratvar/geis_binding/top(loc) + var/obj/effect/temp_visual/ratvar/geis_binding/T2 = new /obj/effect/temp_visual/ratvar/geis_binding/top(loc) G1.layer = mob_layer - 0.01 G2.layer = mob_layer - 0.01 T1.layer = mob_layer + 0.01 diff --git a/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm b/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm index c4415dfed86e..9c7b5e9518e5 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm @@ -87,7 +87,7 @@ var/obj/mecha/M = target M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M)) - new /obj/effect/overlay/temp/ratvar/ocular_warden(get_turf(target)) + new /obj/effect/temp_visual/ratvar/ocular_warden(get_turf(target)) setDir(get_dir(get_turf(src), get_turf(target))) if(!target) diff --git a/code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm b/code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm index 94bf35b6a76b..8dc2fb06f053 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm @@ -19,7 +19,7 @@ /obj/structure/destructible/clockwork/wall_gear/Initialize() . = ..() - new /obj/effect/overlay/temp/ratvar/gear(get_turf(src)) + new /obj/effect/temp_visual/ratvar/gear(get_turf(src)) /obj/structure/destructible/clockwork/wall_gear/emp_act(severity) return diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm index 7e516da48328..1f380dfb5e1c 100644 --- a/code/game/gamemodes/cult/cult_comms.dm +++ b/code/game/gamemodes/cult/cult_comms.dm @@ -177,13 +177,13 @@ var/turf/mobloc = get_turf(B.current) switch(i) if(1) - new /obj/effect/overlay/temp/cult/sparks(mobloc, B.current.dir) + new /obj/effect/temp_visual/cult/sparks(mobloc, B.current.dir) playsound(mobloc, "sparks", 50, 1) if(2) - new /obj/effect/overlay/temp/dir_setting/cult/phase/out(mobloc, B.current.dir) + new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, B.current.dir) playsound(mobloc, "sparks", 75, 1) if(3) - new /obj/effect/overlay/temp/dir_setting/cult/phase(mobloc, B.current.dir) + new /obj/effect/temp_visual/dir_setting/cult/phase(mobloc, B.current.dir) playsound(mobloc, "sparks", 100, 1) if(4) playsound(mobloc, 'sound/magic/exit_blood.ogg', 100, 1) @@ -193,7 +193,7 @@ var/obj/item/device/soulstone/S = B.current.loc S.release_shades(owner) B.current.setDir(SOUTH) - new /obj/effect/overlay/temp/cult/blood(final) + new /obj/effect/temp_visual/cult/blood(final) addtimer(CALLBACK(B.current, /mob/.proc/reckon, final), 10) else return @@ -201,7 +201,7 @@ Remove(owner) /mob/proc/reckon(turf/final) - new /obj/effect/overlay/temp/cult/blood/out(get_turf(src)) + new /obj/effect/temp_visual/cult/blood/out(get_turf(src)) forceMove(final) /datum/action/innate/cult/master/finalreck/proc/chant(chant_number) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 18387a44e7ad..a59d7cd3cfea 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -204,7 +204,7 @@ if(current_charges) owner.visible_message("\The [attack_text] is deflected in a burst of blood-red sparks!") current_charges-- - new /obj/effect/overlay/temp/cult/sparks(get_turf(owner)) + new /obj/effect/temp_visual/cult/sparks(get_turf(owner)) if(!current_charges) owner.visible_message("The runed shield around [owner] suddenly disappears!") owner.update_inv_wear_suit() @@ -356,14 +356,14 @@ if(uses <= 0) icon_state ="shifter_drained" playsound(mobloc, "sparks", 50, 1) - new /obj/effect/overlay/temp/dir_setting/cult/phase/out(mobloc, C.dir) + new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir) var/atom/movable/pulled = handle_teleport_grab(destination, C) C.forceMove(destination) if(pulled) C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull - new /obj/effect/overlay/temp/dir_setting/cult/phase(destination, C.dir) + new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir) playsound(destination, 'sound/effects/phasein.ogg', 25, 1) playsound(destination, "sparks", 50, 1) diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 51c622858dde..63e5b97b9ed4 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -152,7 +152,7 @@ for(var/mob/living/L in range(5, src)) if(iscultist(L) || isshade(L) || isconstruct(L)) if(L.health != L.maxHealth) - new /obj/effect/overlay/temp/heal(get_turf(src), "#960000") + new /obj/effect/temp_visual/heal(get_turf(src), "#960000") if(ishuman(L)) L.adjustBruteLoss(-1, 0) L.adjustFireLoss(-1, 0) @@ -190,7 +190,7 @@ else var/turf/open/floor/engine/cult/F = safepick(cultturfs) if(F) - new /obj/effect/overlay/temp/cult/turf/floor(F) + new /obj/effect/temp_visual/cult/turf/floor(F) else // Are we in space or something? No cult turfs or // convertable turfs? diff --git a/code/game/gamemodes/cult/rune_spawn_action.dm b/code/game/gamemodes/cult/rune_spawn_action.dm index beffe924bc56..7412a5d6bbbb 100644 --- a/code/game/gamemodes/cult/rune_spawn_action.dm +++ b/code/game/gamemodes/cult/rune_spawn_action.dm @@ -7,9 +7,9 @@ var/scribe_time = 100 var/damage_interrupt = TRUE var/action_interrupt = TRUE - var/obj/effect/overlay/temp/cult/rune_spawn/rune_word_type - var/obj/effect/overlay/temp/cult/rune_spawn/rune_innerring_type - var/obj/effect/overlay/temp/cult/rune_spawn/rune_center_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_word_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_innerring_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_center_type var/rune_color /datum/action/innate/cult/create_rune/IsAvailable() @@ -27,15 +27,15 @@ if(!chosen_keyword) return //the outer ring is always the same across all runes - var/obj/effect/overlay/temp/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color) + var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color) //the rest are not always the same, so we need types for em - var/obj/effect/overlay/temp/cult/rune_spawn/R2 + var/obj/effect/temp_visual/cult/rune_spawn/R2 if(rune_word_type) R2 = new rune_word_type(owner.loc, scribe_time, rune_color) - var/obj/effect/overlay/temp/cult/rune_spawn/R3 + var/obj/effect/temp_visual/cult/rune_spawn/R3 if(rune_innerring_type) R3 = new rune_innerring_type(owner.loc, scribe_time, rune_color) - var/obj/effect/overlay/temp/cult/rune_spawn/R4 + var/obj/effect/temp_visual/cult/rune_spawn/R4 if(rune_center_type) R4 = new rune_center_type(owner.loc, scribe_time, rune_color) @@ -64,7 +64,7 @@ /datum/action/innate/cult/create_rune/tele button_icon_state = "telerune" rune_type = /obj/effect/rune/teleport - rune_word_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2 - rune_innerring_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/inner - rune_center_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/center + rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune2 + rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/inner + rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/center rune_color = RUNE_COLOR_TELEPORT diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 14d966bc30ae..9702783e9454 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -410,7 +410,7 @@ structure_check() searches for nearby cultist structures required for the invoca else GLOB.sacrificed += sacrificial - new /obj/effect/overlay/temp/cult/sac(get_turf(src)) + new /obj/effect/temp_visual/cult/sac(get_turf(src)) for(var/M in invokers) if(big_sac) to_chat(M, "\"Yes! This is the one I desire! You have done well.\"") diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 8f90cd892dac..9def30992ece 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -328,7 +328,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event /obj/effect/meteor/tunguska/Move() . = ..() if(.) - new /obj/effect/overlay/temp/revenant(get_turf(src)) + new /obj/effect/temp_visual/revenant(get_turf(src)) /obj/effect/meteor/tunguska/meteor_effect() ..() diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index d7ab46cb9cd1..de11c2ed94d9 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -64,7 +64,7 @@ stealth_active = 1 if(ishuman(loc)) var/mob/living/carbon/human/M = loc - new /obj/effect/overlay/temp/dir_setting/ninja/cloak(get_turf(M), M.dir) + new /obj/effect/temp_visual/dir_setting/ninja/cloak(get_turf(M), M.dir) M.name_override = disguise.name M.icon = disguise.icon M.icon_state = disguise.icon_state @@ -78,7 +78,7 @@ stealth_active = 0 if(ishuman(loc)) var/mob/living/carbon/human/M = loc - new /obj/effect/overlay/temp/dir_setting/ninja(get_turf(M), M.dir) + new /obj/effect/temp_visual/dir_setting/ninja(get_turf(M), M.dir) M.name_override = null M.cut_overlays() M.regenerate_icons() diff --git a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm index 083e610587a4..a12515a62570 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm @@ -16,38 +16,38 @@ flick("alien-pad", src) for(var/mob/living/target in loc) target.forceMove(teleport_target) - new /obj/effect/overlay/temp/dir_setting/ninja(get_turf(target), target.dir) + new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir) to_chat(target, "The instability of the warp leaves you disoriented!") target.Stun(3) /obj/machinery/abductor/pad/proc/Retrieve(mob/living/target) flick("alien-pad", src) - new /obj/effect/overlay/temp/dir_setting/ninja(get_turf(target), target.dir) + new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir) Warp(target) /obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target) - new /obj/effect/overlay/temp/teleport_abductor(place) + new /obj/effect/temp_visual/teleport_abductor(place) sleep(80) flick("alien-pad", src) target.forceMove(place) - new /obj/effect/overlay/temp/dir_setting/ninja(get_turf(target), target.dir) + new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir) /obj/machinery/abductor/pad/proc/PadToLoc(place) - new /obj/effect/overlay/temp/teleport_abductor(place) + new /obj/effect/temp_visual/teleport_abductor(place) sleep(80) flick("alien-pad", src) for(var/mob/living/target in get_turf(src)) target.forceMove(place) - new /obj/effect/overlay/temp/dir_setting/ninja(get_turf(target), target.dir) + new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir) -/obj/effect/overlay/temp/teleport_abductor +/obj/effect/temp_visual/teleport_abductor name = "Huh" icon = 'icons/obj/abductor.dmi' icon_state = "teleport" duration = 80 -/obj/effect/overlay/temp/teleport_abductor/Initialize() +/obj/effect/temp_visual/teleport_abductor/Initialize() . = ..() var/datum/effect_system/spark_spread/S = new S.set_up(10,0,loc) diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 3b315bb6682f..1b929e917b99 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -435,7 +435,7 @@ resources += resource_gain do_attack_animation(target) changeNext_move(CLICK_CD_MELEE) - var/obj/effect/overlay/temp/swarmer/integrate/I = new /obj/effect/overlay/temp/swarmer/integrate(get_turf(target)) + var/obj/effect/temp_visual/swarmer/integrate/I = new /obj/effect/temp_visual/swarmer/integrate(get_turf(target)) I.pixel_x = target.pixel_x I.pixel_y = target.pixel_y I.pixel_z = target.pixel_z @@ -452,7 +452,7 @@ /mob/living/simple_animal/hostile/swarmer/proc/DisIntegrate(atom/movable/target) - new /obj/effect/overlay/temp/swarmer/disintegration(get_turf(target)) + new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target)) do_attack_animation(target) changeNext_move(CLICK_CD_MELEE) target.ex_act(3) @@ -497,7 +497,7 @@ /mob/living/simple_animal/hostile/swarmer/proc/DismantleMachine(obj/machinery/target) do_attack_animation(target) to_chat(src, "We begin to dismantle this machine. We will need to be uninterrupted.") - var/obj/effect/overlay/temp/swarmer/dismantle/D = new /obj/effect/overlay/temp/swarmer/dismantle(get_turf(target)) + var/obj/effect/temp_visual/swarmer/dismantle/D = new /obj/effect/temp_visual/swarmer/dismantle(get_turf(target)) D.pixel_x = target.pixel_x D.pixel_y = target.pixel_y D.pixel_z = target.pixel_z @@ -507,7 +507,7 @@ M.amount = 5 for(var/obj/item/I in target.component_parts) I.loc = M.loc - var/obj/effect/overlay/temp/swarmer/disintegration/N = new /obj/effect/overlay/temp/swarmer/disintegration(get_turf(target)) + var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target)) N.pixel_x = target.pixel_x N.pixel_y = target.pixel_y N.pixel_z = target.pixel_z @@ -519,23 +519,23 @@ qdel(target) -/obj/effect/overlay/temp/swarmer //temporary swarmer visual feedback objects +/obj/effect/temp_visual/swarmer //temporary swarmer visual feedback objects icon = 'icons/mob/swarmer.dmi' layer = BELOW_MOB_LAYER -/obj/effect/overlay/temp/swarmer/disintegration +/obj/effect/temp_visual/swarmer/disintegration icon_state = "disintegrate" duration = 10 -/obj/effect/overlay/temp/swarmer/disintegration/Initialize() +/obj/effect/temp_visual/swarmer/disintegration/Initialize() . = ..() playsound(loc, "sparks", 100, 1) -/obj/effect/overlay/temp/swarmer/dismantle +/obj/effect/temp_visual/swarmer/dismantle icon_state = "dismantle" duration = 25 -/obj/effect/overlay/temp/swarmer/integrate +/obj/effect/temp_visual/swarmer/integrate icon_state = "integrate" duration = 5 diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 580515d4ecda..ed51fb4caa4f 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -202,7 +202,7 @@ var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(4, 0, L) s.start() - new /obj/effect/overlay/temp/revenant(L.loc) + new /obj/effect/temp_visual/revenant(L.loc) sleep(20) if(!L.on) //wait, wait, don't shock me return @@ -237,7 +237,7 @@ /obj/effect/proc_holder/spell/aoe_turf/revenant/defile/proc/defile(turf/T) if(T.flags & NOJAUNT) T.flags -= NOJAUNT - new /obj/effect/overlay/temp/revenant(T) + new /obj/effect/temp_visual/revenant(T) if(!istype(T, /turf/open/floor/plating) && !istype(T, /turf/open/floor/engine/cult) && isfloorturf(T) && prob(15)) var/turf/open/floor/floor = T if(floor.intact && floor.floor_tile) @@ -246,10 +246,10 @@ floor.burnt = 0 floor.make_plating(1) if(T.type == /turf/closed/wall && prob(15)) - new /obj/effect/overlay/temp/revenant(T) + new /obj/effect/temp_visual/revenant(T) T.ChangeTurf(/turf/closed/wall/rust) if(T.type == /turf/closed/wall/r_wall && prob(10)) - new /obj/effect/overlay/temp/revenant(T) + new /obj/effect/temp_visual/revenant(T) T.ChangeTurf(/turf/closed/wall/r_wall/rust) for(var/obj/structure/closet/closet in T.contents) closet.open() @@ -261,7 +261,7 @@ for(var/obj/structure/window/window in T) window.take_damage(rand(30,80)) if(window && window.fulltile) - new /obj/effect/overlay/temp/revenant/cracks(window.loc) + new /obj/effect/temp_visual/revenant/cracks(window.loc) for(var/obj/machinery/light/light in T) light.flicker(20) //spooky @@ -284,7 +284,7 @@ /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/proc/malfunction(turf/T, mob/user) for(var/mob/living/simple_animal/bot/bot in T) if(!bot.emagged) - new /obj/effect/overlay/temp/revenant(bot.loc) + new /obj/effect/temp_visual/revenant(bot.loc) bot.locked = 0 bot.open = 1 bot.emag_act() @@ -292,21 +292,21 @@ if(human == user) continue to_chat(human, "You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].") - new /obj/effect/overlay/temp/revenant(human.loc) + new /obj/effect/temp_visual/revenant(human.loc) human.emp_act(1) for(var/obj/thing in T) if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery continue if(prob(20)) if(prob(50)) - new /obj/effect/overlay/temp/revenant(thing.loc) + new /obj/effect/temp_visual/revenant(thing.loc) thing.emag_act(null) else if(!istype(thing, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all thing.emp_act(1) for(var/mob/living/silicon/robot/S in T) //Only works on cyborgs, not AI playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1) - new /obj/effect/overlay/temp/revenant(S.loc) + new /obj/effect/temp_visual/revenant(S.loc) S.spark_system.start() S.emp_act(1) @@ -329,7 +329,7 @@ for(var/mob/living/mob in T) if(mob == user) continue - new /obj/effect/overlay/temp/revenant(mob.loc) + new /obj/effect/temp_visual/revenant(mob.loc) if(iscarbon(mob)) if(ishuman(mob)) var/mob/living/carbon/human/H = mob @@ -350,14 +350,14 @@ mob.adjustToxLoss(5) for(var/obj/structure/spacevine/vine in T) //Fucking with botanists, the ability. vine.add_atom_colour("#823abb", TEMPORARY_COLOUR_PRIORITY) - new /obj/effect/overlay/temp/revenant(vine.loc) + new /obj/effect/temp_visual/revenant(vine.loc) QDEL_IN(vine, 10) for(var/obj/structure/glowshroom/shroom in T) shroom.add_atom_colour("#823abb", TEMPORARY_COLOUR_PRIORITY) - new /obj/effect/overlay/temp/revenant(shroom.loc) + new /obj/effect/temp_visual/revenant(shroom.loc) QDEL_IN(shroom, 10) for(var/obj/machinery/hydroponics/tray in T) - new /obj/effect/overlay/temp/revenant(tray.loc) + new /obj/effect/temp_visual/revenant(tray.loc) tray.pestlevel = rand(8, 10) tray.weedlevel = rand(8, 10) tray.toxic = rand(45, 55) diff --git a/code/game/gamemodes/miniantags/revenant/revenant_blight.dm b/code/game/gamemodes/miniantags/revenant/revenant_blight.dm index 8b766aad370e..913efb34ce80 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_blight.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_blight.dm @@ -33,11 +33,11 @@ to_chat(affected_mob, "You suddenly feel [pick("sick and tired", "disoriented", "tired and confused", "nauseated", "faint", "dizzy")]...") affected_mob.confused += 8 affected_mob.adjustStaminaLoss(8) - new /obj/effect/overlay/temp/revenant(affected_mob.loc) + new /obj/effect/temp_visual/revenant(affected_mob.loc) if(stagedamage < stage) stagedamage++ affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage. - new /obj/effect/overlay/temp/revenant(affected_mob.loc) + new /obj/effect/temp_visual/revenant(affected_mob.loc) if(prob(45)) affected_mob.adjustStaminaLoss(stage) ..() //So we don't increase a stage before applying the stage damage. @@ -56,7 +56,7 @@ finalstage = TRUE to_chat(affected_mob, "You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].") affected_mob.adjustStaminaLoss(45) - new /obj/effect/overlay/temp/revenant(affected_mob.loc) + new /obj/effect/temp_visual/revenant(affected_mob.loc) if(affected_mob.dna && affected_mob.dna.species) affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953") affected_mob.dna.species.handle_hair(affected_mob,"#1d2953") diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index dde67fb664eb..c07ed401ad0e 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -584,7 +584,7 @@ var/turf/T = get_turf(user) playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1) user.canmove = 0 - new /obj/effect/overlay/temp/tornado(T) + new /obj/effect/temp_visual/tornado(T) sleep(20) if(interrupted(user)) return @@ -602,7 +602,7 @@ T = potential_T break breakout += 1 - new /obj/effect/overlay/temp/tornado(T) + new /obj/effect/temp_visual/tornado(T) sleep(20) if(interrupted(user)) return @@ -620,7 +620,7 @@ last_user.canmove = 1 return ..() -/obj/effect/overlay/temp/tornado +/obj/effect/temp_visual/tornado icon = 'icons/obj/wizard.dmi' icon_state = "tornado" name = "tornado" @@ -630,6 +630,6 @@ duration = 40 pixel_x = 500 -/obj/effect/overlay/temp/tornado/Initialize() +/obj/effect/temp_visual/tornado/Initialize() . = ..() animate(src, pixel_x = -500, time = 40) diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 3e3677677334..8632243b67a3 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -236,7 +236,7 @@ /obj/machinery/disco/proc/hierofunk() for(var/i in 1 to 10) - spawn_atom_to_turf(/obj/effect/overlay/temp/hierophant/telegraph/edge, src, 1, FALSE) + spawn_atom_to_turf(/obj/effect/temp_visual/hierophant/telegraph/edge, src, 1, FALSE) sleep(5) /obj/machinery/disco/proc/lights_spin() diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 18d60559bd35..7f914971b29d 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -363,7 +363,7 @@ assemblytype = /obj/structure/door_assembly/door_assembly_cult hackProof = 1 aiControlDisabled = 1 - var/openingoverlaytype = /obj/effect/overlay/temp/cult/door + var/openingoverlaytype = /obj/effect/temp_visual/cult/door var/friendly = FALSE /obj/machinery/door/airlock/cult/New() @@ -380,7 +380,7 @@ new openingoverlaytype(loc) return 1 else - new /obj/effect/overlay/temp/cult/sac(loc) + new /obj/effect/temp_visual/cult/sac(loc) var/atom/throwtarget throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(M, src))) M << pick(sound('sound/hallucinations/turn_around1.ogg',0,1,50), sound('sound/hallucinations/turn_around2.ogg',0,1,50)) @@ -407,7 +407,7 @@ icon = 'icons/obj/doors/airlocks/cult/unruned/cult.dmi' overlays_file = 'icons/obj/doors/airlocks/cult/unruned/overlays.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_cult/unruned - openingoverlaytype = /obj/effect/overlay/temp/cult/door/unruned + openingoverlaytype = /obj/effect/temp_visual/cult/door/unruned /obj/machinery/door/airlock/cult/unruned/friendly friendly = TRUE @@ -438,8 +438,8 @@ /obj/machinery/door/airlock/clockwork/New() ..() var/turf/T = get_turf(src) - new /obj/effect/overlay/temp/ratvar/door(T) - new /obj/effect/overlay/temp/ratvar/beam/door(T) + new /obj/effect/temp_visual/ratvar/door(T) + new /obj/effect/temp_visual/ratvar/beam/door(T) change_construction_value(5) /obj/machinery/door/airlock/clockwork/Destroy() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 77f33e451388..be51bf008d1c 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -328,7 +328,7 @@ /obj/machinery/door/window/clockwork/setDir(direct) if(!made_glow) - var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/door/window(get_turf(src)) + var/obj/effect/E = new /obj/effect/temp_visual/ratvar/door/window(get_turf(src)) E.setDir(direct) made_glow = TRUE ..() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 96b0029134d4..a224efd91ceb 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -159,7 +159,7 @@ Class Procs: /obj/machinery/emp_act(severity) if(use_power && !stat) use_power(7500/severity) - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) ..() /obj/machinery/proc/open_machine(drop = 1) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 1d7d9072c931..1cd46f24eab9 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -8,7 +8,7 @@ var/variance = 0 var/randomspread = 0 //use random spread for machineguns, instead of shotgun scatter var/projectile_delay = 0 - var/firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect //the visual effect appearing when the weapon is fired. + var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the weapon is fired. /obj/item/mecha_parts/mecha_equipment/weapon/can_attach(obj/mecha/combat/M) if(..()) @@ -60,7 +60,7 @@ //Base energy weapon type /obj/item/mecha_parts/mecha_equipment/weapon/energy name = "general energy weapon" - firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy + firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy /obj/item/mecha_parts/mecha_equipment/weapon/energy/get_shot_amount() return min(round(chassis.cell.charge / energy_drain), projectiles_per_shot) diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm index 2994a6a629e8..829ed6f6f55f 100644 --- a/code/game/objects/effects/decals/misc.dm +++ b/code/game/objects/effects/decals/misc.dm @@ -1,11 +1,11 @@ -/obj/effect/overlay/temp/point +/obj/effect/temp_visual/point name = "pointer" icon = 'icons/mob/screen_gen.dmi' icon_state = "arrow" layer = POINT_LAYER duration = 25 -/obj/effect/overlay/temp/point/Initialize(mapload, set_invis = 0) +/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0) ..() var/atom/old_loc = loc loc = get_turf(src) diff --git a/code/game/objects/effects/spawners/xeno_egg_delivery.dm b/code/game/objects/effects/spawners/xeno_egg_delivery.dm index 91db494d9b88..a452dae74970 100644 --- a/code/game/objects/effects/spawners/xeno_egg_delivery.dm +++ b/code/game/objects/effects/spawners/xeno_egg_delivery.dm @@ -10,7 +10,7 @@ var/area/A = get_area(T) new /obj/structure/alien/egg(T) - new /obj/effect/overlay/temp/gravpush(T) + new /obj/effect/temp_visual/gravpush(T) playsound(T, 'sound/items/party_horn.ogg', 50, 1, -1) message_admins("An alien egg has been delivered to [A] at [ADMIN_COORDJMP(T)].") diff --git a/code/game/objects/effects/temporary_visuals/clockcult.dm b/code/game/objects/effects/temporary_visuals/clockcult.dm index 65c9d30e47f6..1eae2a3c6439 100644 --- a/code/game/objects/effects/temporary_visuals/clockcult.dm +++ b/code/game/objects/effects/temporary_visuals/clockcult.dm @@ -1,68 +1,68 @@ -//temporary visual effects(/obj/effect/overlay/temp) used by clockcult stuff -/obj/effect/overlay/temp/ratvar +//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff +/obj/effect/temp_visual/ratvar name = "ratvar's light" icon = 'icons/effects/clockwork_effects.dmi' duration = 8 randomdir = 0 layer = ABOVE_NORMAL_TURF_LAYER -/obj/effect/overlay/temp/ratvar/door +/obj/effect/temp_visual/ratvar/door icon_state = "ratvardoorglow" layer = CLOSED_DOOR_LAYER //above closed doors -/obj/effect/overlay/temp/ratvar/door/window +/obj/effect/temp_visual/ratvar/door/window icon_state = "ratvarwindoorglow" layer = ABOVE_WINDOW_LAYER -/obj/effect/overlay/temp/ratvar/beam +/obj/effect/temp_visual/ratvar/beam icon_state = "ratvarbeamglow" -/obj/effect/overlay/temp/ratvar/beam/door +/obj/effect/temp_visual/ratvar/beam/door layer = CLOSED_DOOR_LAYER -/obj/effect/overlay/temp/ratvar/beam/grille +/obj/effect/temp_visual/ratvar/beam/grille layer = BELOW_OBJ_LAYER -/obj/effect/overlay/temp/ratvar/beam/itemconsume +/obj/effect/temp_visual/ratvar/beam/itemconsume layer = HIGH_OBJ_LAYER -/obj/effect/overlay/temp/ratvar/beam/falsewall +/obj/effect/temp_visual/ratvar/beam/falsewall layer = OBJ_LAYER -/obj/effect/overlay/temp/ratvar/beam/catwalk +/obj/effect/temp_visual/ratvar/beam/catwalk layer = LATTICE_LAYER -/obj/effect/overlay/temp/ratvar/wall +/obj/effect/temp_visual/ratvar/wall icon_state = "ratvarwallglow" -/obj/effect/overlay/temp/ratvar/wall/false +/obj/effect/temp_visual/ratvar/wall/false layer = OBJ_LAYER -/obj/effect/overlay/temp/ratvar/floor +/obj/effect/temp_visual/ratvar/floor icon_state = "ratvarfloorglow" -/obj/effect/overlay/temp/ratvar/floor/catwalk +/obj/effect/temp_visual/ratvar/floor/catwalk layer = LATTICE_LAYER -/obj/effect/overlay/temp/ratvar/window +/obj/effect/temp_visual/ratvar/window icon_state = "ratvarwindowglow" layer = ABOVE_OBJ_LAYER -/obj/effect/overlay/temp/ratvar/window/single +/obj/effect/temp_visual/ratvar/window/single icon_state = "ratvarwindowglow_s" -/obj/effect/overlay/temp/ratvar/gear +/obj/effect/temp_visual/ratvar/gear icon_state = "ratvargearglow" layer = BELOW_OBJ_LAYER -/obj/effect/overlay/temp/ratvar/grille +/obj/effect/temp_visual/ratvar/grille icon_state = "ratvargrilleglow" layer = BELOW_OBJ_LAYER -/obj/effect/overlay/temp/ratvar/grille/broken +/obj/effect/temp_visual/ratvar/grille/broken icon_state = "ratvarbrokengrilleglow" -/obj/effect/overlay/temp/ratvar/mending_mantra +/obj/effect/temp_visual/ratvar/mending_mantra layer = ABOVE_MOB_LAYER duration = 20 alpha = 200 @@ -70,7 +70,7 @@ light_range = 1.5 light_color = "#1E8CE1" -/obj/effect/overlay/temp/ratvar/mending_mantra/Initialize(mapload) +/obj/effect/temp_visual/ratvar/mending_mantra/Initialize(mapload) . = ..() transform = matrix()*2 var/matrix/M = transform @@ -78,7 +78,7 @@ animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL) animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL) -/obj/effect/overlay/temp/ratvar/volt_hit +/obj/effect/temp_visual/ratvar/volt_hit name = "volt blast" layer = ABOVE_MOB_LAYER duration = 5 @@ -89,13 +89,13 @@ var/mob/user var/damage = 20 -/obj/effect/overlay/temp/ratvar/volt_hit/Initialize(mapload, caster, multiplier) +/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster, multiplier) if(multiplier) damage *= multiplier duration = max(round(damage * 0.2), 1) . = ..() -/obj/effect/overlay/temp/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier) +/obj/effect/temp_visual/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier) . = ..() user = caster if(user) @@ -104,7 +104,7 @@ transform = M INVOKE_ASYNC(src, .proc/volthit) -/obj/effect/overlay/temp/ratvar/volt_hit/proc/volthit() +/obj/effect/temp_visual/ratvar/volt_hit/proc/volthit() if(user) Beam(get_turf(user), "volt_ray", time=duration, maxdistance=8, beam_type=/obj/effect/ebeam/volt_ray) var/hit_amount = 0 @@ -134,61 +134,61 @@ else playsound(src, "sparks", 50, 1) -/obj/effect/overlay/temp/ratvar/ocular_warden +/obj/effect/temp_visual/ratvar/ocular_warden name = "warden's gaze" layer = ABOVE_MOB_LAYER icon_state = "warden_gaze" duration = 3 -/obj/effect/overlay/temp/ratvar/ocular_warden/Initialize() +/obj/effect/temp_visual/ratvar/ocular_warden/Initialize() . = ..() pixel_x = rand(-8, 8) pixel_y = rand(-10, 10) animate(src, alpha = 0, time = 3, easing = EASE_OUT) -/obj/effect/overlay/temp/ratvar/spearbreak +/obj/effect/temp_visual/ratvar/spearbreak icon = 'icons/effects/64x64.dmi' icon_state = "ratvarspearbreak" layer = BELOW_MOB_LAYER pixel_y = -16 pixel_x = -16 -/obj/effect/overlay/temp/ratvar/geis_binding +/obj/effect/temp_visual/ratvar/geis_binding icon_state = "geisbinding" -/obj/effect/overlay/temp/ratvar/geis_binding/top +/obj/effect/temp_visual/ratvar/geis_binding/top icon_state = "geisbinding_top" -/obj/effect/overlay/temp/ratvar/component +/obj/effect/temp_visual/ratvar/component icon = 'icons/obj/clockwork_objects.dmi' icon_state = "belligerent_eye" layer = ABOVE_MOB_LAYER duration = 10 -/obj/effect/overlay/temp/ratvar/component/Initialize() +/obj/effect/temp_visual/ratvar/component/Initialize() . = ..() transform = matrix()*0.75 pixel_x = rand(-10, 10) pixel_y = rand(-10, -2) animate(src, pixel_y = pixel_y + 10, alpha = 50, time = 10, easing = EASE_OUT) -/obj/effect/overlay/temp/ratvar/component/cogwheel +/obj/effect/temp_visual/ratvar/component/cogwheel icon_state = "vanguard_cogwheel" -/obj/effect/overlay/temp/ratvar/component/capacitor +/obj/effect/temp_visual/ratvar/component/capacitor icon_state = "geis_capacitor" -/obj/effect/overlay/temp/ratvar/component/alloy +/obj/effect/temp_visual/ratvar/component/alloy icon_state = "replicant_alloy" -/obj/effect/overlay/temp/ratvar/component/ansible +/obj/effect/temp_visual/ratvar/component/ansible icon_state = "hierophant_ansible" -/obj/effect/overlay/temp/ratvar/sigil +/obj/effect/temp_visual/ratvar/sigil name = "glowing circle" icon_state = "sigildull" -/obj/effect/overlay/temp/ratvar/sigil/transgression +/obj/effect/temp_visual/ratvar/sigil/transgression color = "#FAE48C" layer = ABOVE_MOB_LAYER duration = 70 @@ -196,13 +196,13 @@ light_power = 2 light_color = "#FAE48C" -/obj/effect/overlay/temp/ratvar/sigil/transgression/Initialize() +/obj/effect/temp_visual/ratvar/sigil/transgression/Initialize() . = ..() var/oldtransform = transform animate(src, transform = matrix()*2, time = 5) animate(transform = oldtransform, alpha = 0, time = 65) -/obj/effect/overlay/temp/ratvar/sigil/vitality +/obj/effect/temp_visual/ratvar/sigil/vitality color = "#1E8CE1" icon_state = "sigilactivepulse" layer = ABOVE_MOB_LAYER @@ -210,7 +210,7 @@ light_power = 0.5 light_color = "#1E8CE1" -/obj/effect/overlay/temp/ratvar/sigil/accession +/obj/effect/temp_visual/ratvar/sigil/accession color = "#AF0AAF" layer = ABOVE_MOB_LAYER duration = 70 diff --git a/code/game/objects/effects/temporary_visuals/cult.dm b/code/game/objects/effects/temporary_visuals/cult.dm index ad3f84fe0697..78cc50cfc1ec 100644 --- a/code/game/objects/effects/temporary_visuals/cult.dm +++ b/code/game/objects/effects/temporary_visuals/cult.dm @@ -1,58 +1,58 @@ -//temporary visual effects(/obj/effect/overlay/temp) used by cult stuff -/obj/effect/overlay/temp/cult +//temporary visual effects(/obj/effect/temp_visual) used by cult stuff +/obj/effect/temp_visual/cult icon = 'icons/effects/cult_effects.dmi' randomdir = 0 duration = 10 -/obj/effect/overlay/temp/cult/sparks +/obj/effect/temp_visual/cult/sparks randomdir = 1 name = "blood sparks" icon_state = "bloodsparkles" -/obj/effect/overlay/temp/cult/blood // The traditional teleport +/obj/effect/temp_visual/cult/blood // The traditional teleport name = "blood jaunt" duration = 12 icon_state = "bloodin" -/obj/effect/overlay/temp/cult/blood/out +/obj/effect/temp_visual/cult/blood/out icon_state = "bloodout" -/obj/effect/overlay/temp/dir_setting/cult/phase // The veil shifter teleport +/obj/effect/temp_visual/dir_setting/cult/phase // The veil shifter teleport name = "phase glow" duration = 7 icon_state = "cultin" -/obj/effect/overlay/temp/dir_setting/cult/phase/out +/obj/effect/temp_visual/dir_setting/cult/phase/out icon_state = "cultout" -/obj/effect/overlay/temp/cult/sac +/obj/effect/temp_visual/cult/sac name = "maw of Nar-Sie" icon_state = "sacconsume" -/obj/effect/overlay/temp/cult/door +/obj/effect/temp_visual/cult/door name = "unholy glow" icon_state = "doorglow" layer = CLOSED_FIREDOOR_LAYER //above closed doors -/obj/effect/overlay/temp/cult/door/unruned +/obj/effect/temp_visual/cult/door/unruned icon_state = "unruneddoorglow" -/obj/effect/overlay/temp/cult/turf +/obj/effect/temp_visual/cult/turf name = "unholy glow" icon_state = "wallglow" layer = ABOVE_NORMAL_TURF_LAYER -/obj/effect/overlay/temp/cult/turf/floor +/obj/effect/temp_visual/cult/turf/floor icon_state = "floorglow" duration = 5 //visuals for runes being magically created -/obj/effect/overlay/temp/cult/rune_spawn +/obj/effect/temp_visual/cult/rune_spawn icon_state = "runeouter" alpha = 0 var/turnedness = 179 //179 turns counterclockwise, 181 turns clockwise -/obj/effect/overlay/temp/cult/rune_spawn/Initialize(mapload, set_duration, set_color) +/obj/effect/temp_visual/cult/rune_spawn/Initialize(mapload, set_duration, set_color) if(isnum(set_duration)) duration = set_duration if(set_color) @@ -66,79 +66,79 @@ animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL) animate(src, transform = oldtransform, time = duration, flags = ANIMATION_PARALLEL) -/obj/effect/overlay/temp/cult/rune_spawn/rune1 +/obj/effect/temp_visual/cult/rune_spawn/rune1 icon_state = "rune1words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune1/inner +/obj/effect/temp_visual/cult/rune_spawn/rune1/inner icon_state = "rune1inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune1/center +/obj/effect/temp_visual/cult/rune_spawn/rune1/center icon_state = "rune1center" -/obj/effect/overlay/temp/cult/rune_spawn/rune2 +/obj/effect/temp_visual/cult/rune_spawn/rune2 icon_state = "rune2words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune2/inner +/obj/effect/temp_visual/cult/rune_spawn/rune2/inner icon_state = "rune2inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune2/center +/obj/effect/temp_visual/cult/rune_spawn/rune2/center icon_state = "rune2center" -/obj/effect/overlay/temp/cult/rune_spawn/rune3 +/obj/effect/temp_visual/cult/rune_spawn/rune3 icon_state = "rune3words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune3/inner +/obj/effect/temp_visual/cult/rune_spawn/rune3/inner icon_state = "rune3inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune3/center +/obj/effect/temp_visual/cult/rune_spawn/rune3/center icon_state = "rune3center" -/obj/effect/overlay/temp/cult/rune_spawn/rune4 +/obj/effect/temp_visual/cult/rune_spawn/rune4 icon_state = "rune4words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune4/inner +/obj/effect/temp_visual/cult/rune_spawn/rune4/inner icon_state = "rune4inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune4/center +/obj/effect/temp_visual/cult/rune_spawn/rune4/center icon_state = "rune4center" -/obj/effect/overlay/temp/cult/rune_spawn/rune5 +/obj/effect/temp_visual/cult/rune_spawn/rune5 icon_state = "rune5words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune5/inner +/obj/effect/temp_visual/cult/rune_spawn/rune5/inner icon_state = "rune5inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune5/center +/obj/effect/temp_visual/cult/rune_spawn/rune5/center icon_state = "rune5center" -/obj/effect/overlay/temp/cult/rune_spawn/rune6 +/obj/effect/temp_visual/cult/rune_spawn/rune6 icon_state = "rune6words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune6/inner +/obj/effect/temp_visual/cult/rune_spawn/rune6/inner icon_state = "rune6inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune6/center +/obj/effect/temp_visual/cult/rune_spawn/rune6/center icon_state = "rune6center" -/obj/effect/overlay/temp/cult/rune_spawn/rune7 +/obj/effect/temp_visual/cult/rune_spawn/rune7 icon_state = "rune7words" turnedness = 181 -/obj/effect/overlay/temp/cult/rune_spawn/rune7/inner +/obj/effect/temp_visual/cult/rune_spawn/rune7/inner icon_state = "rune7inner" turnedness = 179 -/obj/effect/overlay/temp/cult/rune_spawn/rune7/center +/obj/effect/temp_visual/cult/rune_spawn/rune7/center icon_state = "rune7center" diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm index 2ceea0aced1a..c3cf2a510392 100644 --- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -1,12 +1,12 @@ //unsorted miscellaneous temporary visuals -/obj/effect/overlay/temp/dir_setting/bloodsplatter +/obj/effect/temp_visual/dir_setting/bloodsplatter icon = 'icons/effects/blood.dmi' duration = 5 randomdir = FALSE layer = BELOW_MOB_LAYER var/splatter_type = "splatter" -/obj/effect/overlay/temp/dir_setting/bloodsplatter/Initialize(mapload, set_dir) +/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir) if(set_dir in GLOB.diagonals) icon_state = "[splatter_type][pick(1, 2, 6)]" else @@ -40,22 +40,22 @@ layer = ABOVE_MOB_LAYER animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration) -/obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter +/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter splatter_type = "xsplatter" -/obj/effect/overlay/temp/dir_setting/speedbike_trail +/obj/effect/temp_visual/dir_setting/speedbike_trail name = "speedbike trails" icon_state = "ion_fade" layer = BELOW_MOB_LAYER duration = 10 randomdir = 0 -/obj/effect/overlay/temp/dir_setting/firing_effect +/obj/effect/temp_visual/dir_setting/firing_effect icon = 'icons/effects/effects.dmi' icon_state = "firing_effect" duration = 2 -/obj/effect/overlay/temp/dir_setting/firing_effect/setDir(newdir) +/obj/effect/temp_visual/dir_setting/firing_effect/setDir(newdir) switch(newdir) if(NORTH) layer = BELOW_MOB_LAYER @@ -69,84 +69,84 @@ pixel_y = rand(-1,1) ..() -/obj/effect/overlay/temp/dir_setting/firing_effect/energy +/obj/effect/temp_visual/dir_setting/firing_effect/energy icon_state = "firing_effect_energy" duration = 3 -/obj/effect/overlay/temp/dir_setting/firing_effect/magic +/obj/effect/temp_visual/dir_setting/firing_effect/magic icon_state = "shieldsparkles" duration = 3 -/obj/effect/overlay/temp/dir_setting/ninja +/obj/effect/temp_visual/dir_setting/ninja name = "ninja shadow" icon = 'icons/mob/mob.dmi' icon_state = "uncloak" duration = 9 -/obj/effect/overlay/temp/dir_setting/ninja/cloak +/obj/effect/temp_visual/dir_setting/ninja/cloak icon_state = "cloak" -/obj/effect/overlay/temp/dir_setting/ninja/shadow +/obj/effect/temp_visual/dir_setting/ninja/shadow icon_state = "shadow" -/obj/effect/overlay/temp/dir_setting/ninja/phase +/obj/effect/temp_visual/dir_setting/ninja/phase name = "ninja energy" icon_state = "phasein" -/obj/effect/overlay/temp/dir_setting/ninja/phase/out +/obj/effect/temp_visual/dir_setting/ninja/phase/out icon_state = "phaseout" -/obj/effect/overlay/temp/dir_setting/wraith +/obj/effect/temp_visual/dir_setting/wraith name = "blood" icon = 'icons/mob/mob.dmi' icon_state = "phase_shift2" duration = 12 -/obj/effect/overlay/temp/dir_setting/wraith/out +/obj/effect/temp_visual/dir_setting/wraith/out icon_state = "phase_shift" -/obj/effect/overlay/temp/dir_setting/tailsweep +/obj/effect/temp_visual/dir_setting/tailsweep icon_state = "tailsweep" duration = 4 -/obj/effect/overlay/temp/wizard +/obj/effect/temp_visual/wizard name = "water" icon = 'icons/mob/mob.dmi' icon_state = "reappear" duration = 5 -/obj/effect/overlay/temp/wizard/out +/obj/effect/temp_visual/wizard/out icon_state = "liquify" duration = 12 -/obj/effect/overlay/temp/monkeyify +/obj/effect/temp_visual/monkeyify icon = 'icons/mob/mob.dmi' icon_state = "h2monkey" duration = 22 -/obj/effect/overlay/temp/monkeyify/humanify +/obj/effect/temp_visual/monkeyify/humanify icon_state = "monkey2h" -/obj/effect/overlay/temp/borgflash +/obj/effect/temp_visual/borgflash icon = 'icons/mob/mob.dmi' icon_state = "blspell" duration = 5 -/obj/effect/overlay/temp/guardian +/obj/effect/temp_visual/guardian randomdir = 0 -/obj/effect/overlay/temp/guardian/phase +/obj/effect/temp_visual/guardian/phase duration = 5 icon_state = "phasein" -/obj/effect/overlay/temp/guardian/phase/out +/obj/effect/temp_visual/guardian/phase/out icon_state = "phaseout" -/obj/effect/overlay/temp/decoy +/obj/effect/temp_visual/decoy desc = "It's a decoy!" duration = 15 -/obj/effect/overlay/temp/decoy/Initialize(mapload, atom/mimiced_atom) +/obj/effect/temp_visual/decoy/Initialize(mapload, atom/mimiced_atom) . = ..() alpha = initial(alpha) if(mimiced_atom) @@ -155,95 +155,95 @@ setDir(mimiced_atom.dir) mouse_opacity = 0 -/obj/effect/overlay/temp/decoy/fading/Initialize(mapload, atom/mimiced_atom) +/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom) . = ..() animate(src, alpha = 0, time = duration) -/obj/effect/overlay/temp/decoy/fading/fivesecond +/obj/effect/temp_visual/decoy/fading/fivesecond duration = 50 -/obj/effect/overlay/temp/small_smoke +/obj/effect/temp_visual/small_smoke icon_state = "smoke" duration = 50 -/obj/effect/overlay/temp/fire +/obj/effect/temp_visual/fire icon = 'icons/effects/fire.dmi' icon_state = "3" duration = 20 -/obj/effect/overlay/temp/revenant +/obj/effect/temp_visual/revenant name = "spooky lights" icon_state = "purplesparkles" -/obj/effect/overlay/temp/revenant/cracks +/obj/effect/temp_visual/revenant/cracks name = "glowing cracks" icon_state = "purplecrack" duration = 6 -/obj/effect/overlay/temp/gravpush +/obj/effect/temp_visual/gravpush name = "gravity wave" icon_state = "shieldsparkles" duration = 5 -/obj/effect/overlay/temp/telekinesis +/obj/effect/temp_visual/telekinesis name = "telekinetic force" icon_state = "empdisable" duration = 5 -/obj/effect/overlay/temp/emp +/obj/effect/temp_visual/emp name = "emp sparks" icon_state = "empdisable" -/obj/effect/overlay/temp/emp/pulse +/obj/effect/temp_visual/emp/pulse name = "emp pulse" icon_state = "emppulse" duration = 8 randomdir = 0 -/obj/effect/overlay/temp/gib_animation +/obj/effect/temp_visual/gib_animation icon = 'icons/mob/mob.dmi' duration = 15 -/obj/effect/overlay/temp/gib_animation/Initialize(mapload, gib_icon) +/obj/effect/temp_visual/gib_animation/Initialize(mapload, gib_icon) icon_state = gib_icon // Needs to be before ..() so icon is correct . = ..() -/obj/effect/overlay/temp/gib_animation/animal +/obj/effect/temp_visual/gib_animation/animal icon = 'icons/mob/animal.dmi' -/obj/effect/overlay/temp/dust_animation +/obj/effect/temp_visual/dust_animation icon = 'icons/mob/mob.dmi' duration = 15 -/obj/effect/overlay/temp/dust_animation/Initialize(mapload, dust_icon) +/obj/effect/temp_visual/dust_animation/Initialize(mapload, dust_icon) icon_state = dust_icon // Before ..() so the correct icon is flick()'d . = ..() -/obj/effect/overlay/temp/mummy_animation +/obj/effect/temp_visual/mummy_animation icon = 'icons/mob/mob.dmi' icon_state = "mummy_revive" duration = 20 -/obj/effect/overlay/temp/heal //color is white by default, set to whatever is needed +/obj/effect/temp_visual/heal //color is white by default, set to whatever is needed name = "healing glow" icon_state = "heal" duration = 15 -/obj/effect/overlay/temp/heal/Initialize(mapload, set_color) +/obj/effect/temp_visual/heal/Initialize(mapload, set_color) if(set_color) add_atom_colour(set_color, FIXED_COLOUR_PRIORITY) . = ..() pixel_x = rand(-12, 12) pixel_y = rand(-9, 0) -/obj/effect/overlay/temp/kinetic_blast +/obj/effect/temp_visual/kinetic_blast name = "kinetic explosion" icon = 'icons/obj/projectiles.dmi' icon_state = "kinetic_blast" layer = ABOVE_ALL_MOB_LAYER duration = 4 -/obj/effect/overlay/temp/explosion +/obj/effect/temp_visual/explosion name = "explosion" icon = 'icons/effects/96x96.dmi' icon_state = "explosion" @@ -251,22 +251,22 @@ pixel_y = -32 duration = 8 -/obj/effect/overlay/temp/explosion/fast +/obj/effect/temp_visual/explosion/fast icon_state = "explosionfast" duration = 4 -/obj/effect/overlay/temp/blob +/obj/effect/temp_visual/blob name = "blob" icon_state = "blob_attack" alpha = 140 randomdir = 0 duration = 6 -/obj/effect/overlay/temp/impact_effect +/obj/effect/temp_visual/impact_effect icon_state = "impact_bullet" duration = 5 -/obj/effect/overlay/temp/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P) +/obj/effect/temp_visual/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P) if(target == P.original) //the projectile hit the target originally clicked pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4) pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4) @@ -275,37 +275,37 @@ pixel_y = target.pixel_y + rand(-4,4) . = ..() -/obj/effect/overlay/temp/impact_effect/red_laser +/obj/effect/temp_visual/impact_effect/red_laser icon_state = "impact_laser" duration = 4 -/obj/effect/overlay/temp/impact_effect/red_laser/wall +/obj/effect/temp_visual/impact_effect/red_laser/wall icon_state = "impact_laser_wall" duration = 10 -/obj/effect/overlay/temp/impact_effect/blue_laser +/obj/effect/temp_visual/impact_effect/blue_laser icon_state = "impact_laser_blue" duration = 4 -/obj/effect/overlay/temp/impact_effect/green_laser +/obj/effect/temp_visual/impact_effect/green_laser icon_state = "impact_laser_green" duration = 4 -/obj/effect/overlay/temp/impact_effect/purple_laser +/obj/effect/temp_visual/impact_effect/purple_laser icon_state = "impact_laser_purple" duration = 4 -/obj/effect/overlay/temp/impact_effect/ion +/obj/effect/temp_visual/impact_effect/ion icon_state = "shieldsparkles" duration = 6 -/obj/effect/overlay/temp/heart +/obj/effect/temp_visual/heart name = "heart" icon = 'icons/mob/animal.dmi' icon_state = "heart" duration = 25 -/obj/effect/overlay/temp/heart/Initialize(mapload) +/obj/effect/temp_visual/heart/Initialize(mapload) . = ..() pixel_x = rand(-4,4) pixel_y = rand(-4,4) diff --git a/code/game/objects/effects/temporary_visuals/temporary_visual.dm b/code/game/objects/effects/temporary_visuals/temporary_visual.dm index 8c7a178bd6db..44b9b91224a4 100644 --- a/code/game/objects/effects/temporary_visuals/temporary_visual.dm +++ b/code/game/objects/effects/temporary_visuals/temporary_visual.dm @@ -1,5 +1,5 @@ //temporary visual effects -/obj/effect/overlay/temp +/obj/effect/temp_visual icon_state = "nothing" anchored = 1 layer = ABOVE_MOB_LAYER @@ -8,30 +8,30 @@ var/randomdir = TRUE var/timerid -/obj/effect/overlay/temp/Initialize() +/obj/effect/temp_visual/Initialize() . = ..() if(randomdir) setDir(pick(GLOB.cardinal)) timerid = QDEL_IN(src, duration) -/obj/effect/overlay/temp/Destroy() +/obj/effect/temp_visual/Destroy() . = ..() deltimer(timerid) -/obj/effect/overlay/temp/singularity_act() +/obj/effect/temp_visual/singularity_act() return -/obj/effect/overlay/temp/singularity_pull() +/obj/effect/temp_visual/singularity_pull() return -/obj/effect/overlay/temp/ex_act() +/obj/effect/temp_visual/ex_act() return -/obj/effect/overlay/temp/dir_setting +/obj/effect/temp_visual/dir_setting randomdir = FALSE -/obj/effect/overlay/temp/dir_setting/Initialize(mapload, set_dir) +/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir) if(set_dir) setDir(set_dir) . = ..() diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 0a87fc55dbad..eb8602da5daa 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -9,7 +9,7 @@ log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ") if(heavy_range > 1) - new /obj/effect/overlay/temp/emp/pulse(epicenter) + new /obj/effect/temp_visual/emp/pulse(epicenter) if(heavy_range > light_range) light_range = heavy_range diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 0e4f7200bb1c..3ab826ec4185 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -56,13 +56,13 @@ qdel(active_dummy) active_dummy = null to_chat(usr, "You deactivate \the [src].") - new /obj/effect/overlay/temp/emp/pulse(get_turf(src)) + new /obj/effect/temp_visual/emp/pulse(get_turf(src)) else playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) C.activate(usr, saved_appearance, src) to_chat(usr, "You activate \the [src].") - new /obj/effect/overlay/temp/emp/pulse(get_turf(src)) + new /obj/effect/temp_visual/emp/pulse(get_turf(src)) /obj/item/device/chameleon/proc/disrupt(delete_dummy = 1) if(active_dummy) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 7ed563d6b78d..dd506c1ad43f 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -162,18 +162,18 @@ return var/T = get_turf(target) if(locate(/mob/living) in T) - new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow + new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow holo_cooldown = world.time + 100 return ..() -/obj/effect/overlay/temp/medical_holosign +/obj/effect/temp_visual/medical_holosign name = "medical holosign" desc = "A small holographic glow that indicates a medic is coming to treat a patient." icon_state = "medi_holo" duration = 30 -/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator) +/obj/effect/temp_visual/medical_holosign/Initialize(mapload, creator) . = ..() playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise! if(creator) diff --git a/code/game/objects/items/weapons/powerfist.dm b/code/game/objects/items/weapons/powerfist.dm index 1f5a2298644e..7b26c58a5df0 100644 --- a/code/game/objects/items/weapons/powerfist.dm +++ b/code/game/objects/items/weapons/powerfist.dm @@ -80,7 +80,7 @@ target.apply_damage(force * fisto_setting, BRUTE) target.visible_message("[user]'s powerfist lets out a loud hiss as they punch [target.name]!", \ "You cry out in pain as [user]'s punch flings you backwards!") - new /obj/effect/overlay/temp/kinetic_blast(target.loc) + new /obj/effect/temp_visual/kinetic_blast(target.loc) playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1) playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 389ae40e880c..43e0de52a140 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -331,8 +331,8 @@ /obj/structure/falsewall/brass/New(loc) ..() var/turf/T = get_turf(src) - new /obj/effect/overlay/temp/ratvar/wall/false(T) - new /obj/effect/overlay/temp/ratvar/beam/falsewall(T) + new /obj/effect/temp_visual/ratvar/wall/false(T) + new /obj/effect/temp_visual/ratvar/beam/falsewall(T) change_construction_value(4) /obj/structure/falsewall/brass/Destroy() diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 2dc159d48282..64d93e914e1d 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -254,10 +254,10 @@ /obj/structure/grille/ratvar/New() ..() if(broken) - new /obj/effect/overlay/temp/ratvar/grille/broken(get_turf(src)) + new /obj/effect/temp_visual/ratvar/grille/broken(get_turf(src)) else - new /obj/effect/overlay/temp/ratvar/grille(get_turf(src)) - new /obj/effect/overlay/temp/ratvar/beam/grille(get_turf(src)) + new /obj/effect/temp_visual/ratvar/grille(get_turf(src)) + new /obj/effect/temp_visual/ratvar/beam/grille(get_turf(src)) /obj/structure/grille/ratvar/narsie_act() take_damage(rand(1, 3), BRUTE) diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index ba9e5f8a3380..2f6b03bef167 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -102,8 +102,8 @@ /obj/structure/lattice/catwalk/clockwork/Initialize(mapload) ..() - new /obj/effect/overlay/temp/ratvar/floor/catwalk(loc) - new /obj/effect/overlay/temp/ratvar/beam/catwalk(loc) + new /obj/effect/temp_visual/ratvar/floor/catwalk(loc) + new /obj/effect/temp_visual/ratvar/beam/catwalk(loc) /obj/structure/lattice/catwalk/clockwork/ratvar_act() return diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index d5027a0c754d..09d9507b4ec0 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -545,7 +545,7 @@ qdel(I) var/amount_of_gears = 2 if(fulltile) - new /obj/effect/overlay/temp/ratvar/window(get_turf(src)) + new /obj/effect/temp_visual/ratvar/window(get_turf(src)) amount_of_gears = 4 for(var/i in 1 to amount_of_gears) debris += new/obj/item/clockwork/alloy_shards/medium/gear_bit() @@ -553,7 +553,7 @@ /obj/structure/window/reinforced/clockwork/setDir(direct) if(!made_glow) - var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/window/single(get_turf(src)) + var/obj/effect/E = new /obj/effect/temp_visual/ratvar/window/single(get_turf(src)) E.setDir(direct) made_glow = TRUE ..() diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 9144cbc87152..810a77fc423e 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -133,8 +133,8 @@ /turf/open/floor/clockwork/Initialize() ..() - new /obj/effect/overlay/temp/ratvar/floor(src) - new /obj/effect/overlay/temp/ratvar/beam(src) + new /obj/effect/temp_visual/ratvar/floor(src) + new /obj/effect/temp_visual/ratvar/beam(src) realappearence = new /obj/effect/clockwork/overlay/floor(src) realappearence.linked = src change_construction_value(1) diff --git a/code/game/turfs/simulated/floor/reinf_floor.dm b/code/game/turfs/simulated/floor/reinf_floor.dm index 9c40b8276f2a..544d63757166 100644 --- a/code/game/turfs/simulated/floor/reinf_floor.dm +++ b/code/game/turfs/simulated/floor/reinf_floor.dm @@ -108,7 +108,7 @@ /turf/open/floor/engine/cult/Initialize() ..() - new /obj/effect/overlay/temp/cult/turf/floor(src) + new /obj/effect/temp_visual/cult/turf/floor(src) realappearence = new /obj/effect/clockwork/overlay/floor/bloodcult(src) realappearence.linked = src diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm index 9fa69fc6a794..21015e82d092 100644 --- a/code/game/turfs/simulated/wall/misc_walls.dm +++ b/code/game/turfs/simulated/wall/misc_walls.dm @@ -10,7 +10,7 @@ girder_type = /obj/structure/girder/cult /turf/closed/wall/mineral/cult/Initialize() - new /obj/effect/overlay/temp/cult/turf(src) + new /obj/effect/temp_visual/cult/turf(src) . = ..() /turf/closed/wall/mineral/cult/devastate_wall() @@ -39,11 +39,11 @@ desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound." /turf/closed/wall/mineral/cult/artificer/break_wall() - new /obj/effect/overlay/temp/cult/turf(get_turf(src)) + new /obj/effect/temp_visual/cult/turf(get_turf(src)) return null //excuse me we want no runed metal here /turf/closed/wall/mineral/cult/artificer/devastate_wall() - new /obj/effect/overlay/temp/cult/turf(get_turf(src)) + new /obj/effect/temp_visual/cult/turf(get_turf(src)) //Clockwork wall: Causes nearby tinkerer's caches to generate components. /turf/closed/wall/clockwork @@ -60,8 +60,8 @@ /turf/closed/wall/clockwork/Initialize() ..() - new /obj/effect/overlay/temp/ratvar/wall(src) - new /obj/effect/overlay/temp/ratvar/beam(src) + new /obj/effect/temp_visual/ratvar/wall(src) + new /obj/effect/temp_visual/ratvar/beam(src) realappearence = new /obj/effect/clockwork/overlay/wall(src) realappearence.linked = src change_construction_value(5) diff --git a/code/modules/admin/fun_balloon.dm b/code/modules/admin/fun_balloon.dm index b886232e0055..d288c634838c 100644 --- a/code/modules/admin/fun_balloon.dm +++ b/code/modules/admin/fun_balloon.dm @@ -60,7 +60,7 @@ message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])") body.ghostize(0) body.key = ghost.key - new /obj/effect/overlay/temp/gravpush(get_turf(body)) + new /obj/effect/temp_visual/gravpush(get_turf(body)) /obj/effect/fun_balloon/sentience/emergency_shuttle name = "shuttle sentience fun balloon" @@ -79,7 +79,7 @@ /obj/effect/fun_balloon/scatter/effect() for(var/mob/living/M in range(effect_range, get_turf(src))) var/turf/T = find_safe_turf() - new /obj/effect/overlay/temp/gravpush(get_turf(M)) + new /obj/effect/temp_visual/gravpush(get_turf(M)) M.forceMove(T) to_chat(M, "Pop!") diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index e816e883c9a4..0e4fd0d7944d 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -172,11 +172,11 @@ /obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user) ..() - new /obj/effect/overlay/temp/borgflash(get_turf(src)) + new /obj/effect/temp_visual/borgflash(get_turf(src)) /obj/item/device/assembly/flash/cyborg/attack_self(mob/user) ..() - new /obj/effect/overlay/temp/borgflash(get_turf(src)) + new /obj/effect/temp_visual/borgflash(get_turf(src)) /obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params) return diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm index 93b9b6b3f960..b06c9a557934 100644 --- a/code/modules/awaymissions/capture_the_flag.dm +++ b/code/modules/awaymissions/capture_the_flag.dm @@ -433,7 +433,7 @@ /obj/item/projectile/beam/ctf/red icon_state = "laser" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser // BLUE TEAM GUNS @@ -448,7 +448,7 @@ /obj/item/projectile/beam/ctf/blue icon_state = "bluelaser" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser /datum/outfit/ctf name = "CTF" diff --git a/code/modules/mining/equipment.dm b/code/modules/mining/equipment.dm index dd8766bdc9ad..2f9fccba82ce 100644 --- a/code/modules/mining/equipment.dm +++ b/code/modules/mining/equipment.dm @@ -447,10 +447,10 @@ minerals += M if(minerals.len) for(var/turf/closed/mineral/M in minerals) - var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M) + var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M) C.icon_state = M.scan_state -/obj/effect/overlay/temp/mining_overlay +/obj/effect/temp_visual/mining_overlay layer = FLASH_LAYER icon = 'icons/turf/smoothrocks.dmi' anchored = 1 @@ -543,7 +543,7 @@ var/target_turf = get_turf(target) if(ismineralturf(target_turf)) var/turf/closed/mineral/M = target_turf - new /obj/effect/overlay/temp/kinetic_blast(M) + new /obj/effect/temp_visual/kinetic_blast(M) M.gets_drilled(firer) ..() @@ -568,7 +568,7 @@ return if(proximity_flag && target == mark && isliving(target)) var/mob/living/L = target - new /obj/effect/overlay/temp/kinetic_blast(get_turf(L)) + new /obj/effect/temp_visual/kinetic_blast(get_turf(L)) mark = 0 if(L.mob_size >= MOB_SIZE_LARGE) L.underlays -= marked_underlay diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 4999f796c57b..780eee9018a4 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -672,7 +672,7 @@ if(!istype(T)) return if(!istype(T, turf_type)) - var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T) + var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T) L.alpha = 0 animate(L, alpha = 255, time = create_delay) user.visible_message("[user] points [src] at [T]!") @@ -695,7 +695,7 @@ timer = world.time + reset_cooldown playsound(T,'sound/magic/Fireball.ogg', 200, 1) -/obj/effect/overlay/temp/lavastaff +/obj/effect/temp_visual/lavastaff icon_state = "lavastaff_warn" duration = 50 @@ -820,7 +820,7 @@ timer = world.time + cooldown_time if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one! chaser_timer = world.time + chaser_cooldown - new /obj/effect/overlay/temp/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check) + new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check) add_logs(user, target, "fired a chaser at", src) else INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast @@ -875,7 +875,7 @@ if(do_after(user, 50, target = user) && !beacon) var/turf/T = get_turf(user) playsound(T,'sound/magic/Blind.ogg', 200, 1, -4) - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) beacon = new/obj/effect/hierophant(T) user.update_action_buttons_icon() user.visible_message("[user] places a strange machine beneath [user.p_their()] feet!", \ @@ -902,8 +902,8 @@ timer = world.time + 50 INVOKE_ASYNC(src, .proc/prepare_icon_update) beacon.icon_state = "hierophant_tele_on" - var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc) - var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc) + var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc) + var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc) if(do_after(user, 40, target = user) && user && beacon) var/turf/T = get_turf(beacon) var/turf/source = get_turf(user) @@ -915,8 +915,8 @@ INVOKE_ASYNC(src, .proc/prepare_icon_update) beacon.icon_state = "hierophant_tele_off" return - new /obj/effect/overlay/temp/hierophant/telegraph(T, user) - new /obj/effect/overlay/temp/hierophant/telegraph(source, user) + new /obj/effect/temp_visual/hierophant/telegraph(T, user) + new /obj/effect/temp_visual/hierophant/telegraph(source, user) playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord @@ -937,13 +937,13 @@ beacon.icon_state = "hierophant_tele_off" return add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to") - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user) - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user) for(var/t in RANGE_TURFS(1, T)) - var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies + var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies B.damage = 30 for(var/t in RANGE_TURFS(1, source)) - var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies + var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies B.damage = 30 for(var/mob/living/L in range(1, source)) INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along @@ -988,10 +988,10 @@ /obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user) + new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) - new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check) + new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check) for(var/d in GLOB.cardinal) INVOKE_ASYNC(src, .proc/blast_wall, T, d, user) @@ -1004,15 +1004,15 @@ for(var/i in 1 to range) if(!J) return - new /obj/effect/overlay/temp/hierophant/blast(J, user, friendly_fire_check) + new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check) previousturf = J J = get_step(previousturf, dir) /obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph(T, user) + new /obj/effect/temp_visual/hierophant/telegraph(T, user) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) for(var/t in RANGE_TURFS(1, T)) - new /obj/effect/overlay/temp/hierophant/blast(t, user, friendly_fire_check) + new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check) diff --git a/code/modules/mob/living/carbon/alien/death.dm b/code/modules/mob/living/carbon/alien/death.dm index 9382dc392db3..46facdc4547f 100644 --- a/code/modules/mob/living/carbon/alien/death.dm +++ b/code/modules/mob/living/carbon/alien/death.dm @@ -5,10 +5,10 @@ new /obj/effect/gibspawner/xenobodypartless(loc,viruses) /mob/living/carbon/alien/gib_animation() - new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-a") + new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a") /mob/living/carbon/alien/spawn_dust() new /obj/effect/decal/remains/xeno(loc) /mob/living/carbon/alien/dust_animation() - new /obj/effect/overlay/temp/dust_animation(loc, "dust-a") + new /obj/effect/temp_visual/dust_animation(loc, "dust-a") diff --git a/code/modules/mob/living/carbon/alien/larva/death.dm b/code/modules/mob/living/carbon/alien/larva/death.dm index 16d2f534e082..585e5779c62e 100644 --- a/code/modules/mob/living/carbon/alien/larva/death.dm +++ b/code/modules/mob/living/carbon/alien/larva/death.dm @@ -13,10 +13,10 @@ new /obj/effect/gibspawner/larvabodypartless(loc,viruses) /mob/living/carbon/alien/larva/gib_animation() - new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-l") + new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l") /mob/living/carbon/alien/larva/spawn_dust() new /obj/effect/decal/remains/xeno(loc) /mob/living/carbon/alien/larva/dust_animation() - new /obj/effect/overlay/temp/dust_animation(loc, "dust-l") + new /obj/effect/temp_visual/dust_animation(loc, "dust-l") diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 86ed1220fa87..04dba44ee5fe 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -1,8 +1,8 @@ /mob/living/carbon/human/gib_animation() - new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-h") + new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h") /mob/living/carbon/human/dust_animation() - new /obj/effect/overlay/temp/dust_animation(loc, "dust-h") + new /obj/effect/temp_visual/dust_animation(loc, "dust-h") /mob/living/carbon/human/spawn_gibs(with_bodyparts) if(with_bodyparts) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index bb84bb460f25..85fa57063eee 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -664,7 +664,7 @@ return invisibility = INVISIBILITY_MAXIMUM //disappear before the animation - new /obj/effect/overlay/temp/mummy_animation(get_turf(src)) + new /obj/effect/temp_visual/mummy_animation(get_turf(src)) if(cloth_golem.revive(full_heal = TRUE, admin_revive = TRUE)) cloth_golem.grab_ghost() //won't pull if it's a suicide sleep(20) diff --git a/code/modules/mob/living/carbon/monkey/death.dm b/code/modules/mob/living/carbon/monkey/death.dm index a45209c5c21a..3c5cdf3b38d8 100644 --- a/code/modules/mob/living/carbon/monkey/death.dm +++ b/code/modules/mob/living/carbon/monkey/death.dm @@ -1,5 +1,5 @@ /mob/living/carbon/monkey/gib_animation() - new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-m") + new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m") /mob/living/carbon/monkey/dust_animation() - new /obj/effect/overlay/temp/dust_animation(loc, "dust-m") + new /obj/effect/temp_visual/dust_animation(loc, "dust-m") diff --git a/code/modules/mob/living/silicon/robot/death.dm b/code/modules/mob/living/silicon/robot/death.dm index 4df0c54d1a16..246ea1e060ac 100644 --- a/code/modules/mob/living/silicon/robot/death.dm +++ b/code/modules/mob/living/silicon/robot/death.dm @@ -1,6 +1,6 @@ /mob/living/silicon/robot/gib_animation() - new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r") + new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r") /mob/living/silicon/robot/dust() if(mmi) @@ -11,7 +11,7 @@ new /obj/effect/decal/remains/robot(loc) /mob/living/silicon/robot/dust_animation() - new /obj/effect/overlay/temp/dust_animation(loc, "dust-r") + new /obj/effect/temp_visual/dust_animation(loc, "dust-r") /mob/living/silicon/robot/death(gibbed) if(stat == DEAD) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index fde802205729..80156ba04f77 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -198,9 +198,9 @@ /obj/item/weapon/robot_module/proc/do_transform_animation() var/mob/living/silicon/robot/R = loc R.notransform = TRUE - var/obj/effect/overlay/temp/decoy/fading/fivesecond/ANM = new /obj/effect/overlay/temp/decoy/fading/fivesecond(R.loc, R) + var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R) ANM.layer = R.layer - 0.01 - new /obj/effect/overlay/temp/small_smoke(R.loc) + new /obj/effect/temp_visual/small_smoke(R.loc) if(R.hat) R.hat.forceMove(get_turf(R)) R.hat = null diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index 1dfdf2a14f9e..796705e4c8dd 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -299,7 +299,7 @@ /mob/living/simple_animal/bot/emp_act(severity) var/was_on = on stat |= EMPED - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) if(paicard) paicard.emp_act(severity) src.visible_message("[paicard] is flies out of [bot_name]!","You are forcefully ejected from [bot_name]!") diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 07ea0d7b5ddd..6b8f8339cef2 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -444,7 +444,7 @@ Auto Patrol[]"}, if(severity==2 && prob(70)) ..(severity-1) else - new /obj/effect/overlay/temp/emp(loc) + new /obj/effect/temp_visual/emp(loc) var/list/mob/living/carbon/targets = new for(var/mob/living/carbon/C in view(12,src)) if(C.stat==2) diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 0e51630b4c1b..40978f04ff50 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -215,7 +215,7 @@ if(change) if(change > 0) if(M && stat != DEAD) - new /obj/effect/overlay/temp/heart(loc) + new /obj/effect/temp_visual/heart(loc) emote("me", 1, "purrs!") else if(M && stat != DEAD) diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index d73b74e4a0fb..5a4cd366b92f 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -552,7 +552,7 @@ if(change) if(change > 0) if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454 - new /obj/effect/overlay/temp/heart(loc) + new /obj/effect/temp_visual/heart(loc) emote("me", 1, "yaps happily!") else if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case) diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index fe6e22bcab2a..a0f46922b7fa 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -175,9 +175,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians if(istype(summoner.loc, /obj/effect)) Recall(TRUE) else - new /obj/effect/overlay/temp/guardian/phase/out(loc) + new /obj/effect/temp_visual/guardian/phase/out(loc) forceMove(summoner.loc) - new /obj/effect/overlay/temp/guardian/phase(loc) + new /obj/effect/temp_visual/guardian/phase(loc) /mob/living/simple_animal/hostile/guardian/canSuicide() return 0 @@ -315,7 +315,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians return FALSE if(loc == summoner) forceMove(summoner.loc) - new /obj/effect/overlay/temp/guardian/phase(loc) + new /obj/effect/temp_visual/guardian/phase(loc) cooldown = world.time + 10 return TRUE return FALSE @@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians /mob/living/simple_animal/hostile/guardian/proc/Recall(forced) if(!summoner || loc == summoner || (cooldown > world.time && !forced)) return FALSE - new /obj/effect/overlay/temp/guardian/phase/out(loc) + new /obj/effect/temp_visual/guardian/phase/out(loc) forceMove(summoner) cooldown = world.time + 10 diff --git a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm index 1fa54dfd2162..0f4b15b4f4d8 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm @@ -72,7 +72,7 @@ armour_penetration = 100 obj_damage = 0 environment_smash = 0 - new /obj/effect/overlay/temp/guardian/phase/out(get_turf(src)) + new /obj/effect/temp_visual/guardian/phase/out(get_turf(src)) alpha = 15 if(!forced) to_chat(src, "You enter stealth, empowering your next attack.") diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 708a1e2ce6b9..c1be82b8208e 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -40,7 +40,7 @@ /mob/living/simple_animal/hostile/guardian/charger/Move() if(charging) - new /obj/effect/overlay/temp/decoy/fading(loc,src) + new /obj/effect/temp_visual/decoy/fading(loc,src) . = ..() /mob/living/simple_animal/hostile/guardian/charger/snapback() diff --git a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm index 9da40c0c7c5e..1e6fa727b9d5 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm @@ -21,14 +21,14 @@ if(. && prob(40) && isliving(target)) var/mob/living/M = target if(!M.anchored && M != summoner && !hasmatchingsummoner(M)) - new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M)) + new /obj/effect/temp_visual/guardian/phase/out(get_turf(M)) do_teleport(M, M, 10) for(var/mob/living/L in range(1, M)) if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them continue if(L != src && L != summoner) L.apply_damage(15, BRUTE) - new /obj/effect/overlay/temp/explosion(get_turf(M)) + new /obj/effect/temp_visual/explosion(get_turf(M)) /mob/living/simple_animal/hostile/guardian/bomb/AltClickOn(atom/movable/A) if(!istype(A)) @@ -75,7 +75,7 @@ var/turf/T = get_turf(src) stored_obj.forceMove(T) playsound(T,'sound/effects/Explosion2.ogg', 200, 1) - new /obj/effect/overlay/temp/explosion(T) + new /obj/effect/temp_visual/explosion(T) user.ex_act(2) qdel(src) else diff --git a/code/modules/mob/living/simple_animal/guardian/types/protector.dm b/code/modules/mob/living/simple_animal/guardian/types/protector.dm index eacf58410b47..cabb6854b2f3 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/protector.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/protector.dm @@ -63,6 +63,6 @@ else to_chat(summoner, "You moved out of range, and were pulled back! You can only move [range] meters from [real_name]!") summoner.visible_message("\The [summoner] jumps back to [summoner.p_their()] protector.") - new /obj/effect/overlay/temp/guardian/phase/out(get_turf(summoner)) + new /obj/effect/temp_visual/guardian/phase/out(get_turf(summoner)) summoner.forceMove(get_turf(src)) - new /obj/effect/overlay/temp/guardian/phase(get_turf(summoner)) + new /obj/effect/temp_visual/guardian/phase(get_turf(summoner)) diff --git a/code/modules/mob/living/simple_animal/guardian/types/support.dm b/code/modules/mob/living/simple_animal/guardian/types/support.dm index 159e6df5f4c6..3d7ae4844329 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/support.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/support.dm @@ -34,7 +34,7 @@ C.adjustFireLoss(-5) C.adjustOxyLoss(-5) C.adjustToxLoss(-5) - var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C)) + var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C)) if(namedatum) H.color = namedatum.colour if(C == summoner) @@ -136,11 +136,11 @@ to_chat(src, "You need to hold still!") return - new /obj/effect/overlay/temp/guardian/phase/out(T) + new /obj/effect/temp_visual/guardian/phase/out(T) if(isliving(A)) var/mob/living/L = A L.flash_act() A.visible_message("[A] disappears in a flash of light!", \ "Your vision is obscured by a flash of light!") do_teleport(A, beacon, 0) - new /obj/effect/overlay/temp/guardian/phase(get_turf(A)) + new /obj/effect/temp_visual/guardian/phase(get_turf(A)) diff --git a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm index 951589daaf13..601233c42477 100644 --- a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm +++ b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm @@ -16,7 +16,7 @@ melee_damage_upper = 20 health = 1000 maxHealth = 1000 - loot = list(/obj/effect/overlay/temp/paperwiz_dying) + loot = list(/obj/effect/temp_visual/paperwiz_dying) projectiletype = /obj/item/projectile/temp projectilesound = 'sound/weapons/emitter.ogg' attack_sound = 'sound/hallucinations/growl1.ogg' @@ -129,7 +129,7 @@ qdel(src) //I see through your ruse! //fancy effects -/obj/effect/overlay/temp/paper_scatter +/obj/effect/temp_visual/paper_scatter name = "scattering paper" desc = "Pieces of paper scattering to the wind." layer = ABOVE_OPEN_TURF_LAYER @@ -139,7 +139,7 @@ duration = 5 randomdir = FALSE -/obj/effect/overlay/temp/paperwiz_dying +/obj/effect/temp_visual/paperwiz_dying name = "craft portal" desc = "A wormhole sucking the wizard into the void. Neat." layer = ABOVE_OPEN_TURF_LAYER @@ -149,18 +149,18 @@ duration = 18 randomdir = FALSE -/obj/effect/overlay/temp/paperwiz_dying/Initialize() +/obj/effect/temp_visual/paperwiz_dying/Initialize() . = ..() visible_message("The wizard cries out in pain as a gate appears behind him, sucking him in!") playsound(get_turf(src),'sound/magic/MandSwap.ogg', 50, 1, 1) playsound(get_turf(src),'sound/hallucinations/wail.ogg', 50, 1, 1) -/obj/effect/overlay/temp/paperwiz_dying/Destroy() +/obj/effect/temp_visual/paperwiz_dying/Destroy() for(var/mob/M in range(7,src)) shake_camera(M, 7, 1) var/turf/T = get_turf(src) playsound(T,'sound/magic/Summon_Magic.ogg', 50, 1, 1) - new /obj/effect/overlay/temp/paper_scatter(T) + new /obj/effect/temp_visual/paper_scatter(T) new /obj/item/clothing/suit/wizrobe/paper(T) new /obj/item/clothing/head/collectable/paper(T) return ..() diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index fa61a16e5172..2645ebcef78d 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -134,7 +134,7 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum/Move() if(charging) - new /obj/effect/overlay/temp/decoy/fading(loc,src) + new /obj/effect/temp_visual/decoy/fading(loc,src) DestroySurroundings() . = ..() if(!stat && .) @@ -150,12 +150,12 @@ Difficulty: Hard var/turf/T = get_turf(target) if(!T || T == loc) return - new /obj/effect/overlay/temp/dragon_swoop/bubblegum(T) + new /obj/effect/temp_visual/dragon_swoop/bubblegum(T) charging = TRUE DestroySurroundings() walk(src, 0) setDir(get_dir(src, T)) - var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc,src) + var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src) animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3) sleep(3) throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges)) @@ -245,9 +245,9 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness) if(handedness) - new /obj/effect/overlay/temp/bubblegum_hands/rightsmack(T) + new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T) else - new /obj/effect/overlay/temp/bubblegum_hands/leftsmack(T) + new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T) sleep(2.5) for(var/mob/living/L in T) if(!faction_check_mob(L)) @@ -259,11 +259,11 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness) if(handedness) - new /obj/effect/overlay/temp/bubblegum_hands/rightpaw(T) - new /obj/effect/overlay/temp/bubblegum_hands/rightthumb(T) + new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T) + new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T) else - new /obj/effect/overlay/temp/bubblegum_hands/leftpaw(T) - new /obj/effect/overlay/temp/bubblegum_hands/leftthumb(T) + new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T) + new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T) sleep(6) for(var/mob/living/L in T) if(!faction_check_mob(L)) @@ -276,31 +276,31 @@ Difficulty: Hard addtimer(CALLBACK(src, .proc/devour, L), 2) sleep(1) -/obj/effect/overlay/temp/dragon_swoop/bubblegum +/obj/effect/temp_visual/dragon_swoop/bubblegum duration = 10 -/obj/effect/overlay/temp/bubblegum_hands +/obj/effect/temp_visual/bubblegum_hands icon = 'icons/effects/bubblegum.dmi' duration = 9 -/obj/effect/overlay/temp/bubblegum_hands/rightthumb +/obj/effect/temp_visual/bubblegum_hands/rightthumb icon_state = "rightthumbgrab" -/obj/effect/overlay/temp/bubblegum_hands/leftthumb +/obj/effect/temp_visual/bubblegum_hands/leftthumb icon_state = "leftthumbgrab" -/obj/effect/overlay/temp/bubblegum_hands/rightpaw +/obj/effect/temp_visual/bubblegum_hands/rightpaw icon_state = "rightpawgrab" layer = BELOW_MOB_LAYER -/obj/effect/overlay/temp/bubblegum_hands/leftpaw +/obj/effect/temp_visual/bubblegum_hands/leftpaw icon_state = "leftpawgrab" layer = BELOW_MOB_LAYER -/obj/effect/overlay/temp/bubblegum_hands/rightsmack +/obj/effect/temp_visual/bubblegum_hands/rightsmack icon_state = "rightsmack" -/obj/effect/overlay/temp/bubblegum_hands/leftsmack +/obj/effect/temp_visual/bubblegum_hands/leftsmack icon_state = "leftsmack" /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp() @@ -316,7 +316,7 @@ Difficulty: Hard if(!pools.len) return FALSE - var/obj/effect/overlay/temp/decoy/DA = new /obj/effect/overlay/temp/decoy(loc,src) + var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src) DA.color = "#FF0000" var/oldtransform = DA.transform DA.transform = matrix()*2 @@ -358,7 +358,7 @@ Difficulty: Hard new /obj/effect/decal/cleanable/blood/bubblegum(J) for(var/i in 1 to range) J = get_step(previousturf, targetdir) - new /obj/effect/overlay/temp/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J)) playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1) if(!J || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J]) break diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index cd2f11f399e4..f3cb534ff29f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -95,7 +95,7 @@ Difficulty: Very Hard ..() internal = new/obj/item/device/gps/internal/colossus(src) -/obj/effect/overlay/temp/at_shield +/obj/effect/temp_visual/at_shield name = "anti-toolbox field" desc = "A shimmering forcefield protecting the colossus." icon = 'icons/effects/effects.dmi' @@ -105,14 +105,14 @@ Difficulty: Very Hard duration = 8 var/target -/obj/effect/overlay/temp/at_shield/Initialize(mapload, new_target) +/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target) . = ..() target = new_target INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE) /mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P) if(!stat) - var/obj/effect/overlay/temp/at_shield/AT = new /obj/effect/overlay/temp/at_shield(src.loc, src) + var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(src.loc, src) var/random_x = rand(-32, 32) AT.pixel_x += random_x @@ -581,7 +581,7 @@ Difficulty: Very Hard if(..()) for(var/i in range(1, src)) if(isturf(i)) - new /obj/effect/overlay/temp/cult/sparks(i) + new /obj/effect/temp_visual/cult/sparks(i) continue if(ishuman(i)) var/mob/living/carbon/human/H = i @@ -675,7 +675,7 @@ Difficulty: Very Hard var/mob/living/L = target if(L.stat != DEAD) L.heal_overall_damage(heal_power, heal_power) - new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF") + new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF") /mob/living/simple_animal/hostile/lightgeist/ghostize() . = ..() @@ -699,7 +699,7 @@ Difficulty: Very Hard if(..()) var/list/L = list() var/turf/T = get_step(src, dir) - new /obj/effect/overlay/temp/emp/pulse(T) + new /obj/effect/temp_visual/emp/pulse(T) for(var/i in T) if(istype(i, /obj/item) && !is_type_in_typecache(i, banned_items_typecache)) var/obj/item/W = i diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index 45139747fa08..1c1fc8fb9eef 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -124,7 +124,7 @@ Difficulty: Medium target.visible_message("Fire rains from the sky!") for(var/turf/turf in range(9,get_turf(target))) if(prob(11)) - new /obj/effect/overlay/temp/target(turf) + new /obj/effect/temp_visual/target(turf) /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls() playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1) @@ -179,7 +179,7 @@ Difficulty: Medium negative = FALSE else if(target.x == initial_x) //if their x is the same, pick a direction negative = prob(50) - var/obj/effect/overlay/temp/dragon_flight/F = new /obj/effect/overlay/temp/dragon_flight(loc, negative) + var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative) negative = !negative //invert it for the swoop down later @@ -208,7 +208,7 @@ Difficulty: Medium if(L.stat == DEAD) break //target is dead and we're on em, slam they if(fire_rain) - new /obj/effect/overlay/temp/target(loc, flame_hit) + new /obj/effect/temp_visual/target(loc, flame_hit) forceMove(get_step(src, get_dir(src, target))) if(loc == get_turf(target)) if(!fire_rain) @@ -228,8 +228,8 @@ Difficulty: Medium else if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1)) negative = TRUE - new /obj/effect/overlay/temp/dragon_flight/end(loc, negative) - new /obj/effect/overlay/temp/dragon_swoop(loc) + new /obj/effect/temp_visual/dragon_flight/end(loc, negative) + new /obj/effect/temp_visual/dragon_swoop(loc) animate(src, transform = oldtransform, time = 5) sleep(5) swooping &= ~SWOOP_INVULNERABLE @@ -271,7 +271,7 @@ Difficulty: Medium invisibility = 100 -/obj/effect/overlay/temp/fireball +/obj/effect/temp_visual/fireball icon = 'icons/obj/wizard.dmi' icon_state = "fireball" name = "fireball" @@ -281,28 +281,28 @@ Difficulty: Medium duration = 9 pixel_z = DRAKE_SWOOP_HEIGHT -/obj/effect/overlay/temp/fireball/Initialize() +/obj/effect/temp_visual/fireball/Initialize() . = ..() animate(src, pixel_z = 0, time = duration) -/obj/effect/overlay/temp/target +/obj/effect/temp_visual/target icon = 'icons/mob/actions.dmi' icon_state = "sniper_zoom" layer = BELOW_MOB_LAYER light_range = 2 duration = 9 -/obj/effect/overlay/temp/target/ex_act() +/obj/effect/temp_visual/target/ex_act() return -/obj/effect/overlay/temp/target/Initialize(mapload, list/flame_hit) +/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit) . = ..() INVOKE_ASYNC(src, .proc/fall, flame_hit) -/obj/effect/overlay/temp/target/proc/fall(list/flame_hit) +/obj/effect/temp_visual/target/proc/fall(list/flame_hit) var/turf/T = get_turf(src) playsound(T,'sound/magic/Fireball.ogg', 80, 1) - new /obj/effect/overlay/temp/fireball(T) + new /obj/effect/temp_visual/fireball(T) sleep(duration) if(ismineralturf(T)) var/turf/closed/mineral/M = T @@ -320,7 +320,7 @@ Difficulty: Medium else L.adjustFireLoss(10) //if we've already hit them, do way less damage -/obj/effect/overlay/temp/dragon_swoop +/obj/effect/temp_visual/dragon_swoop name = "certain death" desc = "Don't just stand there, move!" icon = 'icons/effects/96x96.dmi' @@ -331,7 +331,7 @@ Difficulty: Medium color = "#FF0000" duration = 5 -/obj/effect/overlay/temp/dragon_flight +/obj/effect/temp_visual/dragon_flight icon = 'icons/mob/lavaland/dragon.dmi' icon_state = "dragon" layer = ABOVE_ALL_MOB_LAYER @@ -339,11 +339,11 @@ Difficulty: Medium duration = 10 randomdir = FALSE -/obj/effect/overlay/temp/dragon_flight/Initialize(mapload, negative) +/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative) . = ..() INVOKE_ASYNC(src, .proc/flight, negative) -/obj/effect/overlay/temp/dragon_flight/proc/flight(negative) +/obj/effect/temp_visual/dragon_flight/proc/flight(negative) if(negative) animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING) else @@ -355,12 +355,12 @@ Difficulty: Medium else animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7) -/obj/effect/overlay/temp/dragon_flight/end +/obj/effect/temp_visual/dragon_flight/end pixel_x = DRAKE_SWOOP_HEIGHT pixel_z = DRAKE_SWOOP_HEIGHT duration = 5 -/obj/effect/overlay/temp/dragon_flight/end/flight(negative) +/obj/effect/temp_visual/dragon_flight/end/flight(negative) if(negative) pixel_x = -DRAKE_SWOOP_HEIGHT animate(src, pixel_x = -16, pixel_z = 0, time = 5) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 03f8ce63cfe5..4a2397e7268b 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -150,7 +150,7 @@ Difficulty: Hard var/prevloc = loc . = ..() if(!stat && .) - var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(prevloc) + var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(prevloc) HS.dir = dir playsound(loc, 'sound/mecha/mechmove04.ogg', 150, 1, -4) if(target) @@ -250,7 +250,7 @@ Difficulty: Hard pickedtarget = pick_n_take(targets) if(!istype(pickedtarget) || pickedtarget.stat == DEAD) pickedtarget = target - var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE) + var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE) C.moving = 3 C.moving_dir = pick_n_take(cardinal_copy) sleep(10) @@ -280,10 +280,10 @@ Difficulty: Hard else INVOKE_ASYNC(src, .proc/diagonal_blasts, target) else if(chaser_cooldown < world.time) //if chasers are off cooldown, fire some! - var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, chaser_speed, FALSE) + var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, chaser_speed, FALSE) chaser_cooldown = world.time + initial(chaser_cooldown) if((prob(anger_modifier) || target.Adjacent(src)) && target != src) - var/obj/effect/overlay/temp/hierophant/chaser/OC = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE) + var/obj/effect/temp_visual/hierophant/chaser/OC = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE) OC.moving = 4 OC.moving_dir = pick(GLOB.cardinal - C.moving_dir) else //just release a burst of power @@ -293,10 +293,10 @@ Difficulty: Hard var/turf/T = get_turf(victim) if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph/diagonal(T, src) + new /obj/effect/temp_visual/hierophant/telegraph/diagonal(T, src) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) - new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE) for(var/d in GLOB.diagonals) INVOKE_ASYNC(src, .proc/blast_wall, T, d) @@ -304,10 +304,10 @@ Difficulty: Hard var/turf/T = get_turf(victim) if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, src) + new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, src) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) - new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE) for(var/d in GLOB.cardinal) INVOKE_ASYNC(src, .proc/blast_wall, T, d) @@ -315,10 +315,10 @@ Difficulty: Hard var/turf/T = get_turf(victim) if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph(T, src) + new /obj/effect/temp_visual/hierophant/telegraph(T, src) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) - new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE) for(var/d in GLOB.alldirs) INVOKE_ASYNC(src, .proc/blast_wall, T, d) @@ -327,7 +327,7 @@ Difficulty: Hard var/turf/previousturf = T var/turf/J = get_step(previousturf, set_dir) for(var/i in 1 to range) - new /obj/effect/overlay/temp/hierophant/blast(J, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(J, src, FALSE) previousturf = J J = get_step(previousturf, set_dir) @@ -342,8 +342,8 @@ Difficulty: Hard INVOKE_ASYNC(src, .proc/arena_squares, T, d) for(var/t in RANGE_TURFS(11, T)) if(t && get_dist(t, T) == 11) - new /obj/effect/overlay/temp/hierophant/wall(t) - new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE) + new /obj/effect/temp_visual/hierophant/wall(t) + new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE) if(get_dist(src, T) >= 11) //hey you're out of range I need to get closer to you! INVOKE_ASYNC(src, .proc/blink, T) @@ -351,7 +351,7 @@ Difficulty: Hard var/turf/previousturf = T var/turf/J = get_step(previousturf, set_dir) for(var/i in 1 to 10) - var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(J) + var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(J) HS.dir = set_dir previousturf = J J = get_step(previousturf, set_dir) @@ -362,19 +362,19 @@ Difficulty: Hard return var/turf/T = get_turf(victim) var/turf/source = get_turf(src) - new /obj/effect/overlay/temp/hierophant/telegraph(T, src) - new /obj/effect/overlay/temp/hierophant/telegraph(source, src) + new /obj/effect/temp_visual/hierophant/telegraph(T, src) + new /obj/effect/temp_visual/hierophant/telegraph(source, src) playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) blinking = TRUE sleep(2) //short delay before we start... - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, src) - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, src) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src) for(var/t in RANGE_TURFS(1, T)) - var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE) + var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE) B.damage = 30 for(var/t in RANGE_TURFS(1, source)) - var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE) + var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE) B.damage = 30 animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out sleep(1) @@ -396,11 +396,11 @@ Difficulty: Hard var/turf/T = get_turf(victim) if(!T) return - new /obj/effect/overlay/temp/hierophant/telegraph(T, src) + new /obj/effect/temp_visual/hierophant/telegraph(T, src) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) for(var/t in RANGE_TURFS(1, T)) - new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE) /mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts playsound(original,'sound/machines/AirlockOpen.ogg', 200, 1) @@ -413,7 +413,7 @@ Difficulty: Hard if(dist > last_dist) last_dist = dist sleep(1 + min(burst_range - last_dist, 12) * 0.5) //gets faster as it gets further out - new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE) + new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE) /mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck) if(!istype(A) || get_dist(A, src) <= 2) @@ -421,29 +421,29 @@ Difficulty: Hard blink(A) //Hierophant overlays -/obj/effect/overlay/temp/hierophant +/obj/effect/temp_visual/hierophant name = "vortex energy" layer = BELOW_MOB_LAYER var/mob/living/caster //who made this, anyway -/obj/effect/overlay/temp/hierophant/Initialize(mapload, new_caster) +/obj/effect/temp_visual/hierophant/Initialize(mapload, new_caster) . = ..() if(new_caster) caster = new_caster -/obj/effect/overlay/temp/hierophant/squares +/obj/effect/temp_visual/hierophant/squares icon_state = "hierophant_squares" duration = 3 light_range = 1 randomdir = FALSE -/obj/effect/overlay/temp/hierophant/squares/Initialize(mapload, new_caster) +/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster) . = ..() if(ismineralturf(loc)) var/turf/closed/mineral/M = loc M.gets_drilled(caster) -/obj/effect/overlay/temp/hierophant/wall //smoothing and pooling were not friends, but pooling is dead. +/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead. name = "vortex wall" icon = 'icons/turf/walls/hierophant_wall_temp.dmi' icon_state = "wall" @@ -451,21 +451,21 @@ Difficulty: Hard duration = 100 smooth = SMOOTH_TRUE -/obj/effect/overlay/temp/hierophant/wall/Initialize(mapload, new_caster) +/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster) . = ..() queue_smooth_neighbors(src) queue_smooth(src) -/obj/effect/overlay/temp/hierophant/wall/Destroy() +/obj/effect/temp_visual/hierophant/wall/Destroy() queue_smooth_neighbors(src) return ..() -/obj/effect/overlay/temp/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0) +/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0) if(mover == caster) return TRUE return FALSE -/obj/effect/overlay/temp/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds. +/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds. duration = 98 var/mob/living/target //what it's following var/turf/targetturf //what turf the target is actually on @@ -479,7 +479,7 @@ Difficulty: Hard var/currently_seeking = FALSE var/friendly_fire_check = FALSE //if blasts produced apply friendly fire -/obj/effect/overlay/temp/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire) +/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire) . = ..() target = new_target friendly_fire_check = is_friendly_fire @@ -487,14 +487,14 @@ Difficulty: Hard speed = new_speed addtimer(CALLBACK(src, .proc/seek_target), 1) -/obj/effect/overlay/temp/hierophant/chaser/proc/get_target_dir() +/obj/effect/temp_visual/hierophant/chaser/proc/get_target_dir() . = get_cardinal_dir(src, targetturf) if((. != previous_moving_dir && . == more_previouser_moving_dir) || . == 0) //we're alternating, recalculate var/list/cardinal_copy = GLOB.cardinal.Copy() cardinal_copy -= more_previouser_moving_dir . = pick(cardinal_copy) -/obj/effect/overlay/temp/hierophant/chaser/proc/seek_target() +/obj/effect/temp_visual/hierophant/chaser/proc/seek_target() if(!currently_seeking) currently_seeking = TRUE targetturf = get_turf(target) @@ -522,31 +522,31 @@ Difficulty: Hard sleep(speed) targetturf = get_turf(target) -/obj/effect/overlay/temp/hierophant/chaser/proc/make_blast() - new /obj/effect/overlay/temp/hierophant/blast(loc, caster, friendly_fire_check) +/obj/effect/temp_visual/hierophant/chaser/proc/make_blast() + new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check) -/obj/effect/overlay/temp/hierophant/telegraph +/obj/effect/temp_visual/hierophant/telegraph icon = 'icons/effects/96x96.dmi' icon_state = "hierophant_telegraph" pixel_x = -32 pixel_y = -32 duration = 3 -/obj/effect/overlay/temp/hierophant/telegraph/diagonal +/obj/effect/temp_visual/hierophant/telegraph/diagonal icon_state = "hierophant_telegraph_diagonal" -/obj/effect/overlay/temp/hierophant/telegraph/cardinal +/obj/effect/temp_visual/hierophant/telegraph/cardinal icon_state = "hierophant_telegraph_cardinal" -/obj/effect/overlay/temp/hierophant/telegraph/teleport +/obj/effect/temp_visual/hierophant/telegraph/teleport icon_state = "hierophant_telegraph_teleport" duration = 9 -/obj/effect/overlay/temp/hierophant/telegraph/edge +/obj/effect/temp_visual/hierophant/telegraph/edge icon_state = "hierophant_telegraph_edge" duration = 40 -/obj/effect/overlay/temp/hierophant/blast +/obj/effect/temp_visual/hierophant/blast icon_state = "hierophant_blast" name = "vortex blast" light_range = 1 @@ -557,7 +557,7 @@ Difficulty: Hard var/friendly_fire_check = FALSE var/bursting = FALSE //if we're bursting and need to hit anyone crossing us -/obj/effect/overlay/temp/hierophant/blast/Initialize(mapload, new_caster, friendly_fire) +/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire) . = ..() friendly_fire_check = friendly_fire if(new_caster) @@ -567,7 +567,7 @@ Difficulty: Hard M.gets_drilled(caster) INVOKE_ASYNC(src, .proc/blast) -/obj/effect/overlay/temp/hierophant/blast/proc/blast() +/obj/effect/temp_visual/hierophant/blast/proc/blast() var/turf/T = get_turf(src) if(!T) return @@ -578,12 +578,12 @@ Difficulty: Hard sleep(1.3) //slightly forgiving; the burst animation is 1.5 deciseconds bursting = FALSE //we no longer damage crossers -/obj/effect/overlay/temp/hierophant/blast/Crossed(atom/movable/AM) +/obj/effect/temp_visual/hierophant/blast/Crossed(atom/movable/AM) ..() if(bursting) do_damage(get_turf(src)) -/obj/effect/overlay/temp/hierophant/blast/proc/do_damage(turf/T) +/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T) for(var/mob/living/L in T.contents - hit_things) //find and damage mobs... hit_things += L if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD) @@ -630,7 +630,7 @@ Difficulty: Hard INVOKE_ASYNC(H, /obj/item/weapon/hierophant_club.proc/prepare_icon_update) if(do_after(user, 50, target = src)) playsound(src,'sound/magic/Blind.ogg', 200, 1, -4) - new /obj/effect/overlay/temp/hierophant/telegraph/teleport(get_turf(src), user) + new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user) to_chat(user, "You collect [src], reattaching it to the club!") H.beacon = null user.update_action_buttons_icon() diff --git a/code/modules/mob/living/simple_animal/hostile/stickman.dm b/code/modules/mob/living/simple_animal/hostile/stickman.dm index 3f4267e164b7..b85151ad97ba 100644 --- a/code/modules/mob/living/simple_animal/hostile/stickman.dm +++ b/code/modules/mob/living/simple_animal/hostile/stickman.dm @@ -52,7 +52,7 @@ /mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned) ..() - new /obj/effect/overlay/temp/paper_scatter(src) + new /obj/effect/temp_visual/paper_scatter(src) summoned_by_wizard = wizard_summoned /mob/living/simple_animal/hostile/stickman/death() diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 831058a284fd..5cb0d3b113a4 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -249,7 +249,7 @@ /mob/living/simple_animal/gib_animation() if(icon_gib) - new /obj/effect/overlay/temp/gib_animation/animal(loc, icon_gib) + new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib) /mob/living/simple_animal/say_mod(input, message_mode) if(speak_emote && speak_emote.len) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index b1421f3b07ad..78118fcba46b 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -292,14 +292,14 @@ if(!src || !isturf(src.loc) || !(A in view(src.loc))) return 0 - if(istype(A, /obj/effect/overlay/temp/point)) + if(istype(A, /obj/effect/temp_visual/point)) return 0 var/tile = get_turf(A) if (!tile) return 0 - new /obj/effect/overlay/temp/point(A,invisibility) + new /obj/effect/temp_visual/point(A,invisibility) return 1 diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index c8ed520c28dc..c8dc64567421 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -242,12 +242,12 @@ L.loc = locate(locx,locy,mobloc.z) var/limit = 2//For only two trailing shadows. for(var/turf/T in getline(mobloc, L.loc)) - new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir) + new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir) limit-- if(limit<=0) break else - new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir) + new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir) L.loc = get_step(L, direct) L.setDir(direct) if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles. diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 6545fcb505c4..f91a6cd55383 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -36,7 +36,7 @@ cut_overlays() invisibility = INVISIBILITY_MAXIMUM - new /obj/effect/overlay/temp/monkeyify(loc) + new /obj/effect/temp_visual/monkeyify(loc) sleep(22) var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc ) @@ -186,7 +186,7 @@ icon = null cut_overlays() invisibility = INVISIBILITY_MAXIMUM - new /obj/effect/overlay/temp/monkeyify/humanify(loc) + new /obj/effect/temp_visual/monkeyify/humanify(loc) sleep(22) var/mob/living/carbon/human/O = new( loc ) for(var/obj/item/C in O.loc) diff --git a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm index 1f5fdc6ea059..619ae359d35d 100644 --- a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm +++ b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm @@ -72,7 +72,7 @@ It is possible to destroy the net by the occupant or someone else. M.dropItemToGround(W) playsound(M.loc, 'sound/effects/sparks4.ogg', 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(M), M.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(M), M.dir) visible_message("[M] suddenly vanishes!") M.forceMove(pick(GLOB.holdingfacility)) //Throw mob in to the holding facility. @@ -86,7 +86,7 @@ It is possible to destroy the net by the occupant or someone else. spark_system.start() playsound(M.loc, 'sound/effects/phasein.ogg', 25, 1) playsound(M.loc, 'sound/effects/sparks2.ogg', 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(M), M.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(M), M.dir) qdel(src) else//And they are free. diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_teleporting.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_teleporting.dm index 339b0b2857f4..271970867582 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_teleporting.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_teleporting.dm @@ -33,7 +33,7 @@ Contents: if(destination && isturf(mobloc))//So we don't teleport out of containers playsound(H.loc, "sparks", 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir) handle_teleport_grab(destination, H) H.loc = destination @@ -41,7 +41,7 @@ Contents: spark_system.start() playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1) playsound(H.loc, "sparks", 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir) destination.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf s_coold = 1 @@ -62,7 +62,7 @@ Contents: var/turf/mobloc = get_turf(H.loc)//To make sure that certain things work properly below. if(!T.density && isturf(mobloc)) playsound(H.loc, "sparks", 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir) handle_teleport_grab(T, H) H.forceMove(T) @@ -70,7 +70,7 @@ Contents: spark_system.start() playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1) playsound(H.loc, "sparks", 50, 1) - new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir) + new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir) T.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf s_coold = 1 diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index f0941946dcfc..e7e85bc8c470 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -16,7 +16,7 @@ var/randomspread = 0 //Randomspread for automatics var/delay = 0 //Delay for energy weapons var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. - var/firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect //the visual effect appearing when the ammo is fired. + var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired. /obj/item/ammo_casing/New() diff --git a/code/modules/projectiles/ammunition/caseless.dm b/code/modules/projectiles/ammunition/caseless.dm index 9ba066ef95b3..0480476a74df 100644 --- a/code/modules/projectiles/ammunition/caseless.dm +++ b/code/modules/projectiles/ammunition/caseless.dm @@ -45,7 +45,7 @@ icon_state = "s-casing-live" projectile_type = /obj/item/projectile/beam fire_sound = 'sound/weapons/Laser.ogg' - firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy + firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy /obj/item/ammo_casing/caseless/laser/gatling projectile_type = /obj/item/projectile/beam/weak diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index bf695cffedcd..93b7d1a3eba1 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -6,7 +6,7 @@ var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" fire_sound = 'sound/weapons/Laser.ogg' - firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy + firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy /obj/item/ammo_casing/energy/chameleon e_cost = 0 diff --git a/code/modules/projectiles/ammunition/special.dm b/code/modules/projectiles/ammunition/special.dm index 68681c1124f2..6e99c5f1bdd3 100644 --- a/code/modules/projectiles/ammunition/special.dm +++ b/code/modules/projectiles/ammunition/special.dm @@ -2,7 +2,7 @@ name = "magic casing" desc = "I didn't even know magic needed ammo..." projectile_type = /obj/item/projectile/magic - firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/magic + firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic /obj/item/ammo_casing/magic/change projectile_type = /obj/item/projectile/magic/change @@ -70,4 +70,4 @@ select_name = "spraydown" fire_sound = 'sound/weapons/gunshot_smg.ogg' e_cost = 20 - firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect + firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 6a5dab12bf60..4a7115b0c6d5 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -195,7 +195,7 @@ if(ismineralturf(target_turf)) var/turf/closed/mineral/M = target_turf M.gets_drilled(firer) - var/obj/effect/overlay/temp/kinetic_blast/K = new /obj/effect/overlay/temp/kinetic_blast(target_turf) + var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf) K.color = color for(var/type in hit_overlays) new type(target_turf) @@ -319,7 +319,7 @@ /obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K) K.name = "kinetic explosion" if(!K.turf_aoe && !K.mob_aoe) - K.hit_overlays += /obj/effect/overlay/temp/explosion/fast + K.hit_overlays += /obj/effect/temp_visual/explosion/fast K.mob_aoe += modifier /obj/item/borg/upgrade/modkit/aoe/turfs diff --git a/code/modules/projectiles/guns/medbeam.dm b/code/modules/projectiles/guns/medbeam.dm index 32646ee1e8f2..37d576a8ffd1 100644 --- a/code/modules/projectiles/guns/medbeam.dm +++ b/code/modules/projectiles/guns/medbeam.dm @@ -113,7 +113,7 @@ /obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target) if(target.health != target.maxHealth) - new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF") + new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF") target.adjustBruteLoss(-4) target.adjustFireLoss(-4) return diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 3dedaa9ae1ce..3dbadc85c5e4 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -90,9 +90,9 @@ if(starting) splatter_dir = get_dir(starting, target_loca) if(isalien(L)) - new /obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir) else - new /obj/effect/overlay/temp/dir_setting/bloodsplatter(target_loca, splatter_dir) + new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir) if(prob(33)) L.add_splatter_floor(target_loca) else if(impact_effect_type) @@ -224,7 +224,7 @@ pixel_y_offset += 32 old_pixel_y += 32 new_y-- - + pixel_x = old_pixel_x pixel_y = old_pixel_y step_towards(src, locate(new_x, new_y, z)) @@ -237,7 +237,7 @@ animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW) old_pixel_x = pixel_x_offset old_pixel_y = pixel_y_offset - + if(original && (original.layer>=2.75) || ismob(original)) if(loc == get_turf(original)) if(!(original in permutated)) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 7d651ef6f610..edc8c325ac59 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -9,7 +9,7 @@ hitsound_wall = 'sound/weapons/effects/searwall.ogg' flag = "laser" eyeblur = 2 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser light_color = LIGHT_COLOR_RED /obj/item/projectile/beam/laser @@ -25,7 +25,7 @@ var/mob/living/carbon/M = target M.IgniteMob() else if(isturf(target)) - impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall + impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall /obj/item/projectile/beam/weak damage = 15 @@ -48,7 +48,7 @@ irradiate = 30 range = 15 forcedodge = 1 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser light_color = LIGHT_COLOR_GREEN /obj/item/projectile/beam/disabler @@ -59,14 +59,14 @@ flag = "energy" hitsound = 'sound/weapons/tap.ogg' eyeblur = 0 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE /obj/item/projectile/beam/pulse name = "pulse" icon_state = "u_laser" damage = 50 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE /obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0) @@ -94,7 +94,7 @@ damage = 30 legacy = 1 animate_movement = SLIDE_STEPS - impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser light_color = LIGHT_COLOR_GREEN /obj/item/projectile/beam/emitter/singularity_pull() @@ -108,7 +108,7 @@ damage_type = STAMINA flag = "laser" var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag) - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE /obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0) @@ -122,7 +122,7 @@ /obj/item/projectile/beam/lasertag/redtag icon_state = "laser" suit_types = list(/obj/item/clothing/suit/bluetag) - impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser light_color = LIGHT_COLOR_RED /obj/item/projectile/beam/lasertag/bluetag @@ -134,17 +134,17 @@ icon_state = "purple_laser" damage = 200 damage_type = BURN - impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser light_color = LIGHT_COLOR_PURPLE /obj/item/projectile/beam/instakill/blue icon_state = "blue_laser" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE /obj/item/projectile/beam/instakill/red icon_state = "red_laser" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser light_color = LIGHT_COLOR_RED /obj/item/projectile/beam/instakill/on_hit(atom/target) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index ad517c698e50..51958223d18a 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -6,7 +6,7 @@ nodamage = 0 flag = "bullet" hitsound_wall = "ricochet" - impact_effect_type = /obj/effect/overlay/temp/impact_effect + impact_effect_type = /obj/effect/temp_visual/impact_effect /obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage damage = 5 diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index bd5ad14c48fe..6e73989c2cdb 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -133,7 +133,7 @@ damage = 20 damage_type = CLONE irradiate = 10 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser /obj/item/projectile/energy/dart //ninja throwing dart name = "dart" @@ -162,7 +162,7 @@ /obj/item/projectile/energy/tesla name = "tesla bolt" icon_state = "tesla_projectile" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser var/chain /obj/item/projectile/energy/tesla/fire(setAngle) diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index f5df46cb7b51..e93a252a1aee 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -5,7 +5,7 @@ damage_type = BURN nodamage = 1 flag = "energy" - impact_effect_type = /obj/effect/overlay/temp/impact_effect/ion + impact_effect_type = /obj/effect/temp_visual/impact_effect/ion /obj/item/projectile/ion/on_hit(atom/target, blocked = 0) @@ -202,7 +202,7 @@ damage = 5 range = 3.5 //works as 4, but doubles to 7 dismemberment = 20 - impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser + impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser /obj/item/projectile/plasma/Initialize() . = ..() @@ -270,7 +270,7 @@ A.throw_at(throwtarget,power+1,1) thrown_items[A] = A for(var/turf/F in range(T,power)) - new /obj/effect/overlay/temp/gravpush(F) + new /obj/effect/temp_visual/gravpush(F) /obj/item/projectile/gravityattract name = "attraction bolt" @@ -300,7 +300,7 @@ A.throw_at(T, power+1, 1) thrown_items[A] = A for(var/turf/F in range(T,power)) - new /obj/effect/overlay/temp/gravpush(F) + new /obj/effect/temp_visual/gravpush(F) /obj/item/projectile/gravitychaos name = "gravitational blast" @@ -330,5 +330,5 @@ A.throw_at(get_edge_target_turf(A, pick(GLOB.cardinal)), power+1, 1) thrown_items[A] = A for(var/turf/Z in range(T,power)) - new /obj/effect/overlay/temp/gravpush(Z) + new /obj/effect/temp_visual/gravpush(Z) diff --git a/code/modules/reagents/chemistry/reagents/blob_reagents.dm b/code/modules/reagents/chemistry/reagents/blob_reagents.dm index 948da607f838..9b1117bcc558 100644 --- a/code/modules/reagents/chemistry/reagents/blob_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/blob_reagents.dm @@ -298,7 +298,7 @@ var/initial_volume = reac_volume reac_volume = ..() if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming - var/obj/effect/overlay/temp/explosion/fast/E = new /obj/effect/overlay/temp/explosion/fast(get_turf(M)) + var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M)) E.alpha = 150 for(var/mob/living/L in orange(get_turf(M), 1)) if("blob" in L.faction) //no friendly fire diff --git a/code/modules/shuttle/ripple.dm b/code/modules/shuttle/ripple.dm index ca49f50ae513..a757a86430ae 100644 --- a/code/modules/shuttle/ripple.dm +++ b/code/modules/shuttle/ripple.dm @@ -1,4 +1,4 @@ -/obj/effect/overlay/temp/ripple +/obj/effect/temp_visual/ripple name = "hyperspace ripple" desc = "Something is coming through hyperspace, you can see the \ visual disturbances. It's probably best not to be on top of these \ @@ -13,10 +13,10 @@ duration = 3 * SHUTTLE_RIPPLE_TIME -/obj/effect/overlay/temp/ripple/Initialize(mapload, time_left) +/obj/effect/temp_visual/ripple/Initialize(mapload, time_left) . = ..() animate(src, alpha=255, time=time_left) addtimer(CALLBACK(src, .proc/stop_animation), 8, TIMER_CLIENT_TIME) -/obj/effect/overlay/temp/ripple/proc/stop_animation() +/obj/effect/temp_visual/ripple/proc/stop_animation() icon_state = "medi_holo_no_anim" diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index a5d60b1e8d6f..96db9d0ac39b 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -404,7 +404,7 @@ /obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time) var/list/turfs = ripple_area(S1) for(var/t in turfs) - ripples += new /obj/effect/overlay/temp/ripple(t, animate_time) + ripples += new /obj/effect/temp_visual/ripple(t, animate_time) /obj/docking_port/mobile/proc/remove_ripples() for(var/R in ripples) @@ -764,6 +764,6 @@ if(T in block(T0,T1)) return TRUE return FALSE - + #undef DOCKING_PORT_HIGHLIGHT diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm index b6898afdef42..c8a7c387eefb 100644 --- a/code/modules/spells/spell_types/construct_spells.dm +++ b/code/modules/spells/spell_types/construct_spells.dm @@ -128,8 +128,8 @@ action_icon_state = "phaseshift" action_background_icon_state = "bg_demon" jaunt_in_time = 12 - jaunt_in_type = /obj/effect/overlay/temp/dir_setting/wraith - jaunt_out_type = /obj/effect/overlay/temp/dir_setting/wraith/out + jaunt_in_type = /obj/effect/temp_visual/dir_setting/wraith + jaunt_out_type = /obj/effect/temp_visual/dir_setting/wraith/out /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/jaunt_steam(mobloc) return @@ -256,7 +256,7 @@ S.add_atom_colour("#990000", FIXED_COLOUR_PRIORITY) S.faction = list("cult") playsound(get_turf(S), 'sound/effects/ghost.ogg', 100, 1) - new /obj/effect/overlay/temp/cult/sac(get_turf(S)) + new /obj/effect/temp_visual/cult/sac(get_turf(S)) /obj/effect/proc_holder/spell/targeted/dominate/can_target(mob/living/target) if(!isanimal(target) || target.stat) @@ -267,5 +267,5 @@ /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem charge_max = 800 - jaunt_in_type = /obj/effect/overlay/temp/dir_setting/cult/phase - jaunt_out_type = /obj/effect/overlay/temp/dir_setting/cult/phase/out \ No newline at end of file + jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase + jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out \ No newline at end of file diff --git a/code/modules/spells/spell_types/ethereal_jaunt.dm b/code/modules/spells/spell_types/ethereal_jaunt.dm index a282ec72b7c3..4d881d5bd53f 100644 --- a/code/modules/spells/spell_types/ethereal_jaunt.dm +++ b/code/modules/spells/spell_types/ethereal_jaunt.dm @@ -13,8 +13,8 @@ nonabstract_req = 1 var/jaunt_duration = 50 //in deciseconds var/jaunt_in_time = 5 - var/jaunt_in_type = /obj/effect/overlay/temp/wizard - var/jaunt_out_type = /obj/effect/overlay/temp/wizard/out + var/jaunt_in_type = /obj/effect/temp_visual/wizard + var/jaunt_out_type = /obj/effect/temp_visual/wizard/out action_icon_state = "jaunt" /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index b8296a1da5b7..f62259f67b51 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -257,7 +257,7 @@ selection_type = "view" sound = 'sound/magic/Repulse.ogg' var/maxthrow = 5 - var/sparkle_path = /obj/effect/overlay/temp/gravpush + var/sparkle_path = /obj/effect/temp_visual/gravpush action_icon_state = "repulse" @@ -300,7 +300,7 @@ range = 2 cooldown_min = 150 invocation_type = "none" - sparkle_path = /obj/effect/overlay/temp/dir_setting/tailsweep + sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep action_icon_state = "tailsweep" action_background_icon_state = "bg_alien" diff --git a/code/modules/vehicles/speedbike.dm b/code/modules/vehicles/speedbike.dm index cc909e27755f..134eea972989 100644 --- a/code/modules/vehicles/speedbike.dm +++ b/code/modules/vehicles/speedbike.dm @@ -17,7 +17,7 @@ /obj/vehicle/space/speedbike/Move(newloc,move_dir) if(has_buckled_mobs()) - new /obj/effect/overlay/temp/dir_setting/speedbike_trail(loc,move_dir) + new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir) . = ..() /obj/vehicle/space/speedbike/red