mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Replaces lag with lag(lite) (#17319)
* a couple files * another quarter basically * awooga * so many changes * comma moment * oop and a zero * guggugugug * Update magic.dm * e * Update dcs.dm * e * finally * Update watertank.dm Fixwatertank Co-authored-by: Molti <gamingjoelouis@gmail.com>
This commit is contained in:
@@ -2,5 +2,5 @@
|
||||
|
||||
PROCESSING_SUBSYSTEM_DEF(fastprocess)
|
||||
name = "Fast Processing"
|
||||
wait = 2
|
||||
wait = 0.2 SECONDS
|
||||
stat_tag = "FP"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(nanites)
|
||||
name = "Nanites"
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
|
||||
wait = 10
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/list/datum/nanite_cloud_backup/cloud_backups = list()
|
||||
var/list/mob/living/nanite_monitored_mobs = list()
|
||||
|
||||
@@ -2,4 +2,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
|
||||
name = "Objects"
|
||||
priority = FIRE_PRIORITY_OBJ
|
||||
flags = SS_NO_INIT
|
||||
wait = 20
|
||||
wait = 2 SECONDS
|
||||
|
||||
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(processing)
|
||||
name = "Processing"
|
||||
priority = FIRE_PRIORITY_PROCESS
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
|
||||
wait = 10
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/stat_tag = "P" //Used for logging
|
||||
var/list/processing = list()
|
||||
@@ -25,12 +25,26 @@ SUBSYSTEM_DEF(processing)
|
||||
current_run.len--
|
||||
if(QDELETED(thing))
|
||||
processing -= thing
|
||||
else if(thing.process(wait) == PROCESS_KILL)
|
||||
else if(thing.process(wait * 0.1) == PROCESS_KILL)
|
||||
// fully stop so that a future START_PROCESSING will work
|
||||
STOP_PROCESSING(src, thing)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/proc/process()
|
||||
/**
|
||||
* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
|
||||
* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
|
||||
*
|
||||
* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
|
||||
* Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
|
||||
* Examples where this must be considered:
|
||||
* - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
|
||||
* - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
|
||||
* - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
|
||||
*
|
||||
* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
|
||||
*/
|
||||
|
||||
/datum/proc/process(delta_time)
|
||||
set waitfor = 0
|
||||
return PROCESS_KILL
|
||||
|
||||
@@ -5,7 +5,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
name = "Quirks"
|
||||
init_order = INIT_ORDER_QUIRKS
|
||||
flags = SS_BACKGROUND
|
||||
wait = 10
|
||||
wait = 1 SECONDS
|
||||
runlevels = RUNLEVEL_GAME
|
||||
|
||||
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
|
||||
|
||||
Reference in New Issue
Block a user