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Make runlevels bitflags
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@@ -28,8 +28,7 @@
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var/datum/controller/subsystem/queue_next
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var/datum/controller/subsystem/queue_prev
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var/runlevel_min = RUNLEVEL_MIN_DEFAULT //the minimum runlevel at which this subsystem will fire
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var/runlevel_max = RUNLEVEL_MAX_DEFAULT //the maximum runlevel at which this subsystem will fire
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var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire
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var/static/failure_strikes = 0 //How many times we suspect this subsystem has crashed the MC, 3 strikes and you're out!
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