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Removes now-unnecessary obj_integrity definitions
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@@ -12,7 +12,6 @@
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var/locked = FALSE
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var/large = TRUE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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