Bicon conversion

This commit is contained in:
Lzimann
2017-04-24 22:12:01 -03:00
parent f512ed5e1d
commit 2082a248d9
53 changed files with 157 additions and 157 deletions

View File

@@ -167,7 +167,7 @@ mob
Output_Icon()
set name = "2. Output Icon"
to_chat(src, "Icon is: \icon[getFlatIcon(src)]")
to_chat(src, "Icon is: [bicon(getFlatIcon(src))]")
Label_Icon()
set name = "3. Label Icon"

View File

@@ -832,11 +832,11 @@ var/list/WALLITEMS_INVERSE = typecacheof(list(
/obj/proc/atmosanalyzer_scan(datum/gas_mixture/air_contents, mob/user, obj/target = src)
var/obj/icon = target
user.visible_message("[user] has used the analyzer on \icon[icon] [target].", "<span class='notice'>You use the analyzer on \icon[icon] [target].</span>")
user.visible_message("[user] has used the analyzer on [bicon(icon)] [target].", "<span class='notice'>You use the analyzer on [bicon(icon)] [target].</span>")
var/pressure = air_contents.return_pressure()
var/total_moles = air_contents.total_moles()
to_chat(user, "<span class='notice'>Results of analysis of \icon[icon] [target].</span>")
to_chat(user, "<span class='notice'>Results of analysis of [bicon(icon)] [target].</span>")
if(total_moles>0)
to_chat(user, "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>")

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@@ -20,12 +20,12 @@
var/mob/living/simple_animal/bot/mulebot/M = holder
switch(wire)
if(WIRE_POWER1, WIRE_POWER2)
holder.visible_message("<span class='notice'>\icon[M] The charge light flickers.</span>")
holder.visible_message("<span class='notice'>[bicon(M)] The charge light flickers.</span>")
if(WIRE_AVOIDANCE)
holder.visible_message("<span class='notice'>\icon[M] The external warning lights flash briefly.</span>")
holder.visible_message("<span class='notice'>[bicon(M)] The external warning lights flash briefly.</span>")
if(WIRE_LOADCHECK)
holder.visible_message("<span class='notice'>\icon[M] The load platform clunks.</span>")
holder.visible_message("<span class='notice'>[bicon(M)] The load platform clunks.</span>")
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>\icon[M] The drive motor whines briefly.</span>")
holder.visible_message("<span class='notice'>[bicon(M)] The drive motor whines briefly.</span>")
else
holder.visible_message("<span class='notice'>\icon[M] You hear a radio crackle.</span>")
holder.visible_message("<span class='notice'>[bicon(M)] You hear a radio crackle.</span>")

View File

@@ -25,7 +25,7 @@
if(WIRE_INTERFACE)
C.interface_control = !C.interface_control
if(WIRE_LIMIT)
C.visible_message("\icon[C]<b>[C]</b> makes a large whirring noise.")
C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder

View File

@@ -19,21 +19,21 @@
switch(wire)
if(WIRE_BOOM)
if(B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
holder.visible_message("<span class='notice'>\icon[B] The bolts spin in place for a moment.</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
if(B.delayedbig)
holder.visible_message("<span class='notice'>\icon[B] The bomb has already been delayed.</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The bomb has already been delayed.</span>")
else
holder.visible_message("<span class='notice'>\icon[B] The bomb chirps.</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The bomb chirps.</span>")
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message("<span class='danger'>\icon[B] The bomb buzzes ominously!</span>")
holder.visible_message("<span class='danger'>[bicon(B)] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
@@ -44,13 +44,13 @@
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>\icon[B] You hear the bomb start ticking!</span>")
holder.visible_message("<span class='danger'>[bicon(B)] You hear the bomb start ticking!</span>")
B.activate()
B.update_icon()
else if(B.delayedlittle)
holder.visible_message("<span class='notice'>\icon[B] Nothing happens.</span>")
holder.visible_message("<span class='notice'>[bicon(B)] Nothing happens.</span>")
else
holder.visible_message("<span class='notice'>\icon[B] The bomb seems to hesitate for a moment.</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The bomb seems to hesitate for a moment.</span>")
B.detonation_timer += 100
B.delayedlittle = TRUE
@@ -62,24 +62,24 @@
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
if(WIRE_UNBOLT)
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>\icon[B] The bolts lift out of the ground!</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
holder.visible_message("<span class='notice'>\icon[B] The timer stops! The bomb has been defused!</span>")
holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
B.active = FALSE
B.defused = TRUE
B.update_icon()

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@@ -235,7 +235,7 @@
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
to_chat(user, "\icon[src] That's [f_name]")
to_chat(user, "[bicon(src)] That's [f_name]")
if(desc)
to_chat(user, desc)

View File

@@ -38,7 +38,7 @@
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='brass'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
var/msg = "<span class='brass'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"

View File

@@ -65,15 +65,15 @@
/mob/living/carbon/true_devil/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <b>[src]</b>!\n"
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It is holding \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It is holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It is holding \icon[I] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It is holding [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Braindead
if(!client && stat != DEAD)

View File

@@ -159,7 +159,7 @@
var/mob/living/mob = get(tool.loc,/mob/living)
if(mob && mob.mind && mob.stat == CONSCIOUS)
if(mob.mind.gang_datum == src)
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>\icon[tool] [message]</span>")
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
return

View File

@@ -56,4 +56,4 @@
cooldown = 0
icon_state = "pen"
var/mob/M = get(src, /mob)
to_chat(M, "<span class='notice'>\icon[src] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
to_chat(M, "<span class='notice'>[bicon(src)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")

View File

@@ -108,7 +108,7 @@
if(!message || !can_use(user))
return
if(user.z > 2)
to_chat(user, "<span class='info'>\icon[src]Error: Station out of range.</span>")
to_chat(user, "<span class='info'>[bicon(src)]Error: Station out of range.</span>")
return
var/list/members = list()
members += gang.gangsters
@@ -170,35 +170,35 @@
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
recalling = 1
to_chat(loc, "<span class='info'>\icon[src]Generating shuttle recall order with codes retrieved from last call signal...</span>")
to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
sleep(rand(100,300))
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
to_chat(user, "<span class='warning'>\icon[src]Emergency shuttle cannot be recalled at this time.</span>")
to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>\icon[src]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
sleep(rand(100,300))
if(!gang.dom_attempts)
to_chat(user, "<span class='warning'>\icon[src]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
recalling = 0
return 0
var/turf/userturf = get_turf(user)
if(userturf.z != 1) //Shuttle can only be recalled while on station
to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
to_chat(user, "<span class='warning'>[bicon(src)]Error: Device out of range of station communication arrays.</span>")
recalling = 0
return 0
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
if((100 * start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
to_chat(user, "<span class='warning'>\icon[src]Error: Station communication systems compromised. Unable to establish connection.</span>")
to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>\icon[src]Comm arrays accessed. Broadcasting recall signal...</span>")
to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
sleep(rand(100,300))
@@ -210,7 +210,7 @@
if(SSshuttle.cancelEvac(user))
return 1
to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
return 0
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)

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@@ -413,10 +413,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
to_chat(H, "\icon[customrecepient] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
log_pda("[usr]/([usr.ckey]) (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.cut_overlays()
customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))
@@ -426,10 +426,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
to_chat(H, "\icon[customrecepient] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
log_pda("[usr]/([usr.ckey]) (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.cut_overlays()
customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))

View File

@@ -426,7 +426,7 @@ Class Procs:
/obj/machinery/proc/display_parts(mob/user)
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
for(var/obj/item/C in component_parts)
to_chat(user, "<span class='notice'>\icon[C] [C.name]</span>")
to_chat(user, "<span class='notice'>[bicon(C)] [C.name]</span>")
/obj/machinery/examine(mob/user)
..()

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@@ -146,7 +146,7 @@
var/icon/I2 = imap[2+(ix + icx*iy)*2]
//to_chat(world, "icon: \icon[I]")
//to_chat(world, "icon: [bicon(I)]")
I.DrawBox(colour, rx, ry, rx+1, ry+1)
@@ -163,7 +163,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "\icon[I] at [H.screen_loc]")
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"
@@ -274,7 +274,7 @@
var/icon/I = imap[1+(ix + icx*iy)]
//to_chat(world, "icon: \icon[I]")
//to_chat(world, "icon: [bicon(I)]")
I.DrawBox(colour, rx, ry, rx, ry)
@@ -289,7 +289,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "\icon[I] at [H.screen_loc]")
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"

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@@ -210,14 +210,14 @@
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
timer_set = Clamp(new_timer, minimum_timer, maximum_timer)
src.loc.visible_message("<span class='notice'>\icon[src] timer set for [timer_set] seconds.</span>")
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer_set] seconds.</span>")
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
if(defused || active)
if(defused)
src.loc.visible_message("<span class='warning'>\icon[src] Device error: User intervention required.</span>")
src.loc.visible_message("<span class='warning'>[bicon(src)] Device error: User intervention required.</span>")
return
else
src.loc.visible_message("<span class='danger'>\icon[src] [timer_set] seconds until detonation, please clear the area.</span>")
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer_set] seconds until detonation, please clear the area.</span>")
activate()
update_icon()
add_fingerprint(user)
@@ -324,7 +324,7 @@
var/obj/machinery/syndicatebomb/holder = loc
if(istype(holder))
attempts++
holder.loc.visible_message("<span class='danger'>\icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
reset()
else
qdel(src)
@@ -334,7 +334,7 @@
if(istype(holder))
attempts++
defusals++
holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
if(istype(holder))
reset()

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@@ -316,7 +316,7 @@
// Create a radio headset for the sole purpose of using its icon
var/obj/item/device/radio/headset/radio = new
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
var/part_b = "</span><b> [bicon(radio)]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
var/part_c = "</span></span>"
if (display_freq==SYND_FREQ)

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@@ -140,7 +140,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
if(chassis)
chassis.occupant_message("\icon[src] [message]")
chassis.occupant_message("[bicon(src)] [message]")
return
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)

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@@ -263,7 +263,7 @@
if(equipment && equipment.len)
to_chat(user, "It's equipped with:")
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
to_chat(user, "\icon[ME] [ME]")
to_chat(user, "[bicon(ME)] [ME]")
//processing internal damage, temperature, air regulation, alert updates, lights power use.
/obj/mecha/process()
@@ -639,7 +639,7 @@
var/can_control_mech = 0
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
can_control_mech = 1
to_chat(user, "<span class='notice'>\icon[src] Status of [name]:</span>\n[A.get_mecha_info()]")
to_chat(user, "<span class='notice'>[bicon(src)] Status of [name]:</span>\n[A.get_mecha_info()]")
break
if(!can_control_mech)
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
@@ -1000,7 +1000,7 @@
/obj/mecha/proc/occupant_message(message as text)
if(message)
if(occupant && occupant.client)
to_chat(occupant, "\icon[src] [message]")
to_chat(occupant, "[bicon(src)] [message]")
return
/obj/mecha/proc/log_message(message as text,red=null)

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@@ -168,7 +168,7 @@
. += "You recognise the footprints as belonging to:\n"
for(var/shoe in shoe_types)
var/obj/item/clothing/shoes/S = shoe
. += "some <B>[initial(S.name)]</B> \icon[S]\n"
. += "some <B>[initial(S.name)]</B> [bicon(S)]\n"
to_chat(user, .)

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@@ -22,7 +22,7 @@
/obj/effect/mine/proc/triggermine(mob/victim)
if(triggered)
return
visible_message("<span class='danger'>[victim] sets off \icon[src] [src]!</span>")
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

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@@ -620,7 +620,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (!silent)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
audible_message("\icon[src] *[ttone]*", null, 3)
audible_message("[bicon(src)] *[ttone]*", null, 3)
//Search for holder of the PDA.
var/mob/living/L = null
if(loc && isliving(loc))
@@ -630,7 +630,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
L = get(src, /mob/living/silicon)
if(L && L.stat != UNCONSCIOUS)
to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
to_chat(L, "[bicon(src)] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
update_icon()
add_overlay(image(icon, icon_alert))

View File

@@ -86,27 +86,27 @@
if(isliving(loc))
var/mob/living/M = loc
if(!emagged)
to_chat(M, "<span class='boldannounce'>\icon[src] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>\icon[src] Severity: [amount]</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] Severity: [amount]</span>")
else
to_chat(M, "<span class='boldannounce'>\icon[src] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>\icon[src] &!F2rity: <=[amount]#1</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] &!F2rity: <=[amount]#1</span>")
update_icon()
/obj/item/device/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>")
to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
if(user.a_intent == INTENT_HELP)
if(!emagged)
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
if(!M.radiation)
to_chat(user, "<span class='notice'>\icon[src] Radiation levels within normal boundaries.</span>")
to_chat(user, "<span class='notice'>[bicon(src)] Radiation levels within normal boundaries.</span>")
return 1
else
to_chat(user, "<span class='boldannounce'>\icon[src] Subject is irradiated. Radiation levels: [M.radiation].</span>")
to_chat(user, "<span class='boldannounce'>[bicon(src)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
return 1
else
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")

View File

@@ -499,7 +499,7 @@
return list(pick(messages))
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
user.loc.visible_message("<span class='[span]'>\icon[src] [message]</span>")
user.loc.visible_message("<span class='[span]'>[bicon(src)] [message]</span>")
if(chattering)
chatter(message, phomeme, user)
@@ -1130,7 +1130,7 @@
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
icon_state = "[initial(icon_state)]_used"
sleep(5)
audible_message("<span class='danger'>\icon[src] Hiss!</span>")
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
var/chosen_sound = pick(possible_sounds)
playsound(get_turf(src), chosen_sound, 50, 1)

View File

@@ -523,7 +523,7 @@ AI MODULES
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
/******************** Mother Drone ******************/

View File

@@ -86,7 +86,7 @@
var/dorm = 0 // determines if this ID has claimed a dorm already
/obj/item/weapon/card/id/attack_self(mob/user)
user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
"<span class='notice'>You show \the [src.name].</span>")
src.add_fingerprint(user)
return

View File

@@ -33,7 +33,7 @@
prayer_type = "CULTIST PRAYER"
deity = "Nar-Sie"
msg = "<span class='adminnotice'>\icon[cross]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)] [ADMIN_SMITE(src)]:</b> [msg]</span>"
msg = "<span class='adminnotice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)] [ADMIN_SMITE(src)]:</b> [msg]</span>"
for(var/client/C in admins)
if(C.prefs.chat_toggles & CHAT_PRAYER)

View File

@@ -61,7 +61,7 @@
return
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
sleep(10)
if(!src)
return

View File

@@ -57,7 +57,7 @@
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
audible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
toggle_scan()
return
return

View File

@@ -99,7 +99,7 @@
if(!secured || !on || next_activate > world.time)
return FALSE
pulse(0)
audible_message("\icon[src] *beep* *beep*", null, 3)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
next_activate = world.time + 30
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel

View File

@@ -62,7 +62,7 @@
if(!secured || next_activate > world.time)
return 0
pulse(0)
audible_message("\icon[src] *beep* *beep*", null, 3)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
next_activate = world.time + 30

View File

@@ -142,7 +142,7 @@ Code:
if(!(src.wires & WIRE_RADIO_RECEIVE))
return 0
pulse(1)
audible_message("\icon[src] *beep* *beep*", null, 1)
audible_message("[bicon(src)] *beep* *beep*", null, 1)
return

View File

@@ -45,7 +45,7 @@
if(!secured || next_activate > world.time)
return FALSE
pulse(0)
audible_message("\icon[src] *beep* *beep*", null, 3)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
if(loop)
timing = 1
update_icon()

View File

@@ -796,13 +796,13 @@
/obj/item/device/flightpack/proc/usermessage(message, urgency = 0)
if(urgency == 0)
to_chat(wearer, "\icon[src]|<span class='boldnotice'>[message]</span>")
to_chat(wearer, "[bicon(src)]|<span class='boldnotice'>[message]</span>")
if(urgency == 1)
to_chat(wearer, "\icon[src]|<span class='warning'>[message]</span>")
to_chat(wearer, "[bicon(src)]|<span class='warning'>[message]</span>")
if(urgency == 2)
to_chat(wearer, "\icon[src]|<span class='boldwarning'>[message]</span>")
to_chat(wearer, "[bicon(src)]|<span class='boldwarning'>[message]</span>")
if(urgency == 3)
to_chat(wearer, "\icon[src]|<span class='userdanger'>[message]</span>")
to_chat(wearer, "[bicon(src)]|<span class='userdanger'>[message]</span>")
/obj/item/device/flightpack/attackby(obj/item/I, mob/user, params)
if(ishuman(user) && !ishuman(src.loc))
@@ -949,11 +949,11 @@
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/usermessage(message, urgency = 0)
if(!urgency)
to_chat(user, "\icon[src]<span class='notice'>|[message]</span>")
to_chat(user, "[bicon(src)]<span class='notice'>|[message]</span>")
else if(urgency == 1)
to_chat(user, "\icon[src]<span class='warning'>|[message]</span>")
to_chat(user, "[bicon(src)]<span class='warning'>|[message]</span>")
else if(urgency == 2)
to_chat(user, "\icon[src]<span class='userdanger'>|[message]</span>")
to_chat(user, "[bicon(src)]<span class='userdanger'>|[message]</span>")
/obj/item/clothing/suit/space/hardsuit/flightsuit/examine(mob/user)
..()

View File

@@ -48,7 +48,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
var/mob/wearer = loc
if(msg && ishuman(wearer))
wearer.show_message("\icon[src]<b><span class='robot'>[msg]</span></b>", 1)
wearer.show_message("[bicon(src)]<b><span class='robot'>[msg]</span></b>", 1)
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
..()

View File

@@ -19,7 +19,7 @@ var/list/emojis
if(search)
emoji = lowertext(copytext(text, pos+1, search))
if(emoji in emojis)
parsed += " <img class=icon src=\ref['icons/emoji.dmi'] iconstate='[emoji]'>"
parsed += " [bicon(image('icons/emoji.dmi', iconstate="[emoji]"))]"
pos = search + 1
else
parsed += copytext(text, pos, search)

View File

@@ -98,7 +98,7 @@
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = O
if(!I.ice_creamed)
if(product_types[dispense_flavour] > 0)
src.visible_message("\icon[src] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
src.visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
product_types[dispense_flavour] -= 1
I.add_ice_cream(flavour_name)
// if(beaker)

View File

@@ -80,7 +80,7 @@
return
open = !open
if(open && !bomb_defused)
audible_message("<span class='warning'>\icon[src] *beep*</span>")
audible_message("<span class='warning'>[bicon(src)] *beep*</span>")
bomb_active = TRUE
START_PROCESSING(SSobj, src)
update_icon()

View File

@@ -6,26 +6,26 @@
var/t_has = p_have()
var/t_is = p_are()
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
if (handcuffed)
msg += "<span class='warning'>[t_He] [t_is] \icon[src.handcuffed] handcuffed!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
if (head)
msg += "[t_He] [t_is] wearing \icon[src.head] \a [src.head] on [t_his] head. \n"
msg += "[t_He] [t_is] wearing [bicon(head)] \a [src.head] on [t_his] head. \n"
if (wear_mask)
msg += "[t_He] [t_is] wearing \icon[src.wear_mask] \a [src.wear_mask] on [t_his] face.\n"
msg += "[t_He] [t_is] wearing [bicon(wear_mask)] \a [src.wear_mask] on [t_his] face.\n"
if (wear_neck)
msg += "[t_He] [t_is] wearing \icon[src.wear_neck] \a [src.wear_neck] around [t_his] neck.\n"
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "[t_He] [t_is] holding \icon[I] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
if (back)
msg += "[t_He] [t_has] \icon[src.back] \a [src.back] on [t_his] back.\n"
msg += "[t_He] [t_has] [bicon(back)] \a [src.back] on [t_his] back.\n"
var/appears_dead = 0
if (stat == DEAD)
appears_dead = 1

View File

@@ -19,55 +19,55 @@
if(istype(w_uniform,/obj/item/clothing/under))
var/obj/item/clothing/under/U = w_uniform
if(U.hastie)
tie_msg += " with \icon[U.hastie] \a [U.hastie]"
tie_msg += " with [bicon(U.hastie)] \a [U.hastie]"
if(w_uniform.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][tie_msg]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][tie_msg]!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
//head
if(head)
if(head.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n"
msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
//suit/armor
if(wear_suit)
if(wear_suit.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n"
msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
//suit/armor storage
if(s_store)
if(s_store.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] carrying \icon[s_store] \a [s_store] on [t_his] [wear_suit.name].\n"
msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
//back
if(back)
if(back.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
else
msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "[t_He] [t_is] holding \icon[I] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
//gloves
if(gloves && !(slot_gloves in obscured))
if(gloves.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
else
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
else if(blood_DNA)
var/hand_number = get_num_arms()
if(hand_number)
@@ -78,48 +78,48 @@
//handcuffed?
if(handcuffed)
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with cable!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
else
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
//belt
if(belt)
if(belt.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
else
msg += "[t_He] [t_has] \icon[belt] \a [belt] about [t_his] waist.\n"
msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
//shoes
if(shoes && !(slot_shoes in obscured))
if(shoes.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
//mask
if(wear_mask && !(slot_wear_mask in obscured))
if(wear_mask.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
else
msg += "[t_He] [t_has] \icon[wear_mask] \a [wear_mask] on [t_his] face.\n"
msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
if (wear_neck && !(slot_neck in obscured))
msg += "[t_He] [t_is] wearing \icon[src.wear_neck] \a [src.wear_neck] around [t_his] neck.\n"
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
//eyes
if(glasses && !(slot_glasses in obscured))
if(glasses.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
else
msg += "[t_He] [t_has] \icon[glasses] \a [glasses] covering [t_his] eyes.\n"
msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
//ears
if(ears && !(slot_ears in obscured))
msg += "[t_He] [t_has] \icon[ears] \a [ears] on [t_his] ears.\n"
msg += "[t_He] [t_has] [bicon(ears)] \a [ears] on [t_his] ears.\n"
//ID
if(wear_id)
msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
//Jitters
switch(jitteriness)
@@ -163,7 +163,7 @@
var/obj/item/bodypart/BP = X
missing -= BP.body_zone
for(var/obj/item/I in BP.embedded_objects)
msg += "<B>[t_He] [t_has] \a \icon[I] [I] embedded in [t_his] [BP.name]!</B>\n"
msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [BP.name]!</B>\n"
//stores missing limbs
var/l_limbs_missing = 0

View File

@@ -681,10 +681,10 @@
status += "numb"
if(status == "")
status = "OK"
to_chat(src, "\t [status == "OK" ? "\blue" : "\red"] Your [LB.name] is [status].")
to_chat(src, "\t <span class='[status == "OK" ? "notice" : "warning"]'>Your [LB.name] is [status].</span>")
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='byond://?src=\ref[src];embedded_object=\ref[I];embedded_limb=\ref[LB]'>\red There is \a [I] embedded in your [LB.name]!</a>")
to_chat(src, "\t <a href='?src=\ref[src];embedded_object=\ref[I];embedded_limb=\ref[LB]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")

View File

@@ -1,5 +1,5 @@
/mob/living/silicon/ai/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <EM>[src]</EM>!\n"
if (src.stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else

View File

@@ -173,7 +173,7 @@
if(href_list["send"])
sradio.send_signal("ACTIVATE")
audible_message("\icon[src] *beep* *beep*")
audible_message("[bicon(src)] *beep* *beep*")
if(href_list["freq"])

View File

@@ -1,11 +1,11 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
if(desc)
msg += "[desc]\n"
var/obj/act_module = get_active_held_item()
if(act_module)
msg += "It is holding \icon[act_module] \a [act_module].\n"
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
msg += "<span class='warning'>"
if (src.getBruteLoss())
if (src.getBruteLoss() < maxHealth*0.5)

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@@ -473,7 +473,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/area/end_area = get_area(waypoint)
if(client) //Player bots instead get a location command from the AI
to_chat(src, "<span class='noticebig'>Priority waypoint set by \icon[caller] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
to_chat(src, "<span class='noticebig'>Priority waypoint set by [bicon(caller)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
//For giving the bot temporary all-access.
var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id
@@ -489,7 +489,7 @@ Pass a positive integer as an argument to override a bot's default speed.
turn_on() //Saves the AI the hassle of having to activate a bot manually.
access_card = all_access //Give the bot all-access while under the AI's command.
if(message)
to_chat(calling_ai, "<span class='notice'>\icon[src] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
pathset = 1
mode = BOT_RESPONDING
tries = 0
@@ -504,7 +504,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/success = bot_move(ai_waypoint, 3)
if(!success)
if(calling_ai)
to_chat(calling_ai, "\icon[src] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
to_chat(calling_ai, "[bicon(src)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
calling_ai = null
bot_reset()

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@@ -598,7 +598,7 @@ var/global/mulebot_count = 0
if(pathset) //The AI called us here, so notify it of our arrival.
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
if(calling_ai)
to_chat(calling_ai, "<span class='notice'>\icon[src] [src] wirelessly plays a chiming sound!</span>")
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [src] wirelessly plays a chiming sound!</span>")
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
calling_ai = null
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.

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@@ -44,7 +44,7 @@
/mob/living/simple_animal/hostile/construct/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='cult'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
var/msg = "<span class='cult'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"

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@@ -158,29 +158,29 @@
/mob/living/simple_animal/drone/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It has \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has \icon[I] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Internal storage
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding \icon[internal_storage] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
msg += "It is holding \icon[internal_storage] \a [internal_storage] in its internal storage.\n"
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
//Cosmetic hat - provides no function other than looks
if(head && !(head.flags&ABSTRACT))
if(head.blood_DNA)
msg += "<span class='warning'>It is wearing \icon[head] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
msg += "<span class='warning'>It is wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
else
msg += "It is wearing \icon[head] \a [head] on its head.\n"
msg += "It is wearing [bicon(head)] \a [head] on its head.\n"
//Braindead
if(!client && stat != DEAD)

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@@ -56,7 +56,7 @@
if( ishuman(AM) )
if(!stat)
var/mob/M = AM
to_chat(M, "<span class='notice'>\icon[src] Squeek!</span>")
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1)
..()

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@@ -26,21 +26,21 @@
/mob/living/simple_animal/hostile/guardian/dextrous/examine(mob/user)
if(dextrous)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It has \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has \icon[I] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding \icon[internal_storage] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
msg += "It is holding \icon[internal_storage] \a [internal_storage] in its internal storage.\n"
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
msg += "*---------*</span>"
to_chat(user, msg)
else

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@@ -348,7 +348,7 @@ var/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
/mob/living/simple_animal/slime/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
if (src.stat == DEAD)
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
else

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@@ -400,14 +400,14 @@ var/const/INJECT = 5 //injection
if(C.mix_sound)
playsound(get_turf(cached_my_atom), C.mix_sound, 80, 1)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>\icon[my_atom] [C.mix_message]</span>")
to_chat(M, "<span class='notice'>[bicon(my_atom)] [C.mix_message]</span>")
if(istype(cached_my_atom, /obj/item/slime_extract))
var/obj/item/slime_extract/ME2 = my_atom
ME2.Uses--
if(ME2.Uses <= 0) // give the notification that the slime core is dead
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>\icon[my_atom] \The [my_atom]'s power is consumed in the reaction.</span>")
to_chat(M, "<span class='notice'>[bicon(my_atom)] \The [my_atom]'s power is consumed in the reaction.</span>")
ME2.name = "used slime extract"
ME2.desc = "This extract has been used up."

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@@ -341,7 +341,7 @@
found = 1
break
if(!found)
to_chat(user, "\icon[src]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
to_chat(user, "[bicon(src)]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
return
var/obj/machinery/conveyor_switch/NC = new/obj/machinery/conveyor_switch(A, id)
transfer_fingerprints_to(NC)

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@@ -101,10 +101,10 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
var/obj/item/weapon/storage/box/B = A
if(istype(B) && B.contents.len > 0)
for(var/obj/item/I in B)
U.purchase_log += "<big>\icon[I]</big>"
U.purchase_log += "<big>[bicon(I)]</big>"
else
if(purchase_log_vis)
U.purchase_log += "<big>\icon[A]</big>"
U.purchase_log += "<big>[bicon(A)]</big>"
if(limited_stock > 0)
limited_stock -= 1
@@ -1312,7 +1312,7 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
continue
crate_value -= I.cost
new I.item(C)
U.purchase_log += "<big>\icon[I.item]</big>"
U.purchase_log += "<big>[bicon(I.item)]</big>"
return C