Just some minor changes. I re-added the fire closets, and also changed them up quite a bit. They now output the exact same equipment that was previously on a rack in atmospherics. Said racks have been replaced with fire closets, maybe it'll give a hint to atmos that they're yanno... supposed to put out fires.

Also changed Head of Staff's office to Head of Personnel, and Head of Research's office to Research Director's. Figured it would be useful to update them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@798 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
hunterluthi
2011-01-07 10:24:22 +00:00
parent 33cc484782
commit 2258bd12cd
4 changed files with 11 additions and 17 deletions

View File

@@ -482,11 +482,11 @@ proc/process_teleport_locs()
icon_state = "courtroom" icon_state = "courtroom"
/area/crew_quarters/heads /area/crew_quarters/heads
name = "Head of Staff's Quarters" name = "Head of Personnel's Quarters"
icon_state = "head_quarters" icon_state = "head_quarters"
/area/crew_quarters/hor /area/crew_quarters/hor
name = "Head of Research's Office" name = "Research Director's Office"
icon_state = "head_quarters" icon_state = "head_quarters"
/area/crew_quarters/chief /area/crew_quarters/chief

View File

@@ -1,21 +1,14 @@
/obj/closet/firecloset/New() /obj/closet/firecloset/New()
..() ..()
sleep(2)
if (prob (1)) if (prob (1))
del(src) del(src)
return return
switch (pickweight(list("extinguisher" = 40, "toolbox" = 40, "nothing" = 20)))
if ("extinguisher")
new /obj/item/weapon/extinguisher(src) new /obj/item/weapon/extinguisher(src)
if ("toolbox")
new /obj/item/weapon/storage/toolbox/emergency(src)
if (prob (30)) new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/mask/breath(src)
if (prob (30))
new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/tank/emergency_oxygen(src)
if (prob (10))
new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/suit/fire/firefighter(src)

View File

@@ -4064,7 +4064,7 @@
"bAh" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/wall/r_wall,/area/atmos) "bAh" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/wall/r_wall,/area/atmos)
"bAi" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) "bAi" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos)
"bAj" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) "bAj" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos)
"bAk" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/turf/simulated/floor,/area/atmos) "bAk" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/obj/reagent_dispensers/watertank,/turf/simulated/floor,/area/atmos)
"bAl" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos) "bAl" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos)
"bAm" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos) "bAm" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos)
"bAn" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/valve/digital{color = "cyan"; dir = 4; icon_state = "valve1"; name = "Mixed Air Connectors"; open = 1},/turf/simulated/floor,/area/atmos) "bAn" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/valve/digital{color = "cyan"; dir = 4; icon_state = "valve1"; name = "Mixed Air Connectors"; open = 1},/turf/simulated/floor,/area/atmos)
@@ -4095,7 +4095,7 @@
"bAM" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) "bAM" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos)
"bAN" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) "bAN" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos)
"bAO" = (/obj/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/atmos) "bAO" = (/obj/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/atmos)
"bAP" = (/obj/rack{dir = 4},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/extinguisher,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/gas,/turf/simulated/floor,/area/atmos) "bAP" = (/obj/closet/firecloset,/turf/simulated/floor,/area/atmos)
"bAQ" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 5; icon_state = "intact-g"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos) "bAQ" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 5; icon_state = "intact-g"; layer = 3; level = 2},/turf/simulated/wall,/area/atmos)
"bAR" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 4; icon_state = "intact-g"; layer = 3; level = 2},/obj/machinery/pipedispenser/disposal,/turf/simulated/floor,/area/atmos) "bAR" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 4; icon_state = "intact-g"; layer = 3; level = 2},/obj/machinery/pipedispenser/disposal,/turf/simulated/floor,/area/atmos)
"bAS" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 4; icon_state = "intact-g"; layer = 3; level = 2},/turf/simulated/floor,/area/atmos) "bAS" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 4; icon_state = "intact-g"; layer = 3; level = 2},/turf/simulated/floor,/area/atmos)
@@ -4132,7 +4132,7 @@
"bBx" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/atmos) "bBx" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/atmos)
"bBy" = (/obj/machinery/access_button{command = "cycle_interior"; master_tag = "atmos_access_console"; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) "bBy" = (/obj/machinery/access_button{command = "cycle_interior"; master_tag = "atmos_access_console"; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos)
"bBz" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/atmos) "bBz" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/atmos)
"bBA" = (/obj/rack{dir = 4},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/extinguisher,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/gas,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/atmos) "bBA" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/obj/closet/firecloset,/turf/simulated/floor,/area/atmos)
"bBB" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor,/area/atmos) "bBB" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor,/area/atmos)
"bBC" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) "bBC" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos)
"bBD" = (/obj/machinery/atmospherics/valve/digital{color = "green"; dir = 4; name = "Plasma Intake Valve"},/turf/simulated/floor,/area/atmos) "bBD" = (/obj/machinery/atmospherics/valve/digital{color = "green"; dir = 4; name = "Plasma Intake Valve"},/turf/simulated/floor,/area/atmos)

View File

@@ -474,6 +474,7 @@
#include "code\game\objects\alien\resin.dm" #include "code\game\objects\alien\resin.dm"
#include "code\game\objects\alien\weeds.dm" #include "code\game\objects\alien\weeds.dm"
#include "code\game\objects\closets\emergency.dm" #include "code\game\objects\closets\emergency.dm"
#include "code\game\objects\closets\firecloset.dm"
#include "code\game\objects\closets\gimmick.dm" #include "code\game\objects\closets\gimmick.dm"
#include "code\game\objects\closets\gmcloset.dm" #include "code\game\objects\closets\gmcloset.dm"
#include "code\game\objects\closets\janitor.dm" #include "code\game\objects\closets\janitor.dm"