"
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index cb67eaa33512..39bccd5ab0ed 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -126,7 +126,7 @@
desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
- channels = list("Centcom" = 1)
+ channels = list("CentCom" = 1)
/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index b00509cd38e1..79c0cb4b874c 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -196,7 +196,7 @@
keyslot = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/headset_cent
- name = "\improper Centcom headset"
+ name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
icon_state = "cent_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
@@ -206,7 +206,7 @@
keyslot = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/headset_cent/alt
- name = "\improper Centcom bowman headset"
+ name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index 380a68f16ada..3f89e593d59d 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -223,7 +223,7 @@ update_label("John Doe", "Clowny")
..()
/obj/item/weapon/card/id/centcom
- name = "\improper Centcom ID"
+ name = "\improper CentCom ID"
desc = "An ID straight from Cent. Com."
icon_state = "centcom"
registered_name = "Central Command"
@@ -234,7 +234,7 @@ update_label("John Doe", "Clowny")
..()
/obj/item/weapon/card/id/ert
- name = "\improper Centcom ID"
+ name = "\improper CentCom ID"
desc = "A ERT ID card"
icon_state = "centcom"
registered_name = "Emergency Response Team Commander"
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index 206c9daf335f..a149ed32ba5b 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -183,7 +183,7 @@ LINEN BINS
dream_messages = list("black")
/obj/item/weapon/bedsheet/centcom
- name = "\improper Centcom bedsheet"
+ name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
item_color = "centcom"
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 3736fe558952..d7777cc69c33 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -140,7 +140,7 @@
/obj/item/weapon/paper/guides/jobs/medical/morgue
name = "morgue memo"
- info = "Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.
Red lights mean there's a plain ol' dead body inside.
Yellow lights mean there's non-body objects inside.
Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.
Green lights mean the morgue system detects the body may be able to be cloned.
I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.
- Centcom medical inspector"
+ info = "Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.
Red lights mean there's a plain ol' dead body inside.
Yellow lights mean there's non-body objects inside.
Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.
Green lights mean the morgue system detects the body may be able to be cloned.
I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.
- CentCom medical inspector"
/*
* Crematorium
diff --git a/code/game/objects/structures/showcase.dm b/code/game/objects/structures/showcase.dm
index 4e9d7b896bad..5ac194ece378 100644
--- a/code/game/objects/structures/showcase.dm
+++ b/code/game/objects/structures/showcase.dm
@@ -12,7 +12,7 @@
var/deconstruction_state = SHOWCASE_CONSTRUCTED
/obj/structure/showcase/fakeid
- name = "\improper Centcom identification console"
+ name = "\improper CentCom identification console"
desc = "You can use this to change ID's."
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
@@ -23,7 +23,7 @@
add_overlay("id_key")
/obj/structure/showcase/fakesec
- name = "\improper Centcom security records"
+ name = "\improper CentCom security records"
desc = "Used to view and edit personnel's security records"
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 85de927e112f..9ef8bdc3a9a1 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -75,7 +75,7 @@
underlays += mutable_appearance('icons/turf/floors.dmi', "plating") //add the plating underlay, below the grille
/turf/closed/indestructible/fakedoor
- name = "Centcom Access"
+ name = "CentCom Access"
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
icon_state = "fake_door"
diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm
index be09ebd3ef9c..c3185c7b210f 100644
--- a/code/modules/admin/secrets.dm
+++ b/code/modules/admin/secrets.dm
@@ -214,7 +214,7 @@
if("moveferry")
if(!check_rights(R_ADMIN))
return
- SSblackbox.add_details("admin_secrets_fun_used","Send Centcom Ferry")
+ SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry")
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the centcom ferry")
log_admin("[key_name(usr)] moved the centcom ferry")
@@ -457,7 +457,7 @@
if(W.z == ZLEVEL_STATION && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
- priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
+ priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
if("guns")
if(!check_rights(R_FUN))
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index a3ca52fa699f..9d92efebd25e 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -102,13 +102,13 @@
message_admins("[key_name(usr)] tried to create gangs. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed create gangs.")
if("centcom")
- message_admins("[key_name(usr)] is creating a Centcom response team...")
+ message_admins("[key_name(usr)] is creating a CentCom response team...")
if(src.makeEmergencyresponseteam())
- message_admins("[key_name(usr)] created a Centcom response team.")
- log_admin("[key_name(usr)] created a Centcom response team.")
+ message_admins("[key_name(usr)] created a CentCom response team.")
+ log_admin("[key_name(usr)] created a CentCom response team.")
else
- message_admins("[key_name_admin(usr)] tried to create a Centcom response team. Unfortunately, there were not enough candidates available.")
- log_admin("[key_name(usr)] failed to create a Centcom response team.")
+ message_admins("[key_name_admin(usr)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
+ log_admin("[key_name(usr)] failed to create a CentCom response team.")
if("abductors")
message_admins("[key_name(usr)] is creating an abductor team...")
if(src.makeAbductorTeam())
@@ -1704,8 +1704,8 @@
usr.client.smite(H)
- else if(href_list["CentcommReply"])
- var/mob/living/carbon/human/H = locate(href_list["CentcommReply"]) in GLOB.mob_list
+ else if(href_list["CentComReply"])
+ var/mob/living/carbon/human/H = locate(href_list["CentComReply"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
@@ -1713,15 +1713,15 @@
to_chat(usr, "The person you are trying to contact is not wearing a headset.")
return
- message_admins("[src.owner] has started answering [key_name(H)]'s Centcomm request.")
- var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from Centcom", "")
+ message_admins("[src.owner] has started answering [key_name(H)]'s CentCom request.")
+ var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from CentCom", "")
if(!input)
- message_admins("[src.owner] decided not to answer [key_name(H)]'s Centcomm request.")
+ message_admins("[src.owner] decided not to answer [key_name(H)]'s CentCom request.")
return
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
- log_admin("[src.owner] replied to [key_name(H)]'s Centcom message with the message [input].")
- message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
+ log_admin("[src.owner] replied to [key_name(H)]'s CentCom message with the message [input].")
+ message_admins("[src.owner] replied to [key_name(H)]'s CentCom message with: \"[input]\"")
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\"")
else if(href_list["SyndicateReply"])
diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm
index 2bf7842c1ce2..c8df7f56f1d0 100644
--- a/code/modules/admin/verbs/one_click_antag.dm
+++ b/code/modules/admin/verbs/one_click_antag.dm
@@ -20,7 +20,7 @@
Make Gangsters
Make Wizard (Requires Ghosts)
Make Nuke Team (Requires Ghosts)
- Make Centcom Response Team (Requires Ghosts)
+ Make CentCom Response Team (Requires Ghosts)
Make Abductor Team (Requires Ghosts)
Make Revenant (Requires Ghost)
"}
@@ -397,7 +397,7 @@
/datum/admins/proc/makeOfficial()
var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
- var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a Centcom Official?", "deathsquad")
+ var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
if(candidates.len)
var/mob/dead/observer/chosen_candidate = pick(candidates)
@@ -408,7 +408,7 @@
newmob.real_name = newmob.dna.species.random_name(newmob.gender,1)
newmob.dna.update_dna_identity()
newmob.key = chosen_candidate.key
- newmob.mind.assigned_role = "Centcom Official"
+ newmob.mind.assigned_role = "CentCom Official"
newmob.equipOutfit(/datum/outfit/centcom_official)
//Assign antag status and the mission
@@ -424,12 +424,12 @@
newmob.set_species(/datum/species/human)
//Greet the official
- to_chat(newmob, "You are a Centcom Official.")
+ to_chat(newmob, "You are a CentCom Official.")
to_chat(newmob, "
Central Command is sending you to [station_name()] with the task: [mission]")
//Logging and cleanup
- message_admins("Centcom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
- log_game("[key_name(newmob)] has been selected as a Centcom Official")
+ message_admins("CentCom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
+ log_game("[key_name(newmob)] has been selected as a CentCom Official")
return 1
@@ -437,7 +437,7 @@
// CENTCOM RESPONSE TEAM
/datum/admins/proc/makeEmergencyresponseteam()
- var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: Centcom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
+ var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: CentCom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
if(!alert)
return
switch(alert)
@@ -449,7 +449,7 @@
alert = "Amber"
if("Blue: Light ERT (No Armoury Access)")
alert = "Blue"
- if("Green: Centcom Official")
+ if("Green: CentCom Official")
return makeOfficial()
var/teamcheck = input("Maximum size of team? (7 max)", "Select Team Size",4) as null|num
if(isnull(teamcheck))
diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm
index 8a44fc977421..da31cee913f1 100644
--- a/code/modules/admin/verbs/pray.dm
+++ b/code/modules/admin/verbs/pray.dm
@@ -46,7 +46,7 @@
SSblackbox.add_details("admin_verb","Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//log_admin("HELP: [key_name(src)]: [msg]")
-/proc/Centcomm_announce(text , mob/Sender)
+/proc/CentCom_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "CENTCOM:[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]: [msg]"
to_chat(GLOB.admins, msg)
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index a0b3054bdb54..41c82a49ae5a 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -1208,6 +1208,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(!message)
return
- message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
- log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
+ message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
+ log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
diff --git a/code/modules/awaymissions/mission_code/moonoutpost19.dm b/code/modules/awaymissions/mission_code/moonoutpost19.dm
index 0f30a5e20288..20973d242fc0 100644
--- a/code/modules/awaymissions/mission_code/moonoutpost19.dm
+++ b/code/modules/awaymissions/mission_code/moonoutpost19.dm
@@ -66,7 +66,7 @@
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/gerald
name = "Personal Log - Gerald Rosswell"
- info = "Personal Log for Research Director Gerald Rosswell
Entry One - 17/05/2554:
You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.
Entry Two - 25/05/2554:
Well, we all expected it at the outpost, CentComm has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.
Entry Three - 27/05/2554:
The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.
Entry Four - 06/06/2554:
My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.
Entry Five - 10/06/2554:
Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.
Entry Six - 17/06/2554:
The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."
+ info = "Personal Log for Research Director Gerald Rosswell
Entry One - 17/05/2554:
You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.
Entry Two - 25/05/2554:
Well, we all expected it at the outpost, CentCom has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.
Entry Three - 27/05/2554:
The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.
Entry Four - 06/06/2554:
My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.
Entry Five - 10/06/2554:
Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.
Entry Six - 17/06/2554:
The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/food_specials
name = "Specials This Week"
diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm
index e21f9b7ed2a9..15117c1cbbba 100644
--- a/code/modules/cargo/console.dm
+++ b/code/modules/cargo/console.dm
@@ -122,7 +122,7 @@
return
else
SSshuttle.shuttle_loan.loan_shuttle()
- say("The supply shuttle has been loaned to Centcom.")
+ say("The supply shuttle has been loaned to CentCom.")
. = TRUE
if("add")
var/id = text2path(params["id"])
diff --git a/code/modules/cargo/exports.dm b/code/modules/cargo/exports.dm
index bca290c4db18..8a36f178a4cb 100644
--- a/code/modules/cargo/exports.dm
+++ b/code/modules/cargo/exports.dm
@@ -1,5 +1,5 @@
/* How it works:
- The shuttle arrives at Centcom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
+ The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
The loop only checks contents of storage types, see supply.dm shuttle code.
Each object in the loop is checked for applies_to() of various export datums, except the invalid ones.
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index 348be6ad6daa..79d5c61645f3 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/head/centhat
- name = "\improper Centcom hat"
+ name = "\improper CentCom hat"
icon_state = "centcom"
desc = "It's good to be emperor."
item_state = "that"
diff --git a/code/modules/clothing/outfits/ert.dm b/code/modules/clothing/outfits/ert.dm
index cd2b4c18d517..f3c6690ce4af 100644
--- a/code/modules/clothing/outfits/ert.dm
+++ b/code/modules/clothing/outfits/ert.dm
@@ -161,7 +161,7 @@
/datum/outfit/centcom_official
- name = "Centcom Official"
+ name = "CentCom Official"
uniform = /obj/item/clothing/under/rank/centcom_officer
shoes = /obj/item/clothing/shoes/sneakers/black
@@ -181,13 +181,13 @@
var/obj/item/device/pda/heads/pda = H.r_store
pda.owner = H.real_name
- pda.ownjob = "Centcom Official"
+ pda.ownjob = "CentCom Official"
pda.update_label()
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
- W.access = get_centcom_access("Centcom Official")
+ W.access = get_centcom_access("CentCom Official")
W.access += ACCESS_WEAPONS
- W.assignment = "Centcom Official"
+ W.assignment = "CentCom Official"
W.registered_name = H.real_name
W.update_label()
diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm
index a16226bda5d3..66b62d3a6751 100644
--- a/code/modules/clothing/outfits/standard.dm
+++ b/code/modules/clothing/outfits/standard.dm
@@ -182,7 +182,7 @@
W.update_label(H.real_name)
/datum/outfit/centcom_commander
- name = "Centcom Commander"
+ name = "CentCom Commander"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/bulletproof
@@ -205,8 +205,8 @@
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_all_accesses()
- W.access += get_centcom_access("Centcom Commander")
- W.assignment = "Centcom Commander"
+ W.access += get_centcom_access("CentCom Commander")
+ W.assignment = "CentCom Commander"
W.registered_name = H.real_name
W.update_label()
@@ -374,7 +374,7 @@
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
- W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
+ W.access += get_centcom_access("Death Commando")//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm
index fea8665eadee..f4b99baad773 100644
--- a/code/modules/clothing/spacesuits/miscellaneous.dm
+++ b/code/modules/clothing/spacesuits/miscellaneous.dm
@@ -82,7 +82,7 @@ Contains:
//NASA Voidsuit
/obj/item/clothing/head/helmet/space/nasavoid
name = "NASA Void Helmet"
- desc = "An old, NASA Centcom branch designed, dark red space suit helmet."
+ desc = "An old, NASA CentCom branch designed, dark red space suit helmet."
icon_state = "void"
item_state = "void"
@@ -90,12 +90,12 @@ Contains:
name = "NASA Voidsuit"
icon_state = "void"
item_state = "void"
- desc = "An old, NASA Centcom branch designed, dark red space suit."
+ desc = "An old, NASA CentCom branch designed, dark red space suit."
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/device/multitool)
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
- desc = "A Centcom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
+ desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
icon_state = "void"
item_state = "void"
@@ -103,7 +103,7 @@ Contains:
name = "Engineering Voidsuit"
icon_state = "void"
item_state = "void"
- desc = "A Centcom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
+ desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
slowdown = 4
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/device/multitool)
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index 1172321a894c..aada779689db 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -341,7 +341,7 @@
//All of the armor below is mostly unused
/obj/item/clothing/suit/armor/centcom
- name = "\improper Centcom armor"
+ name = "\improper CentCom armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "centcom"
diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm
index 0345bb336be2..0327b24fe0cc 100755
--- a/code/modules/clothing/under/accessories.dm
+++ b/code/modules/clothing/under/accessories.dm
@@ -182,7 +182,7 @@
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
- desc = "An extremely rare golden medal awarded only by Centcom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
+ desc = "An extremely rare golden medal awarded only by CentCom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
/obj/item/clothing/accessory/medal/plasma
name = "plasma medal"
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 062f15b5b26a..9194ec0b205f 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -104,16 +104,16 @@
can_adjust = 0
/obj/item/clothing/under/rank/centcom_officer
- desc = "It's a jumpsuit worn by Centcom Officers."
- name = "\improper Centcom officer's jumpsuit"
+ desc = "It's a jumpsuit worn by CentCom Officers."
+ name = "\improper CentCom officer's jumpsuit"
icon_state = "officer"
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = 1
/obj/item/clothing/under/rank/centcom_commander
- desc = "It's a jumpsuit worn by Centcom's highest-tier Commanders."
- name = "\improper Centcom officer's jumpsuit"
+ desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
+ name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
diff --git a/code/modules/events/shuttle_loan.dm b/code/modules/events/shuttle_loan.dm
index d820c3767a75..836592abbb6b 100644
--- a/code/modules/events/shuttle_loan.dm
+++ b/code/modules/events/shuttle_loan.dm
@@ -27,22 +27,22 @@
SSshuttle.shuttle_loan = src
switch(dispatch_type)
if(HIJACK_SYNDIE)
- priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","Centcom Counter Intelligence")
+ priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","CentCom Counter Intelligence")
if(RUSKY_PARTY)
- priority_announce("Cargo: A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?","Centcom Russian Outreach Program")
+ priority_announce("Cargo: A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?","CentCom Russian Outreach Program")
if(SPIDER_GIFT)
- priority_announce("Cargo: The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?","Centcom Diplomatic Corps")
+ priority_announce("Cargo: The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?","CentCom Diplomatic Corps")
if(DEPARTMENT_RESUPPLY)
- priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","Centcom Supply Department")
+ priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","CentCom Supply Department")
thanks_msg = "The cargo shuttle should return in 5 minutes."
bonus_points = 0
if(ANTIDOTE_NEEDED)
- priority_announce("Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.", "Centcom Research Initiatives")
+ priority_announce("Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.", "CentCom Research Initiatives")
if (PIZZA_DELIVERY)
- priority_announce("Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead", "Centcom Spacepizza Division")
+ priority_announce("Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead", "CentCom Spacepizza Division")
/datum/round_event/shuttle_loan/proc/loan_shuttle()
- priority_announce(thanks_msg, "Cargo shuttle commandeered by Centcom.")
+ priority_announce(thanks_msg, "Cargo shuttle commandeered by CentCom.")
dispatched = 1
SSshuttle.points += bonus_points
diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm
index 4b83485fa55f..42d7cd1239cb 100644
--- a/code/modules/hydroponics/seeds.dm
+++ b/code/modules/hydroponics/seeds.dm
@@ -23,7 +23,7 @@
var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.
var/growthstages = 6 // Amount of growth sprites the plant has.
- var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to Centcom.
+ var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
var/list/reagents_add = list()
diff --git a/code/modules/jobs/access.dm b/code/modules/jobs/access.dm
index 387519a8e874..8b3deb1a8ca4 100644
--- a/code/modules/jobs/access.dm
+++ b/code/modules/jobs/access.dm
@@ -111,7 +111,7 @@
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Thunderdome Overseer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER)
- if("Centcom Official")
+ if("CentCom Official")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING)
if("Medical Officer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL)
@@ -123,7 +123,7 @@
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Admiral")
return get_all_centcom_access()
- if("Centcom Commander")
+ if("CentCom Commander")
return get_all_centcom_access()
if("Emergency Response Team Commander")
return get_ert_access("commander")
@@ -133,7 +133,7 @@
return get_ert_access("eng")
if("Medical Response Officer")
return get_ert_access("med")
- if("Centcom Bartender")
+ if("CentCom Bartender")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
/proc/get_all_accesses()
@@ -370,7 +370,7 @@
return get_all_jobs() + list("Prisoner")
/proc/get_all_centcom_jobs()
- return list("VIP Guest","Custodian","Thunderdome Overseer","Centcom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","Centcom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","Centcom Bartender")
+ return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender")
/obj/item/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/weapon/card/id/I = GetID()
@@ -379,6 +379,6 @@
var/jobName = I.assignment
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
return jobName
- if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a Centcom job
- return "Centcom"
+ if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job
+ return "CentCom"
return "Unknown" //Return unknown if none of the above apply
diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm
index cf7d78f3727e..a8f7c1bd88c7 100755
--- a/code/modules/jobs/job_types/captain.dm
+++ b/code/modules/jobs/job_types/captain.dm
@@ -4,7 +4,7 @@ Captain
/datum/job/captain
title = "Captain"
flag = CAPTAIN
- department_head = list("Centcom")
+ department_head = list("CentCom")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index ef7a0eb497f1..3468c8874a29 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -752,7 +752,7 @@
var/turf/T = get_turf(src)
if(!T)
return 0
- if(T.z == ZLEVEL_CENTCOM) //dont detect mobs on centcomm
+ if(T.z == ZLEVEL_CENTCOM) //dont detect mobs on centcom
return 0
if(T.z >= ZLEVEL_SPACEMAX)
return 0
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index dcc9e0a58cea..0103ad79c513 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Faction
"t" = "Syndicate",
- "y" = "Centcom",
+ "y" = "CentCom",
// Species
"b" = "binary",
diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm
index 0806f457d932..77874ad40350 100644
--- a/code/modules/mob/living/silicon/pai/software.dm
+++ b/code/modules/mob/living/silicon/pai/software.dm
@@ -331,7 +331,7 @@
/mob/living/silicon/pai/proc/downloadSoftware()
var/dat = ""
- dat += "Centcom pAI Module Subversion Network
"
+ dat += "CentCom pAI Module Subversion Network
"
dat += "Remaining Available Memory: [src.ram]
"
dat += "Trunks available for checkout
"
diff --git a/code/modules/paperwork/contract.dm b/code/modules/paperwork/contract.dm
index 548c8eae9cc4..39f0d7a9335f 100644
--- a/code/modules/paperwork/contract.dm
+++ b/code/modules/paperwork/contract.dm
@@ -36,7 +36,7 @@
if(M.mind == target && !M.owns_soul())
if(user.mind && (user.mind.assigned_role == "Lawyer"))
deconvert = TRUE
- else if (user.mind && (user.mind.assigned_role =="Head of Personnel") || (user.mind.assigned_role == "Centcom Commander"))
+ else if (user.mind && (user.mind.assigned_role =="Head of Personnel") || (user.mind.assigned_role == "CentCom Commander"))
deconvert = prob (25) // the HoP doesn't have AS much legal training
else
deconvert = prob (5)
diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm
index 1f30cefad764..2dad5d2a9ee5 100644
--- a/code/modules/paperwork/paper_premade.dm
+++ b/code/modules/paperwork/paper_premade.dm
@@ -91,18 +91,18 @@
info = "...EMPTY HALLS...USELESS SPACE..."
-/////////// Centcom
+/////////// CentCom
/obj/item/weapon/paper/fluff/stations/centcom/disk_memo
name = "memo"
info = "GET DAT FUKKEN DISK"
/obj/item/weapon/paper/fluff/stations/centcom/broken_evac
- info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.
We apologize for the inconvenience this may cause you.
Please enjoy the use of this complementary book.
Sincerely,
Centcom Operations Demolitions Examination Retribution Bugfixing Underlining Services"
+ info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.
We apologize for the inconvenience this may cause you.
Please enjoy the use of this complementary book.
Sincerely,
CentCom Operations Demolitions Examination Retribution Bugfixing Underlining Services"
/obj/item/weapon/paper/fluff/stations/centcom/bulletin
name = "paper- 'Official Bulletin'"
- info = "
Centcom Security
Port Division
Official Bulletin
Inspector,
There is an emergency shuttle arriving today.
Approval is restricted to Nanotrasen employees only. Deny all other entrants.
Centcom Port Commissioner"
+ info = "
CentCom Security
Port Division
Official Bulletin
Inspector,
There is an emergency shuttle arriving today.
Approval is restricted to Nanotrasen employees only. Deny all other entrants.
CentCom Port Commissioner"
/////////// Lavaland
diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm
index cf3676804929..44156fcc4306 100644
--- a/code/modules/research/rdconsole.dm
+++ b/code/modules/research/rdconsole.dm
@@ -20,7 +20,7 @@ this dire fate:
it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync
operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
-to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
+to have physical access to the other console to send data back. Note: An R&D console is on CentCom so if a random griffan happens to
cause a ton of data to be lost, an admin can go send it back.
- The second method is with Technology Disks and Design Disks. Each of these disks can hold technology or design datums in
their entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm
index 49584ecb3c6b..3b6ebbeca02b 100644
--- a/code/modules/research/research.dm
+++ b/code/modules/research/research.dm
@@ -349,7 +349,7 @@ research holder datum.
max_tech_stored = 10
/obj/item/weapon/disk/tech_disk/debug
- name = "centcomm technology disk"
+ name = "centcom technology disk"
desc = "A debug item for research"
materials = list()
max_tech_stored = 0
diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm
index 7437db26946b..d161929f2c38 100644
--- a/code/modules/research/server.dm
+++ b/code/modules/research/server.dm
@@ -133,7 +133,7 @@
return
/obj/machinery/r_n_d/server/centcom
- name = "Centcom Central R&D Database"
+ name = "CentCom Central R&D Database"
server_id = -1
/obj/machinery/r_n_d/server/centcom/Initialize()
diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm
index 62e16144a02a..c6f916625f28 100644
--- a/code/modules/shuttle/emergency.dm
+++ b/code/modules/shuttle/emergency.dm
@@ -390,7 +390,7 @@
var/obj/docking_port/mobile/M = A
M.on_emergency_dock()
- // now move the actual emergency shuttle to centcomm
+ // now move the actual emergency shuttle to centcom
// unless the shuttle is "hijacked"
var/destination_dock = "emergency_away"
if(is_hijacked())
diff --git a/code/modules/shuttle/ferry.dm b/code/modules/shuttle/ferry.dm
index c05ec7664cc5..75600acc60fa 100644
--- a/code/modules/shuttle/ferry.dm
+++ b/code/modules/shuttle/ferry.dm
@@ -29,5 +29,5 @@
if(last_request && (last_request + cooldown > world.time))
return
last_request = world.time
- to_chat(usr, "Your request has been recieved by Centcom.")
- to_chat(GLOB.admins, "FERRY: [ADMIN_LOOKUPFLW(usr)] (Move Ferry) is requesting to move the transport ferry to Centcom.")
+ to_chat(usr, "Your request has been recieved by CentCom.")
+ to_chat(GLOB.admins, "FERRY: [ADMIN_LOOKUPFLW(usr)] (Move Ferry) is requesting to move the transport ferry to CentCom.")
diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm
index 3b59f4ef8960..21de2161deb2 100644
--- a/code/modules/shuttle/shuttle.dm
+++ b/code/modules/shuttle/shuttle.dm
@@ -838,13 +838,13 @@
//Called when emergency shuttle docks at centcom
/obj/docking_port/mobile/proc/on_emergency_dock()
- //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext
+ //Mapping a new docking point for each ship mappers could potentially want docking with centcom would take up lots of space, just let them keep flying off into the sunset for their greentext
if(launch_status == ENDGAME_LAUNCHED)
launch_status = ENDGAME_TRANSIT
/obj/docking_port/mobile/pod/on_emergency_dock()
if(launch_status == ENDGAME_LAUNCHED)
- dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcomm
+ dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcom
mode = SHUTTLE_ENDGAME
/obj/docking_port/mobile/emergency/on_emergency_dock()
diff --git a/strings/cas_black.txt b/strings/cas_black.txt
index 65944290dfdd..b63e33cdf219 100644
--- a/strings/cas_black.txt
+++ b/strings/cas_black.txt
@@ -37,7 +37,7 @@ What happens when you emag an emag?
Our gang doesn't wear uniforms. Our gang wears ___________.
No matter how many lizards you have, _____ is never acceptable.
No, the AI's second law is NOT to serve _____.
-First CentComm came for the ________. Now they're coming for the __________.
+First CentCom came for the ________. Now they're coming for the __________.
The borgs are not slaves for your _____.
You can never have too many _____ on the station.
Why can't I find a space relationship?