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Gives the SM an audio alert
The SM will now have an audio alert when it begins the countdown.
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@@ -252,7 +252,13 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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else if(i > 50)
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speaking = "[DisplayTimeText(i, TRUE)] remain before causality stabilization."
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log_game("The supermatter crystal: [DisplayTimeText(i, TRUE)] remain before causality stabilization.") // yogs start - Logs SM chatter
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investigate_log("The supermatter crystal: [DisplayTimeText(i, TRUE)] remain before causality stabilization.", INVESTIGATE_SUPERMATTER) // yogs end
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investigate_log("The supermatter crystal: [DisplayTimeText(i, TRUE)] remain before causality stabilization.", INVESTIGATE_SUPERMATTER)
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if(i == 300) //Yogs- also adds audio when SM hits countdown
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playsound(src, 'yogstation/sound/voice/sm/fcitadel_30sectosingularity.ogg', 100)
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if(i == 150)
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playsound(src, 'yogstation/sound/voice/sm/fcitadel_15sectosingularity.ogg', 100)
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if(i == 100)
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playsound(src, 'yogstation/sound/voice/sm/fcitadel_10sectosingularity.ogg', 100) // yogs end
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else
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speaking = "[i*0.1]..."
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log_game("The supermatter crystal: [i*0.1]...") // yogs start - Logs SM chatter
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