Co-authored-by: grimm-hollowknight <epikduckie.jac@gmail.com>
This commit is contained in:
grimm-hollowknight
2024-05-04 02:58:40 +01:00
committed by GitHub
parent 82097d5a07
commit 2394006269
8 changed files with 36 additions and 36 deletions

View File

@@ -115,11 +115,11 @@
rename_team = "CentCom Admirals"
polldesc = "a CentCom Admiral"
/datum/ert/official/grand_admiral
leader_role = /datum/antagonist/centcom/grand_admiral
roles = list(/datum/antagonist/centcom/grand_admiral)
rename_team = "CentCom Grand Admirals"
polldesc = "a CentCom Grand Admiral"
/datum/ert/official/executive_admiral
leader_role = /datum/antagonist/centcom/executive_admiral
roles = list(/datum/antagonist/centcom/executive_admiral)
rename_team = "CentCom Executive Admirals"
polldesc = "a CentCom Executive Admiral"
/datum/ert/uplinked
leader_role = /datum/antagonist/ert/common/leader

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@@ -81,7 +81,7 @@
role = "Admiral"
outfit = /datum/outfit/centcom/admiral
/datum/antagonist/centcom/grand_admiral
name = "CentCom Grand Admiral"
role = "Grand Admiral"
outfit = /datum/outfit/centcom/grand_admiral
/datum/antagonist/centcom/executive_admiral
name = "CentCom Executive Admiral"
role = "Executive Admiral"
outfit = /datum/outfit/centcom/executive_admiral

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@@ -167,7 +167,7 @@
/obj/item/clothing/gloves/color/captain/centcom/admiral
desc = "Regal black gloves, with a nice gold trim, a diamond anti-shock coating, and an integrated thermal barrier. Swanky."
name = "\improper CentCom grand admiral gloves"
name = "\improper CentCom executive admiral gloves"
icon_state = "grand_admiral"
item_state = "grand_admiral"

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@@ -13,10 +13,10 @@
desc = "It's good to be a god."
item_state = "admiral"
/obj/item/clothing/head/centhat/admiral/grand
name = "\improper CentCom grand admiral hat"
/obj/item/clothing/head/centhat/admiral/executive
name = "\improper CentCom executive admiral hat"
icon_state = "grand_admiral"
desc = "It's good to be a Q."
desc = "It's good to be free."
item_state = "grand_admiral"
/obj/item/clothing/head/powdered_wig

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@@ -220,7 +220,7 @@
RegisterSignal(user, COMSIG_MOB_RESTRICT_MAGIC, PROC_REF(restrict_casting_magic))
inmate_name = user.name
return
/obj/item/clothing/neck/anti_magic_collar/dropped(mob/user)
. = ..()
UnregisterSignal(user, COMSIG_MOB_RESTRICT_MAGIC)
@@ -295,7 +295,7 @@
/obj/item/clothing/neck/pauldron/colonel
name = "colonel's pauldrons"
desc = "Gold alloy reinforced pauldrons signifying the rank of Colonel; offers slightly more protection than the Commander's pauldron to the wearer."
desc = "Gold alloy reinforced pauldrons signifying the rank of Colonel; offers slightly more protection than the Commodore's pauldron to the wearer."
icon_state = "colonel"
item_state = "colonel"
armor = list(MELEE = 35, BULLET = 30, LASER = 35, ENERGY = 35, BOMB = 5, BIO = 20, RAD = 0, FIRE = 0, ACID = 90)
@@ -309,9 +309,9 @@
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDESUITSTORAGE
/obj/item/clothing/neck/cape/grand
name = "grand admiral's cape"
desc = "A sizable white cape with gold connects."
/obj/item/clothing/neck/cape/executive
name = "executive admiral's cape"
desc = "My conquest is the sea of stars."
icon_state = "grandadmiral"
item_state = "grand_admiral"

View File

@@ -156,9 +156,9 @@
item_state = "admiral"
can_adjust = FALSE //too important to look unimportant.
/obj/item/clothing/under/rank/centcom_admiral/grand
/obj/item/clothing/under/rank/centcom_admiral/executive
desc = "It's a jumpsuit with gold markings worn by CentCom's highest-ranking officer."
name = "\improper CentCom grand admiral's jumpsuit"
name = "\improper CentCom executive admiral's jumpsuit"
icon_state = "grandadmiral"
item_state = "grandadmiral"

View File

@@ -419,7 +419,7 @@
/// Gets all centcom jobs
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender", "Janitorial Response Officer", "Religious Response Officer", "CentCom Captain", "CentCom Major", "CentCom Commodore", "CentCom Colonel", "CentCom Rear-Admiral", "CentCom Admiral", "CentCom Grand Admiral", "Comedy Response Officer", "HONK Squad Trooper")
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender", "Janitorial Response Officer", "Religious Response Officer", "CentCom Captain", "CentCom Major", "CentCom Commodore", "CentCom Colonel", "CentCom Rear-Admiral", "CentCom Admiral", "CentCom Executive Admiral", "Comedy Response Officer", "HONK Squad Trooper")
/// Gets all task for jobs
/proc/get_all_task_force_jobs()

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@@ -3,7 +3,7 @@
box = /obj/item/storage/box/survival
/datum/outfit/centcom/official //Generic centcom person. Whatever rank you want that is Lieutenant or lower.
name = "(CO-1)CentCom Official"
name = "CentCom Official"
var/pdaequip = TRUE
uniform = /obj/item/clothing/under/rank/centcom_officer
@@ -48,7 +48,7 @@
/datum/outfit/centcom/official/nopda
pdaequip = FALSE
/datum/outfit/centcom/captain //CentCom Captain. Essentially a station captain.
name = "(CO-2)CentCom Captain"
name = "CentCom Captain"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/vest/capcarapace/centcom
@@ -81,7 +81,7 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/major //CentCom Major.
name = "(CO-3)CentCom Major"
name = "CentCom Major"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/vest/capcarapace/centcom
@@ -115,7 +115,7 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/commander //CentCom Commander.
name = "(CO-4)CentCom Commodore"
name = "CentCom Commodore"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/vest/capcarapace/centcom
@@ -150,7 +150,7 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/colonel //CentCom Commander.
name = "(CO-5)CentCom Colonel"
name = "CentCom Colonel"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/vest/capcarapace/centcom
@@ -185,7 +185,7 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/rear_admiral //CentCom Rear-Admiral. Low-tier admiral.
name = "(CO-6)CentCom Rear-Admiral"
name = "CentCom Rear-Admiral"
uniform = /obj/item/clothing/under/rank/centcom_admiral
suit = null
@@ -220,7 +220,7 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/admiral //CentCom Admiral.
name = "(CO-7)CentCom Admiral"
name = "CentCom Admiral"
uniform = /obj/item/clothing/under/rank/centcom_admiral
suit = null
@@ -254,18 +254,18 @@
H.ignores_capitalism = TRUE // Yogs -- Lets Centcom guys buy a damned smoke for christ's sake
/datum/outfit/centcom/grand_admiral //CentCom Grand Admiral. The final boss.
name = "(NO-8)CentCom Grand Admiral"
/datum/outfit/centcom/executive_admiral //CentCom Executive Admiral. The final boss.
name = "CentCom Executive Admiral"
uniform = /obj/item/clothing/under/rank/centcom_admiral/grand
uniform = /obj/item/clothing/under/rank/centcom_admiral/executive
suit = null
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/color/captain/centcom/admiral
ears = /obj/item/radio/headset/headset_cent/commander
glasses = /obj/item/clothing/glasses/sunglasses
mask = /obj/item/clothing/mask/cigarette/cigar/havana
head = /obj/item/clothing/head/centhat/admiral/grand
neck = /obj/item/clothing/neck/cape/grand
head = /obj/item/clothing/head/centhat/admiral/executive
neck = /obj/item/clothing/neck/cape/executive
belt = /obj/item/gun/energy/pulse/pistol
r_pocket = /obj/item/lighter
l_pocket = /obj/item/melee/transforming/energy/sword/saber/green
@@ -273,7 +273,7 @@
id = /obj/item/card/id/centcom/gold
backpack_contents = list(/obj/item/restraints/handcuffs/cable/zipties=1)
/datum/outfit/centcom/grand_admiral/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/centcom/executive_admiral/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
@@ -282,8 +282,8 @@
W.icon_state = "centcom_gold"
W.access = get_all_accesses()
W.access += get_centcom_access("CentCom Commander")
W.assignment = "CentCom Grand Admiral"
W.originalassignment = "CentCom Grand Admiral"
W.assignment = "CentCom Executive Admiral"
W.originalassignment = "CentCom Executive Admiral"
W.registered_name = H.real_name
W.update_label()