Adjusts the emergency shuttle call times and makes the shuttle autocall if the round goes past 2 hours (#22220)

* shuttle changes

* fix error

* Update shuttle.dm

* you can technically cheese this plus fixing
This commit is contained in:
Byemoh
2024-08-10 01:04:31 -05:00
committed by GitHub
parent 20579b1157
commit 25428ffb49
2 changed files with 30 additions and 22 deletions

View File

@@ -65,8 +65,8 @@
// Alert level related // Alert level related
#define ALERT_COEFF_AUTOEVAC_NORMAL 2.5 #define ALERT_COEFF_AUTOEVAC_NORMAL 1.5
#define ALERT_COEFF_GREEN 2 #define ALERT_COEFF_GREEN 1.2
#define ALERT_COEFF_BLUE 1 #define ALERT_COEFF_BLUE 1
#define ALERT_COEFF_RED 0.5 #define ALERT_COEFF_RED 0.5
#define ALERT_COEFF_AUTOEVAC_CRITICAL 0.4 #define ALERT_COEFF_AUTOEVAC_CRITICAL 0.4

View File

@@ -217,28 +217,36 @@ SUBSYSTEM_DEF(shuttle)
if(emergency_no_escape || admin_emergency_no_recall || emergency_no_recall || !emergency || !SSticker.HasRoundStarted()) if(emergency_no_escape || admin_emergency_no_recall || emergency_no_recall || !emergency || !SSticker.HasRoundStarted())
return return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold) if(!length(GLOB.joined_player_list)) //if there's nobody actually in the game...
if(!threshold)
return return
var/alive = 0 var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
for(var/I in GLOB.player_list) if(threshold)
var/mob/M = I var/alive = 0
if(M.stat != DEAD) for(var/I in GLOB.player_list)
++alive var/mob/M = I
if(M.stat != DEAD)
++alive
var/total = length(GLOB.joined_player_list)
if(!total) return
var/total = GLOB.joined_player_list.len if(alive / total <= threshold)
if(total <= 0) emergency_no_recall = TRUE
return //no players no autoevac if(emergency.timeLeft(1) > ALERT_COEFF_AUTOEVAC_CRITICAL)
var/msg = "Automatically dispatching shuttle due to crew death."
if(alive / total <= threshold) message_admins(msg)
var/msg = "Automatically dispatching shuttle due to crew death." log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
message_admins(msg) priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]") emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_CRITICAL)
emergency_no_recall = TRUE return
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.") if(world.time - SSticker.round_start_time >= 2 HOURS) //auto call the shuttle after 2 hours
if(emergency.timeLeft(1) > emergency_no_recall * 0.4) emergency_no_recall = TRUE //no recalling after 2 hours
emergency.request(null, set_coefficient = 0.4) if(emergency.timeLeft(1) > SSsecurity_level.current_security_level.shuttle_call_time_mod)
var/msg = "Automatically dispatching shuttle due to lack of shift end response."
message_admins(msg)
priority_announce("Dispatching shuttle due to lack of shift end response.")
emergency.request(null)
/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer) /datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
if(isnull(lockout_timer)) if(isnull(lockout_timer))
@@ -434,7 +442,7 @@ SUBSYSTEM_DEF(shuttle)
if(callShuttle) if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED) if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, set_coefficient = 2.5) emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_NORMAL)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.") log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.") message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")