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Ports wounds from TG (#11955)
* piss * second set of files * theos feels pain and dies * code works lmao * other stuff * YES YES YES * Update zombies.dm * egg * whoops * bubblegum alt attacks won't wound * bone hurting juice hurts bones * something's fucky wucky * humans are no longer blue space babes but projectile damage is still wack * IT WORKS??????? * other stuff * turns out im big brain and already handled that should be testable live now * WHOOPS * medical pens not in stupid area * fix regen mesh icons * tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit * should help * mapping problem * fix monkies shitting out blood all the time * going to remove examine_more being stupid * this is stupid i think it works though * Empty commit, more bad code * this probably fdixes something * buckshot buffed back to where it should be * woundings * missed this one * fix gamebreaking bug * turns out damaging ANYTHING causes suit sensors to break whoops * stuff up to limb disable refactor * aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades * Update burn_dressing.dm * wtf * shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less * burn debriding uses the scalpel rather than the hemostat * debriding for patch/treat no longer causes wounds * Give syndicate medical cyborg a bonesetter * like 5 more prs ported * fixes burn ointment and mesh application not having a progress bar * gamemode zombies get easydismember and easily wounded * managed to screw up self cautery this fixes it * carbons can't use check self for injuries but humans can * honey gives +2 sanitization to burns * re-add this if sensors get fixed * should fix a runtime I made on accident when trying to make examine more less jank * last 2 prs and some holdup fixes since these touched on that * set target = src so the progress par shows up i think * Update mutations.dm * fixes twohanded reuqired weapons by reverting some change I don't understand * fixes blood sprites * actually properly fixes the thing Co-authored-by: Gabriel Adamson <adamson.g@gmail.com> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
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@@ -73,6 +73,8 @@ h1.alert, h2.alert {color: #000000;}
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.userdanger {color: #ff0000; font-weight: bold; font-size: 3;}
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.danger {color: #ff0000;}
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.tinydanger {color: #ff0000; font-size: 85%;}
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.smalldanger {color: #ff0000; font-size: 90%;}
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.warning {color: #ff0000; font-style: italic;}
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.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
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.announce {color: #228b22; font-weight: bold;}
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@@ -81,6 +83,10 @@ h1.alert, h2.alert {color: #000000;}
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.rose {color: #ff5050;}
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.info {color: #0000CC;}
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.notice {color: #000099;}
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.tinynotice {color: #000099; font-size: 85%;}
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.tinynoticeital {color: #000099; font-style: italic; font-size: 85%;}
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.smallnotice {color: #000099; font-size: 90%;}
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.smallnoticeital {color: #000099; font-style: italic; font-size: 90%;}
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.boldnotice {color: #000099; font-weight: bold;}
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.adminnotice {color: #0000ff;}
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.adminhelp {color: #ff0000; font-weight: bold;}
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