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Ports Bees ambience, reverb & sound system (#19559)
* ambience part 1 * almost there * p3 * 420blazeit * jesus christ im sorry * virofix * hm * increase max time
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@@ -24,7 +24,7 @@
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sleep(0.5 SECONDS)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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@@ -34,7 +34,7 @@
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return
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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@@ -55,17 +55,17 @@
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return
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if (boss_mp <= 5)
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heads_up = "[boss_mpamt] magic power has been stolen from you!"
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playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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player_mp -= boss_mpamt
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boss_mp += boss_mpamt
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else if(boss_mp > 5 && boss_hp <12)
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heads_up = "[boss_name] heals for [bossheal] health!"
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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boss_hp += bossheal
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boss_mp -= boss_mpamt
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else
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heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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player_hp -= boss_attackamt
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pause_state = FALSE
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@@ -104,7 +104,7 @@
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pause_state = TRUE
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heads_up = "You attack for [attackamt] damage."
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computer.play_interact_sound()
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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boss_hp -= attackamt
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sleep(1 SECONDS)
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game_check()
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@@ -119,7 +119,7 @@
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pause_state = TRUE
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heads_up = "You heal for [healamt] damage."
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computer.play_interact_sound()
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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player_hp += healamt
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player_mp -= healcost
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sleep(1 SECONDS)
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@@ -133,7 +133,7 @@
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pause_state = TRUE
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heads_up = "You regain [rechargeamt] magic power."
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computer.play_interact_sound()
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff_exponent = 10)
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player_mp += rechargeamt
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sleep(1 SECONDS)
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game_check()
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