Various SSoverlays improvements

This commit is contained in:
Ling
2023-01-13 22:30:06 +02:00
parent 78867ea910
commit 2bd049046b
16 changed files with 88 additions and 207 deletions

View File

@@ -1,183 +1,83 @@
SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1
priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY
flags = SS_NO_FIRE|SS_NO_INIT
loading_points = 2.3 SECONDS // Yogs -- loading times
var/list/queue
var/list/stats
var/list/overlay_icon_state_caches
var/list/overlay_icon_cache
/datum/controller/subsystem/overlays/PreInit()
overlay_icon_state_caches = list()
overlay_icon_cache = list()
queue = list()
stats = list()
/datum/controller/subsystem/overlays/Initialize()
initialized = TRUE
fire(mc_check = FALSE)
return SS_INIT_SUCCESS
/datum/controller/subsystem/overlays/stat_entry(msg)
msg = "Ov:[length(queue)]"
return ..()
/datum/controller/subsystem/overlays/Shutdown()
text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log")
/datum/controller/subsystem/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
overlay_icon_cache = SSoverlays.overlay_icon_cache
queue = SSoverlays.queue
stats = SSoverlays.stats
/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
var/static/count = 0
if (count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
queue.Cut(1,c+1)
for (var/thing in queue)
count++
if(thing)
STAT_START_STOPWATCH
var/atom/A = thing
COMPILE_OVERLAYS(A)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(stats, A.type)
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
if (count)
queue.Cut(1,count+1)
count = 0
/// Converts an overlay list into text for debug printing
/// Of note: overlays aren't actually mutable appearances, they're just appearances
/// Don't have access to that type tho, so this is the best you're gonna get
/proc/overlays2text(list/overlays)
var/list/unique_overlays = list()
// As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
for(var/mutable_appearance/overlay as anything in overlays)
var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
unique_overlays[key] += 1
var/list/output_text = list()
for(var/key in unique_overlays)
output_text += "([key]) = [unique_overlays[key]]"
return output_text.Join("\n")
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
var/list/cached_icon = icon_states_cache[icon]
if (cached_icon)
var/cached_appearance = cached_icon["[iconstate]"]
if (cached_appearance)
return cached_appearance
stringbro.icon = icon
stringbro.icon_state = iconstate
if (!cached_icon) //not using the macro to save an associated lookup
cached_icon = list()
icon_states_cache[icon] = cached_icon
var/cached_appearance = stringbro.appearance
cached_icon["[iconstate]"] = cached_appearance
return cached_appearance
return stringbro.appearance
/proc/icon2appearance(icon)
var/static/image/iconbro = new()
var/list/icon_cache = SSoverlays.overlay_icon_cache
. = icon_cache[icon]
if (!.)
iconbro.icon = icon
. = iconbro.appearance
icon_cache[icon] = .
iconbro.icon = icon
return iconbro.appearance
/atom/proc/build_appearance_list(old_overlays)
var/static/image/appearance_bro = new()
var/list/new_overlays = list()
if (!islist(old_overlays))
old_overlays = list(old_overlays)
for (var/overlay in old_overlays)
/atom/proc/build_appearance_list(build_overlays)
if (!islist(build_overlays))
build_overlays = list(build_overlays)
for (var/overlay in build_overlays)
if(!overlay)
build_overlays -= overlay
continue
if (istext(overlay))
new_overlays += iconstate2appearance(icon, overlay)
build_overlays -= overlay
build_overlays += iconstate2appearance(icon, overlay)
else if(isicon(overlay))
new_overlays += icon2appearance(overlay)
else
if(isloc(overlay))
var/atom/A = overlay
if (A.flags_1 & OVERLAY_QUEUED_1)
COMPILE_OVERLAYS(A)
appearance_bro.appearance = overlay //this works for images and atoms too!
if(!ispath(overlay))
var/image/I = overlay
appearance_bro.dir = I.dir
new_overlays += appearance_bro.appearance
return new_overlays
build_overlays -= overlay
build_overlays += icon2appearance(overlay)
return build_overlays
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
/atom/proc/cut_overlays(priority = FALSE)
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
LAZYINITLIST(add_overlays)
remove_overlays = overlays.Copy()
add_overlays.Cut()
/atom/proc/cut_overlays()
STAT_START_STOPWATCH
overlays = null
POST_OVERLAY_CHANGE(src)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(SSoverlays.stats, type)
if(priority)
priority_overlays.Cut()
//If not already queued for work and there are overlays to remove
if(NOT_QUEUED_ALREADY && remove_overlays.len)
QUEUE_FOR_COMPILE
/atom/proc/cut_overlay(list/overlays, priority)
/atom/proc/cut_overlay(list/remove_overlays)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
var/a_len = add_overlays.len
var/r_len = remove_overlays.len
var/p_len = priority_overlays.len
remove_overlays += overlays
add_overlays -= overlays
STAT_START_STOPWATCH
overlays -= build_appearance_list(remove_overlays)
POST_OVERLAY_CHANGE(src)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(SSoverlays.stats, type)
if(priority)
var/list/cached_priority = priority_overlays
LAZYREMOVE(cached_priority, overlays)
var/fa_len = add_overlays.len
var/fr_len = remove_overlays.len
var/fp_len = priority_overlays.len
//If not already queued and there is work to be done
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len))
QUEUE_FOR_COMPILE
/atom/proc/add_overlay(list/overlays, priority = FALSE)
/atom/proc/add_overlay(list/add_overlays)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
var/a_len = add_overlays.len
var/p_len = priority_overlays.len
if(priority)
priority_overlays += overlays //or in the image. Can we use [image] = image?
var/fp_len = priority_overlays.len
if(NOT_QUEUED_ALREADY && fp_len != p_len)
QUEUE_FOR_COMPILE
else
add_overlays += overlays
var/fa_len = add_overlays.len
if(NOT_QUEUED_ALREADY && fa_len != a_len)
QUEUE_FOR_COMPILE
STAT_START_STOPWATCH
overlays += build_appearance_list(add_overlays)
POST_OVERLAY_CHANGE(src)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(SSoverlays.stats, type)
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
if(!other)
@@ -185,18 +85,21 @@ SUBSYSTEM_DEF(overlays)
cut_overlays()
return
STAT_START_STOPWATCH
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !LAZYLEN(overlays))
remove_overlays = overlays
add_overlays = cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
cut_overlays()
#undef NOT_QUEUED_ALREADY
#undef QUEUE_FOR_COMPILE
if(cut_old)
if(cached_other)
overlays = cached_other
else
overlays = null
POST_OVERLAY_CHANGE(src)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(SSoverlays.stats, type)
else if(cached_other)
overlays += cached_other
POST_OVERLAY_CHANGE(src)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(SSoverlays.stats, type)
//TODO: Better solution for these?
/image/proc/add_overlay(x)