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Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.
This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review. Introduces the resistance_flags bitflag that replaces unacidable and burn_state. Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
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@@ -172,7 +172,7 @@
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density = 1
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opacity = 1 // changed in New()
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anchored = 1
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unacidable = 1
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resistance_flags = FIRE_PROOF | ACID_PROOF
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name = "foamed metal"
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desc = "A lightweight foamed metal wall."
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gender = PLURAL
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