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Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.
This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review. Introduces the resistance_flags bitflag that replaces unacidable and burn_state. Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
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@@ -17,7 +17,7 @@ LINEN BINS
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throw_range = 2
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w_class = 1
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item_color = "white"
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burn_state = FLAMMABLE
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resistance_flags = 0
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dog_fashion = /datum/dog_fashion/head/ghost
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@@ -205,7 +205,7 @@ LINEN BINS
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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burn_state = FLAMMABLE
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resistance_flags = 0
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burntime = 20
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var/amount = 10
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var/list/sheets = list()
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