Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.

This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.

Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
This commit is contained in:
phil235
2016-09-27 22:33:08 +02:00
parent b84064412b
commit 2d2975f783
199 changed files with 562 additions and 547 deletions

View File

@@ -17,7 +17,7 @@ LINEN BINS
throw_range = 2
w_class = 1
item_color = "white"
burn_state = FLAMMABLE
resistance_flags = 0
dog_fashion = /datum/dog_fashion/head/ghost
@@ -205,7 +205,7 @@ LINEN BINS
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
anchored = 1
burn_state = FLAMMABLE
resistance_flags = 0
burntime = 20
var/amount = 10
var/list/sheets = list()