mirror of
https://github.com/yogstation13/Yogstation.git
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Initial Event Rework
Adds anomalies, special effects which tie into the event system. Ports bholes into an anomaly, cleans up their code. Adds new gravitational anomalies. Imagine a trampoline. Flux event is now an anomaly. Adds a new pyro anomaly.
This commit is contained in:
116
code/game/objects/effects/anomalies.dm
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116
code/game/objects/effects/anomalies.dm
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@@ -0,0 +1,116 @@
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//Anomalies, used for events. Note that these won't work by themselves; their procs are called by the event datum.
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/obj/effect/anomaly
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name = "anomaly"
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icon = 'icons/effects/effects.dmi'
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desc = "A mysterious anomaly seen in the region of space that the station orbits."
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icon_state = "bhole3"
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unacidable = 1
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density = 0
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anchored = 1
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/obj/effect/anomaly/proc/anomalyEffect()
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if(prob(50))
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step(src,pick(alldirs))
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///////////////////////
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/obj/effect/anomaly/grav
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name = "gravitational anomaly"
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icon_state = "shield2"
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density = 1
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/obj/effect/anomaly/grav/anomalyEffect()
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..()
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for(var/obj/O in orange(4, src))
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if(!O.anchored)
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step_towards(O,src)
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for(var/mob/living/M in orange(4, src))
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step_towards(M,src)
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/obj/effect/anomaly/grav/Bump(mob/A)
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gravShock(A)
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return
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/obj/effect/anomaly/grav/Bumped(mob/A)
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gravShock(A)
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return
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/obj/effect/anomaly/grav/proc/gravShock(var/mob/A)
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if(isliving(A) && !A.stat)
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A.Weaken(4)
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var/atom/target = get_edge_target_turf(A, get_dir(src, get_step_away(A, src)))
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A.throw_at(target, 5, 1)
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return
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/////////////////////
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obj/effect/anomaly/flux
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name = "flux wave anomaly"
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icon_state = "electricity"
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/////////////////////
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obj/effect/anomaly/pyro
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name = "pyroclastic anomaly"
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icon_state = "mustard"
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obj/effect/anomaly/pyro/anomalyEffect()
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..()
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air("fire", 3)
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/////////////////////
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/obj/effect/anomaly/bhole //TODO: Make this start out weaker, building power until critical mass
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name = "vortex anomaly"
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icon_state = "bhole3"
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desc = "That's a nice station you have there. It'd be a shame if something happened to it."
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/obj/effect/anomaly/bhole/anomalyEffect()
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..()
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if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen
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del(src)
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return
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//DESTROYING STUFF AT THE EPICENTER
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for(var/mob/living/M in orange(1,src))
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M.gib()
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for(var/obj/O in orange(1,src))
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del(O)
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for(var/turf/simulated/ST in orange(1,src))
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ST.ChangeTurf(/turf/space)
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grav(rand(2,4), rand(2,4), rand(10,75), rand(0, 25))
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// grav(rand(2,10), rand(2,4), rand(10,75), rand(0, 25))
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/obj/effect/anomaly/bhole/proc/grav(var/r, var/ex_act_force, var/pull_chance, var/turf_removal_chance)
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for(var/t = -r, t < r, t++)
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affect_coord(x+t, y-r, ex_act_force, pull_chance, turf_removal_chance)
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affect_coord(x-t, y+r, ex_act_force, pull_chance, turf_removal_chance)
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affect_coord(x+r, y+t, ex_act_force, pull_chance, turf_removal_chance)
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affect_coord(x-r, y-t, ex_act_force, pull_chance, turf_removal_chance)
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return
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/obj/effect/anomaly/bhole/proc/affect_coord(var/x, var/y, var/ex_act_force, var/pull_chance, var/turf_removal_chance)
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//Get turf at coordinate
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var/turf/T = locate(x, y, z)
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if(isnull(T)) return
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//Pulling and/or ex_act-ing movable atoms in that turf
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if( prob(pull_chance) )
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for(var/obj/O in T.contents)
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if(O.anchored)
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O.ex_act(ex_act_force)
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else
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step_towards(O,src)
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for(var/mob/living/M in T.contents)
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step_towards(M,src)
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//Destroying the turf
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if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) )
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var/turf/simulated/ST = T
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ST.ChangeTurf(/turf/space)
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return
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@@ -428,14 +428,16 @@ var/global/floorIsLava = 0
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<BR>
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<BR>
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"}
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"}
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if(check_rights(R_FUN,0))
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if(check_rights(R_FUN,0))//TODO: Make all this hardcoded random event panel stuff its own proc so we can actually remove poor events without making the code stop compiling
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dat += {"
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dat += {"
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<B>'Random' Events</B><BR>
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<B>'Random' Events</B><BR>
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<BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=gravity'>Trigger a gravity-failure event.</A><BR>
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<A href='?src=\ref[src];secretsfun=gravity'>Trigger a gravity-failure event</A><BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
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<A href='?src=\ref[src];secretsfun=blackhole'>Spawn a black hole</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
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<A href='?src=\ref[src];secretsfun=pyroanomalies'>Spawn a pyroclastic anomaly</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
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<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
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@@ -1458,7 +1458,7 @@
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if(!check_rights(R_FUN,0))
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if(!check_rights(R_FUN,0))
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removed_paths += dirty_path
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removed_paths += dirty_path
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continue
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continue
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else if(ispath(path, /obj/effect/bhole))
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else if(ispath(path, /obj/effect/anomaly/bhole))
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if(!check_rights(R_FUN,0))
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if(!check_rights(R_FUN,0))
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removed_paths += dirty_path
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removed_paths += dirty_path
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continue
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continue
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@@ -1673,63 +1673,31 @@
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message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</b>", 1)
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message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</b>", 1)
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log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
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log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
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/* if("shockwave")
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ok = 1
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world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
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sleep(60)
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world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
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sleep(80)
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world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
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sleep(40)
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for(var/mob/M in world)
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shake_camera(M, 400, 1)
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for(var/obj/structure/window/W in world)
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spawn(0)
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sleep(rand(10,400))
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W.ex_act(rand(2,1))
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for(var/obj/structure/grille/G in world)
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spawn(0)
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sleep(rand(20,400))
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G.ex_act(rand(2,1))
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for(var/obj/machinery/door/D in world)
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spawn(0)
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sleep(rand(20,400))
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D.ex_act(rand(2,1))
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for(var/turf/station/floor/Floor in world)
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spawn(0)
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sleep(rand(30,400))
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Floor.ex_act(rand(2,1))
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for(var/obj/structure/cable/Cable in world)
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spawn(0)
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sleep(rand(30,400))
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Cable.ex_act(rand(2,1))
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for(var/obj/structure/closet/Closet in world)
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spawn(0)
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sleep(rand(30,400))
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Closet.ex_act(rand(2,1))
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for(var/obj/machinery/Machinery in world)
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spawn(0)
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sleep(rand(30,400))
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Machinery.ex_act(rand(1,3))
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for(var/turf/station/wall/Wall in world)
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spawn(0)
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sleep(rand(30,400))
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Wall.ex_act(rand(2,1)) */
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if("wave")
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if("wave")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","MW")
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feedback_add_details("admin_secrets_fun_used","MW")
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message_admins("[key_name_admin(usr)] has spawned meteors")
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E = new /datum/round_event/meteor_wave()
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E = new /datum/round_event/meteor_wave()
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if("gravanomalies")
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if("gravanomalies")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","GA")
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feedback_add_details("admin_secrets_fun_used","GA")
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E = new /datum/round_event/gravitational_anomaly()
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message_admins("[key_name_admin(usr)] has spawned a gravitational anomaly")
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E = new /datum/round_event/anomaly_grav()
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if("pyroanomalies")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","PYRO")
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message_admins("[key_name_admin(usr)] has spawned a pyroclastic anomaly")
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E = new /datum/round_event/anomaly_pyro()
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if("blackhole")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","BH")
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message_admins("[key_name_admin(usr)] has spawned a vortex anomaly")
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E = new /datum/round_event/anomaly_vortex()
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if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
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if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","STA")
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feedback_add_details("admin_secrets_fun_used","STA")
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message_admins("[key_name_admin(usr)] has made wormholes")
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E = new /datum/round_event/wormholes()
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E = new /datum/round_event/wormholes()
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if("goblob")
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if("goblob")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","BL")
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feedback_add_details("admin_secrets_fun_used","BL")
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@@ -1911,7 +1879,7 @@
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","FLUX")
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feedback_add_details("admin_secrets_fun_used","FLUX")
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message_admins("[key_name_admin(usr)] has triggered an energetic flux")
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message_admins("[key_name_admin(usr)] has triggered an energetic flux")
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E = new /datum/round_event/energetic_flux()
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E = new /datum/round_event/anomaly_flux()
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if(E)
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if(E)
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E.processing = 0
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E.processing = 0
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if(E.announceWhen>0)
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if(E.announceWhen>0)
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@@ -1,16 +1,19 @@
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/datum/round_event_control/energetic_flux
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/datum/round_event_control/anomaly_flux
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name = "Energetic Flux"
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name = "Energetic Flux"
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typepath = /datum/round_event/energetic_flux
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typepath = /datum/round_event/anomaly_flux
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max_occurrences = 2
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max_occurrences = 2
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weight = 15
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weight = 15
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/datum/round_event/energetic_flux
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/datum/round_event/anomaly_flux
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startWhen = 30
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startWhen = 5
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announceWhen = 20
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endWhen = 60
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var/area/impact_area
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var/area/impact_area
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var/obj/effect/anomaly/flux/newflux
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/datum/round_event/energetic_flux/setup()
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/datum/round_event/anomaly_flux/setup()
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var/list/safe_areas = list(
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var/list/safe_areas = list(
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/area/turret_protected/ai,
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/area/turret_protected/ai,
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/area/turret_protected/ai_upload,
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/area/turret_protected/ai_upload,
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@@ -36,11 +39,21 @@
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impact_area = locate(pick((the_station_areas - safe_areas) + danger_areas)) //need to locate() as it's just a list of paths.
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impact_area = locate(pick((the_station_areas - safe_areas) + danger_areas)) //need to locate() as it's just a list of paths.
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/datum/round_event/energetic_flux/announce()
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/datum/round_event/anomaly_flux/announce()
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command_alert("Warning! Localized hyper-energetic flux wave detected on long range scanners. Expected location of impact: [impact_area.name]. Vacate [impact_area.name].", "Anomaly Alert")
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command_alert("Localized hyper-energetic flux wave detected on long range scanners. Expected location of impact: [impact_area.name].", "Anomaly Alert")
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/datum/round_event/anomaly_flux/start()
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/datum/round_event/energetic_flux/start()
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var/turf/T = pick(get_area_turfs(impact_area))
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var/turf/T = pick(get_area_turfs(impact_area))
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if(T)
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if(T)
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explosion(T, -1, 2, 4, 5)
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newflux = new /obj/effect/anomaly/flux(T.loc)
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/datum/round_event/anomaly_flux/tick()
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if(!newflux)
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kill()
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return
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newflux.anomalyEffect()
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/datum/round_event/anomaly_flux/end()
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if(newflux)//If it hasn't been neutralized, it's time to blow up.
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explosion(newflux, -1, 2, 4, 5)
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del(newflux)
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58
code/modules/events/anomaly_grav.dm
Normal file
58
code/modules/events/anomaly_grav.dm
Normal file
@@ -0,0 +1,58 @@
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/datum/round_event_control/anomaly_grav
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name = "Gravitational Anomaly"
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typepath = /datum/round_event/anomaly_grav
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max_occurrences = 2
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weight = 15
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/datum/round_event/anomaly_grav
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startWhen = 5
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announceWhen = 20
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endWhen = 100
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var/area/impact_area
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var/obj/effect/anomaly/grav/newgrav
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||||||
|
/datum/round_event/anomaly_grav/setup()//TODO: Make this location stuff into a helper proc to be used in other events.
|
||||||
|
var/list/safe_areas = list(
|
||||||
|
/area/turret_protected/ai,
|
||||||
|
/area/turret_protected/ai_upload,
|
||||||
|
/area/engine,
|
||||||
|
/area/solar,
|
||||||
|
/area/holodeck,
|
||||||
|
/area/shuttle/arrival,
|
||||||
|
/area/shuttle/escape/station,
|
||||||
|
/area/shuttle/escape_pod1/station,
|
||||||
|
/area/shuttle/escape_pod2/station,
|
||||||
|
/area/shuttle/escape_pod3/station,
|
||||||
|
/area/shuttle/escape_pod5/station,
|
||||||
|
/area/shuttle/mining/station,
|
||||||
|
/area/shuttle/transport1/station,
|
||||||
|
/area/shuttle/specops/station)
|
||||||
|
|
||||||
|
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
|
||||||
|
var/list/danger_areas = list(
|
||||||
|
/area/engine/break_room,
|
||||||
|
/area/engine/chiefs_office)
|
||||||
|
|
||||||
|
|
||||||
|
impact_area = locate(pick((the_station_areas - safe_areas) + danger_areas)) //need to locate() as it's just a list of paths.
|
||||||
|
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_grav/announce()
|
||||||
|
command_alert("Gravitational anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_grav/start()
|
||||||
|
var/turf/T = pick(get_area_turfs(impact_area))
|
||||||
|
if(T)
|
||||||
|
newgrav = new /obj/effect/anomaly/grav(T.loc)
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_grav/tick()
|
||||||
|
if(!newgrav)
|
||||||
|
kill()
|
||||||
|
return
|
||||||
|
newgrav.anomalyEffect()
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_grav/end()
|
||||||
|
if(newgrav)//It's possible it could have been neutralized before this point.
|
||||||
|
del(newgrav)
|
||||||
59
code/modules/events/anomaly_pyro.dm
Normal file
59
code/modules/events/anomaly_pyro.dm
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
/datum/round_event_control/anomaly_pyro
|
||||||
|
name = "Pyroclastic Anomaly"
|
||||||
|
typepath = /datum/round_event/anomaly_pyro
|
||||||
|
max_occurrences = 2
|
||||||
|
weight = 15
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro
|
||||||
|
startWhen = 5
|
||||||
|
announceWhen = 10
|
||||||
|
endWhen = 50
|
||||||
|
|
||||||
|
var/area/impact_area
|
||||||
|
var/obj/effect/anomaly/pyro/newpyro
|
||||||
|
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro/setup()//TODO: Make this location stuff into a helper proc to be used in other events.
|
||||||
|
var/list/safe_areas = list(
|
||||||
|
/area/turret_protected/ai,
|
||||||
|
/area/turret_protected/ai_upload,
|
||||||
|
/area/engine,
|
||||||
|
/area/solar,
|
||||||
|
/area/holodeck,
|
||||||
|
/area/shuttle/arrival,
|
||||||
|
/area/shuttle/escape/station,
|
||||||
|
/area/shuttle/escape_pod1/station,
|
||||||
|
/area/shuttle/escape_pod2/station,
|
||||||
|
/area/shuttle/escape_pod3/station,
|
||||||
|
/area/shuttle/escape_pod5/station,
|
||||||
|
/area/shuttle/mining/station,
|
||||||
|
/area/shuttle/transport1/station,
|
||||||
|
/area/shuttle/specops/station)
|
||||||
|
|
||||||
|
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
|
||||||
|
var/list/danger_areas = list(
|
||||||
|
/area/engine/break_room,
|
||||||
|
/area/engine/chiefs_office)
|
||||||
|
|
||||||
|
|
||||||
|
impact_area = locate(pick((the_station_areas - safe_areas) + danger_areas)) //need to locate() as it's just a list of paths.
|
||||||
|
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro/announce()
|
||||||
|
command_alert("Atmospheric anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro/start()
|
||||||
|
var/turf/T = pick(get_area_turfs(impact_area))
|
||||||
|
if(T)
|
||||||
|
newpyro = new /obj/effect/anomaly/pyro(T.loc)
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro/tick()
|
||||||
|
if(!newpyro)
|
||||||
|
kill()
|
||||||
|
return
|
||||||
|
if(IsMultiple(activeFor, 5))
|
||||||
|
newpyro.anomalyEffect()
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_pyro/end()
|
||||||
|
if(newpyro)//It's possible it could have been neutralized before this point.
|
||||||
|
del(newpyro)
|
||||||
33
code/modules/events/anomaly_vortex.dm
Normal file
33
code/modules/events/anomaly_vortex.dm
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
/datum/round_event_control/anomaly_vortex
|
||||||
|
name = "Vortex Anomaly"
|
||||||
|
typepath = /datum/round_event/anomaly_vortex
|
||||||
|
max_occurrences = 5
|
||||||
|
weight = 2
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex
|
||||||
|
startWhen = 10
|
||||||
|
var/obj/effect/anomaly/bhole/vortex
|
||||||
|
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex/announce()
|
||||||
|
command_alert("Localized high-intensity gravitational anomaly detected on long range scanners.", "Anomaly Alert")
|
||||||
|
for(var/mob/M in player_list)
|
||||||
|
if(!istype(M,/mob/new_player))
|
||||||
|
M << sound('sound/AI/granomalies.ogg')
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex/setup()
|
||||||
|
endWhen = rand(20, 30)
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex/start()
|
||||||
|
var/turf/T = pick(blobstart)
|
||||||
|
vortex = new /obj/effect/anomaly/bhole(T.loc)
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex/tick()
|
||||||
|
if(!vortex)
|
||||||
|
kill()
|
||||||
|
return
|
||||||
|
vortex.anomalyEffect()
|
||||||
|
|
||||||
|
/datum/round_event/anomaly_vortex/end()
|
||||||
|
if(vortex)
|
||||||
|
del(vortex)
|
||||||
@@ -1,114 +0,0 @@
|
|||||||
/datum/round_event_control/gravitational_anomaly
|
|
||||||
name = "Gravitational Anomaly"
|
|
||||||
typepath = /datum/round_event/gravitational_anomaly
|
|
||||||
max_occurrences = 5
|
|
||||||
weight = 2
|
|
||||||
|
|
||||||
/datum/round_event/gravitational_anomaly
|
|
||||||
startWhen = 10
|
|
||||||
|
|
||||||
var/obj/effect/bhole/blackhole
|
|
||||||
|
|
||||||
/datum/round_event/gravitational_anomaly/announce()
|
|
||||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
|
||||||
for(var/mob/M in player_list)
|
|
||||||
if(!istype(M,/mob/new_player))
|
|
||||||
M << sound('sound/AI/granomalies.ogg')
|
|
||||||
|
|
||||||
/datum/round_event/gravitational_anomaly/setup()
|
|
||||||
endWhen = rand(50, 200)
|
|
||||||
|
|
||||||
/datum/round_event/gravitational_anomaly/start()
|
|
||||||
var/turf/T = pick(blobstart)
|
|
||||||
blackhole = new /obj/effect/bhole( T.loc, 30 )
|
|
||||||
|
|
||||||
/datum/round_event/gravitational_anomaly/end()
|
|
||||||
del(blackhole)
|
|
||||||
|
|
||||||
|
|
||||||
/obj/effect/bhole
|
|
||||||
name = "black hole"
|
|
||||||
icon = 'icons/obj/objects.dmi'
|
|
||||||
desc = "FUCK FUCK FUCK AAAHHH"
|
|
||||||
icon_state = "bhole3"
|
|
||||||
opacity = 1
|
|
||||||
unacidable = 1
|
|
||||||
density = 0
|
|
||||||
anchored = 1
|
|
||||||
|
|
||||||
/obj/effect/bhole/New()
|
|
||||||
spawn(4)
|
|
||||||
controller()
|
|
||||||
|
|
||||||
/obj/effect/bhole/proc/controller()
|
|
||||||
while(src)
|
|
||||||
|
|
||||||
if(!isturf(loc))
|
|
||||||
del(src)
|
|
||||||
return
|
|
||||||
|
|
||||||
//DESTROYING STUFF AT THE EPICENTER
|
|
||||||
for(var/mob/living/M in orange(1,src))
|
|
||||||
del(M)
|
|
||||||
for(var/obj/O in orange(1,src))
|
|
||||||
del(O)
|
|
||||||
for(var/turf/simulated/ST in orange(1,src))
|
|
||||||
ST.ChangeTurf(/turf/space)
|
|
||||||
|
|
||||||
sleep(6)
|
|
||||||
grav(10, 4, 10, 0 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 8, 4, 10, 0 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 9, 4, 10, 0 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 7, 3, 40, 1 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 5, 3, 40, 1 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 6, 3, 40, 1 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 4, 2, 50, 6 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 3, 2, 50, 6 )
|
|
||||||
sleep(6)
|
|
||||||
grav( 2, 2, 75,25 )
|
|
||||||
sleep(6)
|
|
||||||
|
|
||||||
//MOVEMENT
|
|
||||||
if( prob(50) )
|
|
||||||
src.anchored = 0
|
|
||||||
step(src,pick(alldirs))
|
|
||||||
src.anchored = 1
|
|
||||||
|
|
||||||
/obj/effect/bhole/proc/grav(var/r, var/ex_act_force, var/pull_chance, var/turf_removal_chance)
|
|
||||||
if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen
|
|
||||||
del(src)
|
|
||||||
return
|
|
||||||
for(var/t = -r, t < r, t++)
|
|
||||||
affect_coord(x+t, y-r, ex_act_force, pull_chance, turf_removal_chance)
|
|
||||||
affect_coord(x-t, y+r, ex_act_force, pull_chance, turf_removal_chance)
|
|
||||||
affect_coord(x+r, y+t, ex_act_force, pull_chance, turf_removal_chance)
|
|
||||||
affect_coord(x-r, y-t, ex_act_force, pull_chance, turf_removal_chance)
|
|
||||||
return
|
|
||||||
|
|
||||||
/obj/effect/bhole/proc/affect_coord(var/x, var/y, var/ex_act_force, var/pull_chance, var/turf_removal_chance)
|
|
||||||
//Get turf at coordinate
|
|
||||||
var/turf/T = locate(x, y, z)
|
|
||||||
if(isnull(T)) return
|
|
||||||
|
|
||||||
//Pulling and/or ex_act-ing movable atoms in that turf
|
|
||||||
if( prob(pull_chance) )
|
|
||||||
for(var/obj/O in T.contents)
|
|
||||||
if(O.anchored)
|
|
||||||
O.ex_act(ex_act_force)
|
|
||||||
else
|
|
||||||
step_towards(O,src)
|
|
||||||
for(var/mob/living/M in T.contents)
|
|
||||||
step_towards(M,src)
|
|
||||||
|
|
||||||
//Destroying the turf
|
|
||||||
if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) )
|
|
||||||
var/turf/simulated/ST = T
|
|
||||||
ST.ChangeTurf(/turf/space)
|
|
||||||
return
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 194 KiB After Width: | Height: | Size: 252 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 54 KiB |
@@ -396,6 +396,7 @@
|
|||||||
#include "code\game\objects\structures.dm"
|
#include "code\game\objects\structures.dm"
|
||||||
#include "code\game\objects\weapons.dm"
|
#include "code\game\objects\weapons.dm"
|
||||||
#include "code\game\objects\effects\aliens.dm"
|
#include "code\game\objects\effects\aliens.dm"
|
||||||
|
#include "code\game\objects\effects\anomalies.dm"
|
||||||
#include "code\game\objects\effects\bump_teleporter.dm"
|
#include "code\game\objects\effects\bump_teleporter.dm"
|
||||||
#include "code\game\objects\effects\effect_system.dm"
|
#include "code\game\objects\effects\effect_system.dm"
|
||||||
#include "code\game\objects\effects\forcefields.dm"
|
#include "code\game\objects\effects\forcefields.dm"
|
||||||
@@ -738,6 +739,10 @@
|
|||||||
#include "code\modules\detectivework\footprints_and_rag.dm"
|
#include "code\modules\detectivework\footprints_and_rag.dm"
|
||||||
#include "code\modules\detectivework\scanner.dm"
|
#include "code\modules\detectivework\scanner.dm"
|
||||||
#include "code\modules\events\alien_infestation.dm"
|
#include "code\modules\events\alien_infestation.dm"
|
||||||
|
#include "code\modules\events\anomaly_flux.dm"
|
||||||
|
#include "code\modules\events\anomaly_grav.dm"
|
||||||
|
#include "code\modules\events\anomaly_pyro.dm"
|
||||||
|
#include "code\modules\events\anomaly_vortex.dm"
|
||||||
#include "code\modules\events\blob.dm"
|
#include "code\modules\events\blob.dm"
|
||||||
#include "code\modules\events\bluespaceanomaly.dm"
|
#include "code\modules\events\bluespaceanomaly.dm"
|
||||||
#include "code\modules\events\brand_intelligence.dm"
|
#include "code\modules\events\brand_intelligence.dm"
|
||||||
@@ -746,10 +751,8 @@
|
|||||||
#include "code\modules\events\disease_outbreak.dm"
|
#include "code\modules\events\disease_outbreak.dm"
|
||||||
#include "code\modules\events\dust.dm"
|
#include "code\modules\events\dust.dm"
|
||||||
#include "code\modules\events\electrical_storm.dm"
|
#include "code\modules\events\electrical_storm.dm"
|
||||||
#include "code\modules\events\energetic_flux.dm"
|
|
||||||
#include "code\modules\events\event.dm"
|
#include "code\modules\events\event.dm"
|
||||||
#include "code\modules\events\event_manager.dm"
|
#include "code\modules\events\event_manager.dm"
|
||||||
#include "code\modules\events\gravitational_anomaly.dm"
|
|
||||||
#include "code\modules\events\immovable_rod.dm"
|
#include "code\modules\events\immovable_rod.dm"
|
||||||
#include "code\modules\events\ion_storm.dm"
|
#include "code\modules\events\ion_storm.dm"
|
||||||
#include "code\modules\events\mass_hallucination.dm"
|
#include "code\modules\events\mass_hallucination.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user