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Rebalances the security ebow (#13876)
* rebalances the large ebow part 1 * ebow part 2 * specialist weapon * specialist weapon * why is this huge not large wtf * ebow no longer holds charge when dropped * no unique frequency
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@@ -109,13 +109,17 @@
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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desc = "A reverse engineered weapon using syndicate technology, substantially bulkier than its illegal counterpart."
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icon_state = "crossbowlarge"
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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materials = list(/datum/material/iron=4000)
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materials = list(/datum/material/iron=4000)
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suppressed = null
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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pin = null
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holds_charge = FALSE
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unique_frequency = FALSE
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weapon_weight = WEIGHT_CLASS_HUGE
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overheat_time = 10 SECONDS
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/obj/item/gun/energy/plasmacutter
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/obj/item/gun/energy/plasmacutter
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@@ -14,4 +14,4 @@
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icon_state = "candy_corn"
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icon_state = "candy_corn"
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/obj/item/projectile/energy/bolt/large
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/obj/item/projectile/energy/bolt/large
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damage = 40
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damage = 30 //we already deal 60 stamina damage per hit
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