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A vain attempt to make the minigun more viable (#17772)
* mmm minigun * Update minigun.dm
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@@ -14,7 +14,7 @@
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var/obj/item/gun/ballistic/minigunosprey/gun
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var/armed = FALSE //whether the gun is attached, FALSE is attached, TRUE is the gun is wielded.
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var/overheat = 0
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var/overheat_max = 30
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var/overheat_max = 50
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var/heat_stage = 0
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var/heat_diffusion = 2
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@@ -109,7 +109,7 @@
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lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi'
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righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi'
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flags_1 = CONDUCT_1
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slowdown = 1.5
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slowdown = 1.4
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slot_flags = null
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w_class = WEIGHT_CLASS_HUGE
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materials = list()
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@@ -2,4 +2,4 @@
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/obj/item/projectile/bullet/a546
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name = "5.46mm bullet"
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damage = 34
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damage = 36 // 1 more than the basic L6 bullet
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@@ -498,7 +498,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet.\
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Thats 60% more bullet per bullet and no more useless casings!"
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item = /obj/item/minigunbackpack
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cost = 36
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cost = 30
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surplus = 0
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cant_discount = TRUE
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include_modes = list(/datum/game_mode/nuclear)
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