A vain attempt to make the minigun more viable (#17772)

* mmm minigun

* Update minigun.dm
This commit is contained in:
Manatee
2023-02-15 04:28:00 -06:00
committed by GitHub
parent e7542e1f55
commit 30d564c8dc
3 changed files with 4 additions and 4 deletions

View File

@@ -14,7 +14,7 @@
var/obj/item/gun/ballistic/minigunosprey/gun
var/armed = FALSE //whether the gun is attached, FALSE is attached, TRUE is the gun is wielded.
var/overheat = 0
var/overheat_max = 30
var/overheat_max = 50
var/heat_stage = 0
var/heat_diffusion = 2
@@ -109,7 +109,7 @@
lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi'
righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi'
flags_1 = CONDUCT_1
slowdown = 1.5
slowdown = 1.4
slot_flags = null
w_class = WEIGHT_CLASS_HUGE
materials = list()

View File

@@ -2,4 +2,4 @@
/obj/item/projectile/bullet/a546
name = "5.46mm bullet"
damage = 34
damage = 36 // 1 more than the basic L6 bullet

View File

@@ -498,7 +498,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet.\
Thats 60% more bullet per bullet and no more useless casings!"
item = /obj/item/minigunbackpack
cost = 36
cost = 30
surplus = 0
cant_discount = TRUE
include_modes = list(/datum/game_mode/nuclear)