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Merge branch 'tribal-crafting-port' of https://github.com/nmajask/Yogstation-But-Worse into tribal-crafting-port
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@@ -16,6 +16,6 @@
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long piece of Silk that looks like a cable coil."
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desc = "A long piece of silk, which looks like a cable coil."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "silkstring"
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@@ -1118,7 +1118,7 @@
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/datum/status_effect/slowdown/watcherbola/on_apply()
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if(ismegafauna(owner))
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owner.visible_message(span_warning("[owner] easily brakes out of \the [original_legcuffs]"), span_warning("You easily brake out of \the [original_legcuffs]"))
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owner.visible_message(span_warning("[owner] easily breaks out of \the [original_legcuffs]"), span_warning("You easily break out of \the [original_legcuffs]"))
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qdel(original_legcuffs)
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return FALSE
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..()
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@@ -388,8 +388,8 @@
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break_strength = 4
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/obj/item/restraints/legcuffs/bola/watcher //tribal bola for tribal lizards
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name = "watcher Bola"
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desc = "A Bola made from the stretchy sinew of fallen watchers."
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name = "watcher bola"
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desc = "A bola made from the stretchy sinew of fallen watchers."
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icon_state = "bola_watcher"
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item_state = "bola_watcher"
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breakouttime = 45
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@@ -487,7 +487,7 @@
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/obj/item/clothing/shoes/xeno_wraps/goliath
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name = "goliath hide footwraps"
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desc = "These make your feet feel snug and secure, while still being breathable and light."
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desc = "These make your feet feel well protected and plated."
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icon_state = "footwraps_goliath"
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item_state = "footwraps_goliath"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0)
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@@ -498,7 +498,7 @@
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/obj/item/clothing/shoes/xeno_wraps/dragon
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name = "ash drake hide footwraps"
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desc = "These make your feet feel snug and secure, while still being breathable and light."
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desc = "These make your feet feel like they're wrapped in sandpaper. Positively draconian!"
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icon_state = "footwraps_dragon"
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item_state = "footwraps_dragon"
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armor = list("melee" = 10, "bullet" = 10, "laser" = 15, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 15, "acid" = 0)
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@@ -510,7 +510,7 @@
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/obj/item/clothing/shoes/xeno_wraps/carpdragon
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name = "carp dragon hide footwraps"
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desc = "These make your feet feel snug and secure, while still being breathable and light."
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desc = "These make your feet feel like they're wrapped in wet oily sandpaper. Disgusting, but oddly comfortable."
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icon_state = "footwraps_carpdragon"
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item_state = "footwraps_carpdragon"
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armor = list("melee" = 15, "bullet" = 15, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0)
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@@ -322,7 +322,7 @@
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/obj/item/clothing/suit/hooded/cloak/goliath
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name = "goliath cloak"
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icon_state = "goliath_cloak"
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desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
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desc = "A staunch, practical cape made out of numerous monster materials. It is coveted amongst exiles and hermits."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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@@ -331,7 +331,7 @@
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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desc = "A protective, concealing hood."
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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transparent_protection = HIDEMASK
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@@ -373,7 +373,7 @@
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/obj/item/clothing/head/hooded/cloakhood/bone
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name = "bone helmet"
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icon_state = "hskull"
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desc = "An intimidating tribal helmet, it doesn't look very comfortable."
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desc = "An intimidating tribal helmet! It doesn't look very comfortable."
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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@@ -369,7 +369,7 @@
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/obj/item/clothing/accessory/skilt
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name = "Sinew Skirt"
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desc = "For the last time. IT'S A KILT not a skirt."
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desc = "A revolting piece of clothing made from sinew. Arguably, it is a kilt, not a skirt."
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icon_state = "skilt"
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item_color = "skilt"
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above_suit = TRUE
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@@ -31,7 +31,7 @@
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/obj/item/ammo_casing/caseless/arrow/bola
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name = "bola arrow"
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desc = "An arrow made from wood. a bola is wrapped around it."
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desc = "An arrow made from wood, with a bola wrapped around it."
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bola
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/obj/item/ammo_casing/caseless/arrow/bola/Initialize()
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@@ -58,7 +58,7 @@
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/obj/item/ammo_casing/caseless/arrow/explosive
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name = "explosive arrow"
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desc = "An arrow made from wood. an explosive is attached to it."
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desc = "An arrow made from wood. An explosive is attached to it."
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/explosive
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/obj/item/ammo_casing/caseless/arrow/explosive/Initialize()
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@@ -107,28 +107,28 @@
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/obj/item/ammo_casing/caseless/arrow/energy
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name = "energy bolt"
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desc = "An arrow made from hardlight."
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desc = "A hardlight arrow."
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icon_state = "arrow_energy"
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projectile_type = /obj/item/projectile/energy/arrow
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var/overlay_state = "redlight"
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/obj/item/ammo_casing/caseless/arrow/energy/disabler
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name = "disabler bolt"
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desc = "An arrow made from hardlight. This one stuns the victim in a non-lethal way."
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desc = "A modified hardlight arrow. This one stuns the victim non-lethally."
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icon_state = "arrow_disable"
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overlay_state = "disable"
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projectile_type = /obj/item/projectile/energy/arrow/disabler
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/obj/item/ammo_casing/caseless/arrow/energy/pulse
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name = "pulse bolt"
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desc = "An arrow made from hardlight. This one can destroy most obstructions in one hit."
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desc = "A modified hardlight arrow. This one is extremely powerful, and can destroy most obstructions in a single shot."
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icon_state = "arrow_pulse"
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overlay_state = "pulse"
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projectile_type = /obj/item/projectile/energy/arrow/pulse
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/obj/item/ammo_casing/caseless/arrow/energy/xray
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name = "X-ray bolt"
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desc = "An arrow made from hardlight. This one can pass through obstructions."
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desc = "A modified hardlight arrow. This one can pass right through obstructions."
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icon_state = "arrow_xray"
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overlay_state = "xray"
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projectile_type = /obj/item/projectile/energy/arrow/xray
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@@ -87,7 +87,7 @@
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/obj/item/gun/ballistic/bow/energy
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name = "Hardlight Bow"
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desc = "A modern bow that can fabricate hardlight arrows using an internal energy."
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desc = "A modern bow that can fabricate hardlight arrows using internal energy."
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icon_state = "bow_hardlight"
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mag_type = /obj/item/ammo_box/magazine/internal/bow/energy
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var/recharge_time = 1.5 SECONDS
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@@ -186,7 +186,7 @@
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/obj/item/gun/ballistic/bow/energy/syndicate
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name = "Syndicate Hardlight Bow"
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desc = "A modern bow that can fabricate hardlight arrows using an internal energy. This one is designed for silent takedowns of targets by the syndicate."
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desc = "A modern bow that can fabricate hardlight arrows using internal energy. This one is designed by the Syndicate for silent takedowns."
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icon_state = "bow_syndicate"
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mag_type = /obj/item/ammo_box/magazine/internal/bow/energy/syndicate
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recharge_time = 2 SECONDS
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