diff --git a/code/datums/components/crafting/guncrafting.dm b/code/datums/components/crafting/guncrafting.dm index 3d9d7fed2018..8d430237ebb6 100644 --- a/code/datums/components/crafting/guncrafting.dm +++ b/code/datums/components/crafting/guncrafting.dm @@ -16,6 +16,6 @@ /obj/item/weaponcrafting/silkstring name = "silkstring" - desc = "A long piece of Silk that looks like a cable coil." + desc = "A long piece of silk, which looks like a cable coil." icon = 'icons/obj/improvised.dmi' icon_state = "silkstring" diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index 98a73711bcd6..54fd1efc37cb 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -1118,7 +1118,7 @@ /datum/status_effect/slowdown/watcherbola/on_apply() if(ismegafauna(owner)) - owner.visible_message(span_warning("[owner] easily brakes out of \the [original_legcuffs]"), span_warning("You easily brake out of \the [original_legcuffs]")) + owner.visible_message(span_warning("[owner] easily breaks out of \the [original_legcuffs]"), span_warning("You easily break out of \the [original_legcuffs]")) qdel(original_legcuffs) return FALSE ..() diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 8900b37b9758..54a5b1291656 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -388,8 +388,8 @@ break_strength = 4 /obj/item/restraints/legcuffs/bola/watcher //tribal bola for tribal lizards - name = "watcher Bola" - desc = "A Bola made from the stretchy sinew of fallen watchers." + name = "watcher bola" + desc = "A bola made from the stretchy sinew of fallen watchers." icon_state = "bola_watcher" item_state = "bola_watcher" breakouttime = 45 diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index ea6b2912eb78..b230b4e8baf8 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -487,7 +487,7 @@ /obj/item/clothing/shoes/xeno_wraps/goliath name = "goliath hide footwraps" - desc = "These make your feet feel snug and secure, while still being breathable and light." + desc = "These make your feet feel well protected and plated." icon_state = "footwraps_goliath" item_state = "footwraps_goliath" armor = list("melee" = 5, "bullet" = 5, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0) @@ -498,7 +498,7 @@ /obj/item/clothing/shoes/xeno_wraps/dragon name = "ash drake hide footwraps" - desc = "These make your feet feel snug and secure, while still being breathable and light." + desc = "These make your feet feel like they're wrapped in sandpaper. Positively draconian!" icon_state = "footwraps_dragon" item_state = "footwraps_dragon" armor = list("melee" = 10, "bullet" = 10, "laser" = 15, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 15, "acid" = 0) @@ -510,7 +510,7 @@ /obj/item/clothing/shoes/xeno_wraps/carpdragon name = "carp dragon hide footwraps" - desc = "These make your feet feel snug and secure, while still being breathable and light." + desc = "These make your feet feel like they're wrapped in wet oily sandpaper. Disgusting, but oddly comfortable." icon_state = "footwraps_carpdragon" item_state = "footwraps_carpdragon" armor = list("melee" = 15, "bullet" = 15, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 8e303449523e..46fd6ce797a3 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -322,7 +322,7 @@ /obj/item/clothing/suit/hooded/cloak/goliath name = "goliath cloak" icon_state = "goliath_cloak" - desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits." + desc = "A staunch, practical cape made out of numerous monster materials. It is coveted amongst exiles and hermits." allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival) armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath @@ -331,7 +331,7 @@ /obj/item/clothing/head/hooded/cloakhood/goliath name = "goliath cloak hood" icon_state = "golhood" - desc = "A protective & concealing hood." + desc = "A protective, concealing hood." armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10) flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR transparent_protection = HIDEMASK @@ -373,7 +373,7 @@ /obj/item/clothing/head/hooded/cloakhood/bone name = "bone helmet" icon_state = "hskull" - desc = "An intimidating tribal helmet, it doesn't look very comfortable." + desc = "An intimidating tribal helmet! It doesn't look very comfortable." armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 22e62f7403a0..6d0cc00e4995 100755 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -369,7 +369,7 @@ /obj/item/clothing/accessory/skilt name = "Sinew Skirt" - desc = "For the last time. IT'S A KILT not a skirt." + desc = "A revolting piece of clothing made from sinew. Arguably, it is a kilt, not a skirt." icon_state = "skilt" item_color = "skilt" above_suit = TRUE diff --git a/code/modules/projectiles/ammunition/caseless/arrow.dm b/code/modules/projectiles/ammunition/caseless/arrow.dm index b881849498c4..764179359273 100644 --- a/code/modules/projectiles/ammunition/caseless/arrow.dm +++ b/code/modules/projectiles/ammunition/caseless/arrow.dm @@ -31,7 +31,7 @@ /obj/item/ammo_casing/caseless/arrow/bola name = "bola arrow" - desc = "An arrow made from wood. a bola is wrapped around it." + desc = "An arrow made from wood, with a bola wrapped around it." projectile_type = /obj/item/projectile/bullet/reusable/arrow/bola /obj/item/ammo_casing/caseless/arrow/bola/Initialize() @@ -58,7 +58,7 @@ /obj/item/ammo_casing/caseless/arrow/explosive name = "explosive arrow" - desc = "An arrow made from wood. an explosive is attached to it." + desc = "An arrow made from wood. An explosive is attached to it." projectile_type = /obj/item/projectile/bullet/reusable/arrow/explosive /obj/item/ammo_casing/caseless/arrow/explosive/Initialize() @@ -107,28 +107,28 @@ /obj/item/ammo_casing/caseless/arrow/energy name = "energy bolt" - desc = "An arrow made from hardlight." + desc = "A hardlight arrow." icon_state = "arrow_energy" projectile_type = /obj/item/projectile/energy/arrow var/overlay_state = "redlight" /obj/item/ammo_casing/caseless/arrow/energy/disabler name = "disabler bolt" - desc = "An arrow made from hardlight. This one stuns the victim in a non-lethal way." + desc = "A modified hardlight arrow. This one stuns the victim non-lethally." icon_state = "arrow_disable" overlay_state = "disable" projectile_type = /obj/item/projectile/energy/arrow/disabler /obj/item/ammo_casing/caseless/arrow/energy/pulse name = "pulse bolt" - desc = "An arrow made from hardlight. This one can destroy most obstructions in one hit." + desc = "A modified hardlight arrow. This one is extremely powerful, and can destroy most obstructions in a single shot." icon_state = "arrow_pulse" overlay_state = "pulse" projectile_type = /obj/item/projectile/energy/arrow/pulse /obj/item/ammo_casing/caseless/arrow/energy/xray name = "X-ray bolt" - desc = "An arrow made from hardlight. This one can pass through obstructions." + desc = "A modified hardlight arrow. This one can pass right through obstructions." icon_state = "arrow_xray" overlay_state = "xray" projectile_type = /obj/item/projectile/energy/arrow/xray diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm index 3ebefcf0d13d..f79957fde465 100644 --- a/code/modules/projectiles/guns/ballistic/bow.dm +++ b/code/modules/projectiles/guns/ballistic/bow.dm @@ -87,7 +87,7 @@ /obj/item/gun/ballistic/bow/energy name = "Hardlight Bow" - desc = "A modern bow that can fabricate hardlight arrows using an internal energy." + desc = "A modern bow that can fabricate hardlight arrows using internal energy." icon_state = "bow_hardlight" mag_type = /obj/item/ammo_box/magazine/internal/bow/energy var/recharge_time = 1.5 SECONDS @@ -186,7 +186,7 @@ /obj/item/gun/ballistic/bow/energy/syndicate name = "Syndicate Hardlight Bow" - desc = "A modern bow that can fabricate hardlight arrows using an internal energy. This one is designed for silent takedowns of targets by the syndicate." + desc = "A modern bow that can fabricate hardlight arrows using internal energy. This one is designed by the Syndicate for silent takedowns." icon_state = "bow_syndicate" mag_type = /obj/item/ammo_box/magazine/internal/bow/energy/syndicate recharge_time = 2 SECONDS