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[READY] Refactors wet floors to a component (#36130)
* Wet Floor components * No more turf wet slide.
This commit is contained in:
committed by
yogstation13-bot
parent
7268bf8915
commit
33764678a2
@@ -86,3 +86,8 @@
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#define CALTROP_BYPASS_SHOES 1
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#define CALTROP_IGNORE_WALKERS 2
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//Component Specific Signals
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//Wet floors
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#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
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#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
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@@ -180,15 +180,17 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define HAS_SENSORS 1
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#define LOCKED_SENSORS 2
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//Turf wet states
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//Wet floor type flags. Stronger ones should be higher in number.
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#define TURF_DRY 0
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#define TURF_WET_WATER 1
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#define TURF_WET_LUBE 2
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#define TURF_WET_ICE 3
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#define TURF_WET_PERMAFROST 4
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#define TURF_WET_ICE 4
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#define TURF_WET_PERMAFROST 8
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//Maximum amount of time, (in approx. seconds.) a tile can be wet for.
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#define MAXIMUM_WET_TIME 300
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#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
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//Maximum amount of time, (in deciseconds) a tile can be wet for.
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#define MAXIMUM_WET_TIME 3000
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//unmagic-strings for types of polls
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#define POLLTYPE_OPTION "OPTION"
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@@ -86,6 +86,7 @@
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#define FIRE_PRIORITY_SERVER_MAINT 10
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#define FIRE_PRIORITY_RESEARCH 10
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#define FIRE_PRIORITY_GARBAGE 15
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#define FIRE_PRIORITY_WET_FLOORS 20
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#define FIRE_PRIORITY_AIR 20
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#define FIRE_PRIORITY_NPC 20
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#define FIRE_PRIORITY_PROCESS 25
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5
code/controllers/subsystem/processing/wet_floors.dm
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5
code/controllers/subsystem/processing/wet_floors.dm
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@@ -0,0 +1,5 @@
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PROCESSING_SUBSYSTEM_DEF(wet_floors)
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name = "Wet floors"
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priority = FIRE_PRIORITY_WET_FLOORS
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wait = 15
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stat_tag = "WFP" //Used for logging
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171
code/datums/components/wet_floor.dm
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171
code/datums/components/wet_floor.dm
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@@ -0,0 +1,171 @@
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/datum/component/wet_floor
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/highest_strength = TURF_DRY
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var/lube_flags = NONE //why do we have this?
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var/list/time_left_list //In deciseconds.
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var/static/mutable_appearance/permafrost_overlay = mutable_appearance('icons/effects/water.dmi', "ice_floor")
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var/static/mutable_appearance/ice_overlay = mutable_appearance('icons/turf/overlays.dmi', "snowfloor")
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var/static/mutable_appearance/water_overlay = mutable_appearance('icons/effects/water.dmi', "wet_floor_static")
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var/static/mutable_appearance/generic_turf_overlay = mutable_appearance('icons/effects/water.dmi', "wet_static")
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var/current_overlay
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var/permanent = FALSE
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/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, argslist)
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if(!newcomp) //We are getting passed the arguments of a would-be new component, but not a new component
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add_wet(arglist(argslist))
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else //We are being passed in a full blown component
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var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
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if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.
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CRASH("Wet floor component tried to inherit another, but the other was able to garbage collect while being inherited! What a waste of time!")
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return
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for(var/i in WF.time_left_list)
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add_wet(text2num(i), WF.time_left_list[i])
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/datum/component/wet_floor/Initialize(strength, duration_minimum, duration_add, duration_maximum, permanent = FALSE)
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if(!isopenturf(parent))
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. = COMPONENT_INCOMPATIBLE
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CRASH("Wet floor component attempted to be applied to a non open turf!")
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add_wet(strength, duration_minimum, duration_add, duration_maximum)
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RegisterSignal(COMSIG_TURF_IS_WET, .proc/is_wet)
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RegisterSignal(COMSIG_TURF_MAKE_DRY, .proc/dry)
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if(!permanent)
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START_PROCESSING(SSwet_floors, src)
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if(gc())
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stack_trace("Warning: Wet floor component added and immediately deleted! What a waste of time!")
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/datum/component/wet_floor/Destroy()
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STOP_PROCESSING(SSwet_floors, src)
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var/turf/T = parent
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qdel(T.GetComponent(/datum/component/slippery))
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if(istype(T)) //If this is false there is so many things wrong with it.
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T.cut_overlay(current_overlay)
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else
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stack_trace("Warning: Wet floor component wasn't on a turf when being destroyed! This is really bad!")
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return ..()
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/datum/component/wet_floor/proc/update_overlay()
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var/intended
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if(!istype(parent, /turf/open/floor))
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intended = generic_turf_overlay
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else
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switch(highest_strength)
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if(TURF_WET_PERMAFROST)
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intended = permafrost_overlay
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if(TURF_WET_ICE)
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intended = ice_overlay
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else
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intended = water_overlay
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if(current_overlay != intended)
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var/turf/T = parent
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T.cut_overlay(current_overlay)
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T.add_overlay(intended)
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current_overlay = intended
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/datum/component/wet_floor/proc/AfterSlip(mob/living/L)
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if(highest_strength == TURF_WET_LUBE)
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L.confused = max(L.confused, 8)
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/datum/component/wet_floor/proc/update_flags()
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var/intensity
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lube_flags = NONE
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switch(highest_strength)
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if(TURF_WET_WATER)
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intensity = 60
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lube_flags = NO_SLIP_WHEN_WALKING
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if(TURF_WET_LUBE)
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intensity = 80
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lube_flags = SLIDE | GALOSHES_DONT_HELP
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if(TURF_WET_ICE)
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intensity = 120
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lube_flags = SLIDE | GALOSHES_DONT_HELP
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if(TURF_WET_PERMAFROST)
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intensity = 120
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lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
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else
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qdel(parent.GetComponent(/datum/component/slippery))
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return
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var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, .proc/AfterSlip))
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S.intensity = intensity
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S.lube_flags = lube_flags
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/datum/component/wet_floor/proc/dry(strength = TURF_WET_WATER, immediate = FALSE, duration_decrease = INFINITY)
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for(var/i in time_left_list)
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if(text2num(i) <= strength)
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time_left_list[i] = max(0, time_left_list[i] - duration_decrease)
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if(immediate)
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check()
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/datum/component/wet_floor/proc/max_time_left()
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. = 0
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for(var/i in time_left_list)
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. = max(., time_left_list[i])
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/datum/component/wet_floor/process()
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var/turf/open/T = parent
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var/decrease = 0
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var/t = T.GetTemperature()
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switch(t)
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if(-INFINITY to T0C)
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add_wet(TURF_WET_ICE, max_time_left()) //Water freezes into ice!
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if(T0C to T0C + 100)
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decrease = (T.air.temperature - T0C) //one ds per degree.
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if(T0C + 100 to INFINITY)
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decrease = INFINITY
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if((is_wet() & TURF_WET_ICE) && t > T0C) //Ice melts into water!
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for(var/obj/O in T.contents)
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if(O.flags_2 & FROZEN_2)
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O.make_unfrozen()
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add_wet(TURF_WET_WATER, max_time_left())
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dry(TURF_WET_ICE)
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dry(ALL, FALSE, decrease)
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check()
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/datum/component/wet_floor/proc/update_strength()
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highest_strength = 0 //Not bitflag.
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for(var/i in time_left_list)
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highest_strength = max(highest_strength, text2num(i))
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/datum/component/wet_floor/proc/is_wet()
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. = 0
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for(var/i in time_left_list)
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. |= text2num(i)
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/datum/component/wet_floor/OnTransfer(datum/to_datum)
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if(!isopenturf(to_datum))
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. = COMPONENT_INCOMPATIBLE
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CRASH("Wet floor component attempted to be transferred to a non open turf!")
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var/turf/O = parent
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O.cut_overlay(current_overlay)
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var/turf/T = to_datum
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T.add_overlay(current_overlay)
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/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME)
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var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
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if(!duration_minimum || duration_minimum < 0 || !type || !(type in allowed_types))
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return FALSE
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var/time = 0
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if(LAZYACCESS(time_left_list, "[type]"))
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time = CLAMP(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
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else
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time = min(duration_minimum, duration_maximum)
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LAZYSET(time_left_list, "[type]", time)
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check(TRUE)
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return TRUE
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/datum/component/wet_floor/proc/gc()
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if(!LAZYLEN(time_left_list))
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qdel(src)
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return TRUE
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/datum/component/wet_floor/proc/check(force_update = FALSE)
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var/changed = FALSE
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for(var/i in time_left_list)
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if(time_left_list[i] <= 0)
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time_left_list -= i
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changed = TRUE
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if(changed || force_update)
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update_strength()
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update_overlay()
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update_flags()
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gc()
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@@ -304,6 +304,9 @@
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if(AM && isturf(AM.loc))
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step(AM, turn(AM.dir, 180))
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/atom/proc/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
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return
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//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
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/mob/living/proc/get_blood_dna_list()
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if(get_blood_id() != "blood")
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@@ -354,9 +357,6 @@
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/atom/proc/handle_fall()
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return
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/atom/proc/handle_slip()
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return
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/atom/proc/singularity_act()
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return
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@@ -202,6 +202,6 @@
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var/turf/T = get_turf(loc)
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if(isopenturf(T))
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var/turf/open/theturf = T
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theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
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theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
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user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
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@@ -43,8 +43,7 @@
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for(var/turf/T in view(freeze_range,loc))
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if(isfloorturf(T))
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var/turf/open/floor/F = T
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F.wet = TURF_WET_PERMAFROST
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addtimer(CALLBACK(F, /turf/open/floor.proc/MakeDry, TURF_WET_PERMAFROST), rand(3000, 3100))
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F.MakeSlippery(TURF_WET_PERMAFROST, 6 MINUTES)
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for(var/mob/living/carbon/L in T)
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L.adjustStaminaLoss(stamina_damage)
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L.adjust_bodytemperature(-230)
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@@ -247,7 +247,7 @@
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soundloop.stop()
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if(isopenturf(loc))
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var/turf/open/tile = loc
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tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5, wet_time_to_add = 1)
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tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS)
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/obj/machinery/shower/attackby(obj/item/I, mob/user, params)
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@@ -1,12 +1,16 @@
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/turf/open
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var/slowdown = 0 //negative for faster, positive for slower
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var/wet = 0
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var/wet_time = 0 // Time in seconds that this floor will be wet for.
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var/mutable_appearance/wet_overlay
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var/postdig_icon_change = FALSE
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var/postdig_icon
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var/list/archdrops
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var/wet
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/turf/open/Initialize()
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. = ..()
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if(wet)
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AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
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/turf/open/indestructible
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name = "floor"
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@@ -164,11 +168,11 @@
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for(var/mob/living/L in contents)
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if(L.bodytemperature <= 50)
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L.apply_status_effect(/datum/status_effect/freon)
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MakeSlippery(TURF_WET_PERMAFROST, 5)
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MakeSlippery(TURF_WET_PERMAFROST, 50)
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return 1
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/turf/open/proc/water_vapor_gas_act()
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MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
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MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
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for(var/mob/living/simple_animal/slime/M in src)
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M.apply_water()
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@@ -177,7 +181,7 @@
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for(var/obj/effect/O in src)
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if(is_cleanable(O))
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qdel(O)
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return 1
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return TRUE
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/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
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if(C.movement_type & FLYING)
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@@ -224,132 +228,23 @@
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/turf/open/copyTurf(turf/T)
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. = ..()
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if(. && isopenturf(T) && wet_time)
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var/turf/open/O = T
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O.MakeSlippery(wet_setting = wet, wet_time_to_add = wet_time) //we're copied, copy how wet we are also
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if(. && isopenturf(T))
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GET_COMPONENT(slip, /datum/component/wet_floor)
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if(slip)
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var/datum/component/wet_floor/WF = T.AddComponent(/datum/component/wet_floor)
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WF.InheritComponent(slip)
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/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost, 5 = Slide
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wet_time = max(wet_time+wet_time_to_add, min_wet_time)
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if(wet >= wet_setting)
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return
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wet = wet_setting
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UpdateSlip()
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if(wet_setting != TURF_DRY)
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if(wet_overlay)
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cut_overlay(wet_overlay)
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else
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wet_overlay = mutable_appearance()
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var/turf/open/floor/F = src
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if(istype(F))
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if(wet_setting == TURF_WET_PERMAFROST)
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wet_overlay.icon = 'icons/effects/water.dmi'
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wet_overlay.icon_state = "ice_floor"
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else if(wet_setting == TURF_WET_ICE)
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wet_overlay.icon = 'icons/turf/overlays.dmi'
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wet_overlay.icon_state = "snowfloor"
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else
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wet_overlay.icon = 'icons/effects/water.dmi'
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wet_overlay.icon_state = "wet_floor_static"
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else
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wet_overlay.icon = 'icons/effects/water.dmi'
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wet_overlay.icon_state = "wet_static"
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add_overlay(wet_overlay)
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HandleWet()
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/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
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AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
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/turf/open/proc/UpdateSlip()
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var/intensity
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var/lube_flags
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switch(wet)
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if(TURF_WET_WATER)
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intensity = 60
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lube_flags = NO_SLIP_WHEN_WALKING
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if(TURF_WET_LUBE)
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intensity = 80
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lube_flags = SLIDE | GALOSHES_DONT_HELP
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if(TURF_WET_ICE)
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intensity = 120
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lube_flags = SLIDE | GALOSHES_DONT_HELP
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if(TURF_WET_PERMAFROST)
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intensity = 120
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lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
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else
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qdel(GetComponent(/datum/component/slippery))
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return
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var/datum/component/slippery/S = LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, .proc/AfterSlip))
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S.intensity = intensity
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S.lube_flags = lube_flags
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/turf/open/proc/AfterSlip(mob/living/L)
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if(wet == TURF_WET_LUBE)
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L.confused = max(L.confused, 8)
|
||||
|
||||
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER)
|
||||
if(wet > wet_setting || !wet)
|
||||
return
|
||||
spawn(rand(0,20))
|
||||
if(wet == TURF_WET_PERMAFROST)
|
||||
wet = TURF_WET_ICE
|
||||
else if(wet == TURF_WET_ICE)
|
||||
wet = TURF_WET_WATER
|
||||
else
|
||||
wet = TURF_DRY
|
||||
if(wet_overlay)
|
||||
cut_overlay(wet_overlay)
|
||||
UpdateSlip()
|
||||
|
||||
/turf/open/proc/HandleWet()
|
||||
if(!wet)
|
||||
//It's possible for this handler to get called after all the wetness is
|
||||
//cleared, so bail out if that is the case
|
||||
return
|
||||
if(!wet_time && wet < TURF_WET_ICE)
|
||||
MakeDry(TURF_WET_ICE)
|
||||
if(wet_time > MAXIMUM_WET_TIME)
|
||||
wet_time = MAXIMUM_WET_TIME
|
||||
if(wet == TURF_WET_ICE && air.temperature > T0C)
|
||||
for(var/obj/O in contents)
|
||||
if(O.flags_2 & FROZEN_2)
|
||||
O.make_unfrozen()
|
||||
MakeDry(TURF_WET_ICE)
|
||||
MakeSlippery(TURF_WET_WATER)
|
||||
if(wet != TURF_WET_PERMAFROST)
|
||||
switch(air.temperature)
|
||||
if(-INFINITY to T0C)
|
||||
if(wet != TURF_WET_ICE && wet)
|
||||
MakeDry(TURF_WET_ICE)
|
||||
MakeSlippery(TURF_WET_ICE)
|
||||
if(T0C to T20C)
|
||||
wet_time = max(0, wet_time-1)
|
||||
if(T20C to T0C + 40)
|
||||
wet_time = max(0, wet_time-2)
|
||||
if(T0C + 40 to T0C + 60)
|
||||
wet_time = max(0, wet_time-3)
|
||||
if(T0C + 60 to T0C + 80)
|
||||
wet_time = max(0, wet_time-5)
|
||||
if(T0C + 80 to T0C + 100)
|
||||
wet_time = max(0, wet_time-10)
|
||||
if(T0C + 100 to INFINITY)
|
||||
wet_time = 0
|
||||
else if (GetTemperature() > BODYTEMP_COLD_DAMAGE_LIMIT) //seems like a good place
|
||||
MakeDry(TURF_WET_PERMAFROST)
|
||||
else
|
||||
wet_time = max(0, wet_time-5)
|
||||
if(wet && wet < TURF_WET_ICE && !wet_time)
|
||||
MakeDry(TURF_WET_ICE)
|
||||
if(!wet && wet_time)
|
||||
wet_time = 0
|
||||
if(wet)
|
||||
addtimer(CALLBACK(src, .proc/HandleWet), 15, TIMER_UNIQUE)
|
||||
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
|
||||
SendSignal(COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
|
||||
|
||||
/turf/open/get_dumping_location()
|
||||
return src
|
||||
|
||||
/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
|
||||
wet = TURF_DRY
|
||||
UpdateSlip()
|
||||
if(wet_overlay)
|
||||
cut_overlay(wet_overlay)
|
||||
|
||||
qdel(GetComponent(/datum/component/wet_floor))
|
||||
|
||||
/turf/open/rad_act(pulse_strength)
|
||||
. = ..()
|
||||
|
||||
@@ -21,10 +21,10 @@
|
||||
GET_COMPONENT(chasm_component, /datum/component/chasm)
|
||||
chasm_component.drop(AM)
|
||||
|
||||
/turf/open/chasm/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0)
|
||||
/turf/open/chasm/MakeSlippery()
|
||||
return
|
||||
|
||||
/turf/open/chasm/MakeDry(wet_setting = TURF_WET_WATER)
|
||||
/turf/open/chasm/MakeDry()
|
||||
return
|
||||
|
||||
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
|
||||
@@ -33,10 +33,10 @@
|
||||
/turf/open/floor/plating/asteroid/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0)
|
||||
/turf/open/floor/plating/asteroid/MakeSlippery()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/MakeDry(wet_setting = TURF_WET_WATER)
|
||||
/turf/open/floor/plating/asteroid/MakeDry()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -143,22 +143,15 @@
|
||||
planetary_atmos = TRUE
|
||||
baseturfs = /turf/open/floor/plating/ice
|
||||
slowdown = 1
|
||||
wet = TURF_WET_PERMAFROST
|
||||
attachment_holes = FALSE
|
||||
|
||||
/turf/open/floor/plating/ice/Initialize()
|
||||
. = ..()
|
||||
UpdateSlip()
|
||||
MakeSlippery(TURF_WET_PERMAFROST, INFINITY, 0, INFINITY, TRUE)
|
||||
|
||||
/turf/open/floor/plating/ice/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ice/HandleWet()
|
||||
if(wet == TURF_WET_ICE)
|
||||
return
|
||||
..()
|
||||
MakeSlippery(TURF_WET_ICE) //rewet after ..() clears out lube/ice etc.
|
||||
|
||||
/turf/open/floor/plating/ice/smooth
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE | SMOOTH_BORDER
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/turf/open/lava/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
|
||||
/turf/open/lava/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0)
|
||||
/turf/open/lava/MakeSlippery()
|
||||
return
|
||||
|
||||
/turf/open/lava/MakeDry(wet_setting = TURF_WET_WATER)
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
planetary_atmos = TRUE
|
||||
slowdown = 1
|
||||
wet = TURF_WET_WATER
|
||||
|
||||
/turf/open/water/HandleWet()
|
||||
if(wet == TURF_WET_WATER)
|
||||
return
|
||||
..()
|
||||
MakeSlippery(TURF_WET_WATER) //rewet after ..() clears out lube/ice etc.
|
||||
/turf/open/water/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery(TURF_WET_WATER, INFINITY, 0, INFINITY, TRUE)
|
||||
|
||||
@@ -84,6 +84,9 @@
|
||||
/turf/open/space/proc/CanBuildHere()
|
||||
return TRUE
|
||||
|
||||
/turf/open/space/handle_slip()
|
||||
return
|
||||
|
||||
/turf/open/space/attackby(obj/item/C, mob/user, params)
|
||||
..()
|
||||
if(!CanBuildHere())
|
||||
@@ -162,10 +165,7 @@
|
||||
A.newtonian_move(A.inertia_dir)
|
||||
|
||||
|
||||
/turf/open/space/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0)
|
||||
return
|
||||
|
||||
/turf/open/space/handle_slip()
|
||||
/turf/open/space/MakeSlippery()
|
||||
return
|
||||
|
||||
/turf/open/space/singularity_act()
|
||||
|
||||
@@ -64,9 +64,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/galoshes/dry/step_action()
|
||||
var/turf/open/t_loc = get_turf(src)
|
||||
if(istype(t_loc) && t_loc.wet)
|
||||
t_loc.MakeDry(TURF_WET_WATER)
|
||||
t_loc.wet_time = 0
|
||||
t_loc.SendSignal(COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
add_logs(src,, "slipped",, "on [O ? O.name : "floor"]")
|
||||
return loc.handle_slip(src, knockdown_amount, O, lube)
|
||||
|
||||
|
||||
/mob/living/carbon/Process_Spacemove(movement_dir = 0)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
if(prob(75))
|
||||
var/turf/open/T = loc
|
||||
if(istype(T))
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 20, wet_time_to_add = 15)
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 20 SECONDS, wet_time_to_add = 15 SECONDS)
|
||||
else
|
||||
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
reac_volume = ..()
|
||||
var/turf/open/T = get_turf(M)
|
||||
if(istype(T) && prob(reac_volume))
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
M.adjust_fire_stacks(-(reac_volume / 10))
|
||||
M.ExtinguishMob()
|
||||
M.apply_damage(0.4*reac_volume, BRUTE)
|
||||
@@ -481,7 +481,7 @@
|
||||
/datum/reagent/blob/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
|
||||
for(var/turf/open/T in range(1, B))
|
||||
if(prob(probchance))
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
for(var/obj/O in T)
|
||||
O.extinguish()
|
||||
for(var/mob/living/L in T)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
if(!istype(T))
|
||||
return
|
||||
if(reac_volume >= 5)
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10, wet_time_to_add = reac_volume * 1.5)
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
|
||||
T.name = "deep-fried [initial(T.name)]"
|
||||
T.add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY)
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
if(reac_volume >= 1) // Make Freezy Foam and anti-fire grenades!
|
||||
if(isopenturf(T))
|
||||
var/turf/open/OT = T
|
||||
OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=10, wet_time_to_add=reac_volume) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
|
||||
OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=100, wet_time_to_add=reac_volume SECONDS) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
|
||||
OT.air.temperature -= MOLES_CELLSTANDARD*100*reac_volume/OT.air.heat_capacity() // reduces environment temperature by 5K per unit.
|
||||
|
||||
/datum/reagent/consumable/condensedcapsaicin
|
||||
@@ -433,7 +433,7 @@
|
||||
/datum/reagent/consumable/cornoil/reaction_turf(turf/open/T, reac_volume)
|
||||
if (!istype(T))
|
||||
return
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10, wet_time_to_add = reac_volume*2)
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume*2 SECONDS)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot)
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles())
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
var/CT = cooling_temperature
|
||||
|
||||
if(reac_volume >= 5)
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = min(reac_volume*1.5, 60))
|
||||
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = min(reac_volume*1.5 SECONDS, 60 SECONDS))
|
||||
|
||||
for(var/mob/living/simple_animal/slime/M in T)
|
||||
M.apply_water()
|
||||
@@ -329,7 +329,7 @@
|
||||
if (!istype(T))
|
||||
return
|
||||
if(reac_volume >= 1)
|
||||
T.MakeSlippery(TURF_WET_LUBE, 15, min(reac_volume * 2, 120))
|
||||
T.MakeSlippery(TURF_WET_LUBE, 15 SECONDS, min(reac_volume * 2 SECONDS, 120))
|
||||
|
||||
/datum/reagent/spraytan
|
||||
name = "Spray Tan"
|
||||
@@ -1613,9 +1613,8 @@
|
||||
taste_description = "dryness"
|
||||
|
||||
/datum/reagent/drying_agent/reaction_turf(turf/open/T, reac_volume)
|
||||
if(istype(T) && T.wet)
|
||||
T.wet_time = max(0, T.wet_time-reac_volume*5) // removes 5 seconds of wetness for every unit.
|
||||
T.HandleWet()
|
||||
if(istype(T))
|
||||
T.MakeDry(ALL, TRUE, reac_volume * 5 SECONDS) //50 deciseconds per unit
|
||||
|
||||
/datum/reagent/drying_agent/reaction_obj(obj/O, reac_volume)
|
||||
if(O.type == /obj/item/clothing/shoes/galoshes)
|
||||
|
||||
@@ -252,6 +252,7 @@
|
||||
#include "code\controllers\subsystem\processing\processing.dm"
|
||||
#include "code\controllers\subsystem\processing\projectiles.dm"
|
||||
#include "code\controllers\subsystem\processing\traits.dm"
|
||||
#include "code\controllers\subsystem\processing\wet_floors.dm"
|
||||
#include "code\datums\action.dm"
|
||||
#include "code\datums\ai_laws.dm"
|
||||
#include "code\datums\armor.dm"
|
||||
@@ -327,6 +328,7 @@
|
||||
#include "code\datums\components\spooky.dm"
|
||||
#include "code\datums\components\squeek.dm"
|
||||
#include "code\datums\components\thermite.dm"
|
||||
#include "code\datums\components\wet_floor.dm"
|
||||
#include "code\datums\components\decals\blood.dm"
|
||||
#include "code\datums\diseases\_disease.dm"
|
||||
#include "code\datums\diseases\_MobProcs.dm"
|
||||
|
||||
Reference in New Issue
Block a user