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Makes it really obvious that antags no longer have objectives after being borged
Because people were confused by their memory being shown to them after the operation, which includes their objectives. This also puts brains on a layer just above human mobs, so they can be seen when they pop out.
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@@ -226,6 +226,8 @@
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if(O.mind && O.mind.special_role)
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O.mind.store_memory("As a cyborg, any objectives listed here are null and void, and will be marked as failed. They are simply here for memory purposes.")
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O << "<span class='userdanger'>You have been robotized! You are no longer a [O.mind.special_role]!</span>"
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O << "<span class='danger'>All of your objectives are null and void, and will be marked as failed. You must now follow your programmed laws above all else.</span>"
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O.job = "Cyborg"
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@@ -8,6 +8,7 @@
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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layer = 4.1
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origin_tech = "biotech=3"
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attack_verb = list("attacked", "slapped", "whacked")
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var/mob/living/carbon/brain/brainmob = null
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