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Updates clockcult tips
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@@ -161,21 +161,20 @@ As a Servant, the Judicial Visor is an effective defensive combat tool in small
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As a Servant, making, and protecting, Tinkerer's Caches is extremely important, as caches are required to unlock scripture and share components.
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As a Servant, Ocular Wardens, while fragile, do very high, rapid damage to a target non-servant that can see them and will even attack mechs that contain heretics. Place them behind objects that don't block vision to get the most use out of them.
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As a Servant, Clockwork Structures that require power will draw power from the APC if they cannot find a different source of power, and most power-using Structures will rapidly drain the APC.
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As a Servant, you can repair Clockwork Structures with a Clockwork Proselytizer at a rate of 25W power to 1 health.
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As a Servant, you can repair Servant cyborgs, Clockwork Constructs, and Clockwork Structures with a Clockwork Proselytizer at a rate of 25W power to 1 health.
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As a Servant, securing a reliable source of component generation is high-priority, as simply handing out slabs will slowly become inefficient. Try placing Tinkerer's Caches near clockwork walls or creating and powering Tinkerer's Daemons.
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As a Servant, only a single held Clockwork Slab will generate components, no matter how many you're holding. In addition, slabs will generate components slower with large amounts of servants; you can see the exact time with Recollection.
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As a Servant, you can use Geis to easily convert single targets, as it binds them in place, preventing escape unless they react quickly enough. Having another Servant apply Geis to someone already bound will prevent their escape, even if they reacted quickly.
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As a Servant, you can use Geis to easily convert single targets, as it binds them in place, preventing escape unless they react quickly enough. Having another Servant apply Geis to someone already bound will prevent their escape and mute them, even if they reacted quickly.
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As a Servant, placing components in a slab or cache places those components in a globally-accessable storage that slabs will draw from to invoke scripture.
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As a Servant, you can stack different types of Sigils on the same turf; try stacking a Sigil of Transgression and a Sigil of Submission for a subtle conversion trap.
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As a Servant, you can deconstruct a clockwork wall with a Clockwork Proselytizer to regain 1000W power. You can also construct clockwork walls on Clockwork Floors for a cost of 1000W power.
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As a Servant, using Volt Void while on a Sigil of Transmission will drain power from all a variety of objects and transfer that power into the Sigil.
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As a Servant, you can deconstruct a Clockwork Wall with a Clockwork Proselytizer to regain 1000W power. You can also construct Clockwork Walls on Clockwork Floors for a cost of 1000W power.
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As a Servant, Volt Void will drain power from nearby Sigils of Transmission to up to double the damage of each volt ray. It'll even use your own power if you happen to be a cyborg!
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As a Servant, Fellowship Armory invokes much faster for each nearby servant and attempts to provide each affected servant with powerful armor against melee, bullet, and bomb attacks. The gauntlets provided are also immune to elecricity.
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As a Servant, Spatial Gateway can teleport to any living Servant or Clockwork Obelisk, and gains additional uses and duration for each Servant assisting in the invocation.
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As a Servant, defending the Gateway to the Celestial Derelict is your ultimate goal, and it is heavily recommended that you defend it with all the tools you have avalible, including Ocular Wardens, Mania Motors, Mending Motors, and other, not mentioned things.
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As a Servant, once Ratvar has arrived, all of your tools gain a massive boost in power and will, in general, have no cost and work at double speed.
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As a Servant, you can impale human targets with a Ratvarian Spear by pulling them, then attacking them. This does massive damage and stuns them, and should effectively win the fight.
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As a Servant, Sentinel's Compromise can instantly return you or another Servant to a fighting state by converting half of all their brute and burn damage to toxin, effectively halving the damage they have. Clockwork floors will also rapidly heal toxin damage in Servants, allowing the Compromise more effectiveness.
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As a Servant, Clockwork Marauders can only be called forth by exactly saying their true name or if you are heavily damaged, so it is recommended to only have them recalled if they need to heal.
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As a Servant, Sentinel's Compromise can instantly return you or another Servant to a fighting state by converting half of all their brute, burn, and oxygen damage to toxin, effectively halving the damage they have. Clockwork Floors will also rapidly heal toxin damage in Servants, allowing the Compromise more effectiveness.
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As a Servant, Belligerent and Taunting Tirade are extremely powerful for disabling and disrupting large groups of enemies, though they render you somewhat vulnerable, as Belligerent requires that you stand still, and Taunting Tirade makes you extremely obvious.
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As a Servant, Soul Vessels can be placed in cyborg shells, mecha, Cogscarab shells, and Anima Fragment shells.
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As a Servant, you can unwrench Clockwork Structures, but doing so will damage them, severely weakening them until repaired with a proselytizer or a mending motor. Damage from other sources will also similarly weaken structures.
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