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Roundend report refactor (#33246)
* Roundend report refactor * I won't be fixining every moved part but here you go * Preparation for feedback * Fixup * First draft of feedback (wip) * Simple version of feedback for custom objectives/explanation texts * Debug verb removal * Fixes & show again action button * Admin objective handling * Fix and first step of css standarization. * Every time * More css * Fix * Fixes, abductee datum, css tweak * Feedback and css fix * CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix * Integrates clockult badcode * Fix * Fix lists in assoc feedback * Unified antagonists and teams feedbacks, bumped up antagonists version * Adds chat link to reopen the the report * Fixes some clockcult stuff, passes antag name to feedback * review stuff * fix * Adds some missing spacing * Roundend corners, has css gone too far. * Spacing between same antags * Changeling and traitor objectives now have same spacing * Wizar report typo fix * Wrap brother team. * Also move it to more relevant file * Fixes cult summon objective * Fixes roundend report for full-round observers * Fixes wizard with apprentices roundend report * Tutorial scarabs don't show in roundend anymore, adds some check_ticks * Prettier station goals * Merges roundend delay things * Spread the lag around * Fixes relogin qdeling eminence * ckey -> key
This commit is contained in:
@@ -6,7 +6,6 @@
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#define HIEROPHANT_ANSIBLE "hierophant_ansible" //Use this for construction-related scripture!
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GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
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GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual)
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GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
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GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
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412
code/__HELPERS/roundend.dm
Normal file
412
code/__HELPERS/roundend.dm
Normal file
@@ -0,0 +1,412 @@
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/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
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var/clients = GLOB.player_list.len
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var/surviving_humans = 0
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var/surviving_total = 0
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var/ghosts = 0
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var/escaped_humans = 0
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var/escaped_total = 0
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for(var/mob/M in GLOB.player_list)
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if(ishuman(M))
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if(!M.stat)
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surviving_humans++
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if(M.z == ZLEVEL_CENTCOM)
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escaped_humans++
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if(!M.stat)
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surviving_total++
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if(M.z == ZLEVEL_CENTCOM)
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escaped_total++
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if(isobserver(M))
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ghosts++
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if(clients)
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SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
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if(ghosts)
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SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
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if(surviving_humans)
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SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
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if(surviving_total)
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SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
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if(escaped_humans)
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SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
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if(escaped_total)
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SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
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gather_antag_success_rate()
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/datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
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var/team_gid = 1
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var/list/team_ids = list()
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for(var/datum/antagonist/A in GLOB.antagonists)
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var/list/antag_info = list()
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antag_info["key"] = A.owner.key
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antag_info["name"] = A.owner.name
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antag_info["antagonist_type"] = A.type
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antag_info["antagonist_name"] = A.name //For auto and custom roles
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antag_info["objectives"] = list()
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antag_info["team"] = list()
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var/datum/objective_team/T = A.get_team()
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if(T)
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antag_info["team"]["type"] = T.type
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antag_info["team"]["name"] = T.name
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if(!team_ids[T])
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team_ids[T] = team_gid++
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antag_info["team"]["id"] = team_ids[T]
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if(!A.owner)
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continue
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if(A.objectives.len)
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for(var/datum/objective/O in A.objectives)
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var/result = O.check_completion() ? "SUCCESS" : "FAIL"
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antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
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SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
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/datum/controller/subsystem/ticker/proc/declare_completion()
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set waitfor = FALSE
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to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
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if(LAZYLEN(GLOB.round_end_notifiees))
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send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
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for(var/client/C in GLOB.clients)
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if(!C.credits)
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C.RollCredits()
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C.playtitlemusic(40)
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display_report()
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gather_roundend_feedback()
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CHECK_TICK
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//Set news report and mode result
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mode.set_round_result()
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send2irc("Server", "Round just ended.")
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if(CONFIG_GET(string/cross_server_address))
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send_news_report()
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CHECK_TICK
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//These need update to actually reflect the real antagonists
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//Print a list of antagonists to the server log
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var/list/total_antagonists = list()
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//Look into all mobs in world, dead or alive
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for(var/datum/mind/Mind in minds)
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var/temprole = Mind.special_role
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if(temprole) //if they are an antagonist of some sort.
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if(temprole in total_antagonists) //If the role exists already, add the name to it
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total_antagonists[temprole] += ", [Mind.name]([Mind.key])"
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else
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total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
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total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
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CHECK_TICK
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//Now print them all into the log!
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log_game("Antagonists at round end were...")
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for(var/i in total_antagonists)
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log_game("[i]s[total_antagonists[i]].")
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CHECK_TICK
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//Collects persistence features
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if(mode.allow_persistence_save)
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SSpersistence.CollectData()
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//stop collecting feedback during grifftime
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SSblackbox.Seal()
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sleep(50)
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ready_for_reboot = TRUE
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standard_reboot()
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/datum/controller/subsystem/ticker/proc/standard_reboot()
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if(ready_for_reboot)
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if(mode.station_was_nuked)
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Reboot("Station destroyed by Nuclear Device.", "nuke")
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else
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Reboot("Round ended.", "proper completion")
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else
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CRASH("Attempted standard reboot without ticker roundend completion")
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//Common part of the report
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/datum/controller/subsystem/ticker/proc/build_roundend_report()
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var/list/parts = list()
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//Gamemode specific things. Should be empty most of the time.
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parts += mode.special_report()
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CHECK_TICK
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//AI laws
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parts += law_report()
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CHECK_TICK
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//Antagonists
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parts += antag_report()
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CHECK_TICK
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//Medals
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parts += medal_report()
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//Station Goals
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parts += goal_report()
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listclearnulls(parts)
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return parts.Join()
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/datum/controller/subsystem/ticker/proc/survivor_report()
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var/list/parts = list()
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var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
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var/num_survivors = 0
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var/num_escapees = 0
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var/num_shuttle_escapees = 0
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//Player status report
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for(var/i in GLOB.mob_list)
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var/mob/Player = i
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if(Player.mind && !isnewplayer(Player))
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if(Player.stat != DEAD && !isbrain(Player))
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num_survivors++
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if(station_evacuated) //If the shuttle has already left the station
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var/list/area/shuttle_areas
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if(SSshuttle && SSshuttle.emergency)
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shuttle_areas = SSshuttle.emergency.shuttle_areas
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if(Player.onCentCom() || Player.onSyndieBase())
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num_escapees++
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if(shuttle_areas[get_area(Player)])
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num_shuttle_escapees++
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//Round statistics report
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
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parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
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parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[station_integrity]%"]</B>"
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var/total_players = GLOB.joined_player_list.len
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if(total_players)
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parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
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if(station_evacuated)
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parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
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parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
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parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
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return parts.Join("<br>")
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/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
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var/list/report_parts = list()
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report_parts += personal_report(C)
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report_parts += common_report
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var/datum/browser/roundend_report = new(C, "roundend")
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roundend_report.width = 800
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roundend_report.height = 600
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roundend_report.set_content(report_parts.Join())
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roundend_report.stylesheets = list()
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roundend_report.add_stylesheet("roundend",'html/browser/roundend.css')
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roundend_report.open(0)
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/datum/controller/subsystem/ticker/proc/personal_report(client/C)
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var/list/parts = list()
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var/mob/M = C.mob
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if(M.mind && !isnewplayer(M))
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if(M.stat != DEAD && !isbrain(M))
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if(EMERGENCY_ESCAPED_OR_ENDGAMED)
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if(!M.onCentCom() || !M.onSyndieBase())
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parts += "<div class='panel stationborder'>"
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parts += "<span class='marooned'>You managed to survive, but were marooned on [station_name()]...</span>"
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else
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parts += "<div class='panel greenborder'>"
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parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
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else
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parts += "<div class='panel greenborder'>"
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parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
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else
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parts += "<div class='panel redborder'>"
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parts += "<span class='redtext'>You did not survive the events on [station_name()]...</span>"
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else
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parts += "<div class='panel stationborder'>"
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parts += "<br>"
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if(GLOB.survivor_report)
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parts += GLOB.survivor_report
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else
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parts += survivor_report()
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parts += "</div>"
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return parts.Join()
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/datum/controller/subsystem/ticker/proc/display_report()
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GLOB.common_report = build_roundend_report()
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for(var/client/C in GLOB.clients)
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show_roundend_report(C,GLOB.common_report)
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give_show_report_button(C)
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CHECK_TICK
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/datum/controller/subsystem/ticker/proc/law_report()
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var/list/parts = list()
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//Silicon laws report
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for (var/i in GLOB.ai_list)
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var/mob/living/silicon/ai/aiPlayer = i
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if(aiPlayer.mind)
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parts += "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:</b>"
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parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
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parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
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if (aiPlayer.connected_robots.len)
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var/robolist = "<b>[aiPlayer.real_name]'s minions were:</b> "
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for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
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if(robo.mind)
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robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]"
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parts += "[robolist]"
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for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
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if (!robo.connected_ai && robo.mind)
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if (robo.stat != DEAD)
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parts += "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>"
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else
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parts += "<b>[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>"
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if(robo) //How the hell do we lose robo between here and the world messages directly above this?
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parts += robo.laws.get_law_list(include_zeroth=TRUE)
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if(parts.len)
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return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
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else
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return ""
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/datum/controller/subsystem/ticker/proc/goal_report()
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var/list/parts = list()
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if(mode.station_goals.len)
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for(var/V in mode.station_goals)
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var/datum/station_goal/G = V
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parts += G.get_result()
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return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
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/datum/controller/subsystem/ticker/proc/medal_report()
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if(GLOB.commendations.len)
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var/list/parts = list()
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parts += "<span class='header'>Medal Commendations:</span>"
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for (var/com in GLOB.commendations)
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parts += com
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return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
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return ""
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/datum/controller/subsystem/ticker/proc/antag_report()
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var/list/result = list()
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var/list/all_teams = list()
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var/list/all_antagonists = list()
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for(var/datum/antagonist/A in GLOB.antagonists)
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all_teams |= A.get_team()
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all_antagonists += A
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for(var/datum/objective_team/T in all_teams)
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result += T.roundend_report()
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for(var/datum/antagonist/X in all_antagonists)
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if(X.get_team() == T)
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all_antagonists -= X
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result += " "//newline between teams
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var/currrent_category
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var/datum/antagonist/previous_category
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sortTim(all_antagonists, /proc/cmp_antag_category)
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for(var/datum/antagonist/A in all_antagonists)
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if(!A.show_in_roundend)
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continue
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if(A.roundend_category != currrent_category)
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if(previous_category)
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result += previous_category.roundend_report_footer()
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result += "</div>"
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result += "<div class='panel redborder'>"
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result += A.roundend_report_header()
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currrent_category = A.roundend_category
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previous_category = A
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result += A.roundend_report()
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result += "<br>"
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if(all_antagonists.len)
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var/datum/antagonist/last = all_antagonists[all_antagonists.len]
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result += last.roundend_report_footer()
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result += "</div>"
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return result.Join()
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/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B)
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return sorttext(B.roundend_category,A.roundend_category)
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/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C)
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var/datum/action/report/R = new
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C.player_details.player_actions += R
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R.Grant(C.mob)
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to_chat(C,"<a href='?src=[REF(R)];report=1'>Show roundend report again</a>")
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/datum/action/report
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name = "Show roundend report"
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button_icon_state = "vote"
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/datum/action/report/Trigger()
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if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
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SSticker.show_roundend_report(owner.client,GLOB.common_report)
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/datum/action/report/IsAvailable()
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return 1
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/datum/action/report/Topic(href,href_list)
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if(usr != owner)
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return
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if(href_list["report"])
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Trigger()
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return
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/proc/printplayer(datum/mind/ply, fleecheck)
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var/text = "<b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
|
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if(ply.current)
|
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if(ply.current.stat == DEAD)
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text += " <span class='redtext'>died</span>"
|
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else
|
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text += " <span class='greentext'>survived</span>"
|
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if(fleecheck)
|
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var/turf/T = get_turf(ply.current)
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if(!T || !(T.z in GLOB.station_z_levels))
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text += " while <span class='redtext'>fleeing the station</span>"
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if(ply.current.real_name != ply.name)
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text += " as <b>[ply.current.real_name]</b>"
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else
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text += " <span class='redtext'>had their body destroyed</span>"
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return text
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/proc/printplayerlist(list/players,fleecheck)
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<ul class='playerlist'>"
|
||||
for(var/datum/mind/M in players)
|
||||
parts += "<li>[printplayer(M,fleecheck)]</li>"
|
||||
parts += "</ul>"
|
||||
return parts.Join()
|
||||
|
||||
|
||||
/proc/printobjectives(datum/mind/ply)
|
||||
var/list/objective_parts = list()
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in ply.objectives)
|
||||
if(objective.check_completion())
|
||||
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
count++
|
||||
return objective_parts.Join("<br>")
|
||||
@@ -1,18 +1,12 @@
|
||||
GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
|
||||
GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode
|
||||
GLOBAL_VAR(common_report) //Contains commmon part of roundend report
|
||||
GLOBAL_VAR(survivor_report) //Contains shared surivor report for roundend report (part of personal report)
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name
|
||||
GLOBAL_DATUM(start_state, /datum/station_state) // Used in round-end report
|
||||
|
||||
// Cult, needs to be global so admin cultists are functional
|
||||
GLOBAL_VAR_INIT(blood_target, null) // Cult Master's target or Construct's Master
|
||||
GLOBAL_DATUM(blood_target_image, /image)
|
||||
GLOBAL_VAR_INIT(blood_target_reset_timer, null)
|
||||
GLOBAL_DATUM(sac_mind, /datum/mind)
|
||||
GLOBAL_VAR_INIT(sac_image, null)
|
||||
GLOBAL_VAR_INIT(cult_vote_called, FALSE)
|
||||
GLOBAL_VAR_INIT(cult_mastered, FALSE)
|
||||
GLOBAL_VAR_INIT(reckoning_complete, FALSE)
|
||||
GLOBAL_VAR_INIT(sac_complete, FALSE)
|
||||
GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult)
|
||||
GLOBAL_LIST_EMPTY(summon_spots)
|
||||
|
||||
//TODO clear this one up too
|
||||
GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult)
|
||||
@@ -16,3 +16,5 @@ GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a perce
|
||||
GLOBAL_LIST_EMPTY(powernets)
|
||||
|
||||
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
|
||||
|
||||
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
|
||||
@@ -302,32 +302,41 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
|
||||
/obj/screen/alert/bloodsense/process()
|
||||
var/atom/blood_target
|
||||
if(GLOB.blood_target)
|
||||
if(!get_turf(GLOB.blood_target))
|
||||
GLOB.blood_target = null
|
||||
|
||||
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!antag)
|
||||
return
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
|
||||
|
||||
if(antag.cult_team.blood_target)
|
||||
if(!get_turf(antag.cult_team.blood_target))
|
||||
antag.cult_team.blood_target = null
|
||||
else
|
||||
blood_target = GLOB.blood_target
|
||||
blood_target = antag.cult_team.blood_target
|
||||
if(Cviewer && Cviewer.seeking && Cviewer.master)
|
||||
blood_target = Cviewer.master
|
||||
desc = "Your blood sense is leading you to [Cviewer.master]"
|
||||
if(!blood_target)
|
||||
if(!GLOB.sac_complete)
|
||||
if(sac_objective && !sac_objective.check_completion())
|
||||
if(icon_state == "runed_sense0")
|
||||
return
|
||||
animate(src, transform = null, time = 1, loop = 0)
|
||||
angle = 0
|
||||
cut_overlays()
|
||||
icon_state = "runed_sense0"
|
||||
desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin."
|
||||
add_overlay(GLOB.sac_image)
|
||||
desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin."
|
||||
add_overlay(sac_objective.sac_image)
|
||||
else
|
||||
var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
|
||||
if(!summon_objective)
|
||||
return
|
||||
if(icon_state == "runed_sense1")
|
||||
return
|
||||
animate(src, transform = null, time = 1, loop = 0)
|
||||
angle = 0
|
||||
cut_overlays()
|
||||
icon_state = "runed_sense1"
|
||||
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(GLOB.summon_spots)]!"
|
||||
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
|
||||
add_overlay(narnar)
|
||||
return
|
||||
var/turf/P = get_turf(blood_target)
|
||||
@@ -388,11 +397,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
desc = "<font size=3><b>CHETR<br>NYY<br>HAGEHUGF-NAQ-UBABE<br>RATVAR.</b></font>"
|
||||
else
|
||||
var/servants = 0
|
||||
var/list/textlist
|
||||
var/list/textlist = list()
|
||||
for(var/mob/living/L in GLOB.alive_mob_list)
|
||||
if(is_servant_of_ratvar(L))
|
||||
servants++
|
||||
textlist = list("[SSticker.mode.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>")
|
||||
var/datum/antagonist/clockcult/C = mob_viewer.mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
|
||||
if(C && C.clock_team)
|
||||
textlist += "[C.clock_team.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>"
|
||||
textlist += "There are currently <b>[servants]</b> servant[servants > 1 ? "s" : ""] of Ratvar.<br>"
|
||||
for(var/i in SSticker.scripture_states)
|
||||
if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff
|
||||
|
||||
@@ -9,7 +9,8 @@ SUBSYSTEM_DEF(blackbox)
|
||||
var/triggertime = 0
|
||||
var/sealed = FALSE //time to stop tracking stats?
|
||||
var/list/versions = list("time_dilation_current" = 2,
|
||||
"science_techweb_unlock" = 2) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this
|
||||
"science_techweb_unlock" = 2,
|
||||
"antagonists" = 3) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this
|
||||
|
||||
|
||||
/datum/controller/subsystem/blackbox/Initialize()
|
||||
@@ -218,7 +219,10 @@ Versioning
|
||||
var/pos = length(FV.json["data"]) + 1
|
||||
FV.json["data"]["[pos]"] = list() //in 512 "pos" can be replaced with "[FV.json["data"].len+1]"
|
||||
for(var/i in data)
|
||||
FV.json["data"]["[pos]"]["[i]"] = "[data[i]]" //and here with "[FV.json["data"].len]"
|
||||
if(islist(data[i]))
|
||||
FV.json["data"]["[pos]"]["[i]"] = data[i] //and here with "[FV.json["data"].len]"
|
||||
else
|
||||
FV.json["data"]["[pos]"]["[i]"] = "[data[i]]"
|
||||
else
|
||||
CRASH("Invalid feedback key_type: [key_type]")
|
||||
|
||||
|
||||
@@ -373,170 +373,6 @@ SUBSYSTEM_DEF(ticker)
|
||||
var/mob/living/L = I
|
||||
L.notransform = FALSE
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/declare_completion()
|
||||
set waitfor = FALSE
|
||||
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
|
||||
var/num_survivors = 0
|
||||
var/num_escapees = 0
|
||||
var/num_shuttle_escapees = 0
|
||||
|
||||
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
|
||||
if(LAZYLEN(GLOB.round_end_notifiees))
|
||||
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
|
||||
|
||||
for(var/client/C in GLOB.clients)
|
||||
if(!C.credits)
|
||||
C.RollCredits()
|
||||
C.playtitlemusic(40)
|
||||
|
||||
//Player status report
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/Player = i
|
||||
if(Player.mind && !isnewplayer(Player))
|
||||
if(Player.stat != DEAD && !isbrain(Player))
|
||||
num_survivors++
|
||||
if(station_evacuated) //If the shuttle has already left the station
|
||||
var/list/area/shuttle_areas
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
shuttle_areas = SSshuttle.emergency.shuttle_areas
|
||||
if(!Player.onCentCom() && !Player.onSyndieBase())
|
||||
to_chat(Player, "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>")
|
||||
else
|
||||
num_escapees++
|
||||
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
|
||||
if(shuttle_areas[get_area(Player)])
|
||||
num_shuttle_escapees++
|
||||
else
|
||||
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
|
||||
else
|
||||
to_chat(Player, "<font color='red'><b>You did not survive the events on [station_name()]...</b></FONT>")
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Round statistics report
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
|
||||
|
||||
to_chat(world, "<BR>[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>")
|
||||
to_chat(world, "<BR>[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>")
|
||||
if(mode.station_was_nuked)
|
||||
SSticker.news_report = STATION_DESTROYED_NUKE
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
if(total_players)
|
||||
to_chat(world, "<BR>[GLOB.TAB]Total Population: <B>[total_players]</B>")
|
||||
if(station_evacuated)
|
||||
to_chat(world, "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>")
|
||||
to_chat(world, "<BR>[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>")
|
||||
news_report = STATION_EVACUATED
|
||||
if(SSshuttle.emergency.is_hijacked())
|
||||
news_report = SHUTTLE_HIJACK
|
||||
to_chat(world, "<BR>[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>")
|
||||
to_chat(world, "<BR>")
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Silicon laws report
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if (aiPlayer.stat != DEAD && aiPlayer.mind)
|
||||
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>")
|
||||
aiPlayer.show_laws(1)
|
||||
else if (aiPlayer.mind) //if the dead ai has a mind, use its key instead
|
||||
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws when it was deactivated were:</b>")
|
||||
aiPlayer.show_laws(1)
|
||||
|
||||
to_chat(world, "<b>Total law changes: [aiPlayer.law_change_counter]</b>")
|
||||
|
||||
if (aiPlayer.connected_robots.len)
|
||||
var/robolist = "<b>[aiPlayer.real_name]'s minions were:</b> "
|
||||
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
|
||||
if(robo.mind)
|
||||
robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]"
|
||||
to_chat(world, "[robolist]")
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
|
||||
if (!robo.connected_ai && robo.mind)
|
||||
if (robo.stat != DEAD)
|
||||
to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>")
|
||||
else
|
||||
to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>")
|
||||
|
||||
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
|
||||
robo.laws.show_laws(world)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
mode.declare_completion()//To declare normal completion.
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//calls auto_declare_completion_* for all modes
|
||||
for(var/handler in typesof(/datum/game_mode/proc))
|
||||
if (findtext("[handler]","auto_declare_completion_"))
|
||||
call(mode, handler)(force_ending)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
if(CONFIG_GET(string/cross_server_address))
|
||||
send_news_report()
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Print a list of antagonists to the server log
|
||||
var/list/total_antagonists = list()
|
||||
//Look into all mobs in world, dead or alive
|
||||
for(var/datum/mind/Mind in minds)
|
||||
var/temprole = Mind.special_role
|
||||
if(temprole) //if they are an antagonist of some sort.
|
||||
if(temprole in total_antagonists) //If the role exists already, add the name to it
|
||||
total_antagonists[temprole] += ", [Mind.name]([Mind.key])"
|
||||
else
|
||||
total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
|
||||
total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Now print them all into the log!
|
||||
log_game("Antagonists at round end were...")
|
||||
for(var/i in total_antagonists)
|
||||
log_game("[i]s[total_antagonists[i]].")
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
mode.declare_station_goal_completion()
|
||||
|
||||
CHECK_TICK
|
||||
//medals, placed far down so that people can actually see the commendations.
|
||||
if(GLOB.commendations.len)
|
||||
to_chat(world, "<b><font size=3>Medal Commendations:</font></b>")
|
||||
for (var/com in GLOB.commendations)
|
||||
to_chat(world, com)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
//Collects persistence features
|
||||
if(mode.allow_persistence_save)
|
||||
SSpersistence.CollectData()
|
||||
|
||||
//stop collecting feedback during grifftime
|
||||
SSblackbox.Seal()
|
||||
|
||||
sleep(50)
|
||||
ready_for_reboot = TRUE
|
||||
standard_reboot()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/standard_reboot()
|
||||
if(ready_for_reboot)
|
||||
if(mode.station_was_nuked)
|
||||
Reboot("Station destroyed by Nuclear Device.", "nuke")
|
||||
else
|
||||
Reboot("Round ended.", "proper completion")
|
||||
else
|
||||
CRASH("Attempted standard reboot without ticker roundend completion")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
|
||||
var/m
|
||||
if(selected_tip)
|
||||
|
||||
@@ -197,6 +197,7 @@ SUBSYSTEM_DEF(vote)
|
||||
var/datum/action/vote/V = new
|
||||
if(question)
|
||||
V.name = "Vote: [question]"
|
||||
C.player_details.player_actions += V
|
||||
V.Grant(C.mob)
|
||||
generated_actions += V
|
||||
return 1
|
||||
@@ -290,6 +291,7 @@ SUBSYSTEM_DEF(vote)
|
||||
for(var/v in generated_actions)
|
||||
var/datum/action/vote/V = v
|
||||
if(!QDELETED(V))
|
||||
V.remove_from_client()
|
||||
V.Remove(V.owner)
|
||||
generated_actions = list()
|
||||
|
||||
@@ -309,7 +311,16 @@ SUBSYSTEM_DEF(vote)
|
||||
/datum/action/vote/Trigger()
|
||||
if(owner)
|
||||
owner.vote()
|
||||
remove_from_client()
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/vote/IsAvailable()
|
||||
return 1
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
if(owner.client)
|
||||
owner.client.player_details.player_actions -= src
|
||||
else if(owner.ckey)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
@@ -373,32 +373,9 @@
|
||||
ion = list()
|
||||
|
||||
/datum/ai_laws/proc/show_laws(who)
|
||||
|
||||
if (devillaws && devillaws.len) //Yes, devil laws go in FRONT of zeroth laws, as the devil must still obey it's ban/obligation.
|
||||
for(var/i in devillaws)
|
||||
to_chat(who, "666. [i]")
|
||||
|
||||
if (zeroth)
|
||||
to_chat(who, "0. [zeroth]")
|
||||
|
||||
for (var/index = 1, index <= ion.len, index++)
|
||||
var/law = ion[index]
|
||||
var/num = ionnum()
|
||||
to_chat(who, "[num]. [law]")
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= inherent.len, index++)
|
||||
var/law = inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
to_chat(who, "[number]. [law]")
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= supplied.len, index++)
|
||||
var/law = supplied[index]
|
||||
if (length(law) > 0)
|
||||
to_chat(who, "[number]. [law]")
|
||||
number++
|
||||
var/list/printable_laws = get_law_list(include_zeroth = TRUE)
|
||||
for(var/law in printable_laws)
|
||||
to_chat(who,law)
|
||||
|
||||
/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
|
||||
if(force)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/antagonist/abductor
|
||||
name = "Abductor"
|
||||
roundend_category = "abductors"
|
||||
job_rank = ROLE_ABDUCTOR
|
||||
var/datum/objective_team/abductor_team/team
|
||||
var/sub_role
|
||||
@@ -70,3 +71,65 @@
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/abductor/A = H.dna.species
|
||||
A.scientist = TRUE
|
||||
|
||||
|
||||
/datum/objective_team/abductor_team
|
||||
member_name = "abductor"
|
||||
var/team_number
|
||||
var/list/datum/mind/abductees = list()
|
||||
|
||||
/datum/objective_team/abductor_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
|
||||
O.team = src
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/objective_team/abductor_team/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
var/won = TRUE
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.check_completion())
|
||||
won = FALSE
|
||||
if(won)
|
||||
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
|
||||
else
|
||||
result += "<span class='redtext big'>[name] team failed its mission.</span>"
|
||||
|
||||
result += "<span class='header'>The abductors of [name] were:</span>"
|
||||
for(var/datum/mind/abductor_mind in members)
|
||||
result += printplayer(abductor_mind)
|
||||
result += printobjectives(abductor_mind)
|
||||
|
||||
return result.Join("<br>")
|
||||
|
||||
|
||||
/datum/antagonist/abductee
|
||||
name = "Abductee"
|
||||
roundend_category = "abductees"
|
||||
|
||||
/datum/antagonist/abductee/on_gain()
|
||||
give_objective()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductee/greet()
|
||||
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductee/proc/give_objective()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
owner.objectives += objectives
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
@@ -2,6 +2,8 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
|
||||
/datum/antagonist
|
||||
var/name = "Antagonist"
|
||||
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
|
||||
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
|
||||
var/datum/mind/owner //Mind that owns this datum
|
||||
var/silent = FALSE //Silent will prevent the gain/lose texts to show
|
||||
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
|
||||
@@ -9,6 +11,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/delete_on_mind_deletion = TRUE
|
||||
var/job_rank
|
||||
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
|
||||
var/list/objectives = list()
|
||||
|
||||
/datum/antagonist/New(datum/mind/new_owner)
|
||||
GLOB.antagonists += src
|
||||
@@ -96,9 +99,62 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
/datum/antagonist/proc/get_team()
|
||||
return
|
||||
|
||||
//Individual roundend report
|
||||
/datum/antagonist/proc/roundend_report()
|
||||
var/list/report = list()
|
||||
|
||||
if(!owner)
|
||||
CRASH("antagonist datum without owner")
|
||||
|
||||
report += printplayer(owner)
|
||||
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
report += printobjectives(owner)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(owner.objectives.len == 0 || objectives_complete)
|
||||
report += "<span class='greentext big'>The [name] was successful!</span>"
|
||||
else
|
||||
report += "<span class='redtext big'>The [name] has failed!</span>"
|
||||
|
||||
return report.Join("<br>")
|
||||
|
||||
//Displayed at the start of roundend_category section, default to roundend_category header
|
||||
/datum/antagonist/proc/roundend_report_header()
|
||||
return "<span class='header'>The [roundend_category] were:</span><br>"
|
||||
|
||||
//Displayed at the end of roundend_category section
|
||||
/datum/antagonist/proc/roundend_report_footer()
|
||||
return
|
||||
|
||||
//Should probably be on ticker or job ss ?
|
||||
/proc/get_antagonists(antag_type,specific = FALSE)
|
||||
. = list()
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(!specific && istype(A,antag_type) || specific && A.type == antag_type)
|
||||
. += A.owner
|
||||
. += A.owner
|
||||
|
||||
|
||||
|
||||
//This datum will autofill the name with special_role
|
||||
//Used as placeholder for minor antagonists, please create proper datums for these
|
||||
/datum/antagonist/auto_custom
|
||||
|
||||
/datum/antagonist/auto_custom/on_gain()
|
||||
..()
|
||||
name = owner.special_role
|
||||
//Add all objectives not already owned by other datums to this one.
|
||||
var/list/already_registered_objectives = list()
|
||||
for(var/datum/antagonist/A in owner.antag_datums)
|
||||
if(A == src)
|
||||
continue
|
||||
else
|
||||
already_registered_objectives |= A.objectives
|
||||
objectives = owner.objectives - already_registered_objectives
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
@@ -55,3 +55,71 @@
|
||||
|
||||
/datum/antagonist/brother/proc/finalize_brother()
|
||||
SSticker.mode.update_brother_icons_added(owner)
|
||||
|
||||
|
||||
/datum/objective_team/brother_team
|
||||
name = "brotherhood"
|
||||
member_name = "blood brother"
|
||||
var/meeting_area
|
||||
|
||||
/datum/objective_team/brother_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/objective_team/brother_team/proc/update_name()
|
||||
var/list/last_names = list()
|
||||
for(var/datum/mind/M in members)
|
||||
var/list/split_name = splittext(M.name," ")
|
||||
last_names += split_name[split_name.len]
|
||||
|
||||
name = last_names.Join(" & ")
|
||||
|
||||
/datum/objective_team/brother_team/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>The blood brothers of [name] were:</span>"
|
||||
for(var/datum/mind/M in members)
|
||||
parts += printplayer(M)
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
objective_count++
|
||||
if(win)
|
||||
parts += "<span class='greentext'>The blood brothers were successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The blood brothers have failed!</span>"
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
|
||||
/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
|
||||
O.team = src
|
||||
if(needs_target)
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/objective_team/brother_team/proc/forge_brother_objectives()
|
||||
objectives = list()
|
||||
var/is_hijacker = prob(10)
|
||||
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
|
||||
forge_single_objective()
|
||||
if(is_hijacker)
|
||||
if(!locate(/datum/objective/hijack) in objectives)
|
||||
add_objective(new/datum/objective/hijack)
|
||||
else if(!locate(/datum/objective/escape) in objectives)
|
||||
add_objective(new/datum/objective/escape)
|
||||
|
||||
/datum/objective_team/brother_team/proc/forge_single_objective()
|
||||
if(prob(50))
|
||||
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
|
||||
add_objective(new/datum/objective/destroy, TRUE)
|
||||
else if(prob(30))
|
||||
add_objective(new/datum/objective/maroon, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/assassinate, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/steal, TRUE)
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
/datum/antagonist/changeling
|
||||
name = "Changeling"
|
||||
roundend_category = "changelings"
|
||||
job_rank = ROLE_CHANGELING
|
||||
|
||||
var/you_are_greet = TRUE
|
||||
var/give_objectives = TRUE
|
||||
var/list/objectives = list()
|
||||
var/team_mode = FALSE //Should assign team objectives ?
|
||||
|
||||
//Changeling Stuff
|
||||
@@ -478,4 +478,35 @@
|
||||
/datum/antagonist/changeling/xenobio
|
||||
name = "Xenobio Changeling"
|
||||
give_objectives = FALSE
|
||||
show_in_roundend = FALSE //These are here for admin tracking purposes only
|
||||
you_are_greet = FALSE
|
||||
|
||||
/datum/antagonist/changeling/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
var/changelingwin = 1
|
||||
if(!owner.current)
|
||||
changelingwin = 0
|
||||
|
||||
parts += printplayer(owner)
|
||||
|
||||
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
|
||||
parts += "<b>Changeling ID:</b> [changelingID]."
|
||||
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
|
||||
parts += " "
|
||||
if(objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = 0
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
parts += "<span class='greentext'>The changeling was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The changeling has failed.</span>"
|
||||
|
||||
return parts.Join("<br>")
|
||||
@@ -1,8 +1,11 @@
|
||||
//CLOCKCULT PROOF OF CONCEPT
|
||||
/datum/antagonist/clockcult
|
||||
name = "Clock Cultist"
|
||||
var/datum/action/innate/hierophant/hierophant_network = new()
|
||||
roundend_category = "clock cultists"
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
var/datum/action/innate/hierophant/hierophant_network = new()
|
||||
var/datum/objective_team/clockcult/clock_team
|
||||
var/make_team = TRUE //This should be only false for tutorial scarabs
|
||||
|
||||
/datum/antagonist/clockcult/silent
|
||||
silent = TRUE
|
||||
@@ -11,6 +14,22 @@
|
||||
qdel(hierophant_network)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/clockcult/get_team()
|
||||
return clock_team
|
||||
|
||||
/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team)
|
||||
if(!new_team && make_team)
|
||||
//TODO blah blah same as the others, allow multiple
|
||||
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
|
||||
if(H.clock_team)
|
||||
clock_team = H.clock_team
|
||||
return
|
||||
clock_team = new /datum/objective_team/clockcult
|
||||
return
|
||||
if(make_team && !istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
clock_team = new_team
|
||||
|
||||
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -164,3 +183,35 @@
|
||||
if(iscyborg(owner.current))
|
||||
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
|
||||
. = ..()
|
||||
|
||||
|
||||
/datum/objective_team/clockcult
|
||||
name = "Clockcult"
|
||||
var/list/objective
|
||||
var/datum/mind/eminence
|
||||
|
||||
/datum/objective_team/clockcult/proc/check_clockwork_victory()
|
||||
if(GLOB.clockwork_gateway_activated)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective_team/clockcult/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
if(check_clockwork_victory())
|
||||
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
|
||||
parts += " "
|
||||
parts += "<b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
|
||||
parts += "<b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
|
||||
for(var/i in SSticker.scripture_states)
|
||||
if(i != SCRIPTURE_DRIVER)
|
||||
parts += "<b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
|
||||
if(eminence)
|
||||
parts += "<span class='header'>The Eminence was:</span> [printplayer(eminence)]"
|
||||
if(members.len)
|
||||
parts += "<span class='header'>Ratvar's servants were:</span>"
|
||||
parts += printplayerlist(members - eminence)
|
||||
|
||||
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -2,84 +2,103 @@
|
||||
|
||||
/datum/antagonist/cult
|
||||
name = "Cultist"
|
||||
roundend_category = "cultists"
|
||||
var/datum/action/innate/cult/comm/communion = new
|
||||
var/datum/action/innate/cult/mastervote/vote = new
|
||||
job_rank = ROLE_CULTIST
|
||||
var/ignore_implant = FALSE
|
||||
var/give_equipment = FALSE
|
||||
|
||||
var/datum/objective_team/cult/cult_team
|
||||
|
||||
/datum/antagonist/cult/get_team()
|
||||
return cult_team
|
||||
|
||||
/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team)
|
||||
if(!new_team)
|
||||
//todo remove this and allow admin buttons to create more than one cult
|
||||
for(var/datum/antagonist/cult/H in GLOB.antagonists)
|
||||
if(H.cult_team)
|
||||
cult_team = H.cult_team
|
||||
return
|
||||
cult_team = new /datum/objective_team/cult
|
||||
cult_team.setup_objectives()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
cult_team = new_team
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
objectives |= cult_team.objectives
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/cult/proc/remove_objectives()
|
||||
owner.objectives -= objectives
|
||||
|
||||
/datum/antagonist/cult/Destroy()
|
||||
QDEL_NULL(communion)
|
||||
QDEL_NULL(vote)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
var/list/target_candidates = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
if(target_candidates.len == 0)
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
listclearnulls(target_candidates)
|
||||
if(LAZYLEN(target_candidates))
|
||||
GLOB.sac_mind = pick(target_candidates)
|
||||
if(!GLOB.sac_mind)
|
||||
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
|
||||
else
|
||||
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
|
||||
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
GLOB.sac_image = reshape
|
||||
else
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
|
||||
GLOB.sac_complete = TRUE
|
||||
SSticker.mode.cult_objectives += "sacrifice"
|
||||
if(!GLOB.summon_spots.len)
|
||||
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
|
||||
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
|
||||
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
|
||||
GLOB.summon_spots += summon
|
||||
SSticker.mode.cult_objectives += "eldergod"
|
||||
|
||||
/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
|
||||
var/mob/living/current = cult_mind.current
|
||||
for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
|
||||
var/explanation
|
||||
switch(SSticker.mode.cult_objectives[obj_count])
|
||||
if("sacrifice")
|
||||
if(GLOB.sac_mind)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
|
||||
else
|
||||
explanation = "The veil has already been weakened here, proceed to the final objective."
|
||||
GLOB.sac_complete = TRUE
|
||||
if("eldergod")
|
||||
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
|
||||
if(!silent)
|
||||
to_chat(current, "<B>Objective #[obj_count]</B>: [explanation]")
|
||||
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
|
||||
|
||||
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(. && !ignore_implant)
|
||||
. = is_convertable_to_cult(new_owner.current)
|
||||
. = is_convertable_to_cult(new_owner.current,cult_team)
|
||||
|
||||
/datum/antagonist/cult/greet()
|
||||
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/cult/on_gain()
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(!LAZYLEN(SSticker.mode.cult_objectives))
|
||||
add_objectives()
|
||||
add_objectives()
|
||||
if(give_equipment)
|
||||
equip_cultist()
|
||||
SSticker.mode.cult += owner // Only add after they've been given objectives
|
||||
cult_memorization(owner)
|
||||
SSticker.mode.update_cult_icons_added(owner)
|
||||
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(GLOB.blood_target && GLOB.blood_target_image && current.client)
|
||||
current.client.images += GLOB.blood_target_image
|
||||
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
|
||||
current.client.images += cult_team.blood_target_image
|
||||
|
||||
|
||||
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
|
||||
var/mob/living/carbon/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
if (owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
if(tome)
|
||||
. += cult_give_item(/obj/item/tome, H)
|
||||
else
|
||||
. += cult_give_item(/obj/item/paper/talisman/supply, H)
|
||||
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
|
||||
|
||||
|
||||
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
|
||||
var/list/slots = list(
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
|
||||
var/T = new item_path(mob)
|
||||
var/item_name = initial(item_path.name)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
if(!where)
|
||||
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return 0
|
||||
else
|
||||
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
|
||||
if(where == "backpack")
|
||||
var/obj/item/storage/B = mob.back
|
||||
B.orient2hud(mob)
|
||||
B.show_to(mob)
|
||||
return 1
|
||||
|
||||
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
@@ -89,7 +108,7 @@
|
||||
current.faction |= "cult"
|
||||
current.grant_language(/datum/language/narsie)
|
||||
current.verbs += /mob/living/proc/cult_help
|
||||
if(!GLOB.cult_mastered)
|
||||
if(!cult_team.cult_mastered)
|
||||
vote.Grant(current)
|
||||
communion.Grant(current)
|
||||
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
@@ -107,6 +126,7 @@
|
||||
current.clear_alert("bloodsense")
|
||||
|
||||
/datum/antagonist/cult/on_removal()
|
||||
remove_objectives()
|
||||
owner.wipe_memory()
|
||||
SSticker.mode.cult -= owner
|
||||
SSticker.mode.update_cult_icons_removed(owner)
|
||||
@@ -114,8 +134,8 @@
|
||||
owner.current.visible_message("<span class='big'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", ignored_mob = owner.current)
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client)
|
||||
owner.current.client.images -= GLOB.blood_target_image
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
owner.current.client.images -= cult_team.blood_target_image
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/cult/master
|
||||
@@ -145,7 +165,7 @@
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
if(!GLOB.reckoning_complete)
|
||||
if(!cult_team.reckoning_complete)
|
||||
reckoning.Grant(current)
|
||||
bloodmark.Grant(current)
|
||||
throwing.Grant(current)
|
||||
@@ -162,3 +182,118 @@
|
||||
throwing.Remove(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.remove_status_effect(/datum/status_effect/cult_master)
|
||||
|
||||
/datum/objective_team/cult
|
||||
name = "Cult"
|
||||
|
||||
var/blood_target
|
||||
var/image/blood_target_image
|
||||
var/blood_target_reset_timer
|
||||
|
||||
var/cult_vote_called = FALSE
|
||||
var/cult_mastered = FALSE
|
||||
var/reckoning_complete = FALSE
|
||||
|
||||
|
||||
/datum/objective_team/cult/proc/setup_objectives()
|
||||
//SAC OBJECTIVE , todo: move this to objective internals
|
||||
var/list/target_candidates = list()
|
||||
var/datum/objective/sacrifice/sac_objective = new
|
||||
sac_objective.team = src
|
||||
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
|
||||
if(target_candidates.len == 0)
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
listclearnulls(target_candidates)
|
||||
if(LAZYLEN(target_candidates))
|
||||
sac_objective.target = pick(target_candidates)
|
||||
sac_objective.update_explanation_text()
|
||||
|
||||
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
|
||||
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
sac_objective.sac_image = reshape
|
||||
|
||||
objectives += sac_objective
|
||||
else
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
|
||||
|
||||
|
||||
//SUMMON OBJECTIVE
|
||||
|
||||
var/datum/objective/eldergod/summon_objective = new()
|
||||
summon_objective.team = src
|
||||
objectives += summon_objective
|
||||
|
||||
/datum/objective/sacrifice
|
||||
var/sacced = FALSE
|
||||
var/sac_image
|
||||
|
||||
/datum/objective/sacrifice/check_completion()
|
||||
return sacced || completed
|
||||
|
||||
/datum/objective/sacrifice/update_explanation_text()
|
||||
if(target && !sacced)
|
||||
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
|
||||
else
|
||||
explanation_text = "The veil has already been weakened here, proceed to the final objective."
|
||||
|
||||
/datum/objective/eldergod
|
||||
var/summoned = FALSE
|
||||
var/list/summon_spots = list()
|
||||
|
||||
/datum/objective/eldergod/New()
|
||||
..()
|
||||
var/sanity = 0
|
||||
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
|
||||
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
|
||||
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
|
||||
summon_spots += summon
|
||||
sanity++
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/eldergod/update_explanation_text()
|
||||
explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
|
||||
|
||||
/datum/objective/eldergod/check_completion()
|
||||
return summoned || completed
|
||||
|
||||
/datum/objective_team/cult/proc/check_cult_victory()
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.check_completion())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective_team/cult/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
if(check_cult_victory())
|
||||
parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
|
||||
|
||||
if(objectives.len)
|
||||
parts += "<b>The cultists' objectives were:</b>"
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
count++
|
||||
|
||||
if(members.len)
|
||||
parts += "<span class='header'>The cultists were:</span>"
|
||||
parts += printplayerlist(members)
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/antagonist/traitor
|
||||
name = "Traitor"
|
||||
roundend_category = "traitors"
|
||||
job_rank = ROLE_TRAITOR
|
||||
var/should_specialise = FALSE //do we split into AI and human, set to true on inital assignment only
|
||||
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
|
||||
@@ -8,7 +9,6 @@
|
||||
var/employer = "The Syndicate"
|
||||
var/give_objectives = TRUE
|
||||
var/should_give_codewords = TRUE
|
||||
var/list/objectives_given = list()
|
||||
|
||||
/datum/antagonist/traitor/human
|
||||
var/should_equip = TRUE
|
||||
@@ -52,9 +52,9 @@
|
||||
if(should_specialise)
|
||||
return ..()//we never did any of this anyway
|
||||
SSticker.mode.traitors -= owner
|
||||
for(var/O in objectives_given)
|
||||
for(var/O in objectives)
|
||||
owner.objectives -= O
|
||||
objectives_given = list()
|
||||
objectives = list()
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
@@ -71,11 +71,11 @@
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
|
||||
owner.objectives += O
|
||||
objectives_given += O
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
|
||||
owner.objectives -= O
|
||||
objectives_given -= O
|
||||
objectives -= O
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_traitor_objectives()
|
||||
return
|
||||
@@ -290,3 +290,53 @@
|
||||
where = "In your [equipped_slot]"
|
||||
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
|
||||
|
||||
//TODO Collate
|
||||
/datum/antagonist/traitor/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
var/traitorwin = TRUE
|
||||
|
||||
result += printplayer(owner)
|
||||
|
||||
var/TC_uses = 0
|
||||
var/uplink_true = FALSE
|
||||
var/purchases = ""
|
||||
for(var/datum/component/uplink/H in GLOB.uplinks)
|
||||
if(H && H.owner && H.owner == owner.key)
|
||||
TC_uses += H.spent_telecrystals
|
||||
uplink_true = TRUE
|
||||
purchases += H.purchase_log.generate_render(FALSE)
|
||||
|
||||
var/objectives_text = ""
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
var/uplink_text = "(used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
result += uplink_text
|
||||
|
||||
result += objectives_text
|
||||
|
||||
var/special_role_text = lowertext(name)
|
||||
|
||||
if(traitorwin)
|
||||
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
|
||||
else
|
||||
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
|
||||
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
|
||||
|
||||
return result.Join("<br>")
|
||||
|
||||
/datum/antagonist/traitor/roundend_report_footer()
|
||||
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
|
||||
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
|
||||
@@ -86,6 +86,7 @@ GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon",
|
||||
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
|
||||
/datum/antagonist/devil
|
||||
name = "Devil"
|
||||
roundend_category = "devils"
|
||||
job_rank = ROLE_DEVIL
|
||||
//Don't delete upon mind destruction, otherwise soul re-selling will break.
|
||||
delete_on_mind_deletion = FALSE
|
||||
@@ -508,6 +509,35 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
owner.RemoveSpell(S)
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/proc/printdevilinfo()
|
||||
var/list/parts = list()
|
||||
parts += "The devil's true name is: [truename]"
|
||||
parts += "The devil's bans were:"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/datum/antagonist/devil/roundend_report()
|
||||
var/list/parts = list()
|
||||
parts += printplayer(owner)
|
||||
parts += printdevilinfo()
|
||||
parts += printobjectives(owner)
|
||||
return parts.Join("<br>")
|
||||
|
||||
/datum/antagonist/devil/roundend_report_footer()
|
||||
//sintouched go here for now as a hack , TODO proper antag datum for these
|
||||
var/list/parts = list()
|
||||
if(SSticker.mode.sintouched.len)
|
||||
parts += "<span class='header'>The sintouched were:</span>"
|
||||
var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched)
|
||||
for(var/S in sintouchedUnique)
|
||||
var/datum/mind/sintouched_mind = S
|
||||
parts += printplayer(sintouched_mind)
|
||||
parts += printobjectives(sintouched_mind)
|
||||
return parts.Join("<br>")
|
||||
|
||||
//A simple super light weight datum for the codex gigas.
|
||||
/datum/fakeDevil
|
||||
var/truename
|
||||
|
||||
@@ -37,19 +37,20 @@
|
||||
else if(M.assigned_role in GLOB.command_positions)
|
||||
possible_targets[M] = 1 //good-guy
|
||||
|
||||
var/list/objectives = list(1,2,3,4)
|
||||
while(owner.objectives.len < quantity)
|
||||
switch(pick_n_take(objectives))
|
||||
var/list/possible_objectives = list(1,2,3,4)
|
||||
|
||||
while(objectives.len < quantity)
|
||||
switch(pick_n_take(possible_objectives))
|
||||
if(1) //research
|
||||
var/datum/objective/download/O = new /datum/objective/download()
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
|
||||
if(2) //steal
|
||||
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
|
||||
O.owner = owner
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
|
||||
if(3) //protect/kill
|
||||
if(!possible_targets.len) continue
|
||||
@@ -63,13 +64,13 @@
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
else //protect
|
||||
var/datum/objective/protect/O = new /datum/objective/protect()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
if(4) //debrain/capture
|
||||
if(!possible_targets.len) continue
|
||||
var/selected = rand(1,possible_targets.len)
|
||||
@@ -82,17 +83,17 @@
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Steal the brain of [M.current.real_name]."
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
else //capture
|
||||
var/datum/objective/capture/O = new /datum/objective/capture()
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
owner.objectives += O
|
||||
objectives += O
|
||||
else
|
||||
break
|
||||
var/datum/objective/O = new /datum/objective/survive()
|
||||
O.owner = owner
|
||||
owner.objectives += O
|
||||
owner.objectives |= objectives
|
||||
|
||||
|
||||
/proc/remove_ninja(mob/living/L)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
/datum/antagonist/nukeop
|
||||
name = "Nuclear Operative"
|
||||
roundend_category = "syndicate operatives" //just in case
|
||||
job_rank = ROLE_OPERATIVE
|
||||
var/datum/objective_team/nuclear/nuke_team
|
||||
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
||||
@@ -201,7 +202,6 @@
|
||||
nuke_team.memorized_code = null
|
||||
|
||||
/datum/objective_team/nuclear
|
||||
var/list/objectives
|
||||
var/syndicate_name
|
||||
var/obj/machinery/nuclearbomb/tracked_nuke
|
||||
var/core_objective = /datum/objective/nuclear
|
||||
@@ -212,12 +212,10 @@
|
||||
syndicate_name = syndicate_name()
|
||||
|
||||
/datum/objective_team/nuclear/proc/update_objectives()
|
||||
objectives = list()
|
||||
if(core_objective)
|
||||
var/datum/objective/O = new core_objective
|
||||
O.team = src
|
||||
objectives += O
|
||||
return
|
||||
|
||||
/datum/objective_team/nuclear/proc/disk_rescued()
|
||||
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
|
||||
@@ -264,47 +262,47 @@
|
||||
else
|
||||
return //Undefined result
|
||||
|
||||
/datum/objective_team/nuclear/proc/roundend_display()
|
||||
to_chat(world,"<span class='roundendh'>[syndicate_name] Operatives:</span>")
|
||||
/datum/objective_team/nuclear/roundend_report()
|
||||
var/list/parts = list()
|
||||
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
|
||||
|
||||
switch(get_result())
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
|
||||
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
|
||||
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
|
||||
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
|
||||
if(NUKE_RESULT_NUKE_WIN)
|
||||
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>")
|
||||
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
|
||||
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
|
||||
if(NUKE_RESULT_NOSURVIVORS)
|
||||
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
|
||||
parts += "<span class='neutraltext big'>Total Annihilation</span>"
|
||||
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
|
||||
if(NUKE_RESULT_WRONG_STATION)
|
||||
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
|
||||
parts += "<span class='redtext big'>Crew Minor Victory</span>"
|
||||
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
|
||||
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
||||
to_chat(world, "<FONT size = 3><B>[syndicate_name] operatives have earned Darwin Award!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
|
||||
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
|
||||
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
|
||||
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>")
|
||||
parts += "<span class='redtext big'>Crew Major Victory!</span>"
|
||||
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
|
||||
if(NUKE_RESULT_CREW_WIN)
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>")
|
||||
parts += "<span class='redtext big'>Crew Major Victory</span>"
|
||||
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
|
||||
if(NUKE_RESULT_DISK_LOST)
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>")
|
||||
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
|
||||
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
|
||||
if(NUKE_RESULT_DISK_STOLEN)
|
||||
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
|
||||
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
|
||||
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
|
||||
else
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
|
||||
to_chat(world, "<B>Mission aborted!</B>")
|
||||
parts += "<span class='neutraltext big'>Neutral Victory</span>"
|
||||
parts += "<B>Mission aborted!</B>"
|
||||
|
||||
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
|
||||
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
|
||||
var/purchases = ""
|
||||
var/TC_uses = 0
|
||||
for(var/I in members)
|
||||
var/datum/mind/syndicate = I
|
||||
text += SSticker.mode.printplayer(syndicate) //to be moved
|
||||
for(var/U in GLOB.uplinks)
|
||||
var/datum/component/uplink/H = U
|
||||
if(H.owner == syndicate.key)
|
||||
@@ -313,8 +311,12 @@
|
||||
purchases += H.purchase_log.generate_render(show_key = FALSE)
|
||||
else
|
||||
stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
|
||||
text += printplayerlist(members)
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
|
||||
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
|
||||
to_chat(world, text)
|
||||
|
||||
parts += text
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/antagonist/pirate
|
||||
name = "Space Pirate"
|
||||
job_rank = ROLE_TRAITOR
|
||||
roundend_category = "space pirates"
|
||||
var/datum/objective_team/pirate/crew
|
||||
|
||||
/datum/antagonist/pirate/greet()
|
||||
@@ -36,7 +37,6 @@
|
||||
|
||||
/datum/objective_team/pirate
|
||||
name = "Pirate crew"
|
||||
var/list/objectives = list()
|
||||
|
||||
/datum/objective_team/pirate/proc/forge_objectives()
|
||||
var/datum/objective/loot/getbooty = new()
|
||||
@@ -84,11 +84,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
|
||||
loot_table[lootname] = count
|
||||
else
|
||||
loot_table[lootname] += count
|
||||
var/text = ""
|
||||
var/list/loot_texts = list()
|
||||
for(var/key in loot_table)
|
||||
var/amount = loot_table[key]
|
||||
text += "[amount] [key][amount > 1 ? "s":""], "
|
||||
return text
|
||||
loot_texts += "[amount] [key][amount > 1 ? "s":""]"
|
||||
return loot_texts.Join(", ")
|
||||
|
||||
/datum/objective/loot/proc/get_loot_value()
|
||||
if(!storage_area)
|
||||
@@ -105,31 +105,26 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
|
||||
return ..() || get_loot_value() >= target_value
|
||||
|
||||
|
||||
//These need removal ASAP as everything is converted to datum antags.
|
||||
/datum/game_mode/proc/auto_declare_completion_pirates()
|
||||
var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate)
|
||||
var/datum/objective_team/pirate/crew
|
||||
var/text = ""
|
||||
if(pirates.len)
|
||||
text += "<br><b>Space Pirates were:</b>"
|
||||
for(var/datum/mind/M in pirates)
|
||||
text += printplayer(M)
|
||||
if(!crew)
|
||||
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
|
||||
crew = P.crew
|
||||
if(crew)
|
||||
text += "<br>Loot stolen: "
|
||||
var/datum/objective/loot/L = locate() in crew.objectives
|
||||
text += L.loot_listing()
|
||||
text += "<br>Total loot value : [L.get_loot_value()]/[L.target_value] credits"
|
||||
|
||||
var/all_dead = TRUE
|
||||
for(var/datum/mind/M in crew.members)
|
||||
if(considered_alive(M))
|
||||
all_dead = FALSE
|
||||
break
|
||||
if(L.check_completion() && !all_dead)
|
||||
text += "<br><font color='green'><b>The pirate crew was successful!</b></font>"
|
||||
else
|
||||
text += "<br><span class='boldannounce'>The pirate crew has failed.</span>"
|
||||
to_chat(world, text)
|
||||
/datum/objective_team/pirate/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Space Pirates were:</span>"
|
||||
|
||||
var/all_dead = TRUE
|
||||
for(var/datum/mind/M in members)
|
||||
if(considered_alive(M))
|
||||
all_dead = FALSE
|
||||
parts += printplayerlist(members)
|
||||
|
||||
parts += "Loot stolen: "
|
||||
var/datum/objective/loot/L = locate() in objectives
|
||||
parts += L.loot_listing()
|
||||
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
|
||||
|
||||
if(L.check_completion() && !all_dead)
|
||||
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
|
||||
|
||||
return parts.Join("<br>")
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
/datum/antagonist/rev
|
||||
name = "Revolutionary"
|
||||
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
|
||||
job_rank = ROLE_REV
|
||||
var/hud_type = "rev"
|
||||
var/datum/objective_team/revolution/rev_team
|
||||
@@ -184,7 +185,6 @@
|
||||
|
||||
/datum/objective_team/revolution
|
||||
name = "Revolution"
|
||||
var/list/objectives = list()
|
||||
var/max_headrevs = 3
|
||||
|
||||
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
|
||||
@@ -227,3 +227,56 @@
|
||||
rev.promote()
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
|
||||
/datum/objective_team/revolution/roundend_report()
|
||||
if(!members.len)
|
||||
return
|
||||
|
||||
var/list/result = list()
|
||||
|
||||
result += "<div class='panel redborder'>"
|
||||
|
||||
var/num_revs = 0
|
||||
var/num_survivors = 0
|
||||
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
|
||||
if(survivor.ckey)
|
||||
num_survivors++
|
||||
if(survivor.mind)
|
||||
if(is_revolutionary(survivor))
|
||||
num_revs++
|
||||
if(num_survivors)
|
||||
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
|
||||
|
||||
|
||||
var/list/targets = list()
|
||||
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
|
||||
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
|
||||
if(headrevs.len)
|
||||
var/list/headrev_part = list()
|
||||
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
|
||||
headrev_part += printplayerlist(headrevs,TRUE)
|
||||
result += headrev_part.Join("<br>")
|
||||
|
||||
if(revs.len)
|
||||
var/list/rev_part = list()
|
||||
rev_part += "<span class='header'>The revolutionaries were:</span>"
|
||||
rev_part += printplayerlist(revs,TRUE)
|
||||
result += rev_part.Join("<br>")
|
||||
|
||||
var/list/heads = SSjob.get_all_heads()
|
||||
if(heads.len)
|
||||
var/head_text = "<span class='header'>The heads of staff were:</span>"
|
||||
head_text += "<ul class='playerlist'>"
|
||||
for(var/datum/mind/head in heads)
|
||||
var/target = (head in targets)
|
||||
head_text += "<li>"
|
||||
if(target)
|
||||
head_text += "<span class='redtext'>Target</span>"
|
||||
head_text += "[printplayer(head, 1)]</li>"
|
||||
head_text += "</ul><br>"
|
||||
result += head_text
|
||||
|
||||
result += "</div>"
|
||||
|
||||
return result.Join()
|
||||
@@ -5,13 +5,13 @@
|
||||
|
||||
/datum/antagonist/wizard
|
||||
name = "Space Wizard"
|
||||
roundend_category = "wizards/witches"
|
||||
job_rank = ROLE_WIZARD
|
||||
var/give_objectives = TRUE
|
||||
var/strip = TRUE //strip before equipping
|
||||
var/allow_rename = TRUE
|
||||
var/hud_version = "wizard"
|
||||
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
|
||||
var/list/objectives = list() //this should be base datum antag proc and list, todo make lazy
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
|
||||
@@ -45,10 +45,12 @@
|
||||
|
||||
/datum/objective_team/wizard
|
||||
name = "wizard team"
|
||||
var/datum/antagonist/wizard/master_wizard
|
||||
|
||||
/datum/antagonist/wizard/proc/create_wiz_team()
|
||||
wiz_team = new(owner)
|
||||
wiz_team.name = "[owner.current.real_name] team"
|
||||
wiz_team.master_wizard = src
|
||||
update_wiz_icons_added(owner.current)
|
||||
|
||||
/datum/antagonist/wizard/proc/send_to_lair()
|
||||
@@ -283,4 +285,46 @@
|
||||
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
|
||||
new_objective.owner = owner
|
||||
owner.objectives += new_objective
|
||||
objectives += new_objective
|
||||
objectives += new_objective
|
||||
|
||||
//Solo wizard report
|
||||
/datum/antagonist/wizard/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += printplayer(owner)
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
parts += "<span class='greentext'>The wizard was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The wizard has failed!</span>"
|
||||
|
||||
if(owner.spell_list.len>0)
|
||||
parts += "<B>[owner.name] used the following spells: </B>"
|
||||
var/list/spell_names = list()
|
||||
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
|
||||
spell_names += S.name
|
||||
parts += spell_names.Join(", ")
|
||||
|
||||
return parts.Join("<br>")
|
||||
|
||||
//Wizard with apprentices report
|
||||
/datum/objective_team/wizard/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
|
||||
parts += master_wizard.roundend_report()
|
||||
parts += " "
|
||||
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
|
||||
parts += printplayerlist(members - master_wizard.owner)
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -180,12 +180,6 @@
|
||||
objectives, uplinks, powers etc are all handled.
|
||||
*/
|
||||
|
||||
/datum/mind/proc/remove_objectives()
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/O in objectives)
|
||||
objectives -= O
|
||||
qdel(O)
|
||||
|
||||
/datum/mind/proc/remove_changeling()
|
||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C)
|
||||
@@ -216,7 +210,6 @@
|
||||
if(src in SSticker.mode.cult)
|
||||
SSticker.mode.remove_cultist(src, 0, 0)
|
||||
special_role = null
|
||||
remove_objectives()
|
||||
remove_antag_equip()
|
||||
|
||||
/datum/mind/proc/remove_rev()
|
||||
@@ -769,17 +762,44 @@
|
||||
var/objective_pos
|
||||
var/def_value
|
||||
|
||||
|
||||
|
||||
var/datum/antagonist/target_antag
|
||||
|
||||
if (href_list["obj_edit"])
|
||||
objective = locate(href_list["obj_edit"])
|
||||
if (!objective)
|
||||
return
|
||||
objective_pos = objectives.Find(objective)
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(objective)
|
||||
break
|
||||
|
||||
if(!target_antag) //Shouldn't happen
|
||||
stack_trace("objective without antagonist found")
|
||||
objective_pos = objectives.Find(objective)
|
||||
|
||||
//Text strings are easy to manipulate. Revised for simplicity.
|
||||
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
||||
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
||||
if(!def_value)//If it's a custom objective, it will be an empty string.
|
||||
def_value = "custom"
|
||||
else
|
||||
switch(antag_datums.len)
|
||||
if(0)
|
||||
target_antag = add_antag_datum(/datum/antagonist/custom)
|
||||
if(1)
|
||||
target_antag = antag_datums[1]
|
||||
else
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
|
||||
if (QDELETED(target))
|
||||
return
|
||||
else if(target == "(new custom antag)")
|
||||
target_antag = add_antag_datum(/datum/antagonist/custom)
|
||||
else
|
||||
target_antag = target
|
||||
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
if (!new_obj_type)
|
||||
@@ -895,11 +915,15 @@
|
||||
return
|
||||
|
||||
if (objective)
|
||||
if(target_antag)
|
||||
target_antag.objectives -= objective
|
||||
objectives -= objective
|
||||
objectives.Insert(objective_pos, new_objective)
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
else
|
||||
if(target_antag)
|
||||
target_antag.objectives += new_objective
|
||||
objectives += new_objective
|
||||
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
@@ -908,6 +932,11 @@
|
||||
var/datum/objective/objective = locate(href_list["obj_delete"])
|
||||
if(!istype(objective))
|
||||
return
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
A.objectives -= objective
|
||||
break
|
||||
objectives -= objective
|
||||
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
@@ -990,11 +1019,13 @@
|
||||
message_admins("[key_name_admin(usr)] has cult'ed [current].")
|
||||
log_admin("[key_name(usr)] has cult'ed [current].")
|
||||
if("tome")
|
||||
if (!SSticker.mode.equip_cultist(current,1))
|
||||
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if (C.equip_cultist(current,1))
|
||||
to_chat(usr, "<span class='danger'>Spawning tome failed!</span>")
|
||||
|
||||
if("amulet")
|
||||
if (!SSticker.mode.equip_cultist(current))
|
||||
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if (C.equip_cultist(current))
|
||||
to_chat(usr, "<span class='danger'>Spawning amulet failed!</span>")
|
||||
|
||||
else if(href_list["clockcult"])
|
||||
@@ -1335,16 +1366,11 @@
|
||||
|
||||
|
||||
/datum/mind/proc/make_Cultist()
|
||||
if(!(src in SSticker.mode.cult))
|
||||
SSticker.mode.add_cultist(src,FALSE)
|
||||
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
|
||||
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
|
||||
special_role = "Cultist"
|
||||
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
|
||||
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
|
||||
var/datum/antagonist/cult/C
|
||||
C.cult_memorization(src)
|
||||
var/mob/living/carbon/human/H = current
|
||||
if (!SSticker.mode.equip_cultist(current))
|
||||
to_chat(H, "Spawning an amulet from your Master failed.")
|
||||
|
||||
/datum/mind/proc/make_Rev()
|
||||
var/datum/antagonist/rev/head/head = new(src)
|
||||
|
||||
@@ -247,6 +247,7 @@
|
||||
new_objective2.owner = S.mind
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
|
||||
S.mind.objectives += new_objective2
|
||||
S.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
Ctrl+Click a blood pool to manifest.</B>")
|
||||
|
||||
@@ -1,41 +1,3 @@
|
||||
/datum/objective_team/brother_team
|
||||
name = "brotherhood"
|
||||
member_name = "blood brother"
|
||||
var/list/objectives = list()
|
||||
var/meeting_area
|
||||
|
||||
/datum/objective_team/brother_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
|
||||
O.team = src
|
||||
if(needs_target)
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/objective_team/brother_team/proc/forge_brother_objectives()
|
||||
objectives = list()
|
||||
var/is_hijacker = prob(10)
|
||||
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
|
||||
forge_single_objective()
|
||||
if(is_hijacker)
|
||||
if(!locate(/datum/objective/hijack) in objectives)
|
||||
add_objective(new/datum/objective/hijack)
|
||||
else if(!locate(/datum/objective/escape) in objectives)
|
||||
add_objective(new/datum/objective/escape)
|
||||
|
||||
/datum/objective_team/brother_team/proc/forge_single_objective()
|
||||
if(prob(50))
|
||||
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
|
||||
add_objective(new/datum/objective/destroy, TRUE)
|
||||
else if(prob(30))
|
||||
add_objective(new/datum/objective/maroon, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/assassinate, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/steal, TRUE)
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/brothers = list()
|
||||
var/list/datum/objective_team/brother_team/brother_teams = list()
|
||||
@@ -54,6 +16,7 @@
|
||||
var/list/datum/objective_team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
traitors_required = FALSE //Only teams are possible
|
||||
|
||||
var/meeting_areas = list("The Bar", "Dorms", "Escape Dock", "Arrivals", "Holodeck", "Primary Tool Storage", "Recreation Area", "Chapel", "Library")
|
||||
|
||||
@@ -92,44 +55,13 @@
|
||||
team.forge_brother_objectives()
|
||||
for(var/datum/mind/M in team.members)
|
||||
M.add_antag_datum(ANTAG_DATUM_BROTHER, team)
|
||||
team.update_name()
|
||||
brother_teams += pre_brother_teams
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/generate_report()
|
||||
return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_brother()
|
||||
if(!LAZYLEN(brother_teams))
|
||||
return
|
||||
var/text = "<br><font size=4><b>The blood brothers were:</b></font>"
|
||||
var/teamnumber = 1
|
||||
for(var/datum/objective_team/brother_team/team in brother_teams)
|
||||
if(!team.members.len)
|
||||
continue
|
||||
text += "<br><font size=3><b>Team #[teamnumber++]</b></font>"
|
||||
for(var/datum/mind/M in team.members)
|
||||
text += printplayer(M)
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in team.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "SUCCESS"))
|
||||
else
|
||||
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "FAIL"))
|
||||
win = FALSE
|
||||
objective_count++
|
||||
if(win)
|
||||
text += "<br><font color='green'><B>The blood brothers were successful!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "brother_success", 1, "SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The blood brothers have failed!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "brother_success", 1, "FAIL")
|
||||
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
brotherhud.join_hud(brother_mind.current)
|
||||
|
||||
@@ -94,46 +94,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_changeling()
|
||||
var/list/changelings = get_antagonists(/datum/antagonist/changeling,TRUE) //Only real lings get a mention
|
||||
if(changelings.len)
|
||||
var/text = "<br><font size=3><b>The changelings were:</b></font>"
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
var/datum/antagonist/changeling/ling = changeling.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/changelingwin = 1
|
||||
if(!changeling.current)
|
||||
changelingwin = 0
|
||||
|
||||
text += printplayer(changeling)
|
||||
|
||||
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
|
||||
text += "<br><b>Changeling ID:</b> [ling.changelingID]."
|
||||
text += "<br><b>Genomes Extracted:</b> [ling.absorbedcount]"
|
||||
|
||||
if(changeling.objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in changeling.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
|
||||
SSblackbox.record_feedback("nested tally", "changeling_objective", 1, list("[objective.type]", "SUCCESS"))
|
||||
else
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "changeling_objective", 1, list("[objective.type]", "FAIL"))
|
||||
changelingwin = 0
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
text += "<br><font color='green'><b>The changeling was successful!</b></font>"
|
||||
SSblackbox.record_feedback("tally", "changeling_success", 1, "SUCCESS")
|
||||
else
|
||||
text += "<br><span class='boldannounce'>The changeling has failed.</span>"
|
||||
SSblackbox.record_feedback("tally", "changeling_success", 1, "FAIL")
|
||||
text += "<br>"
|
||||
|
||||
to_chat(world, text)
|
||||
|
||||
return 1
|
||||
|
||||
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
|
||||
@@ -65,13 +65,16 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = ANTAG_DATUM_CLOCKCULT
|
||||
if(silent)
|
||||
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
|
||||
. = L.mind.add_antag_datum(update_type)
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
. = L.mind.add_antag_datum(C)
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
@@ -88,7 +91,6 @@ Credit where due:
|
||||
///////////////
|
||||
|
||||
/datum/game_mode
|
||||
var/datum/mind/eminence //The clockwork Eminence
|
||||
var/list/servants_of_ratvar = list() //The Enlightened servants of Ratvar
|
||||
var/clockwork_explanation = "Defend the Ark of the Clockwork Justiciar and free Ratvar." //The description of the current objective
|
||||
|
||||
@@ -110,6 +112,8 @@ Credit where due:
|
||||
var/servants_to_serve = list()
|
||||
var/roundstart_player_count
|
||||
var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
|
||||
|
||||
var/datum/objective_team/clockcult/main_clockcult
|
||||
|
||||
/datum/game_mode/clockwork_cult/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
@@ -190,16 +194,16 @@ Credit where due:
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
|
||||
return main_clockcult.check_clockwork_victory()
|
||||
|
||||
/datum/game_mode/clock_cult/set_round_result()
|
||||
..()
|
||||
if(GLOB.clockwork_gateway_activated)
|
||||
SSticker.news_report = CLOCK_SUMMON
|
||||
return TRUE
|
||||
SSticker.mode_result = "win - servants completed their objective (summon ratvar)"
|
||||
else
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/clockwork_cult/declare_completion()
|
||||
..()
|
||||
return //Doesn't end until the round does
|
||||
SSticker.mode_result = "loss - servants failed their objective (summon ratvar)"
|
||||
|
||||
/datum/game_mode/clockwork_cult/generate_report()
|
||||
return "Bluespace monitors near your sector have detected a continuous stream of patterned fluctuations since the station was completed. It is most probable that a powerful entity \
|
||||
@@ -209,30 +213,6 @@ Credit where due:
|
||||
working for this entity and utilizing highly-advanced technology to cross the great distance at will. If they should turn out to be a credible threat, the task falls on you and \
|
||||
your crew to dispatch it in a timely manner."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_clockwork_cult()
|
||||
var/text = ""
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //Possibly hacky?
|
||||
var/datum/game_mode/clockwork_cult/C = SSticker.mode
|
||||
if(C.check_clockwork_victory())
|
||||
text += "<span class='bold large_brass'>Ratvar's servants defended the Ark until its activation!</span>"
|
||||
SSticker.mode_result = "win - servants completed their objective (summon ratvar)"
|
||||
else
|
||||
text += "<span class='userdanger'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
|
||||
SSticker.mode_result = "loss - servants failed their objective (summon ratvar)"
|
||||
text += "<br><b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
|
||||
text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
|
||||
text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
|
||||
for(var/i in SSticker.scripture_states)
|
||||
if(i != SCRIPTURE_DRIVER)
|
||||
text += "<br><b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
|
||||
if(SSticker.mode.eminence)
|
||||
text += "<br><b>The Eminence was:</b> [printplayer(SSticker.mode.eminence)]"
|
||||
if(servants_of_ratvar.len)
|
||||
text += "<br><b>Ratvar's servants were:</b>"
|
||||
for(var/datum/mind/M in servants_of_ratvar - SSticker.mode.eminence)
|
||||
text += printplayer(M)
|
||||
to_chat(world, text)
|
||||
|
||||
/datum/game_mode/proc/update_servant_icons_added(datum/mind/M)
|
||||
var/datum/atom_hud/antag/A = GLOB.huds[ANTAG_HUD_CLOCKWORK]
|
||||
A.join_hud(M.current)
|
||||
|
||||
@@ -91,7 +91,8 @@
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
if(infinite_resources)
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar //During rounds where they can't interact with the station, let them experiment with builds
|
||||
//During rounds where they can't interact with the station, let them experiment with builds
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct)
|
||||
if(infinite_resources) //Allow them to build stuff and recite scripture
|
||||
|
||||
@@ -14,16 +14,6 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
var/static/superheated_walls = 0
|
||||
|
||||
/mob/camera/eminence/Initialize()
|
||||
if(SSticker.mode.eminence)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
. = ..()
|
||||
|
||||
/mob/camera/eminence/Destroy(force)
|
||||
if(!force && mind && SSticker.mode.eminence == mind)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
return ..()
|
||||
|
||||
/mob/camera/eminence/CanPass(atom/movable/mover, turf/target)
|
||||
return TRUE
|
||||
|
||||
@@ -39,12 +29,20 @@
|
||||
|
||||
/mob/camera/eminence/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
var/datum/antagonist/clockcult/C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
|
||||
if(!C)
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
|
||||
if(C && C.clock_team)
|
||||
if(C.clock_team.eminence)
|
||||
remove_servant_of_ratvar(src,TRUE)
|
||||
qdel(src)
|
||||
else
|
||||
C.clock_team.eminence = src
|
||||
to_chat(src, "<span class='bold large_brass'>You have been selected as the Eminence!</span>")
|
||||
to_chat(src, "<span class='brass'>As the Eminence, you lead the servants. Anything you say will be heard by the entire cult.</span>")
|
||||
to_chat(src, "<span class='brass'>Though you can move through walls, you're also incorporeal, and largely can't interact with the world except for a few ways.</span>")
|
||||
to_chat(src, "<span class='brass'>Additionally, unless the herald's beacon is activated, you can't understand any speech while away from Reebe.</span>")
|
||||
SSticker.mode.eminence = mind
|
||||
eminence_help()
|
||||
for(var/V in actions)
|
||||
var/datum/action/A = V
|
||||
|
||||
@@ -17,7 +17,11 @@
|
||||
return
|
||||
if(kingmaking)
|
||||
return
|
||||
if(SSticker.mode.eminence)
|
||||
|
||||
var/datum/antagonist/clockcult/C = user.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
if(!C || !C.clock_team)
|
||||
return
|
||||
if(C.clock_team.eminence)
|
||||
to_chat(user, "<span class='warning'>There's already an Eminence!</span>")
|
||||
return
|
||||
if(!GLOB.servants_active)
|
||||
@@ -34,7 +38,9 @@
|
||||
/obj/structure/destructible/clockwork/eminence_spire/attack_ghost(mob/user)
|
||||
if(!IsAdminGhost(user))
|
||||
return
|
||||
if(SSticker.mode.eminence)
|
||||
|
||||
var/datum/antagonist/clockcult/random_cultist = locate() in GLOB.antagonists //if theres no cultists new team without eminence will be created anyway.
|
||||
if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence)
|
||||
to_chat(user, "<span class='warning'>There's already an Eminence - too late!</span>")
|
||||
return
|
||||
if(!GLOB.servants_active)
|
||||
|
||||
@@ -2,24 +2,23 @@
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
var/list/cult_objectives = list()
|
||||
var/eldergod = 1 //for the summon god objective
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
|
||||
|
||||
/proc/is_sacrifice_target(datum/mind/mind)
|
||||
if(mind == GLOB.sac_mind)
|
||||
return TRUE
|
||||
/datum/objective_team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
if(mind == sac_objective.target)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/is_convertable_to_cult(mob/living/M)
|
||||
|
||||
/proc/is_convertable_to_cult(mob/living/M,datum/objective_team/cult/specific_cult)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
return FALSE
|
||||
if(is_sacrifice_target(M.mind))
|
||||
if(specific_cult && specific_cult.is_sacrifice_target(M.mind))
|
||||
return FALSE
|
||||
if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
|
||||
return FALSE
|
||||
@@ -55,10 +54,10 @@
|
||||
|
||||
var/list/cultists_to_cult = list() //the cultists we'll convert
|
||||
|
||||
var/datum/objective_team/cult/main_cult
|
||||
|
||||
|
||||
/datum/game_mode/cult/pre_setup()
|
||||
cult_objectives += "sacrifice"
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
@@ -86,82 +85,19 @@
|
||||
|
||||
|
||||
/datum/game_mode/cult/post_setup()
|
||||
if("sacrifice" in cult_objectives)
|
||||
var/list/possible_targets = get_unconvertables()
|
||||
if(!possible_targets.len)
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !(player.mind in cultists_to_cult))
|
||||
possible_targets += player.mind
|
||||
if(possible_targets.len > 0)
|
||||
GLOB.sac_mind = pick(possible_targets)
|
||||
if(!GLOB.sac_mind)
|
||||
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
|
||||
else
|
||||
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
|
||||
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
GLOB.sac_image = reshape
|
||||
else
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
|
||||
if(!GLOB.summon_spots.len)
|
||||
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
|
||||
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
|
||||
if((summon.z in GLOB.station_z_levels) && summon.valid_territory)
|
||||
GLOB.summon_spots += summon
|
||||
cult_objectives += "eldergod"
|
||||
|
||||
for(var/datum/mind/cult_mind in cultists_to_cult)
|
||||
equip_cultist(cult_mind.current)
|
||||
update_cult_icons_added(cult_mind)
|
||||
to_chat(cult_mind.current, "<span class='userdanger'>You are a member of the cult!</span>")
|
||||
cult_mind.current.playsound_local(get_turf(cult_mind.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
|
||||
add_cultist(cult_mind, 0)
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
..()
|
||||
|
||||
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob,tome = 0)
|
||||
if(!istype(mob))
|
||||
return
|
||||
if (mob.mind)
|
||||
if (mob.mind.assigned_role == "Clown")
|
||||
to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
if(tome)
|
||||
. += cult_give_item(/obj/item/tome, mob)
|
||||
else
|
||||
. += cult_give_item(/obj/item/paper/talisman/supply, mob)
|
||||
to_chat(mob, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
|
||||
|
||||
/datum/game_mode/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
|
||||
var/list/slots = list(
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
|
||||
var/T = new item_path(mob)
|
||||
var/item_name = initial(item_path.name)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
if(!where)
|
||||
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return 0
|
||||
else
|
||||
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
|
||||
if(where == "backpack")
|
||||
var/obj/item/storage/B = mob.back
|
||||
B.orient2hud(mob)
|
||||
B.show_to(mob)
|
||||
return 1
|
||||
|
||||
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
|
||||
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun , equip = FALSE) //BASE
|
||||
if (!istype(cult_mind))
|
||||
return 0
|
||||
if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
|
||||
|
||||
var/datum/antagonist/cult/new_cultist = new(cult_mind)
|
||||
new_cultist.give_equipment = equip
|
||||
|
||||
if(cult_mind.add_antag_datum(new_cultist))
|
||||
if(stun)
|
||||
cult_mind.current.Unconscious(100)
|
||||
return 1
|
||||
@@ -187,25 +123,19 @@
|
||||
culthud.leave_hud(cult_mind.current)
|
||||
set_antag_hud(cult_mind.current, null)
|
||||
|
||||
/datum/game_mode/cult/proc/get_unconvertables()
|
||||
var/list/ucs = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !is_convertable_to_cult(player) && !(player.mind in cultists_to_cult))
|
||||
ucs += player.mind
|
||||
return ucs
|
||||
|
||||
/datum/game_mode/cult/proc/check_cult_victory()
|
||||
var/cult_fail = 0
|
||||
if(cult_objectives.Find("survive"))
|
||||
cult_fail += check_survive() //the proc returns 1 if there are not enough cultists on the shuttle, 0 otherwise
|
||||
if(cult_objectives.Find("eldergod"))
|
||||
cult_fail += eldergod //1 by default, 0 if the elder god has been summoned at least once
|
||||
if(cult_objectives.Find("sacrifice"))
|
||||
if(GLOB.sac_mind && !GLOB.sac_complete) //if the target has been GLOB.sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
cult_fail++
|
||||
return cult_fail //if any objectives aren't met, failure
|
||||
return main_cult.check_cult_victory()
|
||||
|
||||
|
||||
/datum/game_mode/cult/set_round_result()
|
||||
..()
|
||||
if(check_cult_victory())
|
||||
SSticker.mode_result = "win - cult win"
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the cult"
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
|
||||
/datum/game_mode/cult/proc/check_survive()
|
||||
var/acolytes_survived = 0
|
||||
for(var/datum/mind/cult_mind in cult)
|
||||
@@ -218,57 +148,6 @@
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/cult/declare_completion()
|
||||
|
||||
if(!check_cult_victory())
|
||||
SSticker.mode_result = "win - cult win"
|
||||
to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the cult"
|
||||
to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
|
||||
|
||||
var/text = ""
|
||||
|
||||
if(cult_objectives.len)
|
||||
text += "<br><b>The cultists' objectives were:</b>"
|
||||
for(var/obj_count=1, obj_count <= cult_objectives.len, obj_count++)
|
||||
var/explanation
|
||||
switch(cult_objectives[obj_count])
|
||||
if("survive")
|
||||
if(!check_survive())
|
||||
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_survive", "SUCCESS"))
|
||||
SSticker.news_report = CULT_ESCAPE
|
||||
else
|
||||
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_survive", "FAIL"))
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
if("sacrifice")
|
||||
if(GLOB.sac_complete)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "SUCCESS"))
|
||||
else
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "FAIL"))
|
||||
if("eldergod")
|
||||
if(!eldergod)
|
||||
explanation = "Summon Nar-Sie. The summoning can only be accomplished in [english_list(GLOB.summon_spots)].<span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "SUCCESS"))
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
explanation = "Summon Nar-Sie. The summoning can only be accomplished in [english_list(GLOB.summon_spots)]<span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "FAIL"))
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
|
||||
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
|
||||
if(cult.len)
|
||||
text += "<br><b>The cultists were:</b>"
|
||||
for(var/datum/mind/M in cult)
|
||||
text += printplayer(M)
|
||||
to_chat(world, text)
|
||||
..()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/cult/generate_report()
|
||||
return "Some stations in your sector have reported evidence of blood sacrifice and strange magic. Ties to the Wizards' Federation have been proven not to exist, and many employees \
|
||||
have disappeared; even Central Command employees light-years away have felt strange presences and at times hysterical compulsions. Interrogations point towards this being the work of \
|
||||
@@ -276,41 +155,4 @@
|
||||
devoted to stopping this cult. Note that holy water seems to weaken and eventually return the minds of cultists that ingest it, and mindshield implants will prevent conversion \
|
||||
altogether."
|
||||
|
||||
/datum/game_mode/proc/datum_cult_completion()
|
||||
var/text = ""
|
||||
var/cult_fail = 0
|
||||
cult_fail += eldergod
|
||||
if(!GLOB.sac_complete)
|
||||
cult_fail++
|
||||
if(!cult_fail)
|
||||
SSticker.mode_result = "win - cult win"
|
||||
to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the cult"
|
||||
to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
|
||||
if(cult_objectives.len)
|
||||
text += "<br><b>The cultists' objectives were:</b>"
|
||||
for(var/obj_count in 1 to 2)
|
||||
var/explanation
|
||||
switch(cult_objectives[obj_count])
|
||||
if("sacrifice")
|
||||
if(GLOB.sac_mind)
|
||||
if(GLOB.sac_complete)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "SUCCESS"))
|
||||
else
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "FAIL"))
|
||||
if("eldergod")
|
||||
if(!eldergod)
|
||||
explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "SUCCESS"))
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "FAIL"))
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
|
||||
to_chat(world, text)
|
||||
|
||||
#undef CULT_SCALING_COEFFICIENT
|
||||
|
||||
@@ -88,19 +88,21 @@
|
||||
button_icon_state = "cultvote"
|
||||
|
||||
/datum/action/innate/cult/mastervote/IsAvailable()
|
||||
if(GLOB.cult_vote_called || !ishuman(owner))
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C || C.cult_team.cult_vote_called || !ishuman(owner))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/cult/mastervote/Activate()
|
||||
pollCultists(owner)
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
pollCultists(owner,C.cult_team)
|
||||
|
||||
/proc/pollCultists(var/mob/living/Nominee) //Cult Master Poll
|
||||
/proc/pollCultists(var/mob/living/Nominee,datum/objective_team/cult/team) //Cult Master Poll
|
||||
if(world.time < CULT_POLL_WAIT)
|
||||
to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].")
|
||||
return
|
||||
GLOB.cult_vote_called = TRUE //somebody's trying to be a master, make sure we don't let anyone else try
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
team.cult_vote_called = TRUE //somebody's trying to be a master, make sure we don't let anyone else try
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
@@ -108,39 +110,39 @@
|
||||
to_chat(B.current, "<span class='cultlarge'>Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.</span>")
|
||||
sleep(100)
|
||||
var/list/asked_cultists = list()
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current && B.current != Nominee && !B.current.incapacitated())
|
||||
SEND_SOUND(B.current, 'sound/magic/exit_blood.ogg')
|
||||
asked_cultists += B.current
|
||||
var/list/yes_voters = pollCandidates("[Nominee] seeks to lead your cult, do you support [Nominee.p_them()]?", poll_time = 300, group = asked_cultists)
|
||||
if(QDELETED(Nominee) || Nominee.incapacitated())
|
||||
GLOB.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
team.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!</span>")
|
||||
return FALSE
|
||||
if(!Nominee.mind)
|
||||
GLOB.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
team.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone catatonic in the process of attempting to win the cult's support!</span>")
|
||||
return FALSE
|
||||
if(LAZYLEN(yes_voters) <= LAZYLEN(asked_cultists) * 0.5)
|
||||
GLOB.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
team.cult_vote_called = FALSE
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.</span>")
|
||||
return FALSE
|
||||
GLOB.cult_mastered = TRUE
|
||||
team.cult_mastered = TRUE
|
||||
SSticker.mode.remove_cultist(Nominee.mind, TRUE)
|
||||
Nominee.mind.add_antag_datum(ANTAG_DATUM_CULT_MASTER)
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current)
|
||||
for(var/datum/action/innate/cult/mastervote/vote in B.current.actions)
|
||||
vote.Remove(B.current)
|
||||
@@ -159,6 +161,9 @@
|
||||
button_icon_state = "sintouch"
|
||||
|
||||
/datum/action/innate/cult/master/finalreck/Activate()
|
||||
var/datum/antagonist/cult/antag = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!antag)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
chant(i)
|
||||
var/list/destinations = list()
|
||||
@@ -169,7 +174,7 @@
|
||||
to_chat(owner, "<span class='warning'>You need more space to summon the cult!</span>")
|
||||
return
|
||||
if(do_after(owner, 30, target = owner))
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
for(var/datum/mind/B in antag.cult_team.members)
|
||||
if(B.current && B.current.stat != DEAD)
|
||||
var/turf/mobloc = get_turf(B.current)
|
||||
switch(i)
|
||||
@@ -194,7 +199,7 @@
|
||||
addtimer(CALLBACK(B.current, /mob/.proc/reckon, final), 10)
|
||||
else
|
||||
return
|
||||
GLOB.reckoning_complete = TRUE
|
||||
antag.cult_team.reckoning_complete = TRUE
|
||||
Remove(owner)
|
||||
|
||||
/mob/proc/reckon(turf/final)
|
||||
@@ -269,34 +274,37 @@
|
||||
var/turf/T = get_turf(ranged_ability_user)
|
||||
if(!isturf(T))
|
||||
return FALSE
|
||||
|
||||
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
GLOB.blood_target = target
|
||||
C.cult_team.blood_target = target
|
||||
var/area/A = get_area(target)
|
||||
attached_action.cooldown = world.time + attached_action.base_cooldown
|
||||
addtimer(CALLBACK(attached_action.owner, /mob.proc/update_action_buttons_icon), attached_action.base_cooldown)
|
||||
GLOB.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER)
|
||||
GLOB.blood_target_image.appearance_flags = RESET_COLOR
|
||||
GLOB.blood_target_image.pixel_x = -target.pixel_x
|
||||
GLOB.blood_target_image.pixel_y = -target.pixel_y
|
||||
C.cult_team.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER)
|
||||
C.cult_team.blood_target_image.appearance_flags = RESET_COLOR
|
||||
C.cult_team.blood_target_image.pixel_x = -target.pixel_x
|
||||
C.cult_team.blood_target_image.pixel_y = -target.pixel_y
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
to_chat(B.current, "<span class='cultlarge'><b>Master [ranged_ability_user] has marked [GLOB.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
|
||||
to_chat(B.current, "<span class='cultlarge'><b>Master [ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
|
||||
SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
|
||||
B.current.client.images += GLOB.blood_target_image
|
||||
B.current.client.images += C.cult_team.blood_target_image
|
||||
attached_action.owner.update_action_buttons_icon()
|
||||
remove_ranged_ability("<span class='cult'>The marking rite is complete! It will last for 90 seconds.</span>")
|
||||
GLOB.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target), 900, TIMER_STOPPABLE)
|
||||
C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), 900, TIMER_STOPPABLE)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/reset_blood_target()
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
/proc/reset_blood_target(datum/objective_team/cult/team)
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
if(GLOB.blood_target)
|
||||
if(team.blood_target)
|
||||
to_chat(B.current,"<span class='cultlarge'><b>The blood mark has expired!</b></span>")
|
||||
B.current.client.images -= GLOB.blood_target_image
|
||||
QDEL_NULL(GLOB.blood_target_image)
|
||||
GLOB.blood_target = null
|
||||
B.current.client.images -= team.blood_target_image
|
||||
QDEL_NULL(team.blood_target_image)
|
||||
team.blood_target = null
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -179,6 +179,13 @@ This file contains the arcane tome files.
|
||||
var/list/shields = list()
|
||||
var/area/A = get_area(src)
|
||||
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!user_antag)
|
||||
return
|
||||
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
|
||||
|
||||
if(!check_rune_turf(Turf, user))
|
||||
return
|
||||
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in GLOB.rune_types
|
||||
@@ -196,18 +203,20 @@ This file contains the arcane tome files.
|
||||
A = get_area(src)
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
|
||||
//AAAAAAAAAAAAAAAH, i'm rewriting enough for now so TODO: remove this shit
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
|
||||
if(!("eldergod" in SSticker.mode.cult_objectives))
|
||||
if(!summon_objective)
|
||||
to_chat(user, "<span class='warning'>Nar-Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
if(!GLOB.sac_complete)
|
||||
if(sac_objective && !sac_objective.check_completion())
|
||||
to_chat(user, "<span class='warning'>The sacrifice is not complete. The portal would lack the power to open if you tried!</span>")
|
||||
return
|
||||
if(!SSticker.mode.eldergod)
|
||||
if(summon_objective.check_completion())
|
||||
to_chat(user, "<span class='cultlarge'>\"I am already here. There is no need to try to summon me now.\"</span>")
|
||||
return
|
||||
if(!(A in GLOB.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!</span>")
|
||||
if(!(A in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No")
|
||||
if(confirm_final == "No")
|
||||
@@ -215,8 +224,8 @@ This file contains the arcane tome files.
|
||||
return
|
||||
Turf = get_turf(user)
|
||||
A = get_area(src)
|
||||
if(!(A in GLOB.summon_spots)) // Check again to make sure they didn't move
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!</span>")
|
||||
if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
|
||||
for(var/B in spiral_range_turfs(1, user, 1))
|
||||
|
||||
@@ -349,7 +349,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_DARKRED
|
||||
var/mob/living/L = pick(myriad_targets)
|
||||
var/is_clock = is_servant_of_ratvar(L)
|
||||
var/is_convertable = is_convertable_to_cult(L)
|
||||
|
||||
var/mob/living/F = invokers[1]
|
||||
var/datum/antagonist/cult/C = F.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
|
||||
var/is_convertable = is_convertable_to_cult(L,C.cult_team)
|
||||
if(L.stat != DEAD && (is_clock || is_convertable))
|
||||
invocation = "Mah'weyh pleggh at e'ntrath!"
|
||||
..()
|
||||
@@ -397,17 +401,27 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/C = first_invoker.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C)
|
||||
return
|
||||
|
||||
|
||||
var/big_sac = FALSE
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cultitalic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
return FALSE
|
||||
if(sacrificial.mind)
|
||||
GLOB.sacrificed += sacrificial.mind
|
||||
if(is_sacrifice_target(sacrificial.mind))
|
||||
GLOB.sac_complete = TRUE
|
||||
big_sac = TRUE
|
||||
for(var/datum/objective/sacrifice/sac_objective in C.cult_team.objectives)
|
||||
if(sac_objective.target == sacrificial.mind)
|
||||
sac_objective.sacced = TRUE
|
||||
sac_objective.update_explanation_text()
|
||||
big_sac = TRUE
|
||||
else
|
||||
GLOB.sacrificed += sacrificial
|
||||
|
||||
@@ -481,7 +495,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
sleep(40)
|
||||
if(src)
|
||||
color = RUNE_COLOR_RED
|
||||
SSticker.mode.eldergod = FALSE
|
||||
new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed
|
||||
|
||||
/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
|
||||
|
||||
@@ -3,32 +3,6 @@
|
||||
var/list/datum/mind/devils = list()
|
||||
var/devil_ascended = 0 // Number of arch devils on station
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_sintouched()
|
||||
var/text = ""
|
||||
if(sintouched.len)
|
||||
text += "<br><span class='big'><b>The sintouched were:</b></span>"
|
||||
var/list/sintouchedUnique = uniqueList(sintouched)
|
||||
for(var/S in sintouchedUnique)
|
||||
var/datum/mind/sintouched_mind = S
|
||||
text += printplayer(sintouched_mind)
|
||||
text += printobjectives(sintouched_mind)
|
||||
text += "<br>"
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_devils()
|
||||
/var/text = ""
|
||||
if(devils.len)
|
||||
text += "<br><span class='big'><b>The devils were:</b></span>"
|
||||
for(var/D in devils)
|
||||
var/datum/mind/devil = D
|
||||
text += printplayer(devil)
|
||||
text += printdevilinfo(devil.current)
|
||||
text += printobjectives(devil)
|
||||
text += "<br>"
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
/datum/game_mode/proc/add_devil_objectives(datum/mind/devil_mind, quantity)
|
||||
var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target)
|
||||
for(var/i = 1 to quantity)
|
||||
@@ -41,18 +15,6 @@
|
||||
else
|
||||
objective.find_target()
|
||||
|
||||
/datum/game_mode/proc/printdevilinfo(mob/living/ply)
|
||||
var/datum/antagonist/devil/devilinfo = is_devil(ply)
|
||||
if(!devilinfo)
|
||||
return "Target is not a devil."
|
||||
var/text = "</br>The devil's true name is: [devilinfo.truename]</br>"
|
||||
text += "The devil's bans were:</br>"
|
||||
text += " [GLOB.lawlorify[LORE][devilinfo.ban]]</br>"
|
||||
text += " [GLOB.lawlorify[LORE][devilinfo.bane]]</br>"
|
||||
text += " [GLOB.lawlorify[LORE][devilinfo.obligation]]</br>"
|
||||
text += " [GLOB.lawlorify[LORE][devilinfo.banish]]</br></br>"
|
||||
return text
|
||||
|
||||
/datum/game_mode/proc/update_devil_icons_added(datum/mind/devil_mind)
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_DEVIL]
|
||||
hud.join_hud(devil_mind.current)
|
||||
|
||||
@@ -74,7 +74,6 @@
|
||||
/datum/game_mode/proc/pre_setup()
|
||||
return 1
|
||||
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
if(!report)
|
||||
@@ -242,55 +241,9 @@
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/declare_completion()
|
||||
var/clients = 0
|
||||
var/surviving_humans = 0
|
||||
var/surviving_total = 0
|
||||
var/ghosts = 0
|
||||
var/escaped_humans = 0
|
||||
var/escaped_total = 0
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client)
|
||||
clients++
|
||||
if(ishuman(M))
|
||||
if(!M.stat)
|
||||
surviving_humans++
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_humans++
|
||||
if(!M.stat)
|
||||
surviving_total++
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_total++
|
||||
|
||||
|
||||
if(isobserver(M))
|
||||
ghosts++
|
||||
|
||||
if(clients)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
|
||||
if(ghosts)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
|
||||
if(surviving_humans)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
|
||||
if(surviving_total)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
|
||||
if(escaped_humans)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
|
||||
if(escaped_total)
|
||||
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
|
||||
|
||||
send2irc("Server", "Round just ended.")
|
||||
if(cult.len && !istype(SSticker.mode, /datum/game_mode/cult))
|
||||
datum_cult_completion()
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/send_intercept()
|
||||
var/intercepttext = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
|
||||
@@ -452,34 +405,6 @@
|
||||
for (var/C in GLOB.admins)
|
||||
to_chat(C, msg)
|
||||
|
||||
/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
|
||||
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
|
||||
if(ply.current)
|
||||
if(ply.current.stat == DEAD)
|
||||
text += " <span class='boldannounce'>died</span>"
|
||||
else
|
||||
text += " <span class='greenannounce'>survived</span>"
|
||||
if(fleecheck)
|
||||
var/turf/T = get_turf(ply.current)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
text += " while <span class='boldannounce'>fleeing the station</span>"
|
||||
if(ply.current.real_name != ply.name)
|
||||
text += " as <b>[ply.current.real_name]</b>"
|
||||
else
|
||||
text += " <span class='boldannounce'>had their body destroyed</span>"
|
||||
return text
|
||||
|
||||
/datum/game_mode/proc/printobjectives(datum/mind/ply)
|
||||
var/text = ""
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in ply.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='greenannounce'>Success!</span>"
|
||||
else
|
||||
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='boldannounce'>Fail.</span>"
|
||||
count++
|
||||
return text
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/game_mode/proc/age_check(client/C)
|
||||
if(get_remaining_days(C) == 0)
|
||||
@@ -519,11 +444,6 @@
|
||||
station_goals += new picked
|
||||
|
||||
|
||||
/datum/game_mode/proc/declare_station_goal_completion()
|
||||
for(var/V in station_goals)
|
||||
var/datum/station_goal/G = V
|
||||
G.print_result()
|
||||
|
||||
/datum/game_mode/proc/generate_report() //Generates a small text blurb for the gamemode in centcom report
|
||||
return "Gamemode report for [name] not set. Contact a coder."
|
||||
|
||||
@@ -531,4 +451,18 @@
|
||||
/datum/game_mode/proc/OnNukeExplosion(off_station)
|
||||
nuke_off_station = off_station
|
||||
if(off_station < 2)
|
||||
station_was_nuked = TRUE //Will end the round on next check.
|
||||
station_was_nuked = TRUE //Will end the round on next check.
|
||||
|
||||
//Additional report section in roundend report
|
||||
/datum/game_mode/proc/special_report()
|
||||
return
|
||||
|
||||
//Set result and news report here
|
||||
/datum/game_mode/proc/set_round_result()
|
||||
SSticker.mode_result = "undefined"
|
||||
if(station_was_nuked)
|
||||
SSticker.news_report = STATION_DESTROYED_NUKE
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
|
||||
SSticker.news_report = STATION_EVACUATED
|
||||
if(SSshuttle.emergency.is_hijacked())
|
||||
SSticker.news_report = SHUTTLE_HIJACK
|
||||
@@ -30,30 +30,29 @@
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
/datum/game_mode/meteor/declare_completion()
|
||||
var/text
|
||||
/datum/game_mode/meteor/special_report()
|
||||
var/survivors = 0
|
||||
var/list/survivor_list = list()
|
||||
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentCom())
|
||||
text += "<br><b><font size=2>[player.real_name] escaped to the safety of CentCom.</font></b>"
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the safety of CentCom.</span>"
|
||||
else if(player.onSyndieBase())
|
||||
text += "<br><b><font size=2>[player.real_name] escaped to the (relative) safety of Syndicate Space.</font></b>"
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the (relative) safety of Syndicate Space.</span>"
|
||||
else
|
||||
text += "<br><font size=1>[player.real_name] survived but is stranded without any hope of rescue.</font>"
|
||||
|
||||
survivor_list += "<span class='neutraltext'>[player.real_name] survived but is stranded without any hope of rescue.</span>"
|
||||
|
||||
if(survivors)
|
||||
to_chat(world, "<span class='boldnotice'>The following survived the meteor storm</span>:[text]")
|
||||
return "<span class='header'>The following survived the meteor storm:</span><br>[survivor_list.Join("<br>")]"
|
||||
else
|
||||
to_chat(world, "<span class='boldnotice'>Nobody survived the meteor storm!</span>")
|
||||
return "<span class='redtext big'>Nobody survived the meteor storm!</span>"
|
||||
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
/datum/game_mode/meteor/set_round_result()
|
||||
..()
|
||||
return 1
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
|
||||
/datum/game_mode/meteor/generate_report()
|
||||
return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \
|
||||
|
||||
@@ -1,19 +1,5 @@
|
||||
/datum/objective_team/abductor_team
|
||||
member_name = "abductor"
|
||||
var/list/objectives = list()
|
||||
var/team_number
|
||||
|
||||
/datum/objective_team/abductor_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
|
||||
O.team = src
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/abductors = list()
|
||||
var/list/datum/mind/abductees = list()
|
||||
|
||||
/datum/game_mode/abduction
|
||||
name = "abduction"
|
||||
@@ -101,35 +87,6 @@
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/abduction/declare_completion()
|
||||
for(var/datum/objective_team/abductor_team/team in abductor_teams)
|
||||
var/won = TRUE
|
||||
for(var/datum/objective/O in team.objectives)
|
||||
if(!O.check_completion())
|
||||
won = FALSE
|
||||
if(won)
|
||||
to_chat(world, "<span class='greenannounce'>[team.name] team fulfilled its mission!</span>")
|
||||
else
|
||||
to_chat(world, "<span class='boldannounce'>[team.name] team failed its mission.</span>")
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_abduction()
|
||||
var/text = ""
|
||||
if(abductors.len)
|
||||
text += "<br><span class='big'><b>The abductors were:</b></span>"
|
||||
for(var/datum/mind/abductor_mind in abductors)
|
||||
text += printplayer(abductor_mind)
|
||||
text += printobjectives(abductor_mind)
|
||||
text += "<br>"
|
||||
if(abductees.len)
|
||||
text += "<br><span class='big'><b>The abductees were:</b></span>"
|
||||
for(var/datum/mind/abductee_mind in abductees)
|
||||
text += printplayer(abductee_mind)
|
||||
text += printobjectives(abductee_mind)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
// LANDMARKS
|
||||
/obj/effect/landmark/abductor
|
||||
var/team_number = 1
|
||||
|
||||
@@ -151,13 +151,18 @@
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant.stat != DEAD)
|
||||
if(href_list["experiment"])
|
||||
flash = Experiment(occupant,href_list["experiment"])
|
||||
flash = Experiment(occupant,href_list["experiment"],usr)
|
||||
updateUsrDialog()
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/Experiment(mob/occupant,type)
|
||||
/obj/machinery/abductor/experiment/proc/Experiment(mob/occupant,type,mob/user)
|
||||
LAZYINITLIST(history)
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
|
||||
var/datum/antagonist/abductor/user_abductor = user.mind.has_antag_datum(/datum/antagonist/abductor)
|
||||
if(!user_abductor)
|
||||
return "<span class='bad'>Authorization failure. Contact mothership immidiately.</span>"
|
||||
|
||||
var/point_reward = 0
|
||||
if(H in history)
|
||||
return "<span class='bad'>Specimen already in database.</span>"
|
||||
@@ -182,15 +187,8 @@
|
||||
if(3)
|
||||
to_chat(H, "<span class='warning'>You feel intensely watched.</span>")
|
||||
sleep(5)
|
||||
to_chat(H, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
to_chat(H, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
SSticker.mode.abductees += H.mind
|
||||
H.mind.objectives += O
|
||||
H.mind.announce_objectives()
|
||||
SSticker.mode.update_abductor_icons_added(H.mind)
|
||||
user_abductor.team.abductees += H.mind
|
||||
H.mind.add_antag_datum(/datum/antagonist/abductee)
|
||||
|
||||
for(var/obj/item/organ/heart/gland/G in H.internal_organs)
|
||||
G.Start()
|
||||
|
||||
@@ -105,13 +105,18 @@
|
||||
monkey_mind.special_role = null
|
||||
|
||||
|
||||
/datum/game_mode/monkey/declare_completion()
|
||||
/datum/game_mode/monkey/set_round_result()
|
||||
..()
|
||||
if(check_monkey_victory())
|
||||
SSticker.mode_result = "win - monkey win"
|
||||
to_chat(world, "<span class='userdanger'>The monkeys have overthrown their captors! Eeek eeeek!!</span>")
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the monkeys"
|
||||
to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
|
||||
|
||||
/datum/game_mode/monkey/special_report()
|
||||
if(check_monkey_victory())
|
||||
return "<span class='redtext big'>The monkeys have overthrown their captors! Eeek eeeek!!</span>"
|
||||
else
|
||||
return "<span class='redtext big'>The staff managed to contain the monkey infestation!</span>"
|
||||
|
||||
/datum/game_mode/monkey/generate_report()
|
||||
return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom."
|
||||
|
||||
@@ -227,6 +227,7 @@
|
||||
player_mind.assigned_role = "Morph"
|
||||
player_mind.special_role = "Morph"
|
||||
SSticker.mode.traitors |= player_mind
|
||||
player_mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(S, S.playstyle_string)
|
||||
SEND_SOUND(S, sound('sound/magic/mutate.ogg'))
|
||||
message_admins("[key_name_admin(S)] has been made into a morph by an event.")
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
mind.assigned_role = "revenant"
|
||||
mind.special_role = "Revenant"
|
||||
SSticker.mode.traitors |= mind //Necessary for announcing
|
||||
mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
player_mind.assigned_role = "Slaughter Demon"
|
||||
player_mind.special_role = "Slaughter Demon"
|
||||
SSticker.mode.traitors |= player_mind
|
||||
player_mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
|
||||
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
return FALSE //its a static var btw
|
||||
..()
|
||||
|
||||
/datum/game_mode/nuclear/declare_completion()
|
||||
/datum/game_mode/nuclear/set_round_result()
|
||||
var result = nuke_team.get_result()
|
||||
switch(result)
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
@@ -109,15 +109,6 @@
|
||||
transport containing a nuclear fission explosive, although it is useless without the proper code and authorization disk. While the code was likely found in minutes, the only disk that \
|
||||
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
||||
var/list/nuke_teams = list()
|
||||
for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
|
||||
nuke_teams |= N.nuke_team
|
||||
for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
|
||||
nuke_team.roundend_display()
|
||||
return TRUE
|
||||
|
||||
|
||||
/proc/is_nuclear_operative(mob/M)
|
||||
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/list/datum/mind/members = list()
|
||||
var/name = "team"
|
||||
var/member_name = "member"
|
||||
var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
|
||||
|
||||
/datum/objective_team/New(starting_members)
|
||||
. = ..()
|
||||
@@ -12,7 +13,6 @@
|
||||
add_member(M)
|
||||
else
|
||||
add_member(starting_members)
|
||||
members += starting_members
|
||||
|
||||
/datum/objective_team/proc/is_solo()
|
||||
return members.len == 1
|
||||
@@ -21,4 +21,14 @@
|
||||
members |= new_member
|
||||
|
||||
/datum/objective_team/proc/remove_member(datum/mind/member)
|
||||
members -= member
|
||||
members -= member
|
||||
|
||||
//Display members/victory/failure/objectives for the team
|
||||
/datum/objective_team/proc/roundend_report()
|
||||
var/list/report = list()
|
||||
|
||||
report += "<b>[name]:</b>"
|
||||
report += "The [member_name]s were:"
|
||||
report += printplayerlist(members)
|
||||
|
||||
return report.Join("<br>")
|
||||
@@ -169,62 +169,22 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//Announces the end of the game with all relavent information stated//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/revolution/declare_completion()
|
||||
|
||||
/datum/game_mode/revolution/set_round_result()
|
||||
..()
|
||||
if(finished == 1)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
to_chat(world, "<span class='redtext'>The heads of staff were killed or exiled! The revolutionaries win!</span>")
|
||||
|
||||
SSticker.news_report = REVS_WIN
|
||||
|
||||
else if(finished == 2)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
to_chat(world, "<span class='redtext'>The heads of staff managed to stop the revolution!</span>")
|
||||
|
||||
SSticker.news_report = REVS_LOSE
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_revolution()
|
||||
var/list/targets = list()
|
||||
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
|
||||
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
|
||||
if(headrevs.len)
|
||||
var/num_revs = 0
|
||||
var/num_survivors = 0
|
||||
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
|
||||
if(survivor.ckey)
|
||||
num_survivors++
|
||||
if(survivor.mind)
|
||||
if(is_revolutionary(survivor))
|
||||
num_revs++
|
||||
if(num_survivors)
|
||||
to_chat(world, "[GLOB.TAB]Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B>" )
|
||||
var/text = "<br><font size=3><b>The head revolutionaries were:</b></font>"
|
||||
for(var/datum/mind/headrev in headrevs)
|
||||
text += printplayer(headrev, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if(revs.len)
|
||||
var/text = "<br><font size=3><b>The revolutionaries were:</b></font>"
|
||||
for(var/datum/mind/rev in revs)
|
||||
text += printplayer(rev, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if(revs.len || headrevs.len)
|
||||
var/text = "<br><font size=3><b>The heads of staff were:</b></font>"
|
||||
var/list/heads = SSjob.get_all_heads()
|
||||
for(var/datum/mind/head in heads)
|
||||
var/target = (head in targets)
|
||||
if(target)
|
||||
text += "<span class='boldannounce'>Target</span>"
|
||||
text += printplayer(head, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
//TODO What should be displayed for revs in non-rev rounds
|
||||
/datum/game_mode/revolution/special_report()
|
||||
if(finished == 1)
|
||||
return "<span class='redtext big'>The heads of staff were killed or exiled! The revolutionaries win!</span>"
|
||||
else if(finished == 2)
|
||||
return "<span class='redtext big'>The heads of staff managed to stop the revolution!</span>"
|
||||
|
||||
/datum/game_mode/revolution/generate_report()
|
||||
return "Employee unrest has spiked in recent weeks, with several attempted mutinies on heads of staff. Some crew have been observed using flashbulb devices to blind their colleagues, \
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
|
||||
var/antag_datum = ANTAG_DATUM_TRAITOR //what type of antag to create
|
||||
var/traitors_required = TRUE //Will allow no traitors
|
||||
|
||||
|
||||
/datum/game_mode/traitor/pre_setup()
|
||||
@@ -55,7 +56,7 @@
|
||||
log_game("[traitor.key] (ckey) has been selected as a [traitor_name]")
|
||||
antag_candidates.Remove(traitor)
|
||||
|
||||
return pre_traitors.len > 0
|
||||
return !traitors_required || pre_traitors.len > 0
|
||||
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
@@ -85,79 +86,10 @@
|
||||
new_antag.should_specialise = TRUE
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/traitor/declare_completion()
|
||||
..()
|
||||
return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
|
||||
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_traitor()
|
||||
if(traitors.len)
|
||||
var/text = "<br><font size=3><b>The [traitor_name]s were:</b></font>"
|
||||
for(var/datum/mind/traitor in traitors)
|
||||
var/traitorwin = TRUE
|
||||
|
||||
text += printplayer(traitor)
|
||||
|
||||
var/TC_uses = 0
|
||||
var/uplink_true = FALSE
|
||||
var/purchases = ""
|
||||
for(var/datum/component/uplink/H in GLOB.uplinks)
|
||||
if(H && H.owner && H.owner == traitor.key)
|
||||
TC_uses += H.spent_telecrystals
|
||||
uplink_true = TRUE
|
||||
purchases += H.purchase_log.generate_render(FALSE)
|
||||
|
||||
var/objectives = ""
|
||||
if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in traitor.objectives)
|
||||
if(objective.check_completion())
|
||||
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "SUCCESS"))
|
||||
else
|
||||
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "FAIL"))
|
||||
traitorwin = FALSE
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
text += " (used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
|
||||
text += objectives
|
||||
|
||||
var/special_role_text
|
||||
if(traitor.special_role)
|
||||
special_role_text = lowertext(traitor.special_role)
|
||||
else
|
||||
special_role_text = "antagonist"
|
||||
|
||||
|
||||
if(traitorwin)
|
||||
text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "traitor_success", 1, "SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "traitor_success", 1, "FAIL")
|
||||
SEND_SOUND(traitor.current, 'sound/ambience/ambifailure.ogg')
|
||||
|
||||
text += "<br>"
|
||||
|
||||
text += "<br><b>The code phrases were:</b> <font color='red'>[GLOB.syndicate_code_phrase]</font><br>\
|
||||
<b>The code responses were:</b> <font color='red'>[GLOB.syndicate_code_response]</font><br>"
|
||||
to_chat(world, text)
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_traitor_icons_added(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
traitorhud.join_hud(traitor_mind.current)
|
||||
|
||||
@@ -141,7 +141,8 @@
|
||||
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
if(is_sacrifice_target(T.mind))
|
||||
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team.is_sacrifice_target(T.mind))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
|
||||
else
|
||||
|
||||
@@ -58,64 +58,16 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/declare_completion()
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
..()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
|
||||
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
..()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/wizard/special_report()
|
||||
if(finished)
|
||||
return "<span class='redtext big'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_wizard()
|
||||
if(wizards.len)
|
||||
var/text = "<br><font size=3><b>the wizards/witches were:</b></font>"
|
||||
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
|
||||
text += "<br><b>[wizard.key]</b> was <b>[wizard.name]</b> ("
|
||||
if(wizard.current)
|
||||
if(wizard.current.stat == DEAD)
|
||||
text += "died"
|
||||
else
|
||||
text += "survived"
|
||||
if(wizard.current.real_name != wizard.name)
|
||||
text += " as <b>[wizard.current.real_name]</b>"
|
||||
else
|
||||
text += "body destroyed"
|
||||
text += ")"
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in wizard.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
SSblackbox.record_feedback("nested tally", "wizard_objective", 1, list("[objective.type]", "SUCCESS"))
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
SSblackbox.record_feedback("nested tally", "wizard_objective", 1, list("[objective.type]", "FAIL"))
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizard.current && wizardwin)
|
||||
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "wizard_success", 1, "SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
|
||||
SSblackbox.record_feedback("tally", "wizard_success", 1, "FAIL")
|
||||
if(wizard.spell_list.len>0)
|
||||
text += "<br><B>[wizard.name] used the following spells: </B>"
|
||||
var/i = 1
|
||||
for(var/obj/effect/proc_holder/spell/S in wizard.spell_list)
|
||||
text += "[S.name]"
|
||||
if(wizard.spell_list.len > i)
|
||||
text += ", "
|
||||
i++
|
||||
text += "<br>"
|
||||
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
var/datum/objective/hijack/hijack = new
|
||||
hijack.owner = user.mind
|
||||
user.mind.objectives += hijack
|
||||
user.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
user.mind.announce_objectives()
|
||||
|
||||
|
||||
@@ -705,15 +705,17 @@
|
||||
|
||||
/datum/admins/proc/output_all_devil_info()
|
||||
var/devil_number = 0
|
||||
for(var/D in SSticker.mode.devils)
|
||||
for(var/datum/mind/D in SSticker.mode.devils)
|
||||
devil_number++
|
||||
to_chat(usr, "Devil #[devil_number]:<br><br>" + SSticker.mode.printdevilinfo(D))
|
||||
var/datum/antagonist/devil/devil = D.has_antag_datum(/datum/antagonist/devil)
|
||||
to_chat(usr, "Devil #[devil_number]:<br><br>" + devil.printdevilinfo())
|
||||
if(!devil_number)
|
||||
to_chat(usr, "<b>No Devils located</b>" )
|
||||
|
||||
/datum/admins/proc/output_devil_info(mob/living/M)
|
||||
if(is_devil(M))
|
||||
to_chat(usr, SSticker.mode.printdevilinfo(M))
|
||||
var/datum/antagonist/devil/devil = M.mind.has_antag_datum(/datum/antagonist/devil)
|
||||
to_chat(usr, devil.printdevilinfo())
|
||||
else
|
||||
to_chat(usr, "<b>[M] is not a devil.")
|
||||
|
||||
|
||||
@@ -308,11 +308,14 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += Commando.mind
|
||||
Commando.mind.special_role = "deathsquad"
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = Commando.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
Commando.mind.objectives += missionobj
|
||||
|
||||
Commando.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
//Greet the commando
|
||||
to_chat(Commando, "<B><font size=3 color=red>You are the [numagents==1?"Deathsquad Officer":"Death Commando"].</font></B>")
|
||||
@@ -360,11 +363,14 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += newmob.mind
|
||||
newmob.mind.special_role = "official"
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = newmob.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
newmob.mind.objectives += missionobj
|
||||
|
||||
newmob.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority))
|
||||
newmob.set_species(/datum/species/human)
|
||||
@@ -465,12 +471,15 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += ERTOperative.mind
|
||||
ERTOperative.mind.special_role = "ERT"
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = ERTOperative.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
ERTOperative.mind.objectives += missionobj
|
||||
|
||||
ERTOperative.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
//Greet the commando
|
||||
to_chat(ERTOperative, "<B><font size=3 color=red>You are [numagents==1?"the Emergency Response Team Commander":"an Emergency Response Officer"].</font></B>")
|
||||
var/missiondesc = "Your squad is being sent on a Code [alert] mission to [station_name()] by Nanotrasen's Security Division."
|
||||
|
||||
@@ -28,6 +28,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
/mob/living/carbon/human/proc/make_scottish()
|
||||
SSticker.mode.traitors += mind
|
||||
mind.special_role = "highlander"
|
||||
|
||||
dna.species.species_traits |= NOGUNS //nice try jackass
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
@@ -40,6 +41,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
hijack_objective.owner = mind
|
||||
mind.objectives += hijack_objective
|
||||
|
||||
mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
mind.announce_objectives()
|
||||
|
||||
for(var/obj/item/I in get_equipped_items())
|
||||
|
||||
@@ -115,9 +115,11 @@
|
||||
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
SSticker.mode.traitors += user.mind
|
||||
user.mind.special_role = "traitor"
|
||||
|
||||
var/datum/objective/hijack/hijack = new
|
||||
hijack.owner = user.mind
|
||||
user.mind.objectives += hijack
|
||||
user.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
|
||||
user.mind.announce_objectives()
|
||||
user.set_species(/datum/species/shadow)
|
||||
|
||||
@@ -68,4 +68,6 @@
|
||||
|
||||
var/datum/chatOutput/chatOutput
|
||||
|
||||
var/list/credits //lazy list of all credit object bound to this client
|
||||
var/list/credits //lazy list of all credit object bound to this client
|
||||
|
||||
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
|
||||
@@ -220,6 +220,13 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
message_admins("<font color='red'><B>Notice: </B><font color='blue'>[key_name_admin(src)] has the same [matches] as [key_name_admin(C)] (no longer logged in). </font>")
|
||||
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(C)] (no longer logged in).")
|
||||
|
||||
if(GLOB.player_details[ckey])
|
||||
player_details = GLOB.player_details[ckey]
|
||||
else
|
||||
player_details = new
|
||||
GLOB.player_details[ckey] = player_details
|
||||
|
||||
|
||||
. = ..() //calls mob.Login()
|
||||
|
||||
set_macros()
|
||||
|
||||
2
code/modules/client/player_details.dm
Normal file
2
code/modules/client/player_details.dm
Normal file
@@ -0,0 +1,2 @@
|
||||
/datum/player_details
|
||||
var/list/player_actions = list()
|
||||
@@ -135,7 +135,7 @@
|
||||
"<span class='notice'>You pin \the [src] on [M]'s chest.</span>")
|
||||
if(input)
|
||||
SSblackbox.record_feedback("associative", "commendation", 1, list("commender" = "[user.real_name]", "commendee" = "[M.real_name]", "medal" = "[src]", "reason" = input))
|
||||
GLOB.commendations += "[user.real_name] awarded <b>[M.real_name]</b> the <font color='blue'>[name]</font>! \n- [input]"
|
||||
GLOB.commendations += "[user.real_name] awarded <b>[M.real_name]</b> the <span class='medaltext'>[name]</span>! \n- [input]"
|
||||
commended = TRUE
|
||||
log_game("<b>[key_name(M)]</b> was given the following commendation by <b>[key_name(user)]</b>: [input]")
|
||||
message_admins("<b>[key_name(M)]</b> was given the following commendation by <b>[key_name(user)]</b>: [input]")
|
||||
|
||||
@@ -45,19 +45,26 @@
|
||||
to_chat(L, "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>")
|
||||
var/datum/objective/martyr/normiesgetout = new
|
||||
normiesgetout.owner = L.mind
|
||||
L.mind.special_role = "heartbreaker"
|
||||
SSticker.mode.traitors |= L.mind
|
||||
L.mind.objectives += normiesgetout
|
||||
|
||||
L.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
/proc/forge_valentines_objective(mob/living/lover,mob/living/date)
|
||||
|
||||
SSticker.mode.traitors |= lover.mind
|
||||
lover.mind.special_role = "valentine"
|
||||
|
||||
|
||||
var/datum/objective/protect/protect_objective = new /datum/objective/protect
|
||||
protect_objective.owner = lover.mind
|
||||
protect_objective.target = date.mind
|
||||
protect_objective.explanation_text = "Protect [date.real_name], your date."
|
||||
lover.mind.objectives += protect_objective
|
||||
|
||||
lover.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
to_chat(lover, "<span class='warning'><B>You're on a date with [date]! Protect them at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
player_mind.assigned_role = "Nightmare"
|
||||
player_mind.special_role = "Nightmare"
|
||||
SSticker.mode.traitors += player_mind
|
||||
player_mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
S.set_species(/datum/species/shadow/nightmare)
|
||||
playsound(S, 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
|
||||
message_admins("[key_name_admin(S)] has been made into a Nightmare by an event.")
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
citizens += H
|
||||
SSticker.mode.traitors += M
|
||||
M.special_role = "separatist"
|
||||
M.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
H.log_message("<font color='red'>Was made into a separatist, long live [nation]!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
to_chat(H, "<B>You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
|
||||
if(citizens.len)
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
O.completed = 1 //YES!
|
||||
O.owner = new_holder.mind
|
||||
new_holder.mind.objectives += O
|
||||
new_holder.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
new_holder.log_message("<font color='green'>Won with greentext!!!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
color_altered_mobs -= new_holder
|
||||
resistance_flags |= ON_FIRE
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
if(!mind.special_role)
|
||||
mind.special_role = "traitor"
|
||||
SSticker.mode.traitors += mind
|
||||
mind.add_antag_datum(/datum/antagonist/auto_custom) // ????
|
||||
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
|
||||
@@ -360,8 +360,14 @@
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_master/Activate()
|
||||
if(!SSticker.mode.eldergod)
|
||||
the_construct.master = GLOB.blood_target
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
if(!C)
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
|
||||
|
||||
if(summon_objective.check_completion())
|
||||
the_construct.master = C.cult_team.blood_target
|
||||
|
||||
if(!the_construct.master)
|
||||
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
|
||||
the_construct.seeking = FALSE
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
|
||||
to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/binarycheck()
|
||||
|
||||
@@ -46,6 +46,10 @@
|
||||
|
||||
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
|
||||
|
||||
if(client.player_details.player_actions.len)
|
||||
for(var/datum/action/A in client.player_details.player_actions)
|
||||
A.Grant(src)
|
||||
|
||||
if(!GLOB.individual_log_list[ckey])
|
||||
GLOB.individual_log_list[ckey] = logging
|
||||
else
|
||||
|
||||
@@ -95,7 +95,7 @@ Contents:
|
||||
var/datum/mind/Mind = new /datum/mind(key)
|
||||
Mind.assigned_role = "Space Ninja"
|
||||
Mind.special_role = "Space Ninja"
|
||||
SSticker.mode.traitors |= Mind //Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
SSticker.mode.traitors |= Mind //Adds them to current traitor list. TODO : Remove this in admin tools refeactor.
|
||||
return Mind
|
||||
|
||||
|
||||
|
||||
@@ -47,8 +47,15 @@
|
||||
/obj/singularity/narsie/large/cult/Initialize()
|
||||
. = ..()
|
||||
GLOB.cult_narsie = src
|
||||
deltimer(GLOB.blood_target_reset_timer)
|
||||
GLOB.blood_target = src
|
||||
var/list/all_cults = list()
|
||||
for(var/datum/antagonist/cult/C in GLOB.antagonists)
|
||||
all_cults |= C.cult_team
|
||||
for(var/datum/objective_team/cult/T in all_cults)
|
||||
deltimer(T.blood_target_reset_timer)
|
||||
T.blood_target = src
|
||||
var/datum/objective/eldergod/summon_objective = locate() in T.objectives
|
||||
if(summon_objective)
|
||||
summon_objective.summoned = TRUE
|
||||
for(var/datum/mind/cult_mind in SSticker.mode.cult)
|
||||
if(isliving(cult_mind.current))
|
||||
var/mob/living/L = cult_mind.current
|
||||
|
||||
@@ -22,12 +22,14 @@
|
||||
guns.owner = H.mind
|
||||
H.mind.objectives += guns
|
||||
H.mind.special_role = "survivalist"
|
||||
H.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(H, "<B>You are the survivalist! Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way.</B>")
|
||||
else
|
||||
var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
||||
magic.owner = H.mind
|
||||
H.mind.objectives += magic
|
||||
H.mind.special_role = "amateur magician"
|
||||
H.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(H, "<B>You are the amateur magician! Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way.</B>")
|
||||
var/datum/objective/survive/survive = new
|
||||
survive.owner = H.mind
|
||||
|
||||
@@ -26,11 +26,11 @@
|
||||
/datum/station_goal/proc/check_completion()
|
||||
return completed
|
||||
|
||||
/datum/station_goal/proc/print_result()
|
||||
/datum/station_goal/proc/get_result()
|
||||
if(check_completion())
|
||||
to_chat(world, "<b>Station Goal</b> : [name] : <span class='greenannounce'>Completed!</span>")
|
||||
return "<li>[name] : <span class='greentext'>Completed!</span></li>"
|
||||
else
|
||||
to_chat(world, "<b>Station Goal</b> : [name] : <span class='boldannounce'>Failed!</span>")
|
||||
return "<li>[name] : <span class='redtext'>Failed!</span></li>"
|
||||
|
||||
/datum/station_goal/Destroy()
|
||||
SSticker.mode.station_goals -= src
|
||||
|
||||
67
html/browser/roundend.css
Normal file
67
html/browser/roundend.css
Normal file
@@ -0,0 +1,67 @@
|
||||
.greentext {
|
||||
color: #90ee90;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.greentext_alt {
|
||||
color: green;
|
||||
}
|
||||
.redtext {
|
||||
color: #ef2f3c;
|
||||
font-weight: bold;
|
||||
}
|
||||
.neutraltext {
|
||||
font-weight: bold; /* If you feel these should have some color feel free to change */
|
||||
}
|
||||
|
||||
.marooned {
|
||||
color: rgb(109, 109, 255); font-weight: bold;
|
||||
}
|
||||
|
||||
.header {
|
||||
font-size: 24px; font-weight: bold;
|
||||
}
|
||||
|
||||
.big {
|
||||
font-size: 24px;
|
||||
}
|
||||
|
||||
.medaltext {
|
||||
color: #add8e6;
|
||||
}
|
||||
|
||||
.codephrase {
|
||||
color : #ef2f3c;
|
||||
}
|
||||
|
||||
.redborder {
|
||||
border-bottom: 2px solid #ef2f3c;
|
||||
}
|
||||
|
||||
.greenborder {
|
||||
border-bottom: 2px solid #90ee90;
|
||||
}
|
||||
|
||||
.clockborder {
|
||||
border-bottom: 2px solid #B18B25;
|
||||
}
|
||||
|
||||
.stationborder {
|
||||
border-bottom: 2px solid #add8e6;
|
||||
}
|
||||
|
||||
li {
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
|
||||
.panel {
|
||||
background-color: #313131;
|
||||
padding: 10px;
|
||||
border-radius: 10px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: #272727;
|
||||
color: #efefef;
|
||||
}
|
||||
@@ -107,6 +107,7 @@
|
||||
#include "code\__HELPERS\pronouns.dm"
|
||||
#include "code\__HELPERS\radiation.dm"
|
||||
#include "code\__HELPERS\radio.dm"
|
||||
#include "code\__HELPERS\roundend.dm"
|
||||
#include "code\__HELPERS\sanitize_values.dm"
|
||||
#include "code\__HELPERS\shell.dm"
|
||||
#include "code\__HELPERS\stat_tracking.dm"
|
||||
@@ -1246,6 +1247,7 @@
|
||||
#include "code\modules\client\client_colour.dm"
|
||||
#include "code\modules\client\client_defines.dm"
|
||||
#include "code\modules\client\client_procs.dm"
|
||||
#include "code\modules\client\player_details.dm"
|
||||
#include "code\modules\client\message.dm"
|
||||
#include "code\modules\client\preferences.dm"
|
||||
#include "code\modules\client\preferences_savefile.dm"
|
||||
|
||||
Reference in New Issue
Block a user