[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)

* Bronze golem

* adds creation

ad

* removes shit adds shit

* temp

* fff

* bone, leather and cardboard

* fff

* boneyard

* temp

* ahahahha dumb moron

* adds durathread golem sprites

* reee

* ass

* Auto stash before merge of "golemgang" and "origin/golemgang"

* fix

* uuh

* d

doned

* remove dupe
This commit is contained in:
Qustinnus
2019-01-16 19:42:20 +01:00
committed by yogstation13-bot
parent 440f3d96aa
commit 41ccf70a54
29 changed files with 379 additions and 120 deletions

View File

@@ -64,6 +64,8 @@
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes

View File

@@ -65,6 +65,9 @@
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
#define TRAIT_SURGEON "surgeon"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_ALWAYS_CLEAN "always-clean"

View File

@@ -92,8 +92,11 @@
TRUE,
GLOB.footstep[T.footstep][3] + e)
if(!H.shoes && !feetCover) //are we NOT wearing shoes?
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
if((!H.shoes && !feetCover) || !(H.mobility_flags & MOBILITY_STAND)) //are we NOT wearing shoes or are we lying/crawling (using hands to move around)?
if(H.dna.species.special_step_sounds)
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
else
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)

View File

@@ -1,99 +0,0 @@
/datum/component/footstep
var/steps = 0
var/volume
var/e_range
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
/datum/component/footstep/proc/play_footstep()
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || !CHECK_MULTIPLE_BITFIELDS(LM.mobility_flags, MOBILITY_STAND | MOBILITY_MOVE) || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING) || (LM.stat != CONSCIOUS) || LM.incapacitated() || LM.IsStun() || LM.IsParalyzed())
return
if(iscarbon(LM))
var/mob/living/carbon/C = LM
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
return
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
v /= 2
e -= 5
steps++
if(steps >= 6)
steps = 0
if(steps % 2)
return
if(!LM.has_gravity(T) && steps != 0) // don't need to step as often when you hop around
return
//begin playsound shenanigans//
//for barefooted non-clawed mobs like monkeys
if(isbarefoot(LM))
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
return
//for xenomorphs, dogs, and other clawed mobs
if(isclawfoot(LM))
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
v /= 3
e -= 3
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
GLOB.clawfootstep[T.clawfootstep][2] * v,
TRUE,
GLOB.clawfootstep[T.clawfootstep][3] + e)
return
//for megafauna and other large and imtimidating mobs such as the bloodminer
if(isheavyfoot(LM))
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
TRUE,
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
return
//for slimes
if(isslime(LM))
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
return
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
if(isshoefoot(LM))
if(!ishuman(LM))
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
return
if(ishuman(LM)) //for proper humans, they're special
var/mob/living/carbon/human/H = LM
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
if(H.shoes || feetCover) //are we wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
if((!H.shoes && !feetCover) || !(H.mobility_flags & MOBILITY_STAND)) //are we NOT wearing shoes or are we lying/crawling (using hands to move around)?
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)

View File

@@ -137,6 +137,16 @@
mood_change = -5
timeout = 600
/datum/mood_event/spooked
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
mood_change = -4
timeout = 2400
/datum/mood_event/loud_gong
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
mood_change = -3
timeout = 1200
/datum/mood_event/notcreeping
description = "<span class='warning'>I sure wish I was around my obsession...</span>\n"
mood_change = -6

View File

@@ -82,6 +82,51 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
//GOLEM GANG
//OTHER DEBUFFS
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
id = "strandling"
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/strandling
/datum/status_effect/strandling/on_apply()
owner.add_trait(TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/datum/status_effect/strandling/on_remove()
owner.remove_trait(TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/obj/screen/alert/status_effect/strandling
name = "Choking strand"
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
. = ..()
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(mob_viewer, 35, null, mob_viewer))
if(isliving(mob_viewer))
var/mob/living/L = mob_viewer
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
/datum/status_effect/pacify/on_apply()
owner.add_trait(TRAIT_PACIFISM, "status_effect")
return ..()
/datum/status_effect/pacify/on_remove()
owner.remove_trait(TRAIT_PACIFISM, "status_effect")
//OTHER DEBUFFS
/datum/status_effect/pacify
id = "pacify"

View File

@@ -53,6 +53,11 @@
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else if(istype(C) && C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(C, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(user, 15, null, C))
to_chat(C, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
else
..()

View File

@@ -149,6 +149,9 @@
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
if(has_owner)
var/datum/species/golem/G = H.dna.species
G.owner = owner
H.set_cloned_appearance()
if(!name)
if(has_owner)

View File

@@ -350,7 +350,7 @@
if(istype(ears) && (deafen_pwr || damage_pwr))
var/ear_damage = damage_pwr * effect_amount
var/deaf = max(ears.deaf, deafen_pwr * effect_amount)
var/deaf = deafen_pwr * effect_amount
adjustEarDamage(ear_damage,deaf)
if(ears.ear_damage >= 15)

View File

@@ -975,6 +975,21 @@
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork

View File

@@ -664,8 +664,17 @@
return
if(src == M)
if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(src, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(src, 35, null, src))
to_chat(src, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
check_self_for_injuries()
else
if(wear_suit)
wear_suit.add_fingerprint(M)

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@@ -48,6 +48,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
var/inert_mutation = DWARFISM //special mutation that can be found in the genepool. Dont leave empty or changing species will be a headache
var/deathsound //used to set the mobs deathsound on species change
var/list/special_step_sounds //Sounds to override barefeet walkng
var/grab_sound //Special sound for grabbing
// species-only traits. Can be found in DNA.dm
var/list/species_traits = list()
@@ -1220,6 +1222,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1233,6 +1236,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if(!(target.mobility_flags & MOBILITY_STAND))
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
return
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")

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@@ -30,6 +30,7 @@
var/list/special_names = list("Tarkus")
var/human_surname_chance = 3
var/special_name_chance = 5
var/owner //dobby is a free golem
/datum/species/golem/random_name(gender,unique,lastname)
var/golem_surname = pick(GLOB.golem_names)
@@ -807,3 +808,204 @@
/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
. = ..()
C.ventcrawler = initial(C.ventcrawler)
/datum/species/golem/bronze
name = "Bronze Golem"
id = "bronze golem"
prefix = "Bronze"
special_names = list("Bell")
fixed_mut_color = "cd7f32"
info_text = "As a <span class='danger'>Bronze Golem</span>, you are very resistant to loud noises, and make loud noises if something hard hits you, however this ability does hurt your hearing."
special_step_sounds = list('sound/machines/clockcult/integration_cog_install.ogg', 'sound/magic/clockwork/fellowship_armory.ogg' )
mutantears = /obj/item/organ/ears/bronze
var/last_gong_time = 0
var/gong_cooldown = 150
/datum/species/golem/bronze/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
if(!(world.time > last_gong_time + gong_cooldown))
return 0
if(P.flag == "bullet" || P.flag == "bomb")
gong(H)
return 0
/datum/species/golem/bronze/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
..()
if(world.time > last_gong_time + gong_cooldown)
gong(H)
/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
..()
if(world.time > last_gong_time + gong_cooldown && M.a_intent != INTENT_HELP)
gong(H)
/datum/species/golem/bronze/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
..()
if(world.time > last_gong_time + gong_cooldown)
gong(H)
/datum/species/golem/bronze/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
..()
if(world.time > last_gong_time + gong_cooldown)
gong(H)
/datum/species/golem/bronze/proc/gong(mob/living/carbon/human/H)
last_gong_time = world.time
for(var/mob/living/M in get_hearers_in_view(7,H))
if(M.stat == DEAD) //F
return
if(M == H)
H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
H.soundbang_act(2, 0, 100, 1)
H.jitteriness += 7
var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
switch(distance)
if(0 to 1)
M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
M.soundbang_act(1, 0, 30, 3)
M.confused += 10
M.jitteriness += 4
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
if(2 to 3)
M.show_message("<span class='cult'>GONG!</span>", 2)
M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
M.soundbang_act(1, 0, 15, 2)
M.jitteriness += 3
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
else
M.show_message("<span class='warning'>GONG!</span>", 2)
M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
/datum/species/golem/cardboard //Faster but weaker, can also make new shells on its own
name = "Cardboard Golem"
id = "cardboard golem"
prefix = "Cardboard"
special_names = list("Box")
info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
limbs_id = "c_golem" //special sprites
attack_verb = "whips"
attack_sound = 'sound/weapons/whip.ogg'
miss_sound = 'sound/weapons/etherealmiss.ogg'
fixed_mut_color = null
armor = 25
burnmod = 1.25
heatmod = 2
speedmod = 1.5
punchdamagelow = 4
punchstunthreshold = 7
punchdamagehigh = 8
var/last_creation
var/brother_creation_cooldown = 300
/datum/species/golem/cardboard/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
. = ..()
if(user != H || intent != INTENT_HELP)
return FALSE //forced reproduction is rape.
if(istype(I, /obj/item/stack/sheet/cardboard))
var/obj/item/stack/sheet/cardboard/C = I
if(last_creation + brother_creation_cooldown < world.time) //no cheesing dork
return
to_chat(H, "<span class='notice'>You attempt to create a new cardboard brother.</span>")
if(do_after(user, 30, target = user))
if(last_creation + brother_creation_cooldown < world.time) //no cheesing dork
return
if(!C.use(10))
to_chat(H, "<span class='warning'>You do not have enough cardboard!</span>")
return FALSE
to_chat(H, "<span class='notice'>You create a new cardboard golem shell.</span>")
create_brother(H.loc)
/datum/species/golem/cardboard/proc/create_brother(var/location)
new /obj/effect/mob_spawn/human/golem/servant(location, /datum/species/golem/cardboard, owner)
last_creation = world.time
/datum/species/golem/leather
name = "Leather Golem"
id = "leather golem"
special_names = list("Face", "Man")
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
prefix = "Leather"
fixed_mut_color = "624a2e"
info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
/datum/species/golem/durathread
name = "Durathread Golem"
id = "durathread golem"
prefix = "Durathread"
limbs_id = "d_golem"
special_names = list("Boll","Weave")
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
fixed_mut_color = null
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
. = ..()
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
prefix = "Bone"
limbs_id = "b_golem"
special_names = list("Head", "Broth", "Fracture")
liked_food = GROSS | MEAT | RAW
toxic_food = null
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
sexes = FALSE
fixed_mut_color = null
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
var/datum/action/innate/bonechill/bonechill
/datum/species/golem/bone/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
bonechill = new
bonechill.Grant(C)
/datum/species/golem/bone/on_species_loss(mob/living/carbon/C)
if(bonechill)
bonechill.Remove(C)
..()
/datum/action/innate/bonechill
name = "Bone Chill"
desc = "Rattle your bones and strike fear into your enemies!"
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_spells.dmi'
button_icon_state = "bonechill"
var/cooldown = 600
var/last_use
var/snas_chance = 3
/datum/action/innate/bonechill/Activate()
if(world.time < last_use + cooldown)
to_chat("<span class='notice'>You aren't ready yet to rattle your bones again</span>")
owner.visible_message("<span class='warning'>[owner] rattles [owner.p_their()] bones harrowingly.</span>", "<span class='notice'>You rattle your bones</span>")
last_use = world.time
if(prob(snas_chance))
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES2.ogg', 100)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
var/mutable_appearance/badtime = mutable_appearance('icons/mob/human_parts.dmi', "b_golem_eyes", -FIRE_LAYER-0.5)
badtime.appearance_flags = RESET_COLOR
H.overlays_standing[FIRE_LAYER+0.5] = badtime
H.apply_overlay(FIRE_LAYER+0.5)
addtimer(CALLBACK(H, /mob/living/carbon/.proc/remove_overlay, FIRE_LAYER+0.5), 25)
else
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES.ogg', 100)
for(var/mob/living/L in orange(7, get_turf(owner)))
if((MOB_UNDEAD in L.mob_biotypes) || isgolem(L))
return //Do not affect our brothers
to_chat(L, "<span class='cultlarge'>A spine-chilling sound chills you to the bone!</span>")
L.apply_status_effect(/datum/status_effect/bonechill)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "spooked", /datum/mood_event/spooked)

View File

@@ -5,7 +5,7 @@
sexes = 0
meat = /obj/item/stack/sheet/mineral/plasma
species_traits = list(NOBLOOD,NOTRANSSTING)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER, TRAIT_CALCIUM_HEALER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mutantlungs = /obj/item/organ/lungs/plasmaman
mutanttongue = /obj/item/organ/tongue/bone/plasmaman

View File

@@ -7,7 +7,7 @@
sexes = 0
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
species_traits = list(NOBLOOD)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
mutanttongue = /obj/item/organ/tongue/bone
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.

View File

@@ -72,7 +72,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || has_trait(TRAIT_MAGIC_CHOKE))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)

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@@ -251,14 +251,21 @@
pulling = AM
AM.pulledby = src
if(!supress_message)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
var/sound_to_play = 'sound/weapons/thudswoosh.ogg'
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.dna.species.grab_sound)
sound_to_play = H.dna.species.grab_sound
if(H.has_trait(TRAIT_STRONG_GRABBER))
sound_to_play = null
playsound(src.loc, sound_to_play, 50, 1, -1)
update_pull_hud_icon()
if(ismob(AM))
var/mob/M = AM
log_combat(src, M, "grabbed", addition="passive grab")
if(!supress_message)
if(!supress_message && !(iscarbon(AM) && has_trait(TRAIT_STRONG_GRABBER)))
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
if(!iscarbon(src))
M.LAssailant = null
@@ -277,6 +284,11 @@
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
ContactContractDisease(D)
if(iscarbon(L))
var/mob/living/carbon/C = L
if(src.has_trait(TRAIT_STRONG_GRABBER))
C.grippedby(src)
set_pull_offsets(M, state)
/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE)

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@@ -140,14 +140,18 @@
if(user.has_trait(TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
return FALSE
grippedby(user)
//proc to upgrade a simple pull into a more aggressive grab.
/mob/living/proc/grippedby(mob/living/carbon/user, instant = FALSE)
if(user.grab_state < GRAB_KILL)
user.changeNext_move(CLICK_CD_GRABBING)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
var/sound_to_play = 'sound/weapons/thudswoosh.ogg'
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna.species.grab_sound)
sound_to_play = H.dna.species.grab_sound
playsound(src.loc, sound_to_play, 50, 1, -1)
if(user.grab_state) //only the first upgrade is instantaneous
var/old_grab_state = user.grab_state

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@@ -215,15 +215,15 @@
glass_desc = "White and nutritious goodness!"
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
if(M.has_trait(TRAIT_CALCIUM_HEALER))
M.heal_bodypart_damage(1.5,0, 0)
. = 1
else
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
. = 1
if(holder.has_reagent("capsaicin"))
holder.remove_reagent("capsaicin", 2)
var/datum/dna/Mdna = M.has_dna()
if(Mdna && Mdna.species && (Mdna.species.id == "plasmaman" || Mdna.species.id == "skeleton"))
M.heal_bodypart_damage(1,0, 0)
. = 1
..()
/datum/reagent/consumable/soymilk

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@@ -921,7 +921,7 @@
/datum/reagent/toxin/bonehurtingjuice/on_mob_life(mob/living/carbon/M)
M.adjustStaminaLoss(15, 0)
if(M.dna.species.type == /datum/species/skeleton || M.dna.species.type == /datum/species/plasmaman)
if(M.has_trait(TRAIT_CALCIUM_HEALER))
M.adjustBruteLoss(0.5, 0)
if(prob(20))
switch(rand(1, 3))

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@@ -199,6 +199,33 @@
/datum/status_effect/bloodchill/on_remove()
owner.remove_movespeed_modifier("bloodchilled")
/obj/screen/alert/status_effect/bloodchill
name = "Bloodchilled"
desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!"
icon_state = "bloodchill"
/datum/status_effect/bonechill
id = "bonechill"
duration = 60
alert_type = /obj/screen/alert/status_effect/bonechill
/datum/status_effect/bonechill/on_apply()
owner.add_movespeed_modifier("bonechilled", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = 3)
return ..()
/datum/status_effect/bonechill/tick()
if(prob(50))
owner.adjustFireLoss(1)
owner.Jitter(3)
/datum/status_effect/bonechill/on_remove()
owner.remove_movespeed_modifier("bonechilled")
/obj/screen/alert/status_effect/bonechill
name = "Bonechilled"
desc = "You feel a shiver down your spine after hearing the haunting noise of bone rattling. You'll move slower and get frostbite for a while!"
icon_state = "bloodchill"
/datum/status_effect/rebreathing
id = "rebreathing"
duration = -1

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@@ -70,7 +70,12 @@
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
/obj/item/stack/tile/brass = /datum/species/golem/clockwork)
/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I

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@@ -111,3 +111,10 @@
if(istype(H))
to_chat(H, "<span class='notice'>Your sense of balance comes back to you.</span>")
QDEL_NULL(waddle)
/obj/item/organ/ears/bronze
name = "tin ears"
desc = "The robust ears of a bronze golem. "
damage_multiplier = 0.1 //STRONK
bang_protect = 1 //Fear me weaklings.

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