diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm index 0ab322edca7d..4cb48d2ebd8d 100644 --- a/code/modules/projectiles/guns/ballistic/bow.dm +++ b/code/modules/projectiles/guns/ballistic/bow.dm @@ -160,7 +160,7 @@ mag_type = /obj/item/ammo_box/magazine/internal/bow/energy no_pin_required = FALSE draw_slowdown = 0 - var/recharge_time = 1.5 SECONDS + var/recharge_time = 1 SECONDS /obj/item/gun/ballistic/bow/energy/update_icon() cut_overlay(arrow_overlay, TRUE) @@ -265,7 +265,6 @@ icon_state = "bow_syndicate" item_state = "bow_syndicate" mag_type = /obj/item/ammo_box/magazine/internal/bow/energy/syndicate - recharge_time = 2 SECONDS zoomable = TRUE zoom_amt = 10 zoom_out_amt = 5 diff --git a/code/modules/projectiles/projectile/reusable/arrow.dm b/code/modules/projectiles/projectile/reusable/arrow.dm index 95410c506c2b..12431d4251c2 100644 --- a/code/modules/projectiles/projectile/reusable/arrow.dm +++ b/code/modules/projectiles/projectile/reusable/arrow.dm @@ -147,8 +147,8 @@ /obj/item/projectile/energy/arrow //Hardlight projectile. Significantly more robust than a standard laser. Capable of hardening in target's flesh name = "energy bolt" icon_state = "arrow_energy" - damage = 32 - damage_type = BURN + damage = 40 + wound_bonus = -60 speed = 0.6 var/embed_chance = 0.4 var/obj/item/embed_type = /obj/item/ammo_casing/caseless/arrow/energy @@ -165,7 +165,7 @@ name = "disabler bolt" icon_state = "arrow_disable" light_color = LIGHT_COLOR_BLUE - damage = 48 + damage = 50 damage_type = STAMINA embed_type = /obj/item/ammo_casing/caseless/arrow/energy/disabler @@ -173,8 +173,9 @@ name = "X-ray bolt" icon_state = "arrow_xray" light_color = LIGHT_COLOR_GREEN - damage = 21 - irradiate = 400 + damage = 30 + wound_bonus = -30 + irradiate = 500 range = 20 pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF embed_type = /obj/item/ammo_casing/caseless/arrow/energy/xray @@ -182,4 +183,5 @@ /obj/item/projectile/energy/arrow/clockbolt name = "redlight bolt" damage = 18 + wound_bonus = 5 embed_type = /obj/item/ammo_casing/caseless/arrow/energy/clockbolt