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Makes arrivals shuttle slightly more juicy (#28254)
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@@ -304,11 +304,13 @@
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alert(src, "An administrator has disabled late join spawning.")
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return FALSE
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var/arrivals_docked = TRUE
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if(SSshuttle.arrivals)
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close_spawn_windows() //In case we get held up
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if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
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src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
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return FALSE
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arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
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//Remove the player from the join queue if he was in one and reset the timer
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SSticker.queued_players -= src
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@@ -322,6 +324,12 @@
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character = equip
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SSjob.SendToLateJoin(character)
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if(!arrivals_docked)
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var/obj/screen/splash/Spl = new(character.client, TRUE)
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Spl.Fade(TRUE)
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character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
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character.update_parallax_teleport()
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SSticker.minds += character.mind
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BIN
sound/voice/ApproachingTG.ogg
Normal file
BIN
sound/voice/ApproachingTG.ogg
Normal file
Binary file not shown.
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